Drip the level 2 Krog Rogue by littlefaith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceKrog
ClassRogue
Level / Exp2 / 15%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 11)
Dexterity15 (base 16)
Constitution12 (base 10)
Magic8 (base 10)
Willpower15 (base 13)
Cunning15 (base 15)

Resources

Life0/123
Stamina60/116
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage6
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save9
Spell Save8
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Drip activates
Stealth.
Drip is no longer attuned.


Skeleton master archer uses
Pinning Shot.
Drip stops regenerating health quickly.

Drip is pinned to the ground.

Drip attunes to the damage.

Skeleton master archer's Pinning Shot hits
Drip for 68 physical, 10 acid (78 total damage).

You are unable to move!

Drip uses
Infusion: Healing.
Drip receives 51 healing from Infusion: Healing.
Drip uses
Infusion: Wild.
Drip is no longer pinned.

Drip is cured!

Drip lessens the pain.


Talent Disengage is ready to use.

Skeleton master archer uses
Crippling Shot.
Talent Infusion: Regeneration is ready to use.
Drip slows down.

Skeleton master archer's Crippling Shot hits
Drip for 55 physical, 8 acid (63 total damage).

Drip uses
Infusion: Regeneration.
Drip starts regenerating health quickly.

Drip feels pain again.

Skeleton master archer's Shoot hits
Drip for 55 physical damage.
Drip the level 2 krog rogue was stabbed to death by a skeleton master archer on level 1 of Ruins of Kor'Pul.