Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! More Taints 1.2.3Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Steamtech UI 1.1.4 Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 36 / 25% |
| Size | big |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:27 / 68Killed by Bill the Stone Troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 15:20 Killed by Bill the Stone Troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 16:16 Killed by Bill the Stone Troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 18:04 Killed by Bill the Stone Troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 18:56 Killed by armoured skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:20 Killed by fire drake at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:40 Killed by Xokira the thief at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:07 Killed by Glutta the cutpurse at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:48 Killed by Glutta the cutpurse at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:43 Killed by Xokira the thief at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:45 Killed by Xokira the thief at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:47 Killed by Glutta the cutpurse at level 6 on the 3rd Mirth 122nd year of Ascendancy at 11:51 Killed by Elerimille the wolf at level 7 on the 2nd Summertide 122nd year of Ascendancy at 18:25 Killed by Xanolrana the sick poison ivy at level 9 on the 3rd Flare 122nd year of Ascendancy at 11:45 Killed by slaver at level 9 on the 9th Flare 122nd year of Ascendancy at 09:01 Killed by slaver at level 9 on the 9th Flare 122nd year of Ascendancy at 09:21 Killed by enthralled slave at level 9 on the 9th Flare 122nd year of Ascendancy at 09:33 Killed by enthralled slave at level 9 on the 9th Flare 122nd year of Ascendancy at 10:20 Killed by enthralled slave at level 9 on the 9th Flare 122nd year of Ascendancy at 11:15 Killed by war hound at level 9 on the 2nd Dusk 122nd year of Ascendancy at 19:28 Killed by Andjed the halfling at level 9 on the 2nd Dusk 122nd year of Ascendancy at 20:07 Killed by ritch flamespitter at level 9 on the 28th Dusk 122nd year of Ascendancy at 10:17 Killed by Rsswian the dwarf at level 9 on the 28th Dusk 122nd year of Ascendancy at 11:18 Killed by war hound at level 9 on the 28th Dusk 122nd year of Ascendancy at 12:36 Killed by Omtim the halfling at level 9 on the 28th Dusk 122nd year of Ascendancy at 13:28 Killed by Rsswian the dwarf at level 9 on the 28th Dusk 122nd year of Ascendancy at 14:25 Killed by Rsswian the dwarf at level 9 on the 28th Dusk 122nd year of Ascendancy at 15:09 Killed by Nerugawyn the warg at level 10 on the 44th Dusk 122nd year of Ascendancy at 22:53 Killed by rogue at level 10 on the 44th Dusk 122nd year of Ascendancy at 23:29 Killed by Xaneba the bloated horror at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:51 Killed by Xaneba the bloated horror at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:30 Killed by Xaneba the bloated horror at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:28 Killed by Xaneba the bloated horror at level 11 on the 47th Dusk 122nd year of Ascendancy at 15:18 Killed by Xaneba the bloated horror at level 11 on the 47th Dusk 122nd year of Ascendancy at 16:28 Killed by Xaneba the bloated horror at level 11 on the 47th Dusk 122nd year of Ascendancy at 18:28 Killed by Zubuvena the blue jelly at level 11 on the 51st Dusk 122nd year of Ascendancy at 00:12 Killed by Salowen the sand-drake at level 11 on the 51st Dusk 122nd year of Ascendancy at 03:11 Killed by Xerimira the gelatinous cube at level 12 on the 51st Dusk 122nd year of Ascendancy at 19:20 Killed by Xerimira the gelatinous cube at level 12 on the 51st Dusk 122nd year of Ascendancy at 20:54 Killed by Yvaldamima the sandworm at level 12 on the 52nd Dusk 122nd year of Ascendancy at 04:55 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 09:50 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 10:44 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 11:36 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 15:11 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 17:03 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 18:15 Killed by Nerysebeth the cold drake hatchling at level 13 on the 20th Haze 122nd year of Ascendancy at 19:06 Killed by ritch flamespitter (wild summon) at level 13 on the 43rd Haze 122nd year of Ascendancy at 07:10 Killed by Laspsindu the shalore at level 13 on the 43rd Haze 122nd year of Ascendancy at 08:15 Killed by ritch flamespitter at level 13 on the 43rd Haze 122nd year of Ascendancy at 09:09 Killed by Poruriadhewyn the bandit at level 14 on the 50th Haze 122nd year of Ascendancy at 03:08 Killed by Layema the thief at level 14 on the 50th Haze 122nd year of Ascendancy at 04:16 Killed by Layema the thief at level 14 on the 50th Haze 122nd year of Ascendancy at 06:01 Killed by Layema the thief at level 14 on the 50th Haze 122nd year of Ascendancy at 06:56 Killed by Layema the thief at level 14 on the 50th Haze 122nd year of Ascendancy at 07:59 Killed by Layema the thief at level 14 on the 50th Haze 122nd year of Ascendancy at 09:17 Killed by Layema the thief at level 14 on the 50th Haze 122nd year of Ascendancy at 10:17 Killed by Poruriadhewyn the bandit at level 14 on the 50th Haze 122nd year of Ascendancy at 11:50 Killed by Poruriadhewyn the bandit at level 14 on the 50th Haze 122nd year of Ascendancy at 12:44 Killed by Poruriadhewyn the bandit at level 14 on the 50th Haze 122nd year of Ascendancy at 13:40 Killed by Barberella at level 16 on the 58th Haze 122nd year of Ascendancy at 22:46 Killed by Mikirosm the dwarf at level 17 on the 5th Decay 122nd year of Ascendancy at 14:06 Killed by Mikirosm the dwarf at level 17 on the 5th Decay 122nd year of Ascendancy at 14:46 Killed by Dobpagu the halfling at level 17 on the 5th Decay 122nd year of Ascendancy at 15:00 Killed by Mikirosm the dwarf at level 17 on the 5th Decay 122nd year of Ascendancy at 16:59 Killed by fire drake at level 21 on the 2nd Allure 123rd year of Ascendancy at 23:00 Killed by snow giant boulder thrower at level 35 on the 4th Allure 123rd year of Ascendancy at 10:47 |
Primary Stats
| Strength | 92 (base 49) |
| Dexterity | 19 (base 10) |
| Constitution | 63 (base 49) |
| Magic | 21 (base 10) |
| Willpower | 76 (base 49) |
| Cunning | 32 (base 10) |
Resources
| Life | 858/1022 |
| Stamina | 370/370 |
| Equilibrium | 30 |
| Healing Factor | 1.3 |
| Regeneration | 0.975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 46 |
| Crit Chance | 10% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (60%) |
| Defense | 28.375 |
| Ranged Defense | 31.375 |
| Fatigue | 0 |
| Physical Save | 43.025 |
| Spell Save | 38.8875 |
| Mental Save | 28.3125 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Fear Resistance | 60% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Strength stat. |
| Taints | Effective talent level: 1.0 Taint: Blood SnareUse mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Hurl a blood bomb at the target, when it hits it will explode doing 123.60 blight damage and pin them for 6 turns. You will loose 12 life to create the bomb. Scales with Taintmarks. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed minotaur nose. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of massiveness (0 def, 3 armour) pair of iron boots of massiveness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +4 Con Changes damage: +6% physical Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 19%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
| On hands | Blindmire (0 def, 1 armour) Blindmire (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 4 acid / 13 darkness / 4 lightning / 4 cold / 12 mind / 3 fire Changes stats: +8 Mag / +3 Wil Changes resistances penetration: +5% darkness Changes damage: +4% arcane Critical mult.: +5.00% Mental save: -14 Maximum vim: +30.00 Mindpower: +4 Damage Shield penetration: +30% Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lisyriann [power 241] (15 cooldown) Lisyriann [power 241] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% temporal Maximum wards: +1 lightning / +1 temporal / +1 blight / +2 fire / +1 cold Changes damage: +3% arcane Talent granted: +1 Ward Maximum vim: +6.00 It can be used to fire a bolt of a random element (dam 120-241), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Coalpeal CoalpealPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 11 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 9 bleed Changes stats: +3 Mag / +2 Wil / +2 Cun Changes resistances: +11% mind Changes damage: +11% mind / +3% darkness Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | Armeyarand ArmeyarandCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +7 Fatigue: -2% Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 9 bleed Changes stats: +4 Wil / +4 Cun / +1 Con Changes resistances penetration: +5% physical Changes damage: +12% physical Mental save: +8 Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around neck | Belatta BelattaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to disease Changes stats: +7 Dex / +3 Wil / +4 Cun / +4 Con Changes resistances: +13% lightning Changes resistances penetration: +5% blight Changes damage: +3% blight Stun/Freeze immunity: +22% Life regen: +0.50 Stamina each turn: +0.50 Infravision radius: +1 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Arcwaker the steel waraxe (21-29.4 power, 3 apr) Arcwaker the steel waraxe (21-29.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 20% chance to daze * 9% chance to disease * Random elemental explosion Damage (Melee): +8 blight / +16 acid Burst (radius 1) on hit: +4 lightning / +8 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances penetration: +9% acid / +11% fire / +9% lightning / +7% cold Changes damage: +3% acid Disease immunity: +18% One-handed war axes. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Nimbusvile the steel shield (6 def, 2 armour, 18.5 dam, 42 block) Nimbusvile the steel shield (6 def, 2 armour, 18.5 dam, 42 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +42 On weapon hit: * 20% chance to daze Burst (radius 2) on crit: +15 light / +15 darkness When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +6% acid / +7% light / +3% cold / +7% darkness / +26% fire Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Cloak | Silibretha the Infernozephyr (3 def, 0 armour) Silibretha the Infernozephyr (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +6 Defense: +3 Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 8 fire Changes stats: +2 Cun / +2 Dex Changes resistances: +3% acid / +3% temporal / +17% darkness / +6% light Changes resistances penetration: +13% darkness Changes damage: +10% darkness Stealth bonus: +13 Maximum life: +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Wretchreeve (22.5-31.5 power, 3 apr) Wretchreeve (22.5-31.5 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * Slows global speed by 40% Damage (Melee): +10 insidious poison Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +5 Changes stats: +2 Dex Changes resistances: +3% nature / +3% fire Sharp, long, and deadly. |
rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Spellpower: +3 A belt that goes around your waist. |
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour) naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 5 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +4% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
steel shield 'Glena' (18 def, 2 armour, 15 dam, 39 block) steel shield 'Glena' (18 def, 2 armour, 15 dam, 39 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +39 Damage (Melee): +11 cold When wielded/worn: Armour: +2 Defense: +18 Ranged Defense: +12 Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice Changes resistances: +16% cold Talent granted: +2 Block Reduces incoming crit damage: 5.00% Teleport immunity: +10% Deflect projectiles away: +5% Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
70 alchemist agate 70 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Barberella the Cornac Wyrmic level 12
77th Dusk 122nd year of Ascendancy at 22:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Barberella the Cornac Wyrmic level 10
43rd Dusk 122nd year of Ascendancy at 14:10 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Barberella the Cornac Wyrmic level 20
2nd Allure 123rd year of Ascendancy at 20:04 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Barberella the Cornac Wyrmic level 30
3rd Allure 123rd year of Ascendancy at 02:50 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Barberella the Cornac Wyrmic level 13
10th Haze 122nd year of Ascendancy at 20:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Barberella the Cornac Wyrmic level 5
79th Pyre 122nd year of Ascendancy at 21:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Barberella the Cornac Wyrmic level 9
34th Dusk 122nd year of Ascendancy at 12:48 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Barberella the Cornac Wyrmic level 14
51st Haze 122nd year of Ascendancy at 15:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Barberella the Cornac Wyrmic level 14
51st Haze 122nd year of Ascendancy at 05:45 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Barberella the Cornac Wyrmic level 16
76th Haze 122nd year of Ascendancy at 03:56 see stats
Log
Barberella's corrosive acid area effect hits Fire drake hatchling for 67 acid damage.
Barberella's corrosive acid area effect hits Faeros for 67 acid damage.
Barberella's corrosive acid area effect hits Fire drake hatchling for 67 acid damage.
Fire drake hatchling hits Barberella for 3 fire damage.
Barberella hits Fire drake hatchling for 4 lightning, 10 acid (14 total damage).
Barberella hits Fire drake hatchling for 112 physical damage.
Barberella killed Fire drake hatchling!
You collect a new ingredient: pouch of faeros ash.
Barberella's corrosive acid area effect hits Faeros for 67 acid damage.
Barberella's corrosive acid area effect hits Fire drake hatchling for 67 acid damage.
Barberella's corrosive acid area effect killed Faeros!
Fire drake hatchling hits Barberella for 3 fire damage.
Barberella hits Fire drake hatchling for 126 physical damage.
Barberella killed Fire drake hatchling!
You pickup 0.80 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.45 gold pieces.
There is a Temporal Rift here (press '' or right click to use).
You gain 1.25 gold from the transmogrification of steel plate armour (4 def, 9 armour).
You gain 1.63 gold from the transmogrification of acidic dwarven-steel waraxe (19.5-27.3 power, 4 apr).
You enter a zero gravity zone, beware!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
