George the level 24 Skeleton Archer by xenosus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArcher
Level / Exp24 / 31%
Sizebig
Lifes / Deaths

Primary Stats

Strength50 (base 31)
Dexterity53 (base 35)
Constitution32 (base 24)
Magic13 (base 10)
Willpower19 (base 16)
Cunning54 (base 48)

Resources

Life622/622
Stamina92/92
Healing Factor1.11
Regeneration5.9653221524109

Speed

Mental+40.297827912734%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6

Offense: Mainhand

Damage98
Accuracy53
Crit Chance0%
APR16
Speed0.57

Offense: Spell

Spellpower18
Crit Chance13%
Speed1

Offense: Mind

Mindpower29
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)30.2 (93.924050632911%)
Defense28
Ranged Defense30
Fatigue24
Physical Save33
Spell Save22
Mental Save26

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Taints
Runes
Taints

Class Talents

Technique / Archery - bows1.50
5/5
4/5
1/5
1/5
Technique / Archery training1.30
5/5
1/5
3/5
1/5
Technique / Archery prowess1.30
1/5
1/5
1/5
1/5
Technique / Combat veteran0.90
4/5
3/5
1/5
1/5
Technique / Archery excellence1.30
5/5
1/5
3/5
1/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
1/5
5/5
1/5
1/5
Cunning / Poisons1.20
5/5
1/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
5/5
5/5
5/5
5/5
Technique / Combat training1.30
2/5
5/5
5/5
0/5
0/5
Technique / Field control1.00
1/5
1/5
1/5
5/5
Cunning / Survival1.00
2/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) (Uniques) Got a character to level 10.
By George the Skeleton Archer level 10
2nd Summertide 122nd year of Ascendancy at 16:19
see stats
Level 20 (Exploration mode) (Uniques) Got a character to level 20.
By George the Skeleton Archer level 20
29th Dusk 122nd year of Ascendancy at 09:05
see stats
Rescuer of the lost (Exploration mode) (Uniques) Rescued the merchant from the assassin lord.
By George the Skeleton Archer level 11
3rd Summertide 122nd year of Ascendancy at 06:38
see stats
The secret city (Exploration mode) (Uniques) Discovered the truth about mages.
By George the Skeleton Archer level 12
27th Dusk 122nd year of Ascendancy at 00:18
see stats

Log

Rested for 29 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

George wears (replacing
Chalotorim (0 def, 1 armour)): alchemist's rough leather gloves of archery (0 def, 1 armour).

You gain 2.96 gold from the transmogrification of
shocking stralite shield of fire resistance (+18%) (10 def, 2 armour, 142 block).
You gain 15.61 gold from the transmogrification of
rejuvenating stralite mail armour of command (13 def, 15 armour).
You gain 2.22 gold from the transmogrification of
naturalist's dwarven-steel gauntlets of magic (+4) (0 def, 2 armour).
You gain 1.83 gold from the transmogrification of
spellwoven silk robe of darkness (+21%) (3 def, 0 armour).
You gain 0.76 gold from the transmogrification of
mindwoven silk robe (3 def, 0 armour).
You gain 2.83 gold from the transmogrification of
yew starstaff of power (120% power, 4 apr, darkness element).
You gain 5.76 gold from the transmogrification of
elven-wood magestaff of greater warding (129% power, 5 apr, fire element).
You gain 3.55 gold from the transmogrification of
steady hardened leather sling of dampening.
You gain 5.15 gold from the transmogrification of
balanced stralite longsword of projection (139% power, 5 apr).
You gain 12.16 gold from the transmogrification of
Zubirin the dwarven-steel longsword (125% power, 4 apr).
You gain 1.63 gold from the transmogrification of
arcing dwarven-steel dagger (113% power, 7 apr).
You gain 8.23 gold from the transmogrification of
heroism infusion of the duelist (+12 for 11 turns, die at -721).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.


Saving game...

George deactivates Rapid Shot.

George deactivates Crippling Poison.

George deactivates Slow Motion.

George deactivates Numbing Poison.