
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Halfling |
Class | Arcane Blade |
Level / Exp | 129 / 98% |
Size | small |
Lifes / Deaths | Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:43 / 93Killed by gwelgoroth at level 14 on the 4th Mirth 122nd year of Ascendancy at 06:24 Killed by ultimate gwelgoroth at level 14 on the 4th Mirth 122nd year of Ascendancy at 06:44 Killed by ultimate gwelgoroth at level 15 on the 4th Mirth 122nd year of Ascendancy at 07:55 Killed by Silawen the cutpurse at level 17 on the 10th Mirth 122nd year of Ascendancy at 23:00 Killed by Silawen the cutpurse at level 17 on the 10th Mirth 122nd year of Ascendancy at 23:54 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 00:07 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 00:32 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 00:44 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 01:11 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 01:32 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 01:53 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 02:05 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 02:42 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 03:04 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 04:35 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 05:28 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 05:55 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 06:15 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 07:10 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 07:44 Killed by Silawen the cutpurse at level 17 on the 1st Summertide 122nd year of Ascendancy at 08:34 Killed by brittle clear ooze at level 24 on the 6th Flare 122nd year of Ascendancy at 19:44 Killed by Isossra the giant lightning ant at level 25 on the 7th Flare 122nd year of Ascendancy at 10:24 Killed by skeleton warrior at level 26 on the 7th Flare 122nd year of Ascendancy at 12:09 Killed by elven cultist at level 35 on the 9th Flare 122nd year of Ascendancy at 19:56 Killed by Oynnoear the human at level 39 on the 5th Dusk 122nd year of Ascendancy at 19:45 Killed by ritch flamespitter at level 39 on the 5th Dusk 122nd year of Ascendancy at 20:11 Killed by rimebark at level 39 on the 5th Dusk 122nd year of Ascendancy at 20:58 Killed by Oynnoear the human at level 39 on the 5th Dusk 122nd year of Ascendancy at 21:21 Killed by minotaur at level 39 on the 5th Dusk 122nd year of Ascendancy at 22:07 Killed by ritch flamespitter at level 39 on the 6th Dusk 122nd year of Ascendancy at 02:30 Killed by Jinwon at level 40 on the 7th Dusk 122nd year of Ascendancy at 04:16 Killed by Jinwon at level 40 on the 7th Dusk 122nd year of Ascendancy at 08:12 Killed by Dosda the thalore at level 40 on the 8th Dusk 122nd year of Ascendancy at 08:59 Killed by Dosda the thalore at level 40 on the 8th Dusk 122nd year of Ascendancy at 11:10 Killed by Auuk the thalore at level 41 on the 8th Dusk 122nd year of Ascendancy at 13:26 Killed by Auuk the thalore at level 41 on the 8th Dusk 122nd year of Ascendancy at 14:01 Killed by Jinwon at level 43 on the 40th Dusk 122nd year of Ascendancy at 06:25 Killed by Abibama the thalore at level 43 on the 42nd Dusk 122nd year of Ascendancy at 00:45 Killed by Greater Mummy Lord at level 52 on the 53rd Dusk 122nd year of Ascendancy at 06:55 Killed by Achnan the human at level 54 on the 61st Dusk 122nd year of Ascendancy at 06:35 Killed by Danlen the human at level 54 on the 61st Dusk 122nd year of Ascendancy at 10:10 Killed by venom wyrm at level 54 on the 70th Dusk 122nd year of Ascendancy at 09:44 Killed by Orath the shalore at level 55 on the 79th Dusk 122nd year of Ascendancy at 17:46 Killed by Elothra the slimy ooze at level 56 on the 23rd Haze 122nd year of Ascendancy at 11:55 Killed by Xoba the poison ooze at level 56 on the 23rd Haze 122nd year of Ascendancy at 17:58 Killed by Emelasenn the crimson ooze at level 57 on the 23rd Haze 122nd year of Ascendancy at 22:38 Killed by Corrupted Oozemancer at level 57 on the 24th Haze 122nd year of Ascendancy at 00:33 Killed by mucus ooze at level 57 on the 24th Haze 122nd year of Ascendancy at 01:22 Killed by Ivyda the slimy ooze at level 59 on the 24th Haze 122nd year of Ascendancy at 18:23 Killed by Yvamiwen the poison ooze at level 61 on the 25th Haze 122nd year of Ascendancy at 23:11 Killed by Aduvena the gelatinous cube at level 61 on the 26th Haze 122nd year of Ascendancy at 01:06 Killed by Aduvena the gelatinous cube at level 61 on the 26th Haze 122nd year of Ascendancy at 01:28 Killed by Zubomira the poison ooze at level 61 on the 26th Haze 122nd year of Ascendancy at 02:21 Killed by Ce'Nuwe the poison ooze at level 62 on the 26th Haze 122nd year of Ascendancy at 05:32 Killed by Xiralle the brittle clear ooze at level 63 on the 26th Haze 122nd year of Ascendancy at 20:58 Killed by Veloriabeth the brittle clear ooze at level 63 on the 27th Haze 122nd year of Ascendancy at 02:04 Killed by Mayelaith the crimson ooze at level 63 on the 27th Haze 122nd year of Ascendancy at 02:56 Killed by Lisebressra the crimson ooze at level 63 on the 27th Haze 122nd year of Ascendancy at 03:39 Killed by Eilinotira the poison ooze at level 63 on the 27th Haze 122nd year of Ascendancy at 07:25 Killed by Ckaidal the human at level 63 on the 2nd Regrowth 123rd year of Ascendancy at 16:38 Killed by Xanylle the orc summoner at level 67 on the 58th Pyre 123rd year of Ascendancy at 16:19 Killed by Xanylle the orc summoner at level 67 on the 58th Pyre 123rd year of Ascendancy at 16:35 Killed by Xanylle the orc summoner at level 67 on the 58th Pyre 123rd year of Ascendancy at 16:44 Killed by giant spider at level 67 on the 58th Pyre 123rd year of Ascendancy at 16:55 Killed by minotaur at level 67 on the 58th Pyre 123rd year of Ascendancy at 17:34 Killed by Xanylle the orc summoner at level 67 on the 58th Pyre 123rd year of Ascendancy at 17:47 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 00:39 Killed by giant spider at level 67 on the 59th Pyre 123rd year of Ascendancy at 00:49 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 00:55 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 01:05 Killed by giant spider at level 67 on the 59th Pyre 123rd year of Ascendancy at 01:41 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 02:26 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 03:33 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 04:27 Killed by Xanylle the orc summoner at level 67 on the 59th Pyre 123rd year of Ascendancy at 05:06 Killed by Doomed Shade of Jinwon at level 93 on the 45th Haze 123rd year of Ascendancy at 14:21 Killed by overpowered greater multi-hued wyrm at level 94 on the 65th Haze 123rd year of Ascendancy at 19:05 Killed by Jinwon at level 112 on the 31st Regrowth 124th year of Ascendancy at 22:21 Killed by Jinwon at level 112 on the 31st Regrowth 124th year of Ascendancy at 22:58 Killed by Xanylle the orc summoner at level 112 on the 31st Regrowth 124th year of Ascendancy at 23:07 Killed by Jinwon at level 112 on the 31st Regrowth 124th year of Ascendancy at 23:24 Killed by giant spider at level 112 on the 31st Regrowth 124th year of Ascendancy at 23:31 Killed by Xanylle the orc summoner at level 112 on the 31st Regrowth 124th year of Ascendancy at 23:42 Killed by Xanylle the orc summoner at level 112 on the 32nd Regrowth 124th year of Ascendancy at 00:21 Killed by Xanylle the orc summoner at level 112 on the 32nd Regrowth 124th year of Ascendancy at 00:48 Killed by Xanylle the orc summoner at level 112 on the 32nd Regrowth 124th year of Ascendancy at 02:13 Killed by Xanylle the orc summoner at level 112 on the 32nd Regrowth 124th year of Ascendancy at 03:09 Killed by Jinwon at level 112 on the 33rd Regrowth 124th year of Ascendancy at 02:32 Killed by Jinwon at level 125 on the 43rd Pyre 124th year of Ascendancy at 00:05 Killed by Sauaz the dúathedlen at level 129 on the 44th Pyre 124th year of Ascendancy at 05:05 Killed by Jinwon at level 129 on the 44th Pyre 124th year of Ascendancy at 05:09 |
Primary Stats
Strength | 207 (base 135) |
Dexterity | 196 (base 135) |
Constitution | 218 (base 135) |
Magic | 172 (base 135) |
Willpower | 183 (base 135) |
Cunning | 214 (base 127) |
Resources
Life | 8122/8122 |
Mana | 1862/1862 |
Stamina | 916/916 |
Healing Factor | 1.05 |
Regeneration | 26.503098383345 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 34 |
See Stealth | 97 |
See Invisible | 112 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 809 |
Accuracy | 138 |
Crit Chance | 135% |
APR | 63 |
Speed | 1.00 |
Offense: Spell
Spellpower | 118.02077949537 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 113.36666666667 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +17% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 30 (45%) |
Defense | 64.675 |
Ranged Defense | 64.675 |
Fatigue | 0 |
Physical Save | 92.465 |
Spell Save | 106.77083333333 |
Mental Save | 85.505 |
Defense: Resistances
All | + 37%( 70%) |
Defense: Immunities
Disarm Resistance | 76% |
Confusion Resistance | 75% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 81% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1120.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Combat techniques | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Enhancement | 1.40 |
| 12/5 |
| 2/5 |
| 12/5 |
| 12/5 |
Technique / Superiority | 1.50 |
| 1/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Magical combat | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.40 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Combat veteran | 1.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Generic Talents
Race / Halfling | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Spell / Stone alchemy | 1.00 |
| 12/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Cunning / Survival | 1.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 12/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by green worm mass. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1167. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed hummerhorn wing. * You've found the needed electric eel tail. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eclipsehack the pair of drakeskin leather boots (0 def, 5 armour) Eclipsehack the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 22 darkness Changes stats: +8 Dex / +3 Mag / +10 Wil / +6 Con / +15 Lck Changes resistances: +9% lightning / +30% temporal / +35% darkness / +15% fire / +15% cold Changes resistances penetration: +15% lightning / +10% physical / +25% darkness / +20% temporal Changes damage: +3% darkness / +6% lightning Stealth bonus: +13 Spellpower: +12 (+2 eff.) Mindpower: +9 (+2 eff.) Defense after a teleport: +21 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 9 turns. A pair of boots made of leather. |
Quiver | quiver of dragonbone arrows 'Glintpython' (57/57, 89.5-125.3 power, 41 apr) quiver of dragonbone arrows 'Glintpython' (57/57, 89.5-125.3 power, 41 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 89.5 - 125.3 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +41 Physical crit. chance: +60.0% Capacity: 57 Turns elapse between self-loadings: 2 On weapon hit: * 48% chance to blind * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +60 insidious poison / +8 temporal / +8 light / +12 blight / +20 nature / +8 arcane Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +12 light Arrows are used with bows to pierce your foes to death. |
Light source | Bleakreign the dwarven lantern Bleakreign the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 8 arcane / 12 physical Changes stats: +2 Str / +7 Wil / +24 Cun / +5 Con Changes resistances: +30% blight / +15% darkness / +6% arcane Critical mult.: +17.00% Mental save: +29 (+6 eff.) Blindness immunity: +81% Confusion immunity: +51% Life regen: +4.80 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +0 Infravision radius: +24 See stealth: +97 See invisible: +112 Healing mod.: +5% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Adenne the elven-silk wizard hat (3 def, 5 armour) Adenne the elven-silk wizard hat (3 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Defense: +3 (+1 eff.) Changes stats: +9 Mag / +9 Wil / +5 Con Changes resistances: +27% acid / +2% physical / +3% nature / +9% cold / +17% mind / +6% temporal Changes resistances penetration: +5% blight Changes damage: +18% acid / +20% mind / +10% all Physical save: +34 (+7 eff.) Spell save: +12 (+2 eff.) Mental save: +20 (+4 eff.) Poison immunity: +15% Stun/Freeze immunity: +25% Mana each turn: +2.80 Psi each turn: +0.40 Mana when hit: +2.10 Maximum mana: +109.00 Maximum psi: +26.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +5% Mindpower: +15 (+2 eff.) Mental crit. chance: +15% It can be used to activate talent Stone Wall, placing all other charms into a 27 cooldown : Effective talent level: 1.2 Power cost: 27 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 234.23 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Psionic Pull (costing 6 power out of 35/35) : Effective talent level: 3.0 Power cost: 6 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 158 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Archery excellence +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Superiority +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | voratun ring 'Kindleblood' voratun ring 'Kindleblood'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +14 Physical power: +29 (+4 eff.) Defense: +17 (+4 eff.) Fatigue: -20% Effects on melee hit: * Slows global speed by 43% Changes stats: +9 Str / +19 Dex / +20 Cun / +9 Con Changes resistances: +3% light Changes resistances penetration: +10% fire / +5% nature / +5% light Changes damage: +12% light Maximum encumbrance: +76 Spellpower: +15 (+2 eff.) Mindpower: +11 (+2 eff.) Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Torylach TorylachInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +39 (+5 eff.) Armour penetration: +16 Physical crit. chance: +10.0% Defense: +18 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 4 arcane Changes stats: +9 Dex / +7 Wil / +19 Cun / +17 Con / +19 Lck Changes resistances: +6% arcane / +3% mind Grants telepathy: Dragon Critical mult.: +40.00% Mental save: +11 (+2 eff.) Confusion immunity: +24% Life regen: +1.50 Stamina each turn: +0.90 Mindpower: +15 (+2 eff.) Infravision radius: +3 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 30% Wil, 60% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
On hands | Ce'Nanne the Moldburst (0 def, 20 armour) Ce'Nanne the Moldburst (0 def, 20 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +52 (+6 eff.) Armour: +20 Armour Hardiness: +15% Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 10 lightning / 20 temporal / 40 darkness / 10 acid / 30 blight / 10 cold / 39 mind / 10 fire Damage (Ranged): 20 temporal Changes stats: +6 Dex / +4 Mag / +5 Wil / +10 Cun / +27 Con Changes resistances: +12% physical / +30% darkness / +16% blight / +6% nature / +20% temporal Changes damage: +21% blight / +10% temporal / +6% arcane Physical save: +52 (+10 eff.) Spell save: +16 (+3 eff.) Mental save: +13 (+3 eff.) Poison immunity: +10% Disease immunity: +5% Disarm immunity: +76% Stun/Freeze immunity: +15% Maximum mana: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Infravision radius: +7 When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +37 Armour Penetration: +15 Physical crit. chance: +48.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Soul Rot (40% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon crits: Dominate (20% chance level 5). On weapon hit: * 14% chance to gain 10% of a turn Damage (Melee): +19 ice / +54 physical / +57 darkness / +29 acid / +29 fire / +19 lightning Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +30 blight It can be used to activate talent Track, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 180% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 66 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
99 alchemist agate 99 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 4 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
22 bloodstone 22 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal 25 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (5/5) Rod of Recall (5/5)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 67 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
20 diamond 20 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone 17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl 26 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
Log
Jinwon the level 129 halfling arcane blade was impaled to death by Sauaz the dúathedlen on level 1 of Fearscape.
You are brought back from the Fearscape!
Sauaz the dúathedlen prepares for the next kill!.
Sauaz the dúathedlen's weapon glows with critical power!
Jinwon is no longer evading attacks.
Jinwon deactivates Onslaught.
Jinwon is firmly planted in reality.
Jinwon is no longer cursed.
Jinwon deactivates Roll With It.
Jinwon is less impervious to physical effects.
Jinwon deactivates Arcane Combat.
Jinwon deactivates Arcane Feed.
Jinwon is no longer panicked
Jinwon deactivates Chant of Light.
Jinwon is not silenced anymore.
Jinwon is free from the hex.
Jinwon stops burning.
The flames around Jinwon vanish.
Jinwon is no longer blood locked.
Jinwon deactivates Shattering Impact.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Sauaz the dúathedlen killed Jinwon!
Saving done.
Talent Juggernaut is ready to use.
Talent Spit Poison is ready to use.
Talent Unbreakable Will is ready to use.
Saving game...