Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Orcs |
Mode | Madness Exploration |
Sex | Male |
Race | Whitehoof |
Class | Archmage |
Level / Exp | 50 / 1677% |
Size | medium |
Lifes / Deaths | Killed by steam giant guard at level 20 on the 12nd Retaking 124th year of Ascendancy at 21:48 / 59Killed by steam giant guard at level 20 on the 12nd Retaking 124th year of Ascendancy at 21:58 Killed by steam giant guard at level 20 on the 12nd Retaking 124th year of Ascendancy at 22:06 Killed by steam giant guard at level 21 on the 12nd Retaking 124th year of Ascendancy at 22:17 Killed by steam giant guard at level 21 on the 12nd Retaking 124th year of Ascendancy at 23:02 Killed by steam giant guard at level 22 on the 12nd Retaking 124th year of Ascendancy at 23:39 Killed by steam giant guard at level 23 on the 13rd Retaking 124th year of Ascendancy at 00:09 Killed by steam giant guard at level 23 on the 13rd Retaking 124th year of Ascendancy at 00:18 Killed by war hound at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:20 Killed by ritch flamespitter at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:26 Killed by war hound at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:32 Killed by ritch flamespitter at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:38 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:43 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:50 Killed by ritch flamespitter at level 24 on the 13rd Retaking 124th year of Ascendancy at 01:55 Killed by ritch flamespitter at level 24 on the 13rd Retaking 124th year of Ascendancy at 03:03 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 03:12 Killed by Emibrevea the steam giant yeti rider at level 24 on the 13rd Retaking 124th year of Ascendancy at 04:11 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 04:19 Killed by ritch flamespitter at level 24 on the 13rd Retaking 124th year of Ascendancy at 04:26 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 04:56 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 05:23 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 05:29 Killed by Emibrevea the steam giant yeti rider at level 24 on the 13rd Retaking 124th year of Ascendancy at 05:36 Killed by Glorothra the steam giant berserker at level 24 on the 13rd Retaking 124th year of Ascendancy at 05:41 Killed by ritch flamespitter at level 25 on the 13rd Retaking 124th year of Ascendancy at 05:50 Killed by war hound at level 25 on the 13rd Retaking 124th year of Ascendancy at 06:51 Killed by ritch flamespitter at level 25 on the 13rd Retaking 124th year of Ascendancy at 07:47 Killed by war hound at level 25 on the 13rd Retaking 124th year of Ascendancy at 08:43 Killed by Emibrevea the steam giant yeti rider at level 25 on the 13rd Retaking 124th year of Ascendancy at 09:34 Killed by Emibrevea the steam giant yeti rider at level 25 on the 13rd Retaking 124th year of Ascendancy at 09:43 Killed by Emibrevea the steam giant yeti rider at level 25 on the 13rd Retaking 124th year of Ascendancy at 10:09 Killed by Arch-Merchant Kaltor at level 27 on the 13rd Retaking 124th year of Ascendancy at 10:25 Killed by Emibrevea the steam giant yeti rider at level 27 on the 13rd Retaking 124th year of Ascendancy at 10:35 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 10:42 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 10:49 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 10:55 Killed by Emibrevea the steam giant yeti rider at level 28 on the 13rd Retaking 124th year of Ascendancy at 11:02 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 11:15 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 16:23 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 17:27 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 18:34 Killed by Arch-Merchant Kaltor at level 28 on the 13rd Retaking 124th year of Ascendancy at 19:38 Killed by steam giant flameshot at level 33 on the 13rd Retaking 124th year of Ascendancy at 19:57 Killed by steam giant flameshot at level 33 on the 13rd Retaking 124th year of Ascendancy at 20:51 Killed by steam giant flameshot at level 33 on the 13rd Retaking 124th year of Ascendancy at 21:20 Killed by steam giant gunslinger at level 33 on the 13rd Retaking 124th year of Ascendancy at 22:46 Killed by anorithil at level 43 on the 15th Retaking 124th year of Ascendancy at 04:31 Killed by Emaldassra the wolf at level 50 on the 24th Retaking 124th year of Ascendancy at 04:19 Killed by Adilralerin the war bear at level 50 on the 24th Retaking 124th year of Ascendancy at 05:31 Killed by Adilralerin the war bear at level 50 on the 24th Retaking 124th year of Ascendancy at 06:42 Killed by Isulena the fox at level 50 on the 24th Retaking 124th year of Ascendancy at 11:03 Killed by ritch flamespitter at level 50 on the 24th Retaking 124th year of Ascendancy at 13:11 Killed by war hound at level 50 on the 24th Retaking 124th year of Ascendancy at 14:09 Killed by war hound at level 50 on the 24th Retaking 124th year of Ascendancy at 14:16 Killed by ritch flamespitter at level 50 on the 24th Retaking 124th year of Ascendancy at 15:23 Killed by Nerosewyn the wolf at level 50 on the 24th Retaking 124th year of Ascendancy at 17:59 Killed by Siloldavea the wolf at level 50 on the 24th Retaking 124th year of Ascendancy at 18:39 Killed by Siloldavea the wolf at level 50 on the 24th Retaking 124th year of Ascendancy at 19:43 |
Primary Stats
Strength | 42 (base 27) |
Dexterity | 62 (base 60) |
Constitution | 66 (base 60) |
Magic | 77 (base 60) |
Willpower | 74 (base 60) |
Cunning | 67 (base 60) |
Resources
Life | 931/1172 |
Mana | 710/795 |
Healing Factor | 1.3559322033898 |
Regeneration | 0.33898305084746 |
Speed
Mental | -30% |
Attack | -30% |
Movement | +40% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 36 |
Accuracy | 25 |
Crit Chance | 36% |
APR | 5 |
Speed | 1.43 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 27% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 18% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Nature | +26% |
Cold | +45% |
Light | +27% |
All | +20% |
Defense: Base
Armour (hardiness) | 11 (36%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 23 |
Mental Save | 22 |
Defense: Resistances
Darkness | + 6%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 5%( 70%) |
Cold | + 6%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 60% |
Stun Resistance | 0% |
Poison Resistance | 100% |
Silence Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 8.16 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Whitehooves | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | When hit you turn into pure lightning and reappear near where you where, ignoring the blow. Elemental Surge: Lightning |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
beneficial effect | You have 4 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You must explore the Yeti Cave and destroy the patriarch! | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Around waist | Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Light source | void-walker's alchemist's lamp of the sun void-walker's alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% cold / +6% darkness / +7% temporal Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +5 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +13% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 5.71 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 13%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
In main hand | Balanceire the elven-wood starstaff (129% power, 5 apr, cold element) Balanceire the elven-wood starstaff (129% power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +16 nature When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +14.0% Armour: +4 Armour Hardiness: +6% Changes stats: +3 Mag / +4 Wil Changes damage: +6% nature / +25% cold Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +6 (+2 eff.) Maximum mana: +32.00 Spellpower: +17 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Air Recyclerschematic: Air Recycler Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain Cap schematic: Brain CapRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Kinetic Stabiliserschematic: Kinetic Stabiliser Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Silver Filigreeschematic: Silver Filigree Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. Lelerin the RavenruneLelerin the Ravenrune Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +5 Str / +9 Dex Changes resistances: +16% light / +18% darkness Changes resistances penetration: +15% darkness Blindness immunity: +32% Light radius: +3 See invisible: +6 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Boriharaneg the steel ringBoriharaneg the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 10 arcane resource burn * Slows global speed by 30% Changes stats: +6 Dex Changes resistances: +9% lightning / +6% temporal / +3% nature / +9% darkness Changes damage: +12% mind Spell save: +9 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel greatmaul (133% power, 2 apr)steel greatmaul (133% power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatsword 'Balyrain' (129% power, 2 apr)steel greatsword 'Balyrain' (129% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 129% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature Burst (radius 1) on hit: +12 mind When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +6% nature / +5% arcane / +6% darkness Mental save: +15 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel mace 'Scaldpiercer' (107% power, 3 apr)steel mace 'Scaldpiercer' (107% power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn When wielded/worn: Damage when hit (Melee): 12 fire Changes damage: +9% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Mental save: +6 (+1 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Gata (111% power, 3 apr, lightning element)Gata (111% power, 3 apr, lightning element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +32 mind When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid / +10% mind Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, arcane element) elm magestaff (100% power, 2 apr, arcane element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Shinejeer the dwarven-steel steamgunShinejeer the dwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 On weapon hit: * 20% chance to blind Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Str / +2 Dex / +5 Con Changes resistances penetration: +17% physical Changes damage: +18% light / +17% physical Grants telepathy: Demon/Minor Demon/Major Light radius: +2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. steel steamsaw 'Velebeth' (110% power, 8 apr)steel steamsaw 'Velebeth' (110% power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 110% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour: +9 Defense: +13 (+4 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +6% Changes resistances: +6% blight / +21% cold Talent granted: +1 Block Spell save: +9 (+2 eff.) Blindness immunity: +20% Poison immunity: +10% Disarm immunity: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Galewitch (132% power, 4 apr)Galewitch (132% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 132% Range: 1.4x Uses stat: 100% Str Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 lightning Burst (radius 1) on hit: +24 lightning / +12 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Changes resistances: +3% nature Changes damage: +12% nature / +9% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Lisudaba (138% power, 4 apr)Lisudaba (138% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 138% Range: 1.4x Uses stat: 100% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +12 mind When wielded/worn: Changes resistances: +12% darkness Spell save: +30 (+7 eff.) Cut immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +10% Mindpower: +4 (+1 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Lorogen (123% power, 3 apr)Lorogen (123% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom When wielded/worn: Changes stats: +4 Cun Changes resistances: +15% lightning / +12% nature / +9% mind Light radius: +3 One-handed war axes. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Eden's Guile (2 def, 1 armour)Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 54% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. traveler's pair of hardened leather boots (0 def, 3 armour)traveler's pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +33 Physical save: +8 (+2 eff.) A pair of boots made of leather. |
Stralite Sand Shredder (0 def, 1 armour) Stralite Sand Shredder (0 def, 1 armour)Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm (0 def, 7 armour)miner's dwarven-steel helm (0 def, 7 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Relguvor the Thunderwyrd (5 def, 11 armour)Relguvor the Thunderwyrd (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 16 lightning Changes resistances: +20% lightning Changes damage: +30% mind / +30% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Layanne the quiver of yew arrows (21/21, 162% power, 13 apr)Layanne the quiver of yew arrows (21/21, 162% power, 13 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 163% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 40% chance to corrode armour by 30% Damage (Ranged): +32 acid Burst (radius 1) on hit: +8 physical Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Amidoyon (19/19, 167% power, 11 apr)Amidoyon (19/19, 167% power, 11 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 168% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +15.0% Capacity: 19 Travel speed: +400% Damage (Ranged): +16 mind When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Dourtouch (19/19, 145% power, 3 apr)Dourtouch (19/19, 145% power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 146% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * 40% chance to inflict 15% damage reduction On weapon crit: * wounds the target for 7 turns: 9 bleeding, 40% reduced healing Damage (Ranged): +14 bleed / +12 darkness Burst (radius 1) on hit: +32 darkness Burst (radius 2) on crit: +12 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Lelezilasta the yew wand of clairvoyance [power 12] (6 cooldown)Lelezilasta the yew wand of clairvoyance [power 12] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +6% cold / +3% physical Reduces incoming crit damage: 15.00% Mental save: +30 (+7 eff.) Cut immunity: +15% Stun/Freeze immunity: +20% Only die when reaching: -80.00 life Maximum vim: +14.00 It can be used to reveal the area around you, dispelling darkness (radius 12, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thunder Mage Jinwon the Whitehoof Archmage level 46
15th Retaking 124th year of Ascendancy at 10:13 see stats
By Thunder Mage Jinwon the Whitehoof Archmage level 10
10th Retaking 124th year of Ascendancy at 14:43 see stats
By Thunder Mage Jinwon the Whitehoof Archmage level 20
12nd Retaking 124th year of Ascendancy at 01:47 see stats
By Thunder Mage Jinwon the Whitehoof Archmage level 30
13rd Retaking 124th year of Ascendancy at 19:49 see stats
By Thunder Mage Jinwon the Whitehoof Archmage level 40
15th Retaking 124th year of Ascendancy at 00:00 see stats
By Thunder Mage Jinwon the Whitehoof Archmage level 50
23rd Retaking 124th year of Ascendancy at 20:10 see stats
By Thunder Mage Jinwon the Whitehoof Archmage level 34
14th Retaking 124th year of Ascendancy at 01:48 see stats
Log
Siloldavea the wolf hits Thunder Mage Jinwon for (30 resist armour), (43 shifted), 0 physical (0 total damage).
Thunder Mage Jinwon casts Lightning.
Thunder Mage Jinwon hits Siloldavea the wolf for 64 lightning damage.
Siloldavea the wolf performs a melee critical strike against Thunder Mage Jinwon!
Thunder Mage Jinwon is crippled.
Siloldavea the wolf hits Thunder Mage Jinwon for (30 resist armour), (134 shifted), 0 physical (0 total damage).
Thunder Mage Jinwon is dazed!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Thunder Mage Jinwon is not crippled anymore.
Thunder Mage Jinwon is not dazed anymore.
Thunder Mage Jinwon is not stunned anymore.