snarling maniac the level 2 Ghoul Berserker by sheep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassBerserker
Level / Exp2 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 21)
Dexterity12 (base 11)
Constitution25 (base 13)
Magic10 (base 10)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life188/188
Stamina98/98
Healing Factor1.1245178243369
Regeneration0.28112945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage43
Accuracy22
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (62.32946707186%)
Defense3
Ranged Defense3
Fatigue12
Physical Save19
Spell Save6
Mental Save5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Snarling maniac picks up (b.):
iron greatmaul (18-26 power, 1 apr).
Sanguine experiment casts
Blood Grasp.
Ran for 3 turns (stop reason: taken damage).

Sanguine experiment steals life from snarling maniac!
Sanguine experiment receives
3 healing from snarling maniac.
Sanguine experiment's Blood Grasp hits
snarling maniac for 20 blight damage.
Sanguine experiment receives
4 healing from Sanguine experiment's Blood Grasp.

snarling maniac hits Sanguine experiment for 62 physical damage.
snarling maniac killed Sanguine experiment!

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Snarling maniac picks up (h.):
iron shield (0 def, 2 armour, 22 block).
Ran for 24 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.