Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Furrae Race 1.2.0Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Dualist 1.2.3Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 19 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:33 / 151Killed by mutilator at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:00 Killed by bitchface at level 6 on the 25th Dusk 122nd year of Ascendancy at 20:46 Killed by bandit at level 7 on the 26th Dusk 122nd year of Ascendancy at 08:56 Killed by Assassin Lord at level 7 on the 26th Dusk 122nd year of Ascendancy at 09:56 Killed by Assassin Lord at level 7 on the 26th Dusk 122nd year of Ascendancy at 11:42 Killed by storm drake hatchling at level 8 on the 1st Haze 122nd year of Ascendancy at 19:12 Killed by dredge at level 10 on the 8th Haze 122nd year of Ascendancy at 08:48 Killed by Velubrevea the mountain troll at level 10 on the 9th Haze 122nd year of Ascendancy at 23:36 Killed by Emyriwe the blue ooze at level 11 on the 10th Haze 122nd year of Ascendancy at 01:35 Killed by bandit at level 11 on the 11st Haze 122nd year of Ascendancy at 16:26 Killed by Horned Horror at level 11 on the 12nd Haze 122nd year of Ascendancy at 02:36 Killed by Horned Horror at level 11 on the 12nd Haze 122nd year of Ascendancy at 04:41 Killed by grannor'vin at level 12 on the 12nd Haze 122nd year of Ascendancy at 17:20 Killed by Ce'Nerissra the master vampire at level 12 on the 24th Haze 122nd year of Ascendancy at 17:16 Killed by Ce'Nerissra the master vampire at level 12 on the 24th Haze 122nd year of Ascendancy at 18:41 Killed by Ce'Nerissra the master vampire at level 12 on the 24th Haze 122nd year of Ascendancy at 20:09 Killed by Ce'Nerissra the master vampire at level 12 on the 24th Haze 122nd year of Ascendancy at 21:42 Killed by Ce'Nerissra the master vampire at level 12 on the 24th Haze 122nd year of Ascendancy at 23:21 Killed by Ce'Nerissra the master vampire at level 12 on the 25th Haze 122nd year of Ascendancy at 00:46 Killed by Ce'Nerissra the master vampire at level 12 on the 25th Haze 122nd year of Ascendancy at 02:07 Killed by Ce'Nerissra the master vampire at level 12 on the 25th Haze 122nd year of Ascendancy at 03:36 Killed by Ce'Nerissra the master vampire at level 12 on the 25th Haze 122nd year of Ascendancy at 05:03 Killed by Ce'Nerissra the master vampire at level 12 on the 25th Haze 122nd year of Ascendancy at 06:30 Killed by Ce'Nerissra the master vampire at level 12 on the 25th Haze 122nd year of Ascendancy at 08:00 Killed by Xeruda the skeleton warrior at level 12 on the 25th Haze 122nd year of Ascendancy at 12:11 Killed by Xeruda the skeleton warrior at level 12 on the 25th Haze 122nd year of Ascendancy at 13:46 Killed by Xeruda the skeleton warrior at level 12 on the 25th Haze 122nd year of Ascendancy at 15:20 Killed by Xeruda the skeleton warrior at level 12 on the 25th Haze 122nd year of Ascendancy at 16:51 Killed by Xeruda the skeleton warrior at level 12 on the 25th Haze 122nd year of Ascendancy at 18:28 Killed by Celia at level 12 on the 25th Haze 122nd year of Ascendancy at 20:39 Killed by Gloregatta the ghast at level 12 on the 25th Haze 122nd year of Ascendancy at 21:47 Killed by skeleton mage at level 12 on the 25th Haze 122nd year of Ascendancy at 23:03 Killed by Gloregatta the ghast at level 12 on the 26th Haze 122nd year of Ascendancy at 00:26 Killed by Gloregatta the ghast at level 12 on the 26th Haze 122nd year of Ascendancy at 00:46 Killed by Gloregatta the ghast at level 12 on the 26th Haze 122nd year of Ascendancy at 01:10 Killed by Celia at level 12 on the 26th Haze 122nd year of Ascendancy at 02:31 Killed by Gloregatta the ghast at level 12 on the 26th Haze 122nd year of Ascendancy at 03:03 Killed by will o' the wisp at level 12 on the 26th Haze 122nd year of Ascendancy at 03:37 Killed by Celia at level 12 on the 26th Haze 122nd year of Ascendancy at 04:26 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 05:00 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 05:31 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 06:57 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 07:20 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 08:46 Killed by Ivetha the skeleton mage at level 13 on the 26th Haze 122nd year of Ascendancy at 10:10 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 10:47 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 11:19 Killed by Polelaith the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 12:45 Killed by Cyrodhemivena the skeleton mage at level 13 on the 26th Haze 122nd year of Ascendancy at 14:11 Killed by Polelaith the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 15:29 Killed by Veloda the master vampire at level 13 on the 26th Haze 122nd year of Ascendancy at 16:51 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 17:58 Killed by Betivea the master vampire at level 13 on the 26th Haze 122nd year of Ascendancy at 19:18 Killed by Gloregatta the ghast at level 13 on the 26th Haze 122nd year of Ascendancy at 20:36 Killed by Betivea the master vampire at level 13 on the 26th Haze 122nd year of Ascendancy at 22:00 Killed by Cyrodhemivena the skeleton mage at level 13 on the 26th Haze 122nd year of Ascendancy at 23:20 Killed by Polelaith the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 00:52 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 02:12 Killed by Veloda the master vampire at level 13 on the 27th Haze 122nd year of Ascendancy at 03:36 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 05:05 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 06:27 Killed by Polelaith the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 07:44 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 09:05 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 09:39 Killed by Polelaith the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 10:46 Killed by Polelaith the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 12:07 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 13:08 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 14:12 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 15:36 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 16:30 Killed by Gloregatta the ghast at level 13 on the 27th Haze 122nd year of Ascendancy at 17:52 Killed by war hound at level 13 on the 34th Haze 122nd year of Ascendancy at 17:36 Killed by war hound at level 13 on the 34th Haze 122nd year of Ascendancy at 18:47 Killed by war hound at level 13 on the 34th Haze 122nd year of Ascendancy at 20:05 Killed by snow giant thunderer at level 13 on the 36th Haze 122nd year of Ascendancy at 17:52 Killed by cold drake hatchling at level 13 on the 36th Haze 122nd year of Ascendancy at 18:37 Killed by snow giant thunderer at level 13 on the 37th Haze 122nd year of Ascendancy at 10:38 Killed by snow giant thunderer at level 13 on the 37th Haze 122nd year of Ascendancy at 17:19 Killed by snow giant boulder thrower at level 13 on the 37th Haze 122nd year of Ascendancy at 18:45 Killed by snow giant boulder thrower at level 13 on the 37th Haze 122nd year of Ascendancy at 19:49 Killed by Layitta the master vampire at level 13 on the 37th Haze 122nd year of Ascendancy at 20:41 Killed by Layitta the master vampire at level 13 on the 37th Haze 122nd year of Ascendancy at 21:53 Killed by Layitta the master vampire at level 13 on the 37th Haze 122nd year of Ascendancy at 22:33 Killed by Layitta the master vampire at level 14 on the 37th Haze 122nd year of Ascendancy at 23:29 Killed by Layitta the master vampire at level 14 on the 38th Haze 122nd year of Ascendancy at 00:31 Killed by Layitta the master vampire at level 14 on the 38th Haze 122nd year of Ascendancy at 01:57 Killed by Layitta the master vampire at level 14 on the 38th Haze 122nd year of Ascendancy at 03:19 Killed by ghoul at level 14 on the 38th Haze 122nd year of Ascendancy at 05:05 Killed by Xanyralaith the vampire lord at level 14 on the 38th Haze 122nd year of Ascendancy at 05:28 Killed by Xanyralaith the vampire lord at level 14 on the 38th Haze 122nd year of Ascendancy at 07:02 Killed by Xanyralaith the vampire lord at level 14 on the 38th Haze 122nd year of Ascendancy at 08:00 Killed by ghoul at level 14 on the 38th Haze 122nd year of Ascendancy at 09:29 Killed by snow giant boulder thrower at level 14 on the 38th Haze 122nd year of Ascendancy at 22:26 Killed by Burb the snow giant champion at level 14 on the 38th Haze 122nd year of Ascendancy at 23:28 Killed by snow giant boulder thrower at level 14 on the 39th Haze 122nd year of Ascendancy at 00:57 Killed by snow giant at level 14 on the 39th Haze 122nd year of Ascendancy at 02:22 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 03:00 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 04:31 Killed by snow giant thunderer at level 14 on the 39th Haze 122nd year of Ascendancy at 05:59 Killed by snow giant thunderer at level 14 on the 39th Haze 122nd year of Ascendancy at 07:23 Killed by snow giant boulder thrower at level 14 on the 39th Haze 122nd year of Ascendancy at 08:48 Killed by Burb the snow giant champion at level 14 on the 39th Haze 122nd year of Ascendancy at 10:11 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 11:43 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 13:10 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 14:40 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 15:59 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 17:19 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 18:37 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 20:17 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 21:32 Killed by Mayira the snow giant chieftain at level 14 on the 39th Haze 122nd year of Ascendancy at 23:00 Killed by snow giant boulder thrower at level 14 on the 40th Haze 122nd year of Ascendancy at 01:19 Killed by snow giant thunderer at level 14 on the 40th Haze 122nd year of Ascendancy at 02:21 Killed by Burb the snow giant champion at level 14 on the 40th Haze 122nd year of Ascendancy at 03:44 Killed by snow giant boulder thrower at level 14 on the 40th Haze 122nd year of Ascendancy at 04:36 Killed by snow giant at level 15 on the 40th Haze 122nd year of Ascendancy at 04:53 Killed by ultimate teluvorta at level 15 on the 40th Haze 122nd year of Ascendancy at 11:25 Killed by bitchface at level 16 on the 40th Haze 122nd year of Ascendancy at 22:39 Killed by ultimate telugoroth at level 16 on the 40th Haze 122nd year of Ascendancy at 23:22 Killed by ultimate telugoroth at level 16 on the 41st Haze 122nd year of Ascendancy at 07:42 Killed by dredgling at level 16 on the 41st Haze 122nd year of Ascendancy at 17:21 Killed by temporal stalker at level 16 on the 41st Haze 122nd year of Ascendancy at 17:42 Killed by temporal stalker at level 16 on the 41st Haze 122nd year of Ascendancy at 20:07 Killed by Rantha the Abomination at level 16 on the 42nd Haze 122nd year of Ascendancy at 03:01 Killed by Chronolith Clone at level 16 on the 42nd Haze 122nd year of Ascendancy at 05:52 Killed by Chronolith Twin at level 16 on the 42nd Haze 122nd year of Ascendancy at 07:22 Killed by Chronolith Clone at level 16 on the 42nd Haze 122nd year of Ascendancy at 08:55 Killed by Chronolith Clone at level 16 on the 42nd Haze 122nd year of Ascendancy at 10:21 Killed by Chronolith Twin at level 16 on the 42nd Haze 122nd year of Ascendancy at 12:21 Killed by Rantha the Worm at level 17 on the 43rd Haze 122nd year of Ascendancy at 09:10 Killed by Rantha the Worm at level 17 on the 43rd Haze 122nd year of Ascendancy at 10:32 Killed by Rantha the Worm at level 17 on the 43rd Haze 122nd year of Ascendancy at 12:01 Killed by Rantha the Worm at level 17 on the 43rd Haze 122nd year of Ascendancy at 13:34 Killed by greater gwelgoroth at level 17 on the 78th Haze 122nd year of Ascendancy at 08:41 Killed by gwelgoroth at level 17 on the 78th Haze 122nd year of Ascendancy at 09:40 Killed by Zubarialaith the skeleton archer at level 17 on the 80th Haze 122nd year of Ascendancy at 05:53 Killed by Zubarialaith the skeleton archer at level 17 on the 80th Haze 122nd year of Ascendancy at 07:28 Killed by ultimate gwelgoroth at level 17 on the 80th Haze 122nd year of Ascendancy at 13:55 Killed by Velidaramira the lesser vampire at level 17 on the 1st Decay 122nd year of Ascendancy at 12:16 Killed by Velidaramira the lesser vampire at level 17 on the 1st Decay 122nd year of Ascendancy at 13:57 Killed by snow giant boulder thrower at level 18 on the 1st Decay 122nd year of Ascendancy at 16:41 Killed by Urkis, the High Tempest at level 18 on the 1st Decay 122nd year of Ascendancy at 17:36 Killed by ultimate gwelgoroth at level 18 on the 3rd Decay 122nd year of Ascendancy at 02:34 Killed by ultimate gwelgoroth at level 18 on the 3rd Decay 122nd year of Ascendancy at 07:46 Killed by Ksharoot the quasit squad leader at level 18 on the 4th Decay 122nd year of Ascendancy at 02:12 Killed by heavy bone giant at level 19 on the 4th Decay 122nd year of Ascendancy at 16:51 Killed by Rthiiar the quasit at level 19 on the 4th Decay 122nd year of Ascendancy at 18:32 Killed by wretch titan at level 19 on the 4th Decay 122nd year of Ascendancy at 23:46 Killed by wretch titan at level 19 on the 5th Decay 122nd year of Ascendancy at 00:40 Killed by wretch titan at level 19 on the 5th Decay 122nd year of Ascendancy at 01:11 |
Primary Stats
| Strength | 47 (base 47) |
| Dexterity | 13 (base 10) |
| Constitution | 21 (base 21) |
| Magic | 33 (base 27) |
| Willpower | 22 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | 458/458 |
| Stamina | 184/184 |
| Vim | 139/139 |
| Healing Factor | 1 |
| Regeneration | 8.1416538834955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 20 |
| Crit Chance | 24% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.2 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.2834581897 (81.030927835052%) |
| Defense | 22.525 |
| Ranged Defense | 24.025 |
| Fatigue | 24 |
| Physical Save | 30.4 |
| Spell Save | 19.25 |
| Mental Save | 24.35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 691% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Share the Pain |
| talent | Abyssal Shield |
| talent | Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of greater demon bile. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of iron boots of uncanny dodging (3 def, 3 armour) traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: -2% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 173.65 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+4 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| Tool | supercharged iron torque of thermal psionic shield [power 33] (30 cooldown) supercharged iron torque of thermal psionic shield [power 33] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 33 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's gold ring rogue's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Cun Rings can have magical properties. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 169 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | ash greatclub of clarity (30-45 power, 2 apr) ash greatclub of clarity (30-45 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Mental save: +4 (+2 eff.) Maximum psi: +12.00 Massive two-handed clubs. |
| Main armor | Elegalle (10 def, 12 armour) Elegalle (10 def, 12 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +10 (+5 eff.) Fatigue: +22% Damage when hit (Melee): 8 arcane / 4 mind Changes stats: +2 Cun Changes resistances: +7% physical / +17% temporal Changes resistances penetration: +10% arcane Physical save: +12 (+6 eff.) Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | Adonor the Blazemortal (1 def, 0 armour) Adonor the Blazemortal (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +1 Cun / +2 Dex Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Changes damage: +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 100.55 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 100.55 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Inventory
wild infusion (resist 11%; cure magical) wild infusion (resist 11%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns) Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful copper amulet of cunning (+3) restful copper amulet of cunning (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Cun Life regen: +0.90 Amulets can have magical properties. |
enchanted shiny aurastone enchanted shiny aurastoneRequires: - Magic 16 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 2 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
elm greatclub (20-30 power, 1 apr) elm greatclub (20-30 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed clubs. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +12 spydric poison When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +2 Mag / +2 Cun Changes damage: +4% nature Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Spinel: Nature It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron greatsword (14-22.4 power, 1 apr) iron greatsword (14-22.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Airoblivion AiroblivionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 lightning / +17 acid Burst (radius 1) on hit: +2 lightning Burst (radius 2) on crit: +2 lightning When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +8.0% Changes stats: +1 Str / +2 Wil / +3 Cun Changes damage: +25% lightning / +15% acid Longbows are used to shoot arrows at your foes. |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+5 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Shadow Defender (10-13 power, 5 apr) Shadow Defender (10-13 power, 5 apr)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Base power: 10.0 - 13.0 Uses stat: Damage type: Physical Accuracy bonus: +2.5% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 darkness / +30 % blind chance When wielded/worn: Changes damage: +10% darkness Talent cooldown: Shadow Leash (-8 turns) This swordbreaker has enchanted to call upon the wielder's own shadow to help protect it. |
iron waraxe of massacre (17-23.8 power, 2 apr) iron waraxe of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
cinder iron gauntlets (0 def, 1 armour) cinder iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 fire Changes resistances: +6% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
miner's dwarven-steel helm of strength (+4) (0 def, 5 armour) miner's dwarven-steel helm of strength (+4) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm (0 def, 5 armour) miner's iron helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Belerelegas the steel plate armour (8 def, 21 armour) Belerelegas the steel plate armour (8 def, 21 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +21 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +11% blight / +12% nature / +6% lightning Confusion immunity: +15% A suit of armour made of metal plates. |
impenetrable iron plate armour of lightning resistance (3 def, 13 armour) impenetrable iron plate armour of lightning resistance (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 (+2 eff.) Fatigue: +20% Changes resistances: +16% lightning A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
94 alchemist agate 94 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bitchface the Shalore Doombringer level 18
1st Decay 122nd year of Ascendancy at 18:58 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By bitchface the Shalore Doombringer level 5
79th Pyre 122nd year of Ascendancy at 00:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By bitchface the Shalore Doombringer level 10
3rd Haze 122nd year of Ascendancy at 11:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By bitchface the Shalore Doombringer level 7
26th Dusk 122nd year of Ascendancy at 15:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By bitchface the Shalore Doombringer level 10
3rd Haze 122nd year of Ascendancy at 11:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By bitchface the Shalore Doombringer level 10
7th Haze 122nd year of Ascendancy at 01:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By bitchface the Shalore Doombringer level 18
3rd Decay 122nd year of Ascendancy at 14:03 see stats
Log
You are unable to move!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You are unable to move!
You are unable to move!
Bitchface casts Fiery Grasp.
Bitchface casts Grace of the Eternals.
Bitchface speeds up.
Resting starts...
Bitchface slows down.
Talent Grace of the Eternals is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
You are unable to move!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
Saving game...
Saving done.
Bitchface deactivates Share the Pain.
Bitchface deactivates Abyssal Shield.
Bitchface deactivates Secrets of the Eternals.
