Doorstop the level 4 Dwarf Bulwark by Quake2Marine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity10 (base 12)
Constitution15 (base 12)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life189/189
Stamina116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage45
Accuracy24
Crit Chance10%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)21.19 (73.452380952381%)
Defense6
Ranged Defense10
Fatigue25
Physical Save15.05
Spell Save7.35
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
3/5
0/5

Effects

Quests

active
active
done

Equipment

On hands
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Doorstop the Dwarf Bulwark level 4
20th Voratun 122nd year of Ascendancy at 08:22
see stats

Log

Doorstop wears: insulating pair of iron boots (0 def, 3 armour).

Doorstop wears:
cleansing iron helm (0 def, 3 armour).

Doorstop wears:
iron mail armour of fire resistance (2 def, 4 armour).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8.5 dam, 22.5 block).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 2.29 gold from the transmogrification of
steady rough leather sling of acid.
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 32; turns 3; dispells darkness).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate!

You gain 0.92 gold from the transmogrification of
insulating rough leather cap of strength (+2) (0 def, 1 armour).
You gain 1.17 gold from the transmogrification of
iron mace of projection (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (13-18.2 power, 2 apr).

You switch your weapons to: .


You switch your weapons to:
Crooked Club (25-35 power, 4 apr) and iron shield (4 def, 2 armour, 9 dam, 21 block).