Jarl the level 6 Shalore Arcane Blade by Quake2Marine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArcane Blade
Level / Exp6 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 25)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 16)
Willpower14 (base 11)
Cunning16 (base 15)

Resources

Life166/166
Mana150/150
Stamina105/105
Healing Factor1.1
Regeneration2.585

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage21
Accuracy15
Crit Chance7%
APR8
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Defense: Base

Armour (hardiness)9.1181386193686 (56.923076923077%)
Defense2
Ranged Defense2
Fatigue13
Physical Save12
Spell Save11
Mental Save10

Defense: Resistances

Light+ 30%( 70%)
Cold+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Jarl picks up (d.): steady rough leather sling of fire.
Jarl picks up (f.):
steady rough leather gloves of magic (+2) (0 def, 1 armour).
Jarl picks up (l.):
Prox's Lucky Halfling Foot.
Lore found:
Prox's Lucky Halfling Foot
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.95 gold pieces.

Jarl picks up (a.):
iron dagger of paradox (10-13 power, 5 apr).
Jarl picks up (q.):
citrine.
You pickup 0.65 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.75 gold pieces.

Jarl picks up (b.):
iron greatmaul of erosion (17-25.5 power, 1 apr).
You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.65 gold pieces.

Jarl picks up (s.):
zircon.
Jarl picks up (s.):
zircon.
Jarl picks up (r.):
ametrine.
Jarl picks up (l.):
spinel.
Jarl picks up (t.):
zircon.
Jarl picks up (r.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Jarl deactivates
Arcane Combat.