Sunbeam the level 13 Dwarf Sun Paladin by Quake2Marine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp13 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 32)
Dexterity13 (base 10)
Constitution16 (base 10)
Magic37 (base 39)
Willpower23 (base 10)
Cunning16 (base 10)

Resources

Life436/436
Positive35/36
Stamina204/204
Healing Factor1.2838993421936
Regeneration0.51355973687742

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth6
See Invisible7

Offense: Mainhand

Damage52
Accuracy24
Crit Chance14%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.25
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)23.24 (76.629213483146%)
Defense20.525
Ranged Defense24.525
Fatigue29
Physical Save40.295177121836
Spell Save39.417765682754
Mental Save28.325

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
4/5
1/5
Technique / Shield offense1.10
1/5
1/5
1/5
2/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
0/5
0/5
0/5
0/5
Celestial / Light1.30
3/5
1/5
2/5
0/5
Celestial / Chants1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
2/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
active
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Sunbeam the Dwarf Sun Paladin level 10
1st Profit 122nd year of Ascendancy at 23:11
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Sunbeam the Dwarf Sun Paladin level 4
20th Voratun 122nd year of Ascendancy at 07:41
see stats
The Arena Unlocked Arena mode.
By Sunbeam the Dwarf Sun Paladin level 10
2nd Profit 122nd year of Ascendancy at 22:45
see stats

Log

The shield around sandworm burrower crumbles.
Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
ash totem of cure ailments [power 2] (10 cooldown).
You gain 2.18 gold from the transmogrification of
storming pouch of steel shots of accuracy (21/21, 21.5-25.8 power, 2 apr).
You gain 1.99 gold from the transmogrification of
barbed pouch of steel shots of wind (12/12, 23-27.6 power, 2 apr).
You gain 2.79 gold from the transmogrification of
steel shield of radiance (6 def, 2 armour, 15.5 dam, 39 block).
You gain 2.21 gold from the transmogrification of
deflecting steel shield of purity (11 def, 2 armour, 14 dam, 41 block).
You gain 1.66 gold from the transmogrification of
spiked cured leather armour of spell shielding (2 def, 4 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 1.46 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 1.67 gold from the transmogrification of
dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 5.00 gold from the transmogrification of
Hanihad (3 def, 8 armour).
You gain 6.32 gold from the transmogrification of
Samohir the Festerumbra (0 def, 0 armour).
You gain 4.80 gold from the transmogrification of
Faliroddadir the Voidhack (2 def, 0 armour).
You gain 1.85 gold from the transmogrification of
balanced steel waraxe (14.5-20.3 power, 3 apr).
You gain 2.57 gold from the transmogrification of
potent ash vilestaff of power (18-21.6 power, 3 apr, darkness element).
You gain 3.03 gold from the transmogrification of
cruel ash starstaff (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 1.17 gold from the transmogrification of
arcing steel mace (13.5-18.9 power, 3 apr).
You gain 1.36 gold from the transmogrification of
flaming steel longsword (14.5-20.3 power, 3 apr).
You gain 1.74 gold from the transmogrification of
steel greatsword of projection (26-41.6 power, 2 apr).
You gain 1.67 gold from the transmogrification of
steel battleaxe of projection (18-27 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel battleaxe of amnesia (20-30 power, 2 apr).
You gain 1.35 gold from the transmogrification of
arcing steel battleaxe (23-34.5 power, 2 apr).
You gain 1.76 gold from the transmogrification of
psionicist's steel ring of clarity.
You gain 2.18 gold from the transmogrification of
vision rune of the warrior (radius 10; dur 14; see undead).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 77; turns 4; dispells darkness).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.