Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 95 / 9% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 5 on the 74th Pyre 122nd year of Ascendancy at 15:20 3 / 4Killed by shadow at level 43 on the 22nd Dusk 122nd year of Ascendancy at 14:55 Killed by Gesena the drem at level 62 on the 26th Dusk 122nd year of Ascendancy at 05:09 Killed by Jorl at level 95 on the 43rd Dusk 122nd year of Ascendancy at 23:38 |
Primary Stats
Strength | 54 (base 12) |
Dexterity | 30 (base 10) |
Constitution | 131 (base 100) |
Magic | 117 (base 100) |
Willpower | 83 (base 34) |
Cunning | 84 (base 61) |
Resources
Life | 2079/2079 |
Mana | 1223/1223 |
Psi | 173/173 |
Positive | 0/332 |
Healing Factor | 2.14 |
Regeneration | 42.265 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 23 |
See Invisible | 43 |
Offense: Mainhand
Damage | 70 |
Accuracy | 28 |
Crit Chance | 92% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77.5 |
Crit Chance | 77% |
Speed | 1 |
Offense: Mind
Mindpower | 54.9 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 42 (40%) |
Defense | 27.7 |
Ranged Defense | 27.7 |
Fatigue | 12 |
Physical Save | 67.2 |
Spell Save | 48.016666666667 |
Mental Save | 72.625 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 47% |
Knockback Resistance | 57% |
Confusion Resistance | 47% |
Stun Resistance | 10% |
Pinning Resistance | 42% |
Poison Resistance | 25% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 7 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1124% over 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Meta | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 9/5 |
| 8/5 |
| 9/5 |
| 8/5 |
Spell / Wildfire | 1.30 |
| 8/5 |
| 8/5 |
| 9/5 |
| 8/5 |
Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 0.90 |
| 5/5 |
| 8/5 |
| 1/5 |
| 6/5 |
Spell / Aegis | 1.30 |
| 8/5 |
| 9/5 |
| 9/5 |
| 6/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
On feet | restorative pair of rough leather boots of disengagement (0 def, 1 armour) restorative pair of rough leather boots of disengagement (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Dex Life regen: +2.30 Healing mod.: +12% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Light source | Stokewrither the alchemist's lamp Stokewrither the alchemist's lampPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Wil / +1 Cun / +4 Con Changes resistances: +30% blight / +21% darkness Changes resistances penetration: +15% arcane / +15% fire Changes damage: +10% mind / +9% arcane Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Life regen: +3.10 Hate when firing a critical mind attack: +1.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +10% Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Light radius: +7 Infravision radius: +10 See invisible: +20 Healing mod.: +22% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 38 blight damage or heals 57 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Poxsear the hardened leather cap (0 def, 3 armour) Poxsear the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +25 (+6 eff.) Armour: +3 Fatigue: +3% Changes stats: +16 Str / +10 Dex / +3 Mag / +19 Wil / +4 Cun / +4 Con Changes resistances: +21% lightning / +22% temporal / +17% darkness / +17% cold / +22% physical Changes damage: +9% nature Allows you to breathe in: water Physical save: +22 (+6 eff.) Mental save: +31 (+8 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.08 Mindpower: +5 (+2 eff.) Mental crit. chance: +3% Light radius: +2 Infravision radius: +5 A cap made of leather. |
Tool | Bilewreck [power 31] (14 cooldown) Bilewreck [power 31] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 15% chance to inflict damage reduction Changes stats: +4 Str Changes resistances: +6% nature Maximum wards: +4 physical / +5 mind / +6 darkness Changes resistances penetration: +5% darkness Talent cooldown: Silence (+15 turn) Talents granted: +2 Ward +8 Silence Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.40 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 31 for 7 turns, putting all charms on cooldown for 14 turns. When used: 200% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Defense: +10 (+5 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Woebait WoebaitInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +24 (+6 eff.) Changes stats: +20 Str / +19 Con Changes resistances: +40% lightning / +36% fire / +5% arcane / +6% acid Changes resistances penetration: +5% darkness Changes damage: +20% lightning / +18% fire / +9% darkness Mental save: +15 (+4 eff.) Poison immunity: +5% Disease immunity: +5% Disarm immunity: +47% Confusion immunity: +47% Pinning immunity: +42% Stun/Freeze immunity: +10% Knockback immunity: +57% Life regen: +2.00 Maximum life: +136.00 Healing mod.: +24% Rings can have magical properties. |
Around waist | Phoenixbrawn the rough leather belt Phoenixbrawn the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +2 Wil / +4 Cun / +6 Lck Changes resistances: +6% fire / +7% light / +6% darkness Changes resistances penetration: +10% blight Critical mult.: +10.00% Trap disarming bonus: +7 Stealth bonus: +6 Mental save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+1 eff.) Infravision radius: +4 Damage Shield penetration: +20% A belt that goes around your waist. |
In main hand | Burnlash the elven-wood vilestaff (25-30 power, 5 apr, fire element) Burnlash the elven-wood vilestaff (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +16 mind / +4 fire Burst (radius 1) on hit: +12 mind / +4 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Physical crit. chance: +39.0% Armour: +6 Armour Hardiness: +10% Damage (Melee): 39 arcane / 27 fire Changes resistances penetration: +15% mind / +5% fire Changes damage: +3% mind / +31% fire Talent granted: +1 Command Staff Critical mult.: +71.00% Physical save: +10 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +100.00 Spellpower: +47 (+10 eff.) Spell crit. chance: +22% See invisible: +15 It can be used to unleash an elemental blastwave, dealing 70.38 - 84.46 fire damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
Main armor | Charbore the drakeskin leather armour (5 def, 23 armour) Charbore the drakeskin leather armour (5 def, 23 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+5 eff.) Armour: +23 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Damage when hit (Melee): 18 light / 8 fire Changes stats: +2 Cun / +6 Wil Changes resistances: +18% physical / +30% darkness / +25% blight / +30% fire / +9% mind Changes resistances penetration: +10% fire Changes damage: +6% light / +15% mind Critical mult.: +50.00% Mental save: +23 (+6 eff.) Life regen: +11.70 Stamina each turn: +1.80 Psi when hit: +0.08 Maximum life: +200.00 Light radius: +2 Healing mod.: +56% A suit of armour made of leather. |
Cloak | Hellsonslaught the cashmere cloak (11 def, 9 armour) Hellsonslaught the cashmere cloak (11 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +11 (+6 eff.) Damage when hit (Melee): 8 acid / 4 fire Changes stats: +4 Str / +2 Dex / +4 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances: +15% acid / +21% cold Changes resistances penetration: +25% fire Changes damage: +6% fire Physical save: +21 (+5 eff.) Maximum life: +82.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Saluta SalutaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes resistances: +7% physical Changes resistances penetration: +15% temporal Changes damage: +3% mind Physical save: +14 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +26 (+6 eff.) Blindness immunity: +20% Stamina each turn: +0.60 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
cashmere cloak 'Falogakor' (2 def, 10 armour) cashmere cloak 'Falogakor' (2 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +1.0% Armour: +10 Defense: +2 (+1 eff.) Changes stats: +7 Str / +4 Dex / +7 Con Changes resistances: +7% acid / +3% physical / +8% lightning / +16% blight / +24% cold / +13% nature / +8% fire Talent mastery: +0.40 Technique / Combat training Critical mult.: +6.00% Physical save: +15 (+4 eff.) Spell save: -18 (-6 eff.) Life regen: +2.10 Stamina each turn: +0.80 Mana each turn: -0.21 Only die when reaching: -60.00 life Maximum life: +67.00 See invisible: +9 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Xanodheramira' (28 def, 32 armour) elven-silk cloak 'Xanodheramira' (28 def, 32 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +10 Armour: +32 Defense: +28 (+13 eff.) Changes stats: +21 Str / +6 Dex / +5 Mag / +8 Cun / +18 Con Changes resistances: +57% cold / +25% light / +24% fire Reduces incoming crit damage: 5.00% Stealth bonus: +13 Physical save: +50 (+12 eff.) Spell save: +20 (+7 eff.) Mental save: +24 (+6 eff.) Vim when firing critical spell: +2.00 Maximum life: +220.00 Light radius: +1 Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivodathra (0 def, 1 armour) Ivodathra (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances penetration: +10% arcane Physical save: +6 (+2 eff.) Spell save: +25 (+8 eff.) Mental save: +7 (+2 eff.) Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% A pair of boots made of leather. |
Gilystir the hardened leather cap (0 def, 3 armour) Gilystir the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +8.0% Armour: +3 Fatigue: -7% Damage when hit (Melee): 7 physical Changes stats: +12 Str / +8 Lck / +3 Con Changes resistances: +2% physical Changes resistances penetration: +10% arcane Critical mult.: +3.00% Physical save: +29 (+7 eff.) Mental save: +9 (+2 eff.) Only die when reaching: -40.00 life Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
127 alchemist agate 127 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 59.94 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jorl the Shalore Archmage level 76
37th Dusk 122nd year of Ascendancy at 22:05 see stats
By Jorl the Shalore Archmage level 10
1st Mirth 122nd year of Ascendancy at 04:58 see stats
By Jorl the Shalore Archmage level 20
4th Flare 122nd year of Ascendancy at 13:20 see stats
By Jorl the Shalore Archmage level 30
14th Dusk 122nd year of Ascendancy at 23:26 see stats
By Jorl the Shalore Archmage level 40
17th Dusk 122nd year of Ascendancy at 02:12 see stats
By Jorl the Shalore Archmage level 50
23rd Dusk 122nd year of Ascendancy at 21:14 see stats
By Jorl the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 13:32 see stats
By Jorl the Shalore Archmage level 94
41st Dusk 122nd year of Ascendancy at 09:19 see stats
By Jorl the Shalore Archmage level 53
24th Dusk 122nd year of Ascendancy at 14:25 see stats
By Jorl the Shalore Archmage level 39
17th Dusk 122nd year of Ascendancy at 00:10 see stats
By Jorl the Shalore Archmage level 91
39th Dusk 122nd year of Ascendancy at 22:20 see stats
By Jorl the Shalore Archmage level 53
24th Dusk 122nd year of Ascendancy at 18:56 see stats
Log
Talent Stone Skin is ready to use.
Talent Rune: Shielding is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Feather Wind is ready to use.
Talent Disperse Magic is ready to use.
Talent Displacement Shield is ready to use.
Talent Shielding is ready to use.
Talent Bathe in Light is ready to use.
Talent Barrier is ready to use.
Talent Fireflash is ready to use.
Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Inferno is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Shield is ready to use.
Talent Arcane Power is ready to use.
Talent Wildfire is ready to use.
Talent Burning Wake is ready to use.
Talent Providence is ready to use.
Talent Disruption Shield is ready to use.
Saving game...
Saving done.