Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.4.8Donators/Buyers bonus! Streamlined Early Game 1.5.1Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Infinite |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 13 / 29% |
| Size | huge |
| Lifes / Deaths | Killed by pyromancer at level 3 on the 74th Pyre 122nd year of Ascendancy at 23:42 / 76Killed by Neruriabeth the giant grey mouse at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:08 Killed by Gurelranne the hornet swarm at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:07 Killed by Betemilaith the mean looking elven guard at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:52 Killed by Belulrathra the bee swarm at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:02 Killed by Belulrathra the bee swarm at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:17 Killed by Islobreda the brown mold at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:26 Killed by Islobreda the brown mold at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:44 Killed by Islobreda the brown mold at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:58 Killed by Islobreda the brown mold at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:18 Killed by Islobreda the brown mold at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:41 Killed by Lisena the cutpurse at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:04 Killed by storm drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:14 Killed by gwelgoroth at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:32 Killed by Mayonn the dredgling at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:48 Killed by Mayonn the dredgling at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:08 Killed by Neretha the storm drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:22 Killed by Mayonn the dredgling at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:36 Killed by Neretha the storm drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:54 Killed by Mayonn the dredgling at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:15 Killed by Neretha the storm drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:53 Killed by Neretha the storm drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:30 Killed by Polawe the ghast at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:22 Killed by Bethibeth the yaech mindslayer at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:46 Killed by Polonn the giant green ant at level 7 on the 2nd Mirth 122nd year of Ascendancy at 16:50 Killed by Polonn the giant green ant at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:24 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 06:20 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:05 Killed by armoured skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:25 Killed by Emelorinor the rotting mummy at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:56 Killed by bloated horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:19 Killed by bloated horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:42 Killed by bloated horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:58 Killed by Siloriawyn the lesser vampire at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:27 Killed by bloated horror at level 9 on the 5th Mirth 122nd year of Ascendancy at 00:39 Killed by bloated horror at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:04 Killed by gigantic corrosive tunneler at level 9 on the 5th Mirth 122nd year of Ascendancy at 03:03 Killed by dúathedlen at level 9 on the 5th Mirth 122nd year of Ascendancy at 03:40 Killed by blade horror at level 9 on the 5th Mirth 122nd year of Ascendancy at 09:29 Killed by multi-hued drake hatchling at level 9 on the 5th Mirth 122nd year of Ascendancy at 09:59 Killed by blade horror at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:10 Killed by elven blood mage at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:28 Killed by elven mage at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:45 Killed by elven cultist at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:06 Killed by elven cultist at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:18 Killed by Xanowen the skeleton archer at level 10 on the 5th Mirth 122nd year of Ascendancy at 22:19 Killed by Nerelaith the minotaur at level 11 on the 6th Mirth 122nd year of Ascendancy at 04:54 Killed by Emelima the yaech hunter at level 11 on the 6th Mirth 122nd year of Ascendancy at 14:51 Killed by Emelima the yaech hunter at level 11 on the 6th Mirth 122nd year of Ascendancy at 17:25 Killed by Emelima the yaech hunter at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:56 Killed by Lisotta the giant eel at level 11 on the 7th Mirth 122nd year of Ascendancy at 00:10 Killed by disarming trap at level 11 on the 7th Mirth 122nd year of Ascendancy at 07:51 Killed by Xanuda the giant ice ant at level 11 on the 7th Mirth 122nd year of Ascendancy at 09:19 Killed by Xanuda the giant ice ant at level 11 on the 7th Mirth 122nd year of Ascendancy at 09:45 Killed by Xanuda the giant ice ant at level 11 on the 7th Mirth 122nd year of Ascendancy at 10:18 Killed by Emeth the hornet swarm at level 11 on the 7th Mirth 122nd year of Ascendancy at 14:17 Killed by Emeth the hornet swarm at level 11 on the 7th Mirth 122nd year of Ascendancy at 15:03 Killed by Emeth the hornet swarm at level 11 on the 7th Mirth 122nd year of Ascendancy at 16:00 Killed by Emeth the hornet swarm at level 11 on the 7th Mirth 122nd year of Ascendancy at 17:02 Killed by Velora the apprentice mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:36 Killed by Polylle the stone troll at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:25 Killed by Polylle the stone troll at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:32 Killed by skeleton mage at level 11 on the 8th Mirth 122nd year of Ascendancy at 03:28 Killed by Yveriratha the skeleton mage at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:35 Killed by Poludaba the greater shivgoroth at level 12 on the 9th Mirth 122nd year of Ascendancy at 12:44 Killed by Eliwyn the midge swarm at level 12 on the 9th Mirth 122nd year of Ascendancy at 16:11 Killed by Eliwyn the midge swarm at level 12 on the 9th Mirth 122nd year of Ascendancy at 17:13 Killed by Eliwyn the midge swarm at level 12 on the 9th Mirth 122nd year of Ascendancy at 18:22 Killed by Velomina the cave bear at level 12 on the 9th Mirth 122nd year of Ascendancy at 19:45 Killed by Velomina the cave bear at level 12 on the 9th Mirth 122nd year of Ascendancy at 21:04 Killed by Lisemiba the orc grand master assassin at level 12 on the 10th Mirth 122nd year of Ascendancy at 04:32 Killed by Lisemiba the orc grand master assassin at level 12 on the 10th Mirth 122nd year of Ascendancy at 05:54 Killed by Lisemiba the orc grand master assassin at level 12 on the 10th Mirth 122nd year of Ascendancy at 06:59 Killed by Salygatira the giant venus flytrap at level 12 on the 10th Mirth 122nd year of Ascendancy at 13:06 Killed by Rantha the Worm at level 12 on the 10th Mirth 122nd year of Ascendancy at 15:56 Killed by Ce'Neramira the yaech mindslayer at level 13 on the 1st Summertide 122nd year of Ascendancy at 19:39 |
Primary Stats
| Strength | 42 (base 33) |
| Dexterity | 10 (base 11) |
| Constitution | 15 (base 12) |
| Magic | 38 (base 32) |
| Willpower | 8 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 469/469 |
| Vim | 148/148 |
| Healing Factor | 1.2405405405405 |
| Regeneration | 6.885 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 28 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 27.317011280365 (73.452380952381%) |
| Defense | 20 |
| Ranged Defense | 23 |
| Fatigue | 2 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 14 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 31% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost anorithil from death by armoured skeleton warrior. Escort: lost anorithil (level 4 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poluma (6 def, 5 armour) Poluma (6 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +5 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 12 physical Changes damage: +6% mind Maximum life: +10.00 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Life regen: +1.10 Stamina each turn: +0.70 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Falydig [power 10] (6 cooldown) Falydig [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% light Mental save: +6 (+6 eff.) It can be used to reveal the area around you, dispelling darkness (radius 10, power 57 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's steel ring of darkness (+22%) wizard's steel ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 (+3 eff.) Rings can have magical properties. |
| Around neck | Sparkcrypt the steel amulet Sparkcrypt the steel amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Changes stats: +1 Mag Changes resistances: +9% lightning Changes damage: +6% blight Life regen: +2.20 Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Amulets can have magical properties. |
| In main hand | Erorak (135% power, 2 apr) Erorak (135% power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 136% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +7 darkness Damage against: +10% Living When wielded/worn: Changes resistances: +9% cold / +6% darkness / +6% temporal Changes resistances penetration: +7% mind / +7% darkness Massive two-handed swords. |
| Around waist | monstrous rough leather belt of life monstrous rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +4 Str / +3 Con Physical save: +5 (+2 eff.) Life regen: +0.80 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
| In off hand | steel waraxe 'Borulen' (107% power, 3 apr) steel waraxe 'Borulen' (107% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 nature / +7 temporal Burst (radius 1) on hit: +5 fire When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +6 (+3 eff.) Changes resistances: +3% temporal Disarm immunity: +31% Pinning immunity: +10% One-handed war axes. |
| Cloak | Gloritta the Starpain (6 def, 0 armour) Gloritta the Starpain (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Damage when hit (Melee): 8 light Changes resistances: +3% light Changes resistances penetration: +5% light Changes damage: +12% arcane Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Xanaldassra' (2 def, 10 armour) steel mail armour 'Xanaldassra' (2 def, 10 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +9% Changes stats: +3 Cun Changes resistances: +16% cold Physical save: +6 (+3 eff.) Life regen: +1.20 Maximum life: +44.00 Maximum psi: +20.00 Mental crit. chance: +1% Healing mod.: +10% A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. medical injector implant of the warrior (efficiency 127% / cooldown 95%)medical injector implant of the warrior (efficiency 127% / cooldown 95%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 127% efficiency and cooldown mod of 95%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the titan (heal 187 over 5 turns)regeneration infusion of the titan (heal 187 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 31)teleportation rune (range 31) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Sunwind (143% power, 2 apr)Sunwind (143% power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 144% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +19 nature / +10 temporal Burst (radius 1) on hit: +8 nature / +8 fire Burst (radius 2) on crit: +16 fire When wielded/worn: Damage when hit (Melee): 4 fire Changes damage: +6% fire Massive two-handed battleaxes. |
iron battleaxe of massacre (125% power, 1 apr) iron battleaxe of massacre (125% power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 125% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling steel dagger of paradox (101% power, 6 apr)chilling steel dagger of paradox (101% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 cold / +6 temporal When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +5% temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Tempestkiss the ash longbowTempestkiss the ash longbow Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon crit: * silences the target Damage (Ranged): +11 nature Burst (radius 1) on hit: +2 fire When wielded/worn: Changes resistances penetration: +10% lightning / +30% physical / +9% nature Changes damage: +27% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thought-forged steel longsword (108% power, 3 apr)thought-forged steel longsword (108% power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Elona' (131% power, 4 apr)dwarven-steel mace 'Elona' (131% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +6% mind Changes resistances penetration: +20% mind Changes damage: +12% blight / +9% mind Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Murknaught'hardened leather sling 'Murknaught' Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to inflict 15% damage reduction Burst (radius 1) on hit: +4 darkness When wielded/worn: Changes resistances: +9% acid / +15% darkness / +10% fire / +9% cold / +9% lightning Changes resistances penetration: +10% darkness Changes damage: +3% darkness Spell save: +7 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. iron steamgun of fireiron steamgun of fire Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (Ranged): +6 fire Attacks use: 2.0 Steam When wielded/worn: Changes damage: +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. overgrown steel steamgun of acidovergrown steel steamgun of acid Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% Damage (Ranged): +7 acid Attacks use: 2.0 Steam When wielded/worn: Changes damage: +10% acid Life regen: +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron waraxe (101% power, 2 apr) iron waraxe (101% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Fatigue: -4% Stealth bonus: +5 Maximum encumbrance: +21 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Radhilathadur the cashmere cloak (9 def, 0 armour)Radhilathadur the cashmere cloak (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% lightning / +15% cold / +5% arcane / +6% temporal Physical save: +8 (+4 eff.) Spell save: +20 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick linen cloak of battle (1 def, 5 armour)thick linen cloak of battle (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Armour: +5 Defense: +1 (+0 eff.) Fatigue: -3% Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing linen wizard hat of the mountain (+10%) (1 def, 0 armour)stabilizing linen wizard hat of the mountain (+10%) (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +10% physical Changes damage: +10% physical Physical save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Xanyrin the iron mail armour (2 def, 4 armour) Xanyrin the iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 15% chance to corrode armour by 30% * 20% chance to disease Damage when hit (Melee): 10 physical Changes resistances: +3% blight Changes damage: +9% blight A suit of armour made of mail. |
dwarven-steel mail armour of cold resistance (3 def, 8 armour) dwarven-steel mail armour of cold resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +15% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Harezor the hardened leather armour (3 def, 6 armour)Harezor the hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes resistances: +20% lightning Changes damage: +6% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Spellpower: +8 (+4 eff.) Infravision radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of fire resistance (2 def, 4 armour)prismatic cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +17% fire / +12% light / +12% darkness A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Zubithra' (5 def, 11 armour)dwarven-steel plate armour 'Zubithra' (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +4 Mag / +1 Wil / +4 Con Changes resistances: +5% mind Changes damage: +9% mind Grants telepathy: Dragon Mental save: +13 (+9 eff.) Mindpower: +8 (+8 eff.) See invisible: +6 A suit of armour made of metal plates. |
iron plate armour (3 def, 7 armour) iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic iron shield of cold resistance (+15%) (4 def, 2 armour, 24 block)acidic iron shield of cold resistance (+15%) (4 def, 2 armour, 24 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 12 acid Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brandoblivion BrandoblivionInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +9% fire Changes resistances penetration: +5% mind Changes damage: +3% fire Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of steel shots of wind (18/18, 135% power, 2 apr)deadly pouch of steel shots of wind (18/18, 135% power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 135% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots (19/19, 118% power, 2 apr)pouch of steel shots (19/19, 118% power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 119% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. steel torque of kinetic psionic shield [power 43] (20 cooldown)steel torque of kinetic psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Itron the Ogre Reaver level 10
5th Mirth 122nd year of Ascendancy at 10:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Itron the Ogre Reaver level 12
9th Mirth 122nd year of Ascendancy at 18:21 see stats
Log
Ce'Neramira the yaech mindslayer hits Itron for 65 physical, 3 lightning, 10 fire (78 total damage).
Itron casts Drain.
Itron hits Green ooze for 1 fire damage.
Itron hits Green ooze for 1 fire damage.
Itron hits Ce'Neramira the yaech mindslayer for 19 blight, 2 darkness, 2 blight, (1 to psi shield), 1 nature, (1 to psi shield), 1 temporal, 1 fire (25 total damage).
Itron's Drain hits Ce'Neramira the yaech mindslayer for 42 blight damage.
Burning from Ce'Neramira the yaech mindslayer hits Itron for 14 fire damage.
Bleeding from Ce'Neramira the yaech mindslayer hits Itron for 27 physical damage.
Bleeding from Itron hits Ce'Neramira the yaech mindslayer for (1 to psi shield), 1 physical (1 total damage).
Charged Aura hits Itron for 5 lightning damage.
Kinetic Aura hits Itron for 5 physical damage.
Itron deactivates Infestation.
Itron's magic has been purged!
Itron hits Ce'Neramira the yaech mindslayer for 4 light, (3 to psi shield), 2 physical, 4 light, (3 to psi shield), 2 physical (12 total damage).
Ce'Neramira the yaech mindslayer hits Itron for 37 physical, 3 lightning, 10 fire, 14 physical, 3 nature, 3 lightning, 10 fire (80 total damage).
Itron casts Bone Nova.
Itron hits Green ooze for 1 fire damage.
Itron hits Ce'Neramira the yaech mindslayer for (14 to psi shield), 9 physical, 18 blight, 2 darkness, 2 blight, (1 to psi shield), 1 nature, (1 to psi shield), 1 temporal, 1 fire (34 total damage).
Talent Bone Spear is ready to use.
Burning from Ce'Neramira the yaech mindslayer hits Itron for 16 fire damage.
Bleeding from Ce'Neramira the yaech mindslayer hits Itron for 32 physical damage.
Itron the level 13 ogre reaver was dissected to death by Ce'Neramira the yaech mindslayer on level 6 of Infinite Dungeon.
Itron is suffering less.
Itron stops regenerating health quickly.
Itron stops burning.
Itron stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
