Doingo the level 15 Higher Temporal Warden by Enganox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassTemporal Warden
Level / Exp15 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity42 (base 28)
Constitution11 (base 10)
Magic43 (base 40)
Willpower13 (base 12)
Cunning22 (base 14)

Resources

Life377/377
Paradox300
Healing Factor1.1082872928177
Regeneration3.823591160221

Speed

Mental-6.5503158452884E-13%
Attack-6.5503158452884E-13%
Movement-66.666666666666%
Spell-6.5503158452884E-13%
Global+100%

Vision

Sight14
Lite3
Infravision6
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage56
Accuracy53
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage25
Accuracy53
Crit Chance5%
APR26
Speed1.00

Offense: Spell

Spellpower34
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+11%
Temporal+9%
All0%

Offense: Damage Penetration

Nature+15%
Physical+10%

Defense: Base

Armour (hardiness)13 (49.309173272933%)
Defense37
Ranged Defense38
Fatigue0
Physical Save15
Spell Save22
Mental Save24

Defense: Resistances

Darkness+ 22%( 70%)
Nature+ 3%( 70%)
Temporal+ 9%( 70%)
Acid+ 3%( 70%)
Physical+ 2%( 70%)
Cold+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance35%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
1/5
1/5
0/5
Chronomancy / Stasis1.10
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
2/5
1/5
1/5
3/5
Chronomancy / Spacetime Folding1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
2/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
4/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.40
2/5
1/5
1/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
2/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
1/5
1/5
0/5
Race / Higher1.00
2/5
4/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

done
failed
failed
done
failed
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Doingo the Higher Temporal Warden level 14
3rd Dusk 122nd year of Ascendancy at 08:54
see stats
Impossible Death Got killed by your future self.
By Doingo the Higher Temporal Warden level 15
22nd Dusk 122nd year of Ascendancy at 11:19
see stats
Level 10 Got a character to level 10.
By Doingo the Higher Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 00:53
see stats
The secret city Discovered the truth about mages.
By Doingo the Higher Temporal Warden level 9
7th Mirth 122nd year of Ascendancy at 01:28
see stats
Wibbly Wobbly Timey Wimey Stuff Killed the weaver queen and the temporal defiler.
By Doingo the Higher Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 10:28
see stats

Log

Talent Arrow Stitching is ready to use.
Dire wolf moves onto the wormhole.

Cold drake hatchling misses Doingo.
Snow giant chieftain is moving less freely.

Snow giant thunderer stops regenerating health quickly.

Your physical ward absorbs the damage!

Snow giant chieftain uses Stun.

Your physical ward absorbs the damage!

Doingo is stunned!

Snow giant chieftain hits Doingo for (35 warded), 0 physical, 13 cold (13 total damage).
Snow giant boulder thrower hits Doingo for (36 warded), 0 physical, 9 cold (9 total damage).
Doingo hits Snow giant boulder thrower for 5 physical damage.
Doingo hits Snow giant chieftain for 5 physical damage.

This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.

Doingo casts Blink Blade.

Doingo warps space-time to equip:
dwarven-steel waraxe 'Scorpionspitter'
Unerring Scalpel.
Cold drake hatchling is poisoned!

Cold drake hatchling slows down.

Cold drake hatchling starts to bleed.

You have 3 life(s) left.
Doingo's physical ward fades

Doingo is no longer out of phase.

Doingo deactivates Weapon Folding.

Doingo is not stunned anymore.

Doingo slows down.

Doingo stops regenerating health quickly.

Doingo feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.