Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 16 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by bloated ooze at level 16 on the 14th Haze 122nd year of Ascendancy at 22:18 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 24 (base 18) |
| Magic | 46 (base 38) |
| Willpower | 42 (base 31) |
| Cunning | 20 (base 10) |
Resources
| Life | -27/345 |
| Paradox | 560 |
| Healing Factor | 1.4982474226804 |
| Regeneration | 1.7229845360825 |
Speed
| Mental | +6.1340430109802% |
| Attack | +6.1340430109802% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.1340430109802% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 14 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 11% |
| Speed | 0.94220475507236 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 4% |
| Speed | 0.94220475507236 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 31 |
| Ranged Defense | 32 |
| Fatigue | 1 |
| Physical Save | 34 |
| Spell Save | 42 |
| Mental Save | 34 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Phase Pulse |
| talent | Energy Decomposition |
| talent | Reality Smearing |
| talent | Contingency |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| detrimental effect | The target is poisoned, taking 93.25 nature damage per turn. Poison |
| beneficial effect | The target's defense and saves have been increased by 15. 3 Spin |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| detrimental effect | Damage received in the past is returned as 13.97 paradox damage per turn. Reality Smearing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
| On feet | [vs. Demonstake the pair of rough leather boots (2 def, 1 armour) (On feet)] Demonstake the pair of rough leather boots (2 def, 1 armour)Demonstake the pair of rough leather boots (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+1 eff.) (-) Ranged Defense: +3 (+1 eff.) (-) Fatigue: +1% (-) Changes stats: +5(-) Cun Changes damage: +6%(-) darkness Infravision radius: +1 (-) See invisible: +3 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (99 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Saliriana the Infernohack (2 def, 0 armour) (On head)] Saliriana the Infernohack (2 def, 0 armour)Saliriana the Infernohack (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +2(-) Wil Changes resistances: +18%(-) acid / +21%(-) fire Changes resistances penetration: +15%(-) fire Changes damage: +12%(-) acid See invisible: +6 (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Shard of Crystalized Time (Tool)] Shard of Crystalized TimeShard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) (-) Changes stats: +2(-) Con / +4(-) Wil Changes damage: +7%(-) temporal Reduces paradox anomalies(equivalent to willpower): +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)] wizard's copper ringwizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Mag Spell save: +4 (+1 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)] copper ring of claritycopper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Mag Spell save: +0 (+0 eff.) (-4 (-1 eff.)) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Barimas (Around waist)] BarimasBarimas Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +3 (-) Changes resistances: +1%(-) physical / +9%(-) cold / +9%(-) fire / +3%(-) temporal Physical save: +8 (+4 eff.) (-) Only die when reaching: -20.00 life (-) Mindpower: +4 (+2 eff.) (-) Healing mod.: +15% (-) A belt that goes around your waist. |
| In main hand | [vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element)elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Changes stats: +4(-) Con Changes resistances: +18%(-) lightning Changes resistances penetration: +10%(-) lightning Changes damage: +3%(-) acid / +25%(-) physical Talents granted: +1.00(-) Command Staff Life regen: +0.90 (-) Spellpower: +17 (+6 eff.) (-) Spell crit. chance: +4% (-) Healing mod.: +14% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. radiant rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)] radiant rough leather gloves of magic (+3) (0 def, 1 armour)radiant rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) light Changes stats: +3(-) Mag Changes resistances: +5%(-) light Changes damage: +4%(-) light / +3%(-) arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. spellwoven woollen robe of protection (2 def, 2 armour) (Main armor)] spellwoven woollen robe of protection (2 def, 2 armour)spellwoven woollen robe of protection (2 def, 2 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 (-) Defense: +2 (+1 eff.) (-) Physical save: +15 (+7 eff.) (-) Spell save: +18 (+8 eff.) (-) Spellpower: +3 (+1 eff.) (-) Spell crit. chance: +3% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. regal linen cloak of Eldoral (1 def, 0 armour) (Cloak)] regal linen cloak of Eldoral (1 def, 0 armour)regal linen cloak of Eldoral (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Dex / +3(-) Wil / +2(-) Cun Mental save: +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet 'Elotha' (Around neck)] copper amulet 'Elotha'copper amulet 'Elotha' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Mag / +2(-) Wil / +3(-) Cun Changes damage: +3%(-) mind Heals friendly targets nearby when you use a nature summon: +10 (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 6; power 27; turns 4; dispels darkness)sun infusion of the duelist (rad 6; power 27; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 27) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (410% speed; 5 turns) movement infusion of the titan (410% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 410% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the warrior (absorb 137 for 3 turns)shielding rune of the warrior (absorb 137 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
taint of bone thorns (38 bleeding damage when hit for 5 turns) taint of bone thorns (38 bleeding damage when hit for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Causes sharp thorns of bone to sprout from your bones for 5 turns. These bones inflict 37.50 bleeding damage on anyone who hits you. This also increases your armour and armour hardiness by 15. However these thorns have no regard for you own flesh and cause you to bleed as well (5 damage per turn). Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the shade (20 evasion for 5 turns) taint of the shade (20 evasion for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Become semi-corporeal for 5 turns, allowing you to walk through walls. Your semi-corporeal state grants you 20% evasion but also reduces your healing by 20%. Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. wizard's copper ring (On fingers, 1 of 2)] Alikan the gold ringThis item will automatically be transmogrified when you leave the level. Alikan the gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+7 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Dex / +4(+2) Mag / +4 Cun Changes resistances: +6% nature / +3% acid Reduces incoming crit damage: 5.00% Spell save: +0 (+0 eff.) (-4 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. wizard's copper ring (On fingers, 1 of 2)] gold ring 'Ulasarek'This item will automatically be transmogrified when you leave the level. gold ring 'Ulasarek' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +7 Dex / +0(-2) Mag / +5 Cun / +2 Con Changes resistances: +6% acid Reduces incoming crit damage: 10.00% Spell save: +0 (+0 eff.) (-4 (-1 eff.)) Stun/Freeze immunity: +25% Life regen: +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] Mayomira the Gleamwake (120% power, 4 apr, darkness element)This item will automatically be transmogrified when you leave the level. Mayomira the Gleamwake (120% power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (-8%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-1) Crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +20 darkness Burst (radius 2) on crit: +12 light When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 7% chance to blind Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 8 light Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +15% light / +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical / +20% darkness Talents granted: +1.00(-) Command Staff Life regen: +0.00 (-0.90) Spellpower: +9 (+3 eff.) (-8 (-3 eff.)) Spell crit. chance: +3% (-1%) Light radius: +3 Healing mod.: +0% (-14%) It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 68.90 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] yew vilestaff 'Murkoblivion' (120% power, 4 apr, blight element)This item will automatically be transmogrified when you leave the level. yew vilestaff 'Murkoblivion' (120% power, 4 apr, blight element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (-8%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-1) Crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +6% blight / +12% darkness / +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +20% blight / +0%(-25%) physical / +0%(-3%) acid Talents granted: +1.00(-) Command Staff Critical mult.: +11.00% Reduces incoming crit damage: 5.00% Mental save: +12 (+6 eff.) Teleport immunity: +15% Life regen: +0.00 (-0.90) Only die when reaching: -40.00 life Spellpower: +9 (+3 eff.) (-8 (-3 eff.)) Spell crit. chance: +3% (-1%) Healing mod.: +0% (-14%) Staves designed for wielders of magic, by the greats of the art. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] elven-wood magestaff 'Naturefist' (129% power, 5 apr, cold element)This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Naturefist' (129% power, 5 apr, cold element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 20% (+20%) * 20% chance to cause random gloom (+20%) Damage (Melee): +12 nature / +20 mind When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +3% nature / +0%(-18%) lightning Changes resistances penetration: +10% nature / +0%(-10%) lightning Changes damage: +0%(-3%) acid / +25% cold / +3% nature / +0%(-25%) physical Talents granted: +1.00(-) Command Staff Critical mult.: +13.00% Life regen: +0.00 (-0.90) Spellpower: +12 (+4 eff.) (-5 (-2 eff.)) Spell crit. chance: +4% (-) Healing mod.: +0% (-14%) Staves designed for wielders of magic, by the greats of the art. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] elven-wood vilestaff 'Blackreign' (129% power, 5 apr, blight element)This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Blackreign' (129% power, 5 apr, blight element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to inflict 15% damage reduction (+40%) When wielded/worn: Physical crit. chance: +9.0% Fatigue: -12% Damage (Melee): 0(-30) item lightning daze Changes stats: +5 Dex / +0(-4) Con Changes resistances: +3% darkness / +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +25% blight / +0%(-25%) physical / +0%(-3%) acid Talents granted: +1.00(-) Command Staff Critical mult.: +13.00% Life regen: +0.00 (-0.90) Spellpower: +12 (+4 eff.) (-5 (-2 eff.)) Spell crit. chance: +4% (-) Healing mod.: +0% (-14%) Staves designed for wielders of magic, by the greats of the art. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] steel battleaxe 'Manukalthobar' (121% power, 2 apr)steel battleaxe 'Manukalthobar' (121% power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% (-7%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-3) Crit. chance: +5.0% (+0.5%) Attack speed: 100% (-) On weapon hit: + Projects up to 2 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) On weapon crit: + cripple the target Damage (Melee): +10 nature / +7 temporal Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Massive two-handed battleaxes. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] Skyhash (155% power, 2 apr)This item will automatically be transmogrified when you leave the level. Skyhash (155% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 155% (+26%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-3) Crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +4 fire When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 12 lightning Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning / +5% fire Changes damage: +3% lightning / +3% fire / +0%(-25%) physical / +0%(-3%) acid Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Massive two-handed battleaxes. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] Airtitan the stralite battleaxe (167% power, 3 apr)This item will automatically be transmogrified when you leave the level. Airtitan the stralite battleaxe (167% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 167% (+38%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-2) Crit. chance: +7.5% (+3.0%) Attack speed: 100% (-) On weapon hit: * 40% chance to cause random gloom (+40%) Burst (radius 1) on hit: +8 lightning When wielded/worn: Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +9% mind / +6%(-12%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical / +6% mind Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Massive two-handed battleaxes. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] hateful steel greatmaul of daylight (136% power, 2 apr)This item will automatically be transmogrified when you leave the level. hateful steel greatmaul of daylight (136% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 137% (+8%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-3) Crit. chance: +1.0% (-3.5%) Attack speed: 100% (-) Damage (Melee): +10 darkness / +12 light Damage against: +10% Living / +17% Undead When wielded/worn: Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Massive two-handed mauls. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] acidic steel longsword of massacre (125% power, 3 apr)This item will automatically be transmogrified when you leave the level. acidic steel longsword of massacre (125% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 125% (-4%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-2) Crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +9 acid When wielded/worn: Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Sharp, long, and deadly. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] stralite mace 'Shockseam' (146% power, 5 apr)This item will automatically be transmogrified when you leave the level. stralite mace 'Shockseam' (146% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% (+18%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +9 fire When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 20 lightning Changes stats: +0(-4) Con Changes resistances: +6% acid / +9%(-9%) lightning Changes resistances penetration: +0%(-10%) lightning / +10% fire Changes damage: +3% lightning / +0%(-25%) physical / +0%(-3%) acid Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Global speed: +5% Healing mod.: +0% (-14%) Blunt and deadly. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] steel waraxe (102% power, 3 apr)This item will automatically be transmogrified when you leave the level. steel waraxe (102% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 102% (-27%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-2) Crit. chance: +4.0% (-0.5%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-30) item lightning daze Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) One-handed war axes. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] Malirach the steel dagger (103% power, 6 apr)Malirach the steel dagger (103% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 104% (-25%) Range: 1.3x (+0.1x) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+1) Crit. chance: +5.0% (+0.5%) Attack speed: 100% (-) On weapon hit: * 20% chance to corrode armour by 30% (+20%) Burst (radius 1) on hit: +8 acid / +4 fire When wielded/worn: Accuracy: +5 (+5 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Defense: +5 (+2 eff.) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 12 blight Changes stats: +0(-4) Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical Talent granted: +0(+-1) Command Staff Critical mult.: +10.00% Disarm immunity: +18% Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Sharp, short and deadly. |
[vs. elven-wood starstaff 'Blazewreath' (129% power, 5 apr, physical element) (In main hand)] Glorathra the Lightwild (136% power, 7 apr)This item will automatically be transmogrified when you leave the level. Glorathra the Lightwild (136% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 137% (+8%) Range: 1.3x (+0.1x) Uses stats: 45% Str, 45% Dex Damage type: Light Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+2) Crit. chance: +6.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 4 light Changes stats: +0(-4) Con Changes resistances: +3% acid / +6% light / +6% cold / +9% nature / +0%(-18%) lightning Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-3%) acid / +0%(-25%) physical Talent granted: +0(+-1) Command Staff Life regen: +0.00 (-0.90) Spellpower: +0 (+0 eff.) (-17 (-6 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-14%) Sharp, short and deadly. |
[vs. spellwoven woollen robe of protection (2 def, 2 armour) (Main armor)] rejuvenating iron mail armour (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. rejuvenating iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (+2) Defense: +2 (+1 eff.) (-) Fatigue: +12% Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-18 (-8 eff.)) Life regen: +2.30 Stamina each turn: +0.50 Spellpower: +0 (+0 eff.) (-3 (-1 eff.)) Spell crit. chance: +0% (-3%) A suit of armour made of mail. |
[vs. Demonstake the pair of rough leather boots (2 def, 1 armour) (On feet)] scholar's pair of iron boots of tirelessness (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. scholar's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-3 (-1 eff.)) Fatigue: +2% (+1%) Changes stats: +0(-5) Cun Changes damage: +0%(-6%) darkness Stamina each turn: +0.30 Maximum stamina: +11.00 Spellpower: +4 (+1 eff.) Infravision radius: +0 (-1) See invisible: +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Summertide Phial (Light source)] scorching brass lanternThis item will automatically be transmogrified when you leave the level. scorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +0%(-30%) light / +5% fire Changes damage: +0%(-10%) light Light radius: +2 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Shard of Crystalized Time (Tool)] Essence of BearnessThis item will automatically be transmogrified when you leave the level. Essence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
[vs. Shard of Crystalized Time (Tool)] iron pickaxe (dig speed 36 turns)This item will automatically be transmogrified when you leave the level. iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +1 Str / +0(-4) Wil / +0(-2) Con Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Shard of Crystalized Time (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-2) Con / +5(+1) Wil Changes damage: +0%(-7%) temporal Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +0 (-10) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Ekali the Cornac Paradox Mage level 16
14th Haze 122nd year of Ascendancy at 10:21 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ekali the Cornac Paradox Mage level 14
77th Dusk 122nd year of Ascendancy at 04:41 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ekali the Cornac Paradox Mage level 10
50th Dusk 122nd year of Ascendancy at 15:17 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ekali the Cornac Paradox Mage level 12
54th Dusk 122nd year of Ascendancy at 23:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ekali the Cornac Paradox Mage level 16
13rd Haze 122nd year of Ascendancy at 17:57 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Ekali the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 20:06 see stats
Log
Ekali casts Temporal Bolt.
You collect a new ingredient: bear paw (1).
Spacetime fights against your control!
Betylaith the black bear shares damage with his oozes!
Ekali hits Betylaith the black bear for 50 temporal damage.
Ekali killed Betylaith the black bear!
Ekali is no longer being grounded.
Ekali converts damage to paradox!
Poison from Bloated ooze hits Ekali for (21 dissipated), (18 converted), 42 nature (42 total damage).
Ekali misses Bloated ooze.
Ekali misses Bloated ooze.
Ekali causes an earthquake.
Ekali causes an earthquake.
Spacetime has calmed... somewhat.
Talent Precognition is ready to use.
Ekali converts damage to paradox!
Poison from Bloated ooze hits Ekali for (21 dissipated), (21 converted), 48 nature (48 total damage).
Spacetime fights against your control!
Talent Temporal Bolt is ready to use.
Ekali converts damage to paradox!
Poison from Bloated ooze hits Ekali for (21 dissipated), (21 converted), 48 nature (48 total damage).
Seal Fate is still on cooldown for 3 turns.
Some Time Elementals have been attracted by Ekali's meddling.
Some Time Elementals have been attracted by Ekali's meddling.
You lose control and unleash an anomaly!
Spacetime has calmed... somewhat.
Saving game...
