Yeekmage the level 11 Yeek Archmage by Archivar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 82%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity8 (base 10)
Constitution17 (base 22)
Magic41 (base 36)
Willpower24 (base 13)
Cunning17 (base 11)

Resources

Life156/156
Mana190/190
Healing Factor1.162941519274
Regeneration2.6166184183664

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance10%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+11%
Fire+26%
Light+10%

Defense: Base

Armour (hardiness)10 (33%)
Defense0
Ranged Defense9
Fatigue0
Physical Save18
Spell Save21
Mental Save22

Defense: Resistances

Lightning+ 38%( 70%)
Light+ 35%( 70%)
Temporal+ 13%( 70%)
Fire+ 31%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance66%
Confusion Resistance55%
Pinning Resistance50%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
1/5
0/5
Spell / Air1.30
3/5
1/5
2/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeekmage the Yeek Archmage level 10
30th Dusk 122nd year of Ascendancy at 20:08
see stats

Log

Yeekmage picks up (u.): ametrine.
Yeekmage picks up (u.):
ametrine.
Yeekmage picks up (o.):
spinel.
Yeekmage picks up (w.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Yeekmage deactivates
Shielding.
Yeekmage activates
Shielding.
Yeekmage activates
Feather Wind.

Space around you starts to dissolve...


Talent Keen Senses is ready to use.

You are yanked out of this place!


Yeekmage wears:
traveler's pair of rough leather boots (0 def, 1 armour).

Yeekmage wears (replacing
iron torque of psionic shield [power 25] (3/25 cooldown)): elm wand of conjuration [power 100] (15 cooldown).

You gain 1.31 gold from the transmogrification of
prismatic iron helm of dexterity (+3) (0 def, 3 armour).
You gain 4.55 gold from the transmogrification of
restful rough leather gloves (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 3.20 gold from the transmogrification of
Stormlash (17-19 power, 7 apr).
You gain 1.31 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, temporal element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.