Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 885% |
| Size | medium |
| Lifes / Deaths | Killed by Lichkini at level 25 on the 50th Haze 123rd year of Ascendancy at 22:21 3 / 5Killed by Eilinylrana the storm wyrm at level 35 on the 37th Dusk 124th year of Ascendancy at 20:51 Killed by Lichkini at level 50 on the 71st Pyre 125th year of Ascendancy at 11:12 Killed by Lichkini at level 50 on the 71st Pyre 125th year of Ascendancy at 13:00 Killed by Lichkini at level 50 on the 71st Pyre 125th year of Ascendancy at 18:34 |
Primary Stats
| Strength | 23 (base 11) |
| Dexterity | 25 (base 13) |
| Constitution | 70 (base 65) |
| Magic | 108 (base 63) |
| Willpower | 76 (base 49) |
| Cunning | 59 (base 42) |
Resources
| Life | 352/1170 |
| Mana | 933/933 |
| Positive | 144/247 |
| Souls | 11/13 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 7 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 36 |
| Crit Chance | 19% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76.75 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.6 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 20.625 |
| Ranged Defense | 20.625 |
| Fatigue | 0 |
| Physical Save | 27.15 |
| Spell Save | 51.383333333333 |
| Mental Save | 41.333333333333 |
Defense: Resistances
| All | + 22%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 208.75 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 640 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 385 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 9 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 183.70 to 551.10 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Lichkini. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 577. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | scorching alchemist's lamp of corpselight scorching alchemist's lamp of corpselightRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +7% blight / +7% fire / +8% darkness Spellpower: +5 Spell crit. chance: +4% Light radius: +3 Infravision radius: +5 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 34 blight damage or heals 48 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. Press to compare |
| On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour) eldritch cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Mag / +5 Wil Mana each turn: +1.30 Mana when hit: +1.40 Maximum mana: +60.00 Spellpower: +13 It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
| Tool | void elven-wood wand of clairvoyance [power 13] (6 cooldown) void elven-wood wand of clairvoyance [power 13] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | Ring of the Archlich Ring of the ArchlichRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. Press to compare |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 180 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
| Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! Press to compare |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 26 power out of 28/28) : Effective talent level: 2.2 Power cost: 26 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 221.49 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. Press to compare |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
Inventory
archmage's voratun amulet of perfection (0.40 Spell / Advanced necrotic minions,0.40 Spell / Shades) archmage's voratun amulet of perfection (0.40 Spell / Advanced necrotic minions,0.40 Spell / Shades)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +5% fire / +8% cold / +6% lightning Talent masteries: +0.40 Spell / Advanced necrotic minions +0.40 Spell / Shades Spellpower: +5 Spell crit. chance: +5% Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's gold ring of life conjurer's gold ring of lifeRequires: - Level 15 Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +6 Wil Life regen: +0.70 Maximum life: +48.00 Spellpower: +7 Healing mod.: +15% Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
balancing rough leather belt of recklessness balancing rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +9.0% Physical power: +3 Changes stats: +4 Cun / +3 Dex Critical mult.: +5.00% Mental crit. chance: +6% A belt that goes around your waist. Press to compare |
monstrous hardened leather belt of recklessness monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +14 Changes stats: +4 Str / +4 Con Critical mult.: +9.00% Physical save: +5 Size category: +1 A belt that goes around your waist. Press to compare |
noble's drakeskin leather belt of magery noble's drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag / +6 Wil Reduced damage from: +29% Summoned Spell crit. chance: +5% A belt that goes around your waist. Press to compare |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
heroic dwarven-steel gauntlets of dispersion (0 def, 6 armour) heroic dwarven-steel gauntlets of dispersion (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 6 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +7% arcane Mental save: +5 Maximum life: +56.00 It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 207 power out of 230/230. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. This item has been sent to the Item's Vault. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 180 power out of 200/200. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
voratun pickaxe 'Neromina' (dig speed 18 turns) voratun pickaxe 'Neromina' (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Damage when hit (Melee): 8 blight Changes stats: +13 Str / +8 Wil Changes resistances: +6% blight Changes damage: +6% mind / +6% blight Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 63 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
overpowered dwarven-steel torque of psychoportation [power 52] (45 cooldown) overpowered dwarven-steel torque of psychoportation [power 52] (45 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 52), placing all other charms into a 45 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Lavawake [power 87] (9 cooldown) Lavawake [power 87] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +8 Physical power: +4 Changes resistances: +9% fire Changes damage: +12% fire Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to try to disarm traps in a line (disarm power 87), placing all other charms into a 9 cooldown. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lichkini the Lich Necromancer level 27
36th Regrowth 124th year of Ascendancy at 00:47 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lichkini the Lich Necromancer level 35
39th Dusk 124th year of Ascendancy at 02:41 see stats
Against all odds
Killed Ukruk in the ambush.By Lichkini the Lich Necromancer level 26
63rd Haze 123rd year of Ascendancy at 15:17 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Lichkini the Higher Necromancer level 20
42nd Dusk 123rd year of Ascendancy at 18:43 see stats
Arachnophobia
Destroyed the spydric menace.By Lichkini the Lich Necromancer level 41
1st Allure 125th year of Ascendancy at 10:42 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lichkini the Lich Necromancer level 47
28th Pyre 125th year of Ascendancy at 08:08 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Lichkini the Lich Necromancer level 41
7th Decay 124th year of Ascendancy at 15:43 see stats
Brave new world
Went to the Far East and took part in the war.By Lichkini the Lich Necromancer level 36
66th Dusk 124th year of Ascendancy at 03:40 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lichkini the Higher Necromancer level 21
6th Haze 123rd year of Ascendancy at 01:07 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lichkini the Lich Necromancer level 35
16th Dusk 124th year of Ascendancy at 15:23 see stats
Clone War
Destroyed your own Shade.By Lichkini the Lich Necromancer level 46
74th Regrowth 125th year of Ascendancy at 23:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lichkini the Lich Necromancer level 27
66th Haze 123rd year of Ascendancy at 10:40 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Lichkini the Lich Necromancer level 45
35th Regrowth 125th year of Ascendancy at 04:00 see stats
Destroyer of the creation
Killed Slasul.By Lichkini the Lich Necromancer level 42
9th Regrowth 125th year of Ascendancy at 22:56 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lichkini the Lich Necromancer level 29
70th Regrowth 124th year of Ascendancy at 05:01 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lichkini the Higher Necromancer level 19
12nd Dusk 123rd year of Ascendancy at 08:10 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lichkini the Lich Necromancer level 45
25th Regrowth 125th year of Ascendancy at 11:02 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Lichkini the Lich Necromancer level 27
75th Haze 123rd year of Ascendancy at 13:02 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Lichkini the Lich Necromancer level 50
66th Pyre 125th year of Ascendancy at 22:16 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Lichkini the Lich Necromancer level 35
34th Dusk 124th year of Ascendancy at 16:32 see stats
Exterminator
Killed 1000 creatures.By Lichkini the Higher Necromancer level 14
42nd Pyre 123rd year of Ascendancy at 10:47 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lichkini the Lich Necromancer level 27
75th Haze 123rd year of Ascendancy at 20:26 see stats
Fear me not!
Survived the Fearscape!By Lichkini the Lich Necromancer level 41
9th Decay 124th year of Ascendancy at 21:23 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lichkini the Lich Necromancer level 50
57th Pyre 125th year of Ascendancy at 06:38 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lichkini the Lich Necromancer level 42
10th Regrowth 125th year of Ascendancy at 19:10 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Lichkini the Lich Necromancer level 46
9th Pyre 125th year of Ascendancy at 20:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lichkini the Higher Necromancer level 21
52nd Dusk 123rd year of Ascendancy at 15:35 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lichkini the Lich Necromancer level 48
29th Pyre 125th year of Ascendancy at 07:27 see stats
I meant to do that...
Avoid death 50 times with a life-saving talent.By Lichkini the Lich Necromancer level 50
72nd Pyre 125th year of Ascendancy at 22:35 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Lichkini the Lich Necromancer level 46
7th Pyre 125th year of Ascendancy at 08:53 see stats
Level 10
Got a character to level 10.By Lichkini the Higher Necromancer level 10
15th Regrowth 123rd year of Ascendancy at 19:45 see stats
Level 20
Got a character to level 20.By Lichkini the Higher Necromancer level 20
28th Dusk 123rd year of Ascendancy at 20:01 see stats
Level 30
Got a character to level 30.By Lichkini the Lich Necromancer level 30
70th Regrowth 124th year of Ascendancy at 17:19 see stats
Level 40
Got a character to level 40.By Lichkini the Lich Necromancer level 40
78th Haze 124th year of Ascendancy at 02:58 see stats
Level 50
Got a character to level 50.By Lichkini the Lich Necromancer level 50
55th Pyre 125th year of Ascendancy at 21:07 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Lichkini the Higher Necromancer level 25
50th Haze 123rd year of Ascendancy at 22:21 see stats
Mankining it happen!
Won the game without ever taking off his mankini.By Lichkini the Lich Necromancer level 50
66th Pyre 125th year of Ascendancy at 22:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Lichkini the Lich Necromancer level 49
52nd Pyre 125th year of Ascendancy at 18:46 see stats
Poisonous
Sided with the assassin lord.By Lichkini the Higher Necromancer level 11
46th Regrowth 123rd year of Ascendancy at 16:56 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lichkini the Lich Necromancer level 44
25th Regrowth 125th year of Ascendancy at 05:49 see stats
Size matters
Did over 600 damage in one attack.By Lichkini the Higher Necromancer level 21
78th Dusk 123rd year of Ascendancy at 12:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lichkini the Lich Necromancer level 35
48th Dusk 124th year of Ascendancy at 21:33 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Lichkini the Lich Necromancer level 50
66th Pyre 125th year of Ascendancy at 22:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Lichkini the Lich Necromancer level 35
39th Dusk 124th year of Ascendancy at 02:41 see stats
That was close
Killed your target while having only 1 life left.By Lichkini the Higher Necromancer level 1
74th Pyre 122nd year of Ascendancy at 12:06 see stats
The Arena
Unlocked Arena mode.By Lichkini the Higher Necromancer level 10
22nd Regrowth 123rd year of Ascendancy at 09:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lichkini the Lich Necromancer level 35
39th Dusk 124th year of Ascendancy at 02:41 see stats
The Rat Lich
Killed the terrible Rat Lich.By Lichkini the Higher Necromancer level 20
40th Dusk 123rd year of Ascendancy at 20:52 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lichkini the Lich Necromancer level 27
7th Regrowth 124th year of Ascendancy at 12:36 see stats
The Sun Still Shines
Aeryn survived the last battle.By Lichkini the Lich Necromancer level 50
66th Pyre 125th year of Ascendancy at 22:16 see stats
The secret city
Discovered the truth about mages.By Lichkini the Higher Necromancer level 10
18th Regrowth 123rd year of Ascendancy at 22:47 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lichkini the Lich Necromancer level 37
19th Haze 124th year of Ascendancy at 18:40 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lichkini the Lich Necromancer level 29
68th Regrowth 124th year of Ascendancy at 16:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lichkini the Higher Necromancer level 21
52nd Dusk 123rd year of Ascendancy at 17:04 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lichkini the Lich Necromancer level 25
62nd Haze 123rd year of Ascendancy at 05:06 see stats
Well trained
Deal one million damage to training dummies in a single training session.By Lichkini the Lich Necromancer level 38
45th Haze 124th year of Ascendancy at 03:27 see stats
You know who's to blame (reprise)
Killed Myssil, causing her to drop the Rod of Recall.By Lichkini the Higher Necromancer level 20
42nd Dusk 123rd year of Ascendancy at 18:43 see stats
Log
Lichkini hits Lichkini for (53 absorbed) damage.
Cauterize hits Lichkini for 0 fire damage.
Lichkini hits Lichkini for (53 absorbed) damage.
Cauterize hits Lichkini for 0 fire damage.
Lichkini hits Lichkini for (53 absorbed) damage.
Cauterize hits Lichkini for 0 fire damage.
Lichkini hits Lichkini for (53 absorbed) damage.
The shield around Lichkini crumbles.
Cauterize hits Lichkini for 0 fire damage.
Lichkini hits Lichkini for (53 absorbed) damage.
Talent Chill of the Tomb is ready to use.
Cauterize hits Lichkini for 53 fire damage.
Talent Born into Magic is ready to use.
Cauterize hits Lichkini for 53 fire damage.
The flames around Lichkini vanish.
Talent Healing Light is ready to use.
Talent Cauterize is ready to use.
Lichkini is no longer surging arcane power.
Talent Rune: Shielding is ready to use.
