Casel The Pure the level 6 Higher Arcane Blade by XXVII

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp6 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 21)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic23 (base 20)
Willpower11 (base 10)
Cunning16 (base 16)

Resources

Life218/218
Mana95/95
Stamina108/108
Positive0/65
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy26
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.1
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense9.05
Ranged Defense9.05
Fatigue13
Physical Save12.775
Spell Save12.775
Mental Save10.325

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 30 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.28 gold from the transmogrification of
bright brass lantern of clarity.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 4.06 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 0.53 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 0.83 gold from the transmogrification of
mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
You gain 1.21 gold from the transmogrification of
iron mace of projection (13-18.2 power, 2 apr).
You gain 2.09 gold from the transmogrification of
flaming iron mace of erosion (12-16.8 power, 2 apr).
You gain 1.17 gold from the transmogrification of
iron dagger of projection (11-14.3 power, 5 apr).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a Way into the heart of the gloom here (press '' or right click to use).
Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.

Ran for 9 turns (stop reason: interesting terrain).


Saving done.

There is a ladder to worldmap here (press '' or right click to use).
Saving game...

Saving done.