Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 39 / 17% |
Size | big |
Lifes / Deaths | Killed by Gloregama the brown bear at level 7 on the 78th Pyre 122nd year of Ascendancy at 18:37 / 41Killed by Emelyvena the rattlesnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 19:22 Killed by Emelovea the giant grey rat at level 10 on the 2nd Mirth 122nd year of Ascendancy at 02:44 Killed by fire drake at level 13 on the 3rd Mirth 122nd year of Ascendancy at 13:56 Killed by greater multi-hued wyrm at level 17 on the 1st Summertide 122nd year of Ascendancy at 07:19 Killed by greater multi-hued wyrm at level 17 on the 1st Summertide 122nd year of Ascendancy at 10:47 Killed by greater multi-hued wyrm at level 17 on the 1st Summertide 122nd year of Ascendancy at 13:47 Killed by greater multi-hued wyrm at level 17 on the 1st Summertide 122nd year of Ascendancy at 17:03 Killed by greater multi-hued wyrm at level 18 on the 1st Summertide 122nd year of Ascendancy at 22:32 Killed by greater multi-hued wyrm at level 18 on the 2nd Summertide 122nd year of Ascendancy at 03:35 Killed by daelach at level 18 on the 2nd Flare 122nd year of Ascendancy at 06:32 Killed by daelach at level 18 on the 3rd Flare 122nd year of Ascendancy at 09:41 Killed by Gluwyn the fire drake hatchling at level 20 on the 5th Flare 122nd year of Ascendancy at 11:09 Killed by Gluwyn the fire drake hatchling at level 21 on the 5th Flare 122nd year of Ascendancy at 15:15 Killed by Gluwyn the fire drake hatchling at level 21 on the 5th Flare 122nd year of Ascendancy at 21:09 Killed by Gluwyn the fire drake hatchling at level 21 on the 6th Flare 122nd year of Ascendancy at 00:36 Killed by Beteldata the rattlesnake at level 35 on the 10th Flare 122nd year of Ascendancy at 01:05 Killed by Beteldata the rattlesnake at level 36 on the 1st Dusk 122nd year of Ascendancy at 05:21 Killed by Beteldata the rattlesnake at level 36 on the 1st Dusk 122nd year of Ascendancy at 08:41 Killed by Beteldata the rattlesnake at level 36 on the 1st Dusk 122nd year of Ascendancy at 11:56 Killed by Beteldata the rattlesnake at level 36 on the 1st Dusk 122nd year of Ascendancy at 16:21 Killed by Beteldata the rattlesnake at level 36 on the 1st Dusk 122nd year of Ascendancy at 19:42 Killed by orc corruptor at level 37 on the 3rd Dusk 122nd year of Ascendancy at 09:09 Killed by Givena the orc berserker at level 37 on the 4th Dusk 122nd year of Ascendancy at 02:57 Killed by wretch titan at level 37 on the 4th Dusk 122nd year of Ascendancy at 06:04 Killed by war hound at level 37 on the 4th Dusk 122nd year of Ascendancy at 12:09 Killed by ritch flamespitter at level 37 on the 4th Dusk 122nd year of Ascendancy at 15:40 Killed by war hound at level 37 on the 4th Dusk 122nd year of Ascendancy at 22:28 Killed by war hound at level 37 on the 5th Dusk 122nd year of Ascendancy at 01:08 Killed by Givena the orc berserker at level 37 on the 5th Dusk 122nd year of Ascendancy at 08:52 Killed by armoured skeleton warrior at level 38 on the 6th Dusk 122nd year of Ascendancy at 07:19 Killed by armoured skeleton warrior at level 38 on the 6th Dusk 122nd year of Ascendancy at 11:14 Killed by armoured skeleton warrior at level 38 on the 6th Dusk 122nd year of Ascendancy at 13:58 Killed by armoured skeleton warrior at level 38 on the 6th Dusk 122nd year of Ascendancy at 15:51 Killed by lich at level 38 on the 6th Dusk 122nd year of Ascendancy at 20:49 Killed by armoured skeleton warrior at level 38 on the 7th Dusk 122nd year of Ascendancy at 02:21 Killed by skeleton mage at level 38 on the 7th Dusk 122nd year of Ascendancy at 06:38 Killed by ghast at level 38 on the 7th Dusk 122nd year of Ascendancy at 10:05 Killed by armoured skeleton warrior at level 38 on the 7th Dusk 122nd year of Ascendancy at 17:07 Killed by skeleton mage at level 38 on the 8th Dusk 122nd year of Ascendancy at 17:27 Killed by sloot at level 39 on the 8th Dusk 122nd year of Ascendancy at 20:09 |
Primary Stats
Strength | 10 (base 11) |
Dexterity | 50 (base 47) |
Constitution | 22 (base 12) |
Magic | 72 (base 60) |
Willpower | 70 (base 43) |
Cunning | 15 (base 10) |
Resources
Life | 840/863 |
Paradox | 320 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | -1.3322676295502E-13% |
Attack | -1.3322676295502E-13% |
Movement | -66.666666666665% |
Spell | -1.3322676295502E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
See Stealth | 23.018941255877 |
See Invisible | 25.018941255877 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 107 |
Accuracy | 56 |
Crit Chance | 26% |
APR | 23 |
Speed | 0.80 |
Offense: Spell
Spellpower | 47.666666666667 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 32.009470627938 |
Ranged Defense | 32.009470627938 |
Fatigue | 1 |
Physical Save | 35.1 |
Spell Save | 42.233333333333 |
Mental Save | 45.583333333333 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 5% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 30% |
Blind Resistance | 24% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
talent | Phase Pulse |
talent | Weapon Folding |
talent | Contingency |
talent | Temporal Hounds |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Belyletira (0 def, 1 armour) Belyletira (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +1 Fatigue: -1% Damage when hit (Melee): 4 temporal Changes stats: +2 Wil / +1 Mag Critical mult.: +9.00% Reduces incoming crit damage: 5.00% Mana each turn: +0.15 Maximum mana: +28.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% A pair of boots made of leather. |
Quiver | sentry's quiver of elven-wood arrows of crippling (57/57, 49.5-69.3 power, 21 apr) sentry's quiver of elven-wood arrows of crippling (57/57, 49.5-69.3 power, 21 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.5 - 69.3 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +12.5% Capacity: 57 Turns elapse between self-loadings: 3 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +41.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | psion's elven-silk wizard hat of arcana (3 def, 0 armour) psion's elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Wil / +5 Mag Changes resistances: +16% mind Changes damage: +11% mind Physical save: +11 (+5 eff.) Mental save: +16 (+5 eff.) Maximum psi: +33.00 Spellpower: +4 (+1 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 67 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | psionicist's gold ring of sensing psionicist's gold ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Blindness immunity: +24% Infravision radius: +3 See stealth: +7 See invisible: +9 Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.91 cold and 19.74 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | rough leather belt 'Emorelenor' rough leather belt 'Emorelenor'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Cun / +1 Mag Changes resistances: +3% cold Grants telepathy: Dragon Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +5% Spellpower: +3 (+1 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | elm longbow 'Poxpyre' elm longbow 'Poxpyre'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +5% nature / +9% physical Changes damage: +9% nature / +8% physical Longbows are used to shoot arrows at your foes. |
On hands | rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 49.86 to 149.59 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | regal linen cloak of Iron Throne (1 def, 0 armour) regal linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +3 Wil / +1 Con Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ivarivea the Splendourwilder Ivarivea the SplendourwilderInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% nature / +3% light Changes resistances penetration: +15% light Physical save: +11 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +13 (+4 eff.) Disarm immunity: +15% Stun/Freeze immunity: +5% Amulets can have magical properties. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
This item will automatically be transmogrified when you leave the level. biting gale rune (94 cold damage; 22 apply power)biting gale rune (94 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 94.77 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 10 turns)invisibility rune (power 11 for 10 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
This item will automatically be transmogrified when you leave the level. archmage's steel amulet of magic (+7)archmage's steel amulet of magic (+7) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Mag Changes damage: +6% acid / +5% fire / +6% lightning / +5% cold Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
psionicist's copper ring of corrosion (+22%) psionicist's copper ring of corrosion (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of corrosion (+28%)sneakthief's voratun ring of corrosion (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +5 Cun / +7 Dex Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of rage (55.5-83.25 power, 4 apr)voratun battleaxe of rage (55.5-83.25 power, 4 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +7 Str Changes damage: +13% physical Stamina when hit: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of evisceration (36-46.8 power, 9 apr)inquisitor's voratun dagger of evisceration (36-46.8 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn On weapon crit: * wounds the target reducing their healing * burns latent spell energy When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+3 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of purging (30-39 power, 9 apr)stralite dagger of purging (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel greatsword of projection (36.5-58.4 power, 2 apr)glacial dwarven-steel greatsword of projection (36.5-58.4 power, 2 apr) Requires: - Magic 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 mind Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +16 Changes resistances penetration: +12% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of erosion (63.5-101.6 power, 4 apr)insidious voratun greatsword of erosion (63.5-101.6 power, 4 apr) Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +55 insidious poison / +13 temporal / +21 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of crippling (62.5-100 power, 4 apr)voratun greatsword of crippling (62.5-100 power, 4 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Massive two-handed swords. |
Elyrin the Kindleguile (12-16.8 power, 2 apr) Elyrin the Kindleguile (12-16.8 power, 2 apr)Requires: - Magic 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +7 mind When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 40% chance to blind Changes damage: +9% light / +6% acid It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental steel longsword of crippling (16.5-23.1 power, 3 apr)elemental steel longsword of crippling (16.5-23.1 power, 3 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% acid / +9% fire / +10% cold / +11% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of venom (16.5-18.15 power, 40 apr, nature damage)hungering living mindstar of venom (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 acid Changes resistances: +17% acid Changes resistances penetration: +17% acid Changes damage: +10% acid Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Life regen: +1.00 Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 107.35 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of storms (3-3.3 power, 12 apr, mind damage)mossy mindstar of storms (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 0% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +7% lightning Changes resistances penetration: +7% lightning Changes damage: +7% lightning Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element)infernal dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 26 fire Changes resistances penetration: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +20 (+6 eff.) Spell crit. chance: +5% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's yew magestaff of invocation (20-24 power, 4 apr, fire element)void walker's yew magestaff of invocation (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness / +10% temporal Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +16 (+5 eff.) Spell crit. chance: +3% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +29% Reduces paradox anomalies(equivalent to willpower): +16 It can be used to conjure elemental energy in a radius 6 cone, dealing 31.00 - 37.20 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident (54.5-87.2 power, 16 apr)quick orichalcum trident (54.5-87.2 power, 16 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +17 (+5 eff.) Changes stats: +7 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Zuyaharador the Lavaradiance (39-54.6 power, 6 apr)Zuyaharador the Lavaradiance (39-54.6 power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage (Melee): +15 lightning Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +11 Physical crit. chance: +14.0% Damage when hit (Melee): 8 blight Changes stats: +5 Dex Changes resistances: +6% blight / +3% fire Changes resistances penetration: +14% mind / +11% darkness Critical mult.: +18.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel waraxe of projection (12-16.8 power, 3 apr)blazebringer's steel waraxe of projection (12-16.8 power, 3 apr) Requires: - Magic 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +10 mind Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +3% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial steel waraxe (14.5-20.3 power, 3 apr)glacial steel waraxe (14.5-20.3 power, 3 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +9 Changes resistances penetration: +7% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of torment (32.5-45.5 power, 5 apr)warbringer's stralite waraxe of torment (32.5-45.5 power, 5 apr) Requires: - Magic 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical / +10% mind / +9% darkness Disarm immunity: +25% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. spellwoven linen robe of Linaniil (0 def, 0 armour)spellwoven linen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spell save: +16 (+5 eff.) Mana each turn: +0.13 Maximum mana: +51.00 Spellpower: +20 (+6 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Smearripper (0 def, 1 armour) Smearripper (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Damage (Melee): 6 fire Damage when hit (Melee): 4 mind / 8 nature Changes stats: +3 Mag Changes resistances: +9% mind / +6% fire Changes resistances penetration: +5% nature Changes damage: +6% mind / +4% fire / +6% nature / +3% arcane Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +25% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Helm of the Dominated (0 def, 9 armour)Helm of the Dominated (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of arcana (3 def, 0 armour)elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Wil / +6 Mag Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +10 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of knowledge (0 def, 5 armour)thaloren drakeskin leather cap of knowledge (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Cun / +13 Wil Changes resistances: +13% blight Mental save: +13 (+4 eff.) Mindpower: +5 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Cleanserune (4 def, 25 armour)Cleanserune (4 def, 25 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +25 Defense: +4 (+2 eff.) Fatigue: +0% Changes stats: +6 Str / +5 Con Changes resistances: +6% temporal / +8% arcane / +15% mind Changes damage: +12% nature Physical save: +18 (+7 eff.) Spell save: +18 (+6 eff.) Mental save: +18 (+6 eff.) Disease immunity: +15% Pinning immunity: +5% Stun/Freeze immunity: +15% Maximum life: +66.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of the wind (16 def, 8 armour)miasmic drakeskin leather armour of the wind (16 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +27 Physical crit. chance: +8.0% Armour: +8 Defense: +16 (+7 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 9 acid Changes resistances: +23% acid / +24% nature Stamina each turn: +1.10 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of clarity (5 def, 8 armour)spiked drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes resistances: +7% mind Mental save: +25 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour of clarity (9 def, 16 armour)cleansing voratun plate armour of clarity (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +17% blight / +8% mind / +17% nature Mental save: +20 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel plate armour of implacability (5 def, 25 armour)impenetrable dwarven-steel plate armour of implacability (5 def, 25 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Fatigue: +16% Physical save: +8 (+4 eff.) A suit of armour made of metal plates. |
57 alchemist agate 57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Velywen the ash wand of trap destruction [power 60] (22 cooldown) Velywen the ash wand of trap destruction [power 60] (22 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% acid / +6% darkness / +5% arcane / +6% blight Talent granted: +3 Volcano Maximum vim: +11.00 It can be used to disarm traps (60 disarm power, Magic) along a range 3 line, putting all charms on cooldown for 22 turns. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By sloot the Shalore Temporal Warden level 31
8th Flare 122nd year of Ascendancy at 07:53 see stats
By sloot the Shalore Temporal Warden level 10
1st Mirth 122nd year of Ascendancy at 18:47 see stats
By sloot the Shalore Temporal Warden level 20
5th Flare 122nd year of Ascendancy at 10:51 see stats
By sloot the Shalore Temporal Warden level 30
7th Flare 122nd year of Ascendancy at 21:05 see stats
By sloot the Shalore Temporal Warden level 38
7th Dusk 122nd year of Ascendancy at 22:50 see stats
By sloot the Shalore Temporal Warden level 35
10th Flare 122nd year of Ascendancy at 01:05 see stats
Log
Talent Rune: Shielding is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Guardian Unity is ready to use.
Talent Wormhole is ready to use.
Talent Arrow Echoes is ready to use.
Talent Weapon Folding is ready to use.
Talent Phase Pulse is ready to use.
Talent Infusion: Primal is ready to use.
Talent Time Shield is ready to use.
Talent Command Hounds: Breathe is ready to use.
Talent Temporal Hounds is ready to use.
Saving done.
Talent Contingency is ready to use.
Sloot activates Weapon Folding.
Sloot activates Phase Pulse.
Sloot activates Temporal Hounds.
Sloot activates Contingency.
Welcome to level 39 [Sloot].
Sloot has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Saving game...