Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Temporal Warden |
Level / Exp | 78 / 96% |
Size | medium |
Lifes / Deaths | Killed by Xanytira the dremling at level 13 on the 30th Voratun 122nd year of Ascendancy at 14:24 / 8Killed by Xanytira the dremling at level 13 on the 30th Voratun 122nd year of Ascendancy at 21:31 Killed by elven cultist at level 36 on the 16th Wealth 122nd year of Ascendancy at 11:42 Killed by Betatha the snow giant boulder thrower at level 69 on the 26th Wealth 122nd year of Ascendancy at 03:53 Killed by Silutha the skeleton archer at level 77 on the 4th Loss 122nd year of Ascendancy at 03:52 Killed by Bokazilalevon's temporal clone at level 78 on the 4th Loss 122nd year of Ascendancy at 17:57 Killed by Mayynne the skeleton warrior at level 78 on the 5th Loss 122nd year of Ascendancy at 07:53 Killed by Bokazilalevon at level 78 on the 5th Loss 122nd year of Ascendancy at 08:39 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 33.927128444571 (base 74) |
Constitution | 24 (base 21) |
Magic | 86 (base 88) |
Willpower | 59 (base 56) |
Cunning | 36 (base 36) |
Resources
Life | 2419/2419 |
Positive | 275/281 |
Paradox | 340 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666666% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
See Stealth | 35.151592611477 |
See Invisible | 35.151592611477 |
Offense: Barehand
Damage | 37 |
Accuracy | 59 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48.666666666667 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 37.85 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 28.433512465517 |
Ranged Defense | 28.433512465517 |
Fatigue | 0 |
Physical Save | 30.553692307692 |
Spell Save | 46.185794871795 |
Mental Save | 40.352461538462 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 508 damage for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -424 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 7/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 4/5 |
| 7/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 6/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 6/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed giant spider spinneret. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. * You've found the needed honey tree root. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
steel amulet 'Samirath' steel amulet 'Samirath'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Armour: +5 Defense: +7 (+3 eff.) Damage when hit (Melee): 12 temporal Changes stats: +8 Mag / +9 Wil / +1 Cun Changes resistances: +3% mind Changes resistances cap: +4% all Changes resistances penetration: +10% mind / +15% temporal Changes damage: +3% mind Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Critical mult.: +14.00% Physical save: +15 (+7 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +45% Teleport immunity: +50% Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +32.00 Mindpower: +28 (+10 eff.) It can be used to teleport you randomly (rad 35), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Flareoozer FlareoozerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+9 eff.) Changes stats: +9 Str / +8 Con Changes resistances: +36% acid / +6% fire / +34% nature Changes resistances penetration: +20% fire Changes damage: +18% acid / +9% blight / +9% mind / +17% nature Mental save: +10 (+3 eff.) Disarm immunity: +36% Pinning immunity: +49% Stun/Freeze immunity: +35% Knockback immunity: +38% Life regen: +3.60 Maximum life: +47.00 Maximum psi: +20.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Rings can have magical properties. |
painweaver's gold ring of blinding strikes painweaver's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +14 (+10 eff.) Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 23% chance to blind Changes damage: +7% all Spellpower: +14 (+4 eff.) Mindpower: +13 (+5 eff.) Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of erosion (29-37.7 power, 9 apr)blazebringer's stralite dagger of erosion (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 nature / +14 temporal Burst (radius 2) on crit: +11 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic steel dagger of projection (14-18.2 power, 6 apr)caustic steel dagger of projection (14-18.2 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to corrode armour Damage (Melee): +9 mind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of ruin (29-37.7 power, 9 apr)plaguebringer's stralite dagger of ruin (29-37.7 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease Damage (Melee): +14 blight When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Critical mult.: +15.00% Disease immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of evisceration (38.5-50.05 power, 9 apr)thunderous voratun dagger of evisceration (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+9 eff.) Changes stats: +4 Str / +4 Dex / +2 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances penetration: +12% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of rage (48-76.8 power, 3 apr)elemental stralite greatsword of rage (48-76.8 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +19 (+4 eff.) Changes stats: +6 Str Changes resistances penetration: +16% acid / +21% fire / +21% cold / +21% lightning Changes damage: +19% physical Stamina when hit: +3.00 Massive two-handed swords. |
Voidwend VoidwendRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +7 On weapon hit: * 44% chance to gain 10% of a turn * 16% chance to daze Travel speed: +200% Damage (Ranged): +9 fire Burst (radius 1) on hit: +2 darkness / +4 temporal When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +7.0% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +6 Con Changes resistances: +6% fire Changes resistances penetration: +14% lightning / +11% physical / +5% darkness / +7% fire Changes damage: +11% physical / +9% darkness / +15% temporal Talent mastery: +0.20 Wild-gift / Fungus Talent cooldown: Steady Shot (-1 turn) Global speed: +2% It can be used to regenerate 86 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Isedherin the Umbratouch (10-12 power, 2 apr, fire element)Isedherin the Umbratouch (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 darkness Burst (radius 1) on hit: +16 darkness When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * 8% chance to disease Damage (Melee): 21 arcane Changes stats: +2 Wil / +2 Mag Changes resistances: +6% arcane / +6% temporal Changes resistances penetration: +5% fire Changes damage: +10% fire / +18% temporal Talent granted: +1 Command Staff Mana each turn: +0.32 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +68.00 Maximum vim: +15.00 Spellpower: +36 (+11 eff.) Spell crit. chance: +4% It can be used to project a bolt elemental energy from the staff (to range 6) dealing 52.45 to 62.94 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of blasting (20-24 power, 4 apr, arcane element)ethereal yew magestaff of blasting (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +19 (+9 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +23 (+7 eff.) Spell crit. chance: +11% Damage Shield penetration: +34% It can be used to unleash an elemental blastwave, dealing 63.79 to 76.55 arcane damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff (25-30 power, 5 apr, fire element)infernal elven-wood vilestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +21 (+7 eff.) Spell crit. chance: +4% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of erosion (19-26.6 power, 4 apr)balanced dwarven-steel waraxe of erosion (19-26.6 power, 4 apr) Requires: - Magic 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 nature / +8 temporal When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +11 (+5 eff.) Disarm immunity: +31% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of corruption (34.5-48.3 power, 5 apr)stralite waraxe of corruption (34.5-48.3 power, 5 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17% chance to inflict damage reduction * 20% chance to curse the target One-handed war axes. |
Polissra PolissraInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +12.0% Physical power: +12 (+9 eff.) Armour: +14 Defense: +15 (+7 eff.) Effects on melee hit: * 44% chance to corrode armour Changes stats: +6 Wil / +3 Mag Changes resistances: +10% acid / +9% fire / +10% cold / +10% lightning Changes resistances penetration: +15% acid / +5% physical Grants telepathy: Dragon Critical mult.: +30.00% Physical save: +25 (+11 eff.) Mental save: +14 (+4 eff.) Maximum life: +180.00 Maximum stamina: +5.00 A belt that goes around your waist. |
insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Issimnir (3 def, 10 armour) Issimnir (3 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +20 Armour: +10 Defense: +3 (+1 eff.) Changes stats: +1 Str / +5 Dex / +5 Mag / +5 Wil / +6 Cun / +2 Con Changes resistances: +27% temporal / +26% darkness / +13% cold Critical mult.: +36.00% Reduces incoming crit damage: 15.00% Stealth bonus: +13 Spell crit. chance: +8% Mindpower: +4 (+2 eff.) Infravision radius: +2 Defense after a teleport: +20 Resist all after a teleport: +15% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layariatta the Nightmalice (10 def, 10 armour) Layariatta the Nightmalice (10 def, 10 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 12 arcane Changes stats: +4 Cun / +18 Mag Changes resistances: +14% acid / +14% physical / +18% light / +21% darkness / +13% cold / +14% mind / +14% fire Changes resistances penetration: +9% temporal / +15% arcane / +8% physical Changes damage: +10% temporal / +30% light / +9% fire / +3% nature / +11% all / +8% acid / +19% physical / +10% darkness / +9% cold / +14% mind / +20% arcane Grants telepathy: Humanoid/Orc Talent cooldown: Refit Golem (-4 turns) Reduces incoming crit damage: 15.00% Mental save: +21 (+7 eff.) Maximum life: +88.00 Maximum mana: +50.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +7% Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Light radius: +4 Infravision radius: +1 See invisible: +12 Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of power (3 def, 0 armour)silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +17% all Spellpower: +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvolrath the Ichormaim (0 def, 1 armour) Yvolrath the Ichormaim (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 49% * 10% chance to disease Damage when hit (Melee): 4 darkness / 8 nature Changes stats: +11 Str / +11 Con Changes resistances: +9% blight / +14% temporal / +14% darkness / +6% nature Changes resistances penetration: +15% blight / +12% temporal / +12% darkness Changes damage: +9% blight / +6% physical Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +26% Spellpower: +12 (+4 eff.) Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Size category: +1 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Carrionsteel (0 def, 7 armour) Carrionsteel (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 (+10 eff.) Armour: +7 Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 14 temporal Damage (Ranged): 14 temporal Damage when hit (Melee): 8 arcane Changes stats: +13 Str / +8 Dex / +4 Mag / +12 Cun / +8 Con Changes resistances: +8% darkness / +28% temporal / +3% nature / +8% light Changes damage: +12% arcane / +8% temporal Talent cooldown: Double Strike (-2 turns) Physical save: +63 (+24 eff.) Spell save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Disarm immunity: +72% Life regen: +2.40 Stamina each turn: +1.40 Maximum life: +52.00 Maximum stamina: +22.00 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 59.93 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Ivuvena the drakeskin leather gloves (0 def, 8 armour) Ivuvena the drakeskin leather gloves (0 def, 8 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +27 (+6 eff.) Physical crit. chance: +15.0% Armour: +8 Damage (Melee): 9 acid / 7 fire / 8 lightning / 8 cold Changes stats: +4 Dex / +2 Mag / +4 Wil / +1 Cun Changes resistances penetration: +10% acid Changes damage: +6% acid Critical mult.: +11.00% Physical save: +8 (+4 eff.) Mental save: +22 (+7 eff.) Disarm immunity: +34% Maximum life: +59.00 Maximum hate: +6.00 Maximum psi: +10.00 Spell crit. chance: +20% Mental crit. chance: +12% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ebonyzephyr the elven-silk wizard hat (3 def, 0 armour) Ebonyzephyr the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +14 Cun / +6 Wil Changes resistances: +16% physical / +18% darkness / +3% blight / +20% mind / +30% nature Changes resistances penetration: +10% lightning Changes damage: +19% mind / +17% physical / +20% nature / +19% darkness Physical save: +22 (+10 eff.) Mental save: +29 (+9 eff.) Cut immunity: +15% Life regen: +4.70 Maximum hate: +15.00 Maximum psi: +40.00 Mindpower: +21 (+7 eff.) Mental crit. chance: +9% Damage Shield Power: +13% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. champion's drakeskin leather cap of trickery (0 def, 5 armour)champion's drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +5 Dex / +6 Wil / +5 Cun Mental save: +15 (+5 eff.) Light radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Phoenixshine' (7 def, 19 armour)voratun helm 'Phoenixshine' (7 def, 19 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +2 (+2 eff.) Armour: +19 Defense: +7 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 8 fire Changes stats: +5 Str / +10 Dex / +15 Wil / +5 Cun / +2 Con Changes resistances: +15% lightning / +15% temporal / +15% darkness / +18% fire / +15% nature / +7% all / +1% physical / +29% blight / +14% cold Changes damage: +9% physical Critical mult.: +6.00% Physical save: +21 (+10 eff.) Spell save: +23 (+7 eff.) Mental save: +26 (+8 eff.) Maximum life: +109.00 Mindpower: +6 (+2 eff.) Infravision radius: +4 Healing mod.: +28% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearforged steel mail armour of implacability (2 def, 13 armour)fearforged steel mail armour of implacability (2 def, 13 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +17% Changes stats: +7 Con Changes resistances: +9% fire / -14% light / +8% darkness Physical save: +16 (+8 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) A suit of armour made of mail. |
Belykira the reinforced leather armour (4 def, 7 armour) Belykira the reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +8 Dex / +8 Mag / +16 Wil / +15 Cun Changes resistances penetration: +10% physical Reduces incoming crit damage: 5.00% Mental save: +16 (+5 eff.) Only die when reaching: -20.00 life Maximum life: +10.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of alacrity (5 def, 8 armour)drakeskin leather armour of alacrity (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour of fire resistance (8 def, 4 armour)nimble cured leather armour of fire resistance (8 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +7% Changes stats: +3 Dex Changes resistances: +21% fire Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of command (13 def, 14 armour)radiant hardened leather armour of command (13 def, 14 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +13 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +3 Cun / +4 Wil Changes resistances: +22% blight / +22% darkness Mental save: +19 (+6 eff.) Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant steel plate armour of implacability (4 def, 15 armour)radiant steel plate armour of implacability (4 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +15% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +18% blight / +18% darkness Physical save: +9 (+4 eff.) Light radius: +2 A suit of armour made of metal plates. |
Fogwarden the quiver of elven-wood arrows (11/19, 45-63 power, 14 apr) Fogwarden the quiver of elven-wood arrows (11/19, 45-63 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +12 mind / +39 physical Burst (radius 1) on hit: +20 mind / +8 darkness Burst (radius 2) on crit: +4 darkness Arrows are used with bows to pierce your foes to death. |
storming quiver of yew arrows of crippling (19/19, 35-49 power, 10 apr) storming quiver of yew arrows of crippling (19/19, 35-49 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +9.0% Capacity: 19 On weapon crit: * cripple the target Damage (Ranged): +16 lightning Burst (radius 2) on crit: +5 lightning Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate 183 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betubeth the Gloomborn (dig speed 3 turns) Betubeth the Gloomborn (dig speed 3 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +19 Physical power: +6 (+6 eff.) Armour: +2 Changes stats: +5 Str / +2 Mag Changes resistances: +2% physical Changes resistances penetration: +5% arcane Changes damage: +7% fire / +7% mind / +9% darkness Critical mult.: +12.00% Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) Pinning immunity: +20% Mana when firing critical spell: +5.00 Maximum life: +24.00 Maximum mana: +27.00 Maximum stamina: +18.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +6% Lowers spell cool-downs by: 10% Infravision radius: +2 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.39 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.39 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (116 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Dritodur' dwarven lantern 'Dritodur'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+7 eff.) Defense: +12 (+6 eff.) Changes stats: +3 Cun / +11 Wil Changes damage: +14% mind Critical mult.: +35.00% Physical save: +32 (+13 eff.) Spell save: +16 (+5 eff.) Mental save: +46 (+15 eff.) Psi when hit: +0.16 Maximum psi: +10.00 Mindpower: +11 (+4 eff.) Mental crit. chance: +10% Light radius: +4 Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Velotha [power 6] (16 cooldown) Velotha [power 6] (16 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn * 45% chance to corrode armour Damage when hit (Melee): 4 temporal Changes resistances: +6% temporal Maximum wards: +5 acid / +5 nature / +5 light Changes resistances penetration: +20% acid Talent cooldown: Invoke Tentacle (+10 turn) Talents granted: +2 Invoke Tentacle +10 Rushing Claws +5 Lay Web +1 Ward It can be used to remove up to 6 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bokazilalevon the Dwarf Temporal Warden level 76
1st Loss 122nd year of Ascendancy at 06:27 see stats
By Bokazilalevon the Dwarf Temporal Warden level 68
25th Wealth 122nd year of Ascendancy at 19:39 see stats
By Bokazilalevon the Dwarf Temporal Warden level 44
18th Wealth 122nd year of Ascendancy at 22:22 see stats
By Bokazilalevon the Dwarf Temporal Warden level 10
29th Voratun 122nd year of Ascendancy at 13:27 see stats
By Bokazilalevon the Dwarf Temporal Warden level 20
11st Wealth 122nd year of Ascendancy at 06:51 see stats
By Bokazilalevon the Dwarf Temporal Warden level 30
14th Wealth 122nd year of Ascendancy at 04:27 see stats
By Bokazilalevon the Dwarf Temporal Warden level 40
17th Wealth 122nd year of Ascendancy at 05:54 see stats
By Bokazilalevon the Dwarf Temporal Warden level 50
19th Wealth 122nd year of Ascendancy at 21:57 see stats
By Bokazilalevon the Dwarf Temporal Warden level 16
22nd Profit 122nd year of Ascendancy at 09:31 see stats
By Bokazilalevon the Dwarf Temporal Warden level 70
43rd Dearth 122nd year of Ascendancy at 17:41 see stats
By Bokazilalevon the Dwarf Temporal Warden level 44
18th Wealth 122nd year of Ascendancy at 22:19 see stats
By Bokazilalevon the Dwarf Temporal Warden level 6
19th Voratun 122nd year of Ascendancy at 10:20 see stats
By Bokazilalevon the Dwarf Temporal Warden level 77
4th Loss 122nd year of Ascendancy at 03:45 see stats
By Bokazilalevon the Dwarf Temporal Warden level 15
17th Profit 122nd year of Ascendancy at 06:21 see stats
By Bokazilalevon the Dwarf Temporal Warden level 70
27th Wealth 122nd year of Ascendancy at 01:44 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Arrow Stitching is ready to use.
Talent Blade Shear is ready to use.
Talent Wormhole is ready to use.
Talent Rune: Shielding is ready to use.
Saving done.
Talent Haste is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Warp Mine Away is ready to use.
Talent Webs of Fate is ready to use.
Talent Seal Fate is ready to use.
Talent Stop is ready to use.
Talent Weapon Folding is ready to use.
Talent Phase Pulse is ready to use.
Talent Healing Light is ready to use.
Talent Static History is ready to use.
Talent Temporal Hounds is ready to use.
Talent Dig is ready to use.
Talent Invigorate is ready to use.
Talent Time Shield is ready to use.
Saving game...