











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Shadowblade |
| Level / Exp | 26 / 91% |
| Size | big |
| Lifes / Deaths | Killed by snow cat at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:05 / 37Killed by snow cat at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:26 Killed by skeleton master archer at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:05 Killed by Emaleta the wolf at level 10 on the 9th Flare 122nd year of Ascendancy at 13:26 Killed by boiling horror at level 16 on the 44th Dusk 122nd year of Ascendancy at 13:39 Killed by worm that walks at level 16 on the 46th Dusk 122nd year of Ascendancy at 02:51 Killed by snow giant boulder thrower at level 18 on the 68th Dusk 122nd year of Ascendancy at 15:24 Killed by greater gwelgoroth at level 18 on the 68th Dusk 122nd year of Ascendancy at 16:28 Killed by snow giant thunderer at level 18 on the 68th Dusk 122nd year of Ascendancy at 17:39 Killed by Grand Corruptor at level 20 on the 20th Haze 122nd year of Ascendancy at 08:49 Killed by Grand Corruptor at level 20 on the 20th Haze 122nd year of Ascendancy at 10:15 Killed by multi-hued drake hatchling at level 20 on the 42nd Haze 122nd year of Ascendancy at 08:17 Killed by venom drake hatchling at level 20 on the 42nd Haze 122nd year of Ascendancy at 13:28 Killed by Gloravena the Guardian at level 20 on the 43rd Haze 122nd year of Ascendancy at 00:14 Killed by Urkis, the High Tempest at level 21 on the 5th Allure 123rd year of Ascendancy at 11:45 Killed by The Master at level 22 on the 17th Regrowth 123rd year of Ascendancy at 12:41 Killed by Lord of Skulls (warrior) at level 22 on the 17th Regrowth 123rd year of Ascendancy at 12:41 Killed by The Master at level 22 on the 17th Regrowth 123rd year of Ascendancy at 21:54 Killed by armoured skeleton warrior at level 22 on the 17th Regrowth 123rd year of Ascendancy at 21:54 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 20:05 Killed by The Master at level 22 on the 19th Regrowth 123rd year of Ascendancy at 13:15 Killed by elder vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 20:25 Killed by Golbug the Destroyer at level 24 on the 40th Regrowth 123rd year of Ascendancy at 11:28 Killed by Xanylenne the orc necromancer at level 26 on the 63rd Pyre 123rd year of Ascendancy at 07:07 Killed by orc necromancer at level 26 on the 63rd Pyre 123rd year of Ascendancy at 07:14 Killed by orc necromancer at level 26 on the 63rd Pyre 123rd year of Ascendancy at 07:22 Killed by orc necromancer at level 26 on the 63rd Pyre 123rd year of Ascendancy at 07:29 Killed by orc blood mage at level 26 on the 63rd Pyre 123rd year of Ascendancy at 08:53 Killed by orc necromancer at level 26 on the 63rd Pyre 123rd year of Ascendancy at 09:05 Killed by skeleton warrior at level 26 on the 63rd Pyre 123rd year of Ascendancy at 10:58 Killed by orc blood mage at level 26 on the 64th Pyre 123rd year of Ascendancy at 00:47 Killed by Gloryra the orc blood mage at level 26 on the 64th Pyre 123rd year of Ascendancy at 02:16 Killed by Gloryra the orc blood mage at level 26 on the 64th Pyre 123rd year of Ascendancy at 02:25 Killed by armoured skeleton warrior at level 26 on the 64th Pyre 123rd year of Ascendancy at 02:36 Killed by Betamina the orc necromancer at level 26 on the 64th Pyre 123rd year of Ascendancy at 02:44 Killed by orc corruptor at level 26 on the 64th Pyre 123rd year of Ascendancy at 07:46 Killed by i WILL unlock Marauder at level 26 on the 64th Pyre 123rd year of Ascendancy at 07:52 |
Primary Stats
| Strength | 69 (base 46) |
| Dexterity | 51 (base 32) |
| Constitution | 34 (base 25) |
| Magic | 15 (base 13) |
| Willpower | 8 (base 10) |
| Cunning | 71 (base 24) |
Resources
| Life | 788/788 |
| Mana | 240/240 |
| Stamina | 195/195 |
| Healing Factor | 1.185336564623 |
| Regeneration | 0.29633414115575 |
Speed
| Mental | +3.619327060278E-12% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 48.058027722065 |
| See Invisible | 44.058027722065 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 55 |
| Crit Chance | 30% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 60 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 19% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Lightning | +12% |
| Temporal | +12% |
| Darkness | +25% |
| Physical | +5% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +47% |
| Temporal | +22% |
| Physical | +22% |
| Fire | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 44 (55.65183292883%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 15 |
| Physical Save | 35 |
| Spell Save | 29 |
| Mental Save | 39 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Acid | + 32%( 80%) |
| Nature | + 16%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 32%( 70%) |
| Physical | + 33%( 75%) |
| Cold | + 4%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 786% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by degenerated skeleton warrior. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 65. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 23 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Light +7 See.Stealth +9 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bethyrin (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +6 Dex +4 Cun +3 Con dps ---------- Dmg.mod +12% temporal Apr +6 Melee Ret 8 arcane ----- def ----- Armour +4 Fatigue +4% Resists +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | dwarven-steel pickaxe 'Freezemight' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Dmg.mod +6% cold Res.pen +15% acid Apr +5 Melee Ret 4 acid ----- def ----- Resists +9% acid +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Flowerdash'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +12% lightning Res.pen +5% fire Acc +10 (+4 eff.) Melee Ret 2 nature ----- def ----- Resists +24% lightning Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 35 out of 23/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | voratun greatsword of shearing (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +14 (+5 eff.) Apr +14 Massive two-handed swords. |
| Around waist | Duskwitch1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +15% temporal Melee Ret 4 acid ----- def ----- Resists +12% darkness Max.HP +41.00 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | duelist's reinforced leather armour of the void (15 def, 11 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Melee+ 7 darkness Ranged+ 8 darkness ----- def ----- Armour +11 Defense +15 (+4 eff.) Fatigue +8% Resists +17% darkness +13% temporal Def/telep +10 Res/telep +16% Dur/telep +12% Blink to a nearby random location (rad 10) Puts all charms on 18 cooldown A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
shimmering elven-wood starstaff of might (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +12 (+6 eff.) Dmg.mod +25% temporal ---------- misc Mana/turn +0.22 Max.mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 23.5 - 30.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +16 lightning +5 cold While equipped: dps ---------- Mov.spd +23% Res.pen +7% lightning +9% cold Sharp, short and deadly. |
reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +22.00 HP.reg +6.00 Heal.mod +11% A suit of armour made of leather. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
thick linen cloak of mindcraft (1 def, 5 armour)2.0 T1 cloak armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +4% ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 17 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 197.81 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 150.51 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
temporal drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 15 temporal Ranged+ 13 temporal Dmg.mod +6% arcane +6% temporal ----- def ----- Armour +3 Resists +9% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 56 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By i WILL unlock Marauder the Ogre Shadowblade level 23
22nd Regrowth 123rd year of Ascendancy at 07:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By i WILL unlock Marauder the Ogre Shadowblade level 26
72nd Regrowth 123rd year of Ascendancy at 22:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By i WILL unlock Marauder the Ogre Shadowblade level 19
76th Dusk 122nd year of Ascendancy at 06:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By i WILL unlock Marauder the Ogre Shadowblade level 24
40th Regrowth 123rd year of Ascendancy at 12:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By i WILL unlock Marauder the Ogre Shadowblade level 22
17th Regrowth 123rd year of Ascendancy at 03:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By i WILL unlock Marauder the Ogre Shadowblade level 17
67th Dusk 122nd year of Ascendancy at 06:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By i WILL unlock Marauder the Ogre Shadowblade level 21
5th Allure 123rd year of Ascendancy at 21:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By i WILL unlock Marauder the Ogre Shadowblade level 16
46th Dusk 122nd year of Ascendancy at 09:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By i WILL unlock Marauder the Ogre Shadowblade level 10
8th Flare 122nd year of Ascendancy at 18:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By i WILL unlock Marauder the Ogre Shadowblade level 20
19th Haze 122nd year of Ascendancy at 22:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By i WILL unlock Marauder the Ogre Shadowblade level 20
65th Haze 122nd year of Ascendancy at 14:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By i WILL unlock Marauder the Ogre Shadowblade level 25
58th Regrowth 123rd year of Ascendancy at 18:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By i WILL unlock Marauder the Ogre Shadowblade level 20
34th Haze 122nd year of Ascendancy at 00:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By i WILL unlock Marauder the Ogre Shadowblade level 24
39th Regrowth 123rd year of Ascendancy at 10:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By i WILL unlock Marauder the Ogre Shadowblade level 18
67th Dusk 122nd year of Ascendancy at 19:04 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By i WILL unlock Marauder the Ogre Shadowblade level 26
64th Pyre 123rd year of Ascendancy at 07:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By i WILL unlock Marauder the Ogre Shadowblade level 22
20th Regrowth 123rd year of Ascendancy at 04:21 see stats
Log
i WILL unlock Marauder performs a melee critical strike against Orc corruptor!
I WILL unlock Marauder casts Earthen Missiles.
I WILL unlock Marauder's spell attains critical power!
I WILL unlock Marauder's spell attains critical power!
i WILL unlock Marauder hits Orc corruptor for (125 to bones), 0 physical, 6 acid, 4 darkness, 16 darkness (26 total damage).
I WILL unlock Marauder's Earthen Missiles hits Orc corruptor for 80 physical, 13 physical (93 total damage).
I WILL unlock Marauder's Earthen Missiles hits Orc corruptor for 87 physical, 14 physical (101 total damage).
Bleeding from I WILL unlock Marauder hits Orc corruptor for 41 physical damage.
Orc corruptor casts Blood Grasp.
Orc corruptor's Blood Grasp hits i WILL unlock Marauder for 171 blight damage.
Orc corruptor receives 36 healing from Orc corruptor's Blood Grasp.
You unleash a crippling blast of earthen energy!
Orc corruptor shrugs off the effect 'Woeful Cripple'!
Endless Woes hits Orc corruptor for 251 physical damage.
i WILL unlock Marauder hits Orc corruptor for 65 physical, 6 acid, 4 darkness, 16 darkness (91 total damage).
Talent Shadowstep is ready to use.
Bleeding from I WILL unlock Marauder hits Orc corruptor for 41 physical damage.
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Orc corruptor roars triumphantly.
Orc corruptor's Soul Rot hits i WILL unlock Marauder for 392 blight damage.
i WILL unlock Marauder the level 26 ogre shadowblade was poxed to death by an orc corruptor on level 2 of Rak'shor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc corruptor's Soul Rot killed i WILL unlock Marauder!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!




























































































