Little Marcus the level 8 Halfling Summoner by Trial By Wombat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSummoner
Level / Exp8 / 76%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution16 (base 10)
Magic13 (base 10)
Willpower48 (base 32)
Cunning42 (base 17)

Resources

Life310/310
Equilibrium18
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth31.051968732286
See Invisible31.051968732286

Offense: Mainhand

Damage44
Accuracy39
Crit Chance16%
APR23
Speed1.00

Offense: Offhand

Damage43
Accuracy39
Crit Chance16%
APR23
Speed1.00

Offense: Spell

Spellpower13
Crit Chance12%
Speed1

Offense: Mind

Mindpower42
Crit Chance18%
Speed1

Offense: Damage Bonus

Physical+5%
Mind+5%
Nature+8%

Offense: Damage Penetration

Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save22
Spell Save24
Mental Save26

Defense: Resistances

Acid+ 23%( 70%)
Blight+ 12%( 70%)
Physical+ 20%( 70%)
All+ 9%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Silence Resistance10%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
2/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active

Equipment

On feet
On hands
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Minotaur is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 103 turns (stop reason: all resources and life at maximum).


Little Marcus picks up (c.):
truestriking iron greatsword (16-26 power, 1 apr).
Little Marcus picks up (h.):
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
Little Marcus picks up (i.):
steady rough leather gloves of dexterity (+3) (0 def, 1 armour).
Little Marcus picks up (j.):
fearforged steel mail armour of lightning resistance (2 def, 6 armour).
Little Marcus picks up (g.):
flaming iron steamsaw of fire resistance (+15%) (11-16 power, 0 apr).
Little Marcus picks up (h.):
hateful steel steamsaw of massacre (18-28 power, 0 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You gain 0.20 gold from the transmogrification of
warded iron shield (0 def, 2 armour, 17 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 6.24 gold from the transmogrification of
fearforged steel mail armour of lightning resistance (2 def, 6 armour).
You gain 2.97 gold from the transmogrification of
steady rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 2.88 gold from the transmogrification of
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
linen robe of power (0 def, 0 armour).
You gain 2.16 gold from the transmogrification of
hateful steel steamsaw of massacre (18-28 power, 0 apr).
You gain 1.26 gold from the transmogrification of
flaming iron steamsaw of fire resistance (+15%) (11-16 power, 0 apr).
You gain 0.79 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.64 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (18-25 power, 2 apr).
You gain 3.05 gold from the transmogrification of
truestriking iron greatsword (16-26 power, 1 apr).
You gain 1.17 gold from the transmogrification of
iron dagger of erosion (10-12 power, 5 apr).
You gain 1.66 gold from the transmogrification of
shielding rune of the psychic (absorb 199; dur 3; cd 18).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You cannot do that on the world map.