Shyvana the level 2 Cornac Wyrmic by Nyhr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassWyrmic
Level / Exp2 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic13 (base 13)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life172/172
Insanity0/100
Stamina110/110
Equilibrium0
Healing Factor1.0097162075846
Regeneration1.5703525008593

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Demented / Scourge drake1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5
Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shyvana picks up (b.):
elm longbow.
Shyvana picks up (a.):
teleportation rune (range 21; cd 16).
Shyvana picks up (j.):
focusing elm wand of shielding [power 110] (20 cooldown).
There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
focusing elm wand of shielding [power 110] (20 cooldown).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.29 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 2.44 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.70 gold from the transmogrification of
iron dagger of daylight (10-14 power, 5 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 21; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.