











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 23 / 31% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:40 / 89Killed by orc grand master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:44 Killed by orc grand master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:26 Killed by orc grand master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:06 Killed by Glelrann the black ooze at level 12 on the 1st Flare 122nd year of Ascendancy at 08:18 Killed by Athanyolu the human at level 13 on the 18th Dusk 122nd year of Ascendancy at 03:06 Killed by gwelgoroth at level 14 on the 23rd Dusk 122nd year of Ascendancy at 21:52 Killed by Eilinuldarin the snow giant boulder thrower at level 15 on the 33rd Dusk 122nd year of Ascendancy at 14:10 Killed by blade horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 08:48 Killed by Weirdling Beast at level 17 on the 36th Dusk 122nd year of Ascendancy at 22:35 Killed by Zuballe the snow giant at level 18 on the 45th Dusk 122nd year of Ascendancy at 17:23 Killed by Varsha the Writhing at level 18 on the 45th Dusk 122nd year of Ascendancy at 19:56 Killed by ultimate telugoroth at level 18 on the 46th Dusk 122nd year of Ascendancy at 09:28 Killed by dredge at level 19 on the 47th Dusk 122nd year of Ascendancy at 14:45 Killed by Bethyldawyn the temporal stalker at level 19 on the 47th Dusk 122nd year of Ascendancy at 23:48 Killed by Chronolith Twin at level 19 on the 48th Dusk 122nd year of Ascendancy at 06:19 Killed by Laudood the halfling at level 20 on the 56th Dusk 122nd year of Ascendancy at 08:43 Killed by snow giant boulder thrower at level 21 on the 58th Dusk 122nd year of Ascendancy at 06:12 Killed by Urkis, the High Tempest at level 21 on the 58th Dusk 122nd year of Ascendancy at 11:15 Killed by Urkis, the High Tempest at level 21 on the 58th Dusk 122nd year of Ascendancy at 12:09 Killed by Urkis, the High Tempest at level 21 on the 58th Dusk 122nd year of Ascendancy at 13:35 Killed by Urkis, the High Tempest at level 21 on the 58th Dusk 122nd year of Ascendancy at 14:56 Killed by Anor the halfling at level 21 on the 26th Haze 122nd year of Ascendancy at 18:04 Killed by Anor the halfling at level 21 on the 26th Haze 122nd year of Ascendancy at 19:12 Killed by Samahorasp the shalore at level 22 on the 36th Haze 122nd year of Ascendancy at 20:06 Killed by Samahorasp the shalore at level 22 on the 36th Haze 122nd year of Ascendancy at 21:15 Killed by Silymira the master vampire at level 22 on the 38th Haze 122nd year of Ascendancy at 15:23 Killed by Neroratta the bone giant at level 22 on the 38th Haze 122nd year of Ascendancy at 16:35 Killed by Glumiretira the elder vampire at level 22 on the 38th Haze 122nd year of Ascendancy at 17:38 Killed by Neroratta the bone giant at level 22 on the 38th Haze 122nd year of Ascendancy at 19:04 Killed by Cyrita the lesser vampire at level 22 on the 38th Haze 122nd year of Ascendancy at 20:02 Killed by Adoyamina the lesser vampire at level 22 on the 38th Haze 122nd year of Ascendancy at 21:47 Killed by Celia at level 22 on the 38th Haze 122nd year of Ascendancy at 23:10 Killed by Neroratta the bone giant at level 22 on the 39th Haze 122nd year of Ascendancy at 00:42 Killed by Celia at level 22 on the 39th Haze 122nd year of Ascendancy at 01:48 Killed by Cyrita the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 03:29 Killed by Adoyamina the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 04:39 Killed by Ce'Nema the vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 06:14 Killed by Neroratta the bone giant at level 22 on the 39th Haze 122nd year of Ascendancy at 07:53 Killed by Neroratta the bone giant at level 22 on the 39th Haze 122nd year of Ascendancy at 09:03 Killed by Celia at level 22 on the 39th Haze 122nd year of Ascendancy at 10:07 Killed by Cyrita the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 11:13 Killed by Cyrita the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 12:29 Killed by lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 13:52 Killed by Adoyamina the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 14:57 Killed by Glumiretira the elder vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 16:49 Killed by Adoyamina the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 18:12 Killed by Glorawen the armoured skeleton warrior at level 22 on the 39th Haze 122nd year of Ascendancy at 19:40 Killed by Neroratta the bone giant at level 22 on the 39th Haze 122nd year of Ascendancy at 20:44 Killed by Adoyamina the lesser vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 22:22 Killed by Neroratta the bone giant at level 22 on the 39th Haze 122nd year of Ascendancy at 23:44 Killed by Neroratta the bone giant at level 22 on the 40th Haze 122nd year of Ascendancy at 00:46 Killed by Mayylaith the eternal bone giant at level 22 on the 40th Haze 122nd year of Ascendancy at 02:33 Killed by Adoyamina the lesser vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 04:54 Killed by Glumiretira the elder vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 06:39 Killed by Cyrita the lesser vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 09:13 Killed by Silymira the master vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 10:27 Killed by Adoyamina the lesser vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 12:19 Killed by skeleton warrior at level 22 on the 40th Haze 122nd year of Ascendancy at 15:09 Killed by Cyrita the lesser vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 17:00 Killed by Mayylaith the eternal bone giant at level 22 on the 40th Haze 122nd year of Ascendancy at 20:29 Killed by Silymira the master vampire at level 22 on the 40th Haze 122nd year of Ascendancy at 22:46 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 00:27 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 02:26 Killed by Adoyamina the lesser vampire at level 22 on the 41st Haze 122nd year of Ascendancy at 04:44 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 07:29 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 08:57 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 10:48 Killed by Adoyamina the lesser vampire at level 22 on the 41st Haze 122nd year of Ascendancy at 12:22 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 14:12 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 16:54 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 18:52 Killed by Mayylaith the eternal bone giant at level 22 on the 41st Haze 122nd year of Ascendancy at 22:32 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 00:37 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 02:24 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 05:44 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 07:47 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 15:55 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 18:25 Killed by Mayylaith the eternal bone giant at level 22 on the 42nd Haze 122nd year of Ascendancy at 20:32 Killed by Mayylaith the eternal bone giant at level 22 on the 43rd Haze 122nd year of Ascendancy at 03:24 Killed by Mayylaith the eternal bone giant at level 22 on the 43rd Haze 122nd year of Ascendancy at 06:05 Killed by Mayylaith the eternal bone giant at level 22 on the 43rd Haze 122nd year of Ascendancy at 08:34 Killed by Xyvena the dream seed at level 22 on the 64th Haze 122nd year of Ascendancy at 01:32 Killed by Marson the thalore at level 23 on the 75th Haze 122nd year of Ascendancy at 11:42 Killed by Simrir the shalore at level 23 on the 9th Decay 122nd year of Ascendancy at 23:10 Killed by Hardowis the halfling at level 23 on the 6th Allure 123rd year of Ascendancy at 20:18 Killed by Imas the shalore at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 14:51 Killed by Orin the human at level 23 on the 74th Regrowth 123rd year of Ascendancy at 00:39 |
Primary Stats
Strength | 48 (base 45) |
Dexterity | 15 (base 10) |
Constitution | 15 (base 15) |
Magic | 57 (base 37) |
Willpower | 60 (base 20) |
Cunning | 41 (base 14) |
Resources
Life | 443/493 |
Mana | 117/117 |
Stamina | 211/211 |
Healing Factor | 1.0405405405405 |
Regeneration | 3.7379067089281 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +29.18105373397% |
Spell | 0% |
Global | +105.6% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 7 |
See Invisible | 6 |
Offense: Mainhand
Damage | 110 |
Accuracy | 36 |
Crit Chance | 49% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Lightning | +6% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Fire | +25% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 45.775453879479 (69.102564102564%) |
Defense | 12 |
Ranged Defense | 25 |
Fatigue | 8 |
Physical Save | 21 |
Spell Save | 35 |
Mental Save | 39 |
Defense: Resistances
Blight | + 10%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 22%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 52% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 923% for 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 390.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Magical combat | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Stone Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed pouch of bone giant dust. * You've found the needed multi-hued wyrm scale. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +6% blight Spell save: +10 (+5 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances penetration: +15% fire Changes damage: +9% fire Critical mult.: +13.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +2 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 119.1 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +7 Mag / +5 Wil / +3 Cun Changes resistances penetration: +5% temporal Blindness immunity: +22% Spellpower: +14 (+4 eff.) Infravision radius: +4 See stealth: +7 See invisible: +6 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Mag / +5 Wil / +6 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | ![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +17 fire When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +10% fire Global speed: +6% Massive two-handed battleaxes. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 4 lightning / 3 fire / 5 arcane / 3 cold Changes stats: +5 Mag / +6 Wil Changes resistances: +3% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+8 eff.) Fatigue: +16% Changes stats: +5 Cun / +5 Wil Mental save: +23 (+8 eff.) A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +19% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 36/40) : Effective talent level: 2.0 Power cost: 36 out of 36/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 243 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 191.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +21 cold Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +14% acid / +14% fire / +13% lightning / +13% cold Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +12 blight When wielded/worn: Disease immunity: +18% Massive two-handed swords. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+5 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +8% fire Changes damage: +15% fire Talent granted: +1 Command Staff Life regen: +0.60 Spellpower: +9 (+3 eff.) Spell crit. chance: +2% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Damage when hit (Melee): 8 fire Changes resistances: +6% light Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+9 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 59.69 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 5 physical Changes stats: +2 Str / +2 Wil / +3 Cun Mindpower: +4 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 119.1 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Changes stats: +5 Cun / +4 Wil Mental save: +12 (+4 eff.) A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (117 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid / 13 fire Changes resistances: +12% lightning / +6% fire Disease immunity: +10% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Auris the Cornac Arcane Blade level 15
32nd Dusk 122nd year of Ascendancy at 17:41 see stats
By Auris the Cornac Arcane Blade level 13
12nd Dusk 122nd year of Ascendancy at 04:15 see stats
By Auris the Cornac Arcane Blade level 19
47th Dusk 122nd year of Ascendancy at 10:15 see stats
By Auris the Cornac Arcane Blade level 21
58th Dusk 122nd year of Ascendancy at 16:17 see stats
By Auris the Cornac Arcane Blade level 17
37th Dusk 122nd year of Ascendancy at 02:02 see stats
By Auris the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 03:59 see stats
By Auris the Cornac Arcane Blade level 20
48th Dusk 122nd year of Ascendancy at 07:56 see stats
By Auris the Cornac Arcane Blade level 13
3rd Flare 122nd year of Ascendancy at 10:06 see stats
By Auris the Cornac Arcane Blade level 22
30th Haze 122nd year of Ascendancy at 12:12 see stats
By Auris the Cornac Arcane Blade level 9
3rd Mirth 122nd year of Ascendancy at 19:35 see stats
By Auris the Cornac Arcane Blade level 22
31st Haze 122nd year of Ascendancy at 02:01 see stats
By Auris the Cornac Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 16:30 see stats
By Auris the Cornac Arcane Blade level 22
30th Haze 122nd year of Ascendancy at 17:00 see stats
By Auris the Cornac Arcane Blade level 23
71st Haze 122nd year of Ascendancy at 19:14 see stats
Log
Auris picks up (u.): enlightening hardened leather armour (3 def, 6 armour).
Auris picks up (l.): throat-seeking ash longbow of nature.
New shimmer option unlocked: dwarven-steel helm
Auris wears (replacing bladed dwarven-steel helm of knowledge (0 def, 4 armour)): bladed dwarven-steel helm of trickery (0 def, 4 armour).
Auris stops surging mana.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).
You gain 0.55 gold from the transmogrification of sentry's quiver of yew arrows of crippling (51/51, 39-54.6 power, 18 apr).
You gain 0.56 gold from the transmogrification of arcing quiver of ash arrows of vileness (20/20, 20.5-28.7 power, 7 apr).
You gain 1.12 gold from the transmogrification of troll-hide cured leather armour of command (8 def, 8 armour).
You gain 0.70 gold from the transmogrification of spiked hardened leather armour of the deep (3 def, 9 armour).
You gain 0.67 gold from the transmogrification of enlightening hardened leather armour (3 def, 6 armour).
You gain 0.94 gold from the transmogrification of naturalist's dwarven-steel gauntlets of butchering (0 def, 2 armour).
You gain 0.96 gold from the transmogrification of hardened leather gloves of dispersion (0 def, 2 armour).
You gain 0.92 gold from the transmogrification of throat-seeking ash longbow of nature.
You gain 0.45 gold from the transmogrification of ranger's ash longbow of fire.
You gain 0.25 gold from the transmogrification of wild infusion of the duelist (resist 16%; cure magical, physical).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Auris deactivates Arcane Combat.
Auris deactivates Feather Wind.
Auris deactivates Stone Skin.
Auris deactivates Arcane Feed.
Auris deactivates Shock Hands.