Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 52 / 83% |
Size | big |
Lifes / Deaths | Killed by Silata the giant green ant at level 20 on the 43rd Dusk 122nd year of Ascendancy at 09:57 0 / 8Killed by Eluma the rattlesnake at level 23 on the 43rd Dusk 122nd year of Ascendancy at 16:55 Killed by Eluma the rattlesnake at level 23 on the 43rd Dusk 122nd year of Ascendancy at 18:25 Killed by Eliminne the wolf's temporal clone at level 37 on the 46th Dusk 122nd year of Ascendancy at 20:00 Killed by Eliminne the wolf at level 37 on the 46th Dusk 122nd year of Ascendancy at 21:28 Killed by Eliminne the wolf at level 37 on the 47th Dusk 122nd year of Ascendancy at 00:41 Killed by gwelgoroth at level 39 on the 56th Dusk 122nd year of Ascendancy at 00:02 Killed by Glorywyn the venom drake hatchling at level 52 on the 57th Dusk 122nd year of Ascendancy at 20:22 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 66 (base 60) |
Magic | 71 (base 62) |
Willpower | 68 (base 62) |
Cunning | 39 (base 29) |
Resources
Life | -139/767 |
Mana | 0/657 |
Positive | 0/203 |
Healing Factor | 1.12 |
Regeneration | 1.4 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 27 |
Accuracy | 9 |
Crit Chance | 24% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53.333333333333 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 41.733333333333 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 8.35 |
Ranged Defense | 10.35 |
Fatigue | 0 |
Physical Save | 24.525 |
Spell Save | 39.825 |
Mental Save | 32.225 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 5% |
Poison Resistance | 5% |
Blind Resistance | 20% |
Silence Resistance | 10% |
Bleed Resistance | 98% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 5% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Shield |
talent | Shielding |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The time distortion has created a restoration field, healing the target for 112 each turn. Temporal Restoration Field |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
detrimental effect | Reduces global action speed by 30%. Slow |
beneficial effect | The target is recovering 16 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Edthundergod. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
Equipment
On feet | grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A pair of boots made of leather. |
Light source | Morbusstinger MorbusstingerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +1 Str / +5 Mag / +5 Cun Spellpower: +7 (+2 eff.) Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | shielding linen wizard hat (1 def, 0 armour) shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag Spell save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | Boroldil the ash wand of conjuration [power 145] (10 cooldown) Boroldil the ash wand of conjuration [power 145] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% nature Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +3 cold Talent granted: +1 Ward Poison immunity: +5% Silence immunity: +10% Disarm immunity: +5% Confusion immunity: +5% Stun/Freeze immunity: +10% Teleport immunity: +20% It can be used to fire a bolt of a random element (dam 72-145), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Rings can have magical properties. |
On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Around waist | Deepsbrand DeepsbrandPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 4 darkness Changes resistances: +6% darkness / +12% fire Changes resistances penetration: +5% fire Changes damage: +12% darkness Maximum encumbrance: +23 Spell save: +6 (+2 eff.) Mental save: +7 (+4 eff.) Spellpower: +3 (+1 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | lifebinding elm vilestaff (10-12 power, 2 apr, acid element) lifebinding elm vilestaff (10-12 power, 2 apr, acid element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +10% acid Talent granted: +1 Command Staff Life regen: +0.60 Spellpower: +7 (+2 eff.) Spell crit. chance: +1% Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 64.59 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | Galaromikan the woollen robe (0 def, 0 armour) Galaromikan the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +4 (+4 eff.) Physical crit. chance: +3.0% Physical power: +6 (+3 eff.) Changes stats: +2 Con Changes resistances: +16% fire / +19% light / +1% physical Changes damage: +11% fire / +13% light / +10% all Life regen: +0.40 Only die when reaching: -60.00 life Spellpower: +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet of strength (+3) starlit copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
Inventory
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Changes stats: +3 Dex Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel battleaxe of shearing (34.5-51.75 power, 2 apr)plaguebringer's dwarven-steel battleaxe of shearing (34.5-51.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Armour penetration: +16 Changes resistances penetration: +12% physical Changes damage: +12% physical Disease immunity: +31% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial steel dagger of crippling (11.5-14.95 power, 6 apr)glacial steel dagger of crippling (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +10 ice When wielded/worn: Physical crit. chance: +8.0% Armour: +7 Changes resistances penetration: +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of shearing (12.5-16.25 power, 6 apr)thunderous steel dagger of shearing (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to daze When wielded/worn: Armour penetration: +8 Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +7% lightning / +8% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of nature (19-24.7 power, 7 apr)warbringer's dwarven-steel dagger of nature (19-24.7 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +4 Con Changes resistances: +6% all Changes resistances penetration: +9% nature / +9% physical Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of purging (38.5-61.6 power, 2 apr)dwarven-steel greatsword of purging (38.5-61.6 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged steel greatsword of evisceration (25-40 power, 2 apr)thought-forged steel greatsword of evisceration (25-40 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 24% chance to cause random gloom On weapon crit: * wounds the target reducing their healing Damage (Melee): +19 mind When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+6 eff.) Changes stats: +6 Cun / +5 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel longsword (23.5-32.9 power, 4 apr)glacial dwarven-steel longsword (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +20 ice When wielded/worn: Armour: +11 Changes resistances penetration: +11% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Vorata' (16.5-18.15 power, 40 apr, nature damage)living mindstar 'Vorata' (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Physical power: +4 (+2 eff.) Damage when hit (Melee): 18 acid / 9 mind / 10 darkness Changes stats: +4 Str Changes resistances: +20% acid / +9% mind Changes resistances penetration: +16% acid / +10% physical / +9% darkness / +10% arcane / +20% mind Changes damage: +12% acid / +36% mind / +27% darkness Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Life regen: +2.00 Equilibrium when hit: +1.80 Psi when hit: +1.70 Only die when reaching: -40.00 life Maximum life: +10.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ash vilestaff of greater warding (15-18 power, 3 apr, fire element)ash vilestaff of greater warding (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 (+9 eff.) Maximum wards: +3 fire Changes damage: +15% fire Talents granted: +1 Command Staff +3 Ward Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. WindseamWindseam Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Dex / +3 Cun / +7 Lck Changes resistances: +9% fire Changes resistances penetration: +10% nature / +10% fire Critical mult.: +10.00% Trap disarming bonus: +13 Stealth bonus: +8 Spell save: +8 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of darkness (+24%) (2 def, 0 armour)focusing cashmere robe of darkness (+24%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +7 Wil / +7 Mag Changes resistances: +24% darkness Changes damage: +16% darkness Mana each turn: +0.20 Psi each turn: +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of Linaniil (0 def, 0 armour)mindwoven woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +21 (+10 eff.) Mana each turn: +0.21 Maximum mana: +64.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +9% Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of life (0 def, 0 armour)stargazer's woollen robe of life (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% blight Changes damage: +11% light / +11% darkness Life regen: +3.30 Maximum life: +60.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +7% Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Goruregorach the Brightpunish (16 def, 3 armour)Goruregorach the Brightpunish (16 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +16 (+14 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 fire Changes stats: +10 Dex / +4 Wil / +4 Con / +20 Lck Changes resistances: +21% acid / +9% fire Changes resistances penetration: +7% physical Changes damage: +3% acid Stealth bonus: +20 Maximum encumbrance: +34 Physical save: +9 (+4 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 15 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour)dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. mindcaging rough leather cap of the depths (0 def, 1 armour)mindcaging rough leather cap of the depths (0 def, 1 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +13% mind / +8% cold Allows you to breathe in: water Mental save: +14 (+7 eff.) Confusion immunity: +25% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of cold resistance (2 def, 4 armour)enlightening cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes stats: +6 Cun / +6 Wil Changes resistances: +20% cold Mental save: +15 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous hardened leather armour of the wind (28 def, 6 armour)tempestuous hardened leather armour of the wind (28 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +14 Physical crit. chance: +4.0% Armour: +6 Defense: +28 (+20 eff.) Ranged Defense: +14 (+12 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 7 lightning Changes resistances: +16% lightning / +21% cold Stamina each turn: +1.00 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. crackling steel shield of radiance (6 def, 2 armour, 44 block)crackling steel shield of radiance (6 def, 2 armour, 44 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to daze * 20% chance to blind Changes stats: +3 Dex / +3 Mag / +5 Con Changes resistances: +13% light / +14% lightning Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry steel shield of resistance (6 def, 2 armour, 44 block)wintry steel shield of resistance (6 def, 2 armour, 44 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 14 ice Changes stats: +3 Wil Changes resistances: +8% acid / +22% cold / +9% fire / +9% lightning Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of ash arrows of paradox (14/14, 19.5-27.3 power, 7 apr)elemental quiver of ash arrows of paradox (14/14, 19.5-27.3 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 14 On weapon hit: * 8% chance to gain 10% of a turn * Random elemental explosion Damage (Ranged): +8 temporal Arrows are used with bows to pierce your foes to death. |
131 alchemist agate 131 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Lisoralaith' (dig speed 4 turns) dwarven-steel pickaxe 'Lisoralaith' (dig speed 4 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Str Changes resistances: +7% fire / +7% darkness / +5% arcane Changes resistances penetration: +5% mind Changes damage: +20% mind / +17% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +16 (+8 eff.) Blindness immunity: +5% Hate when firing a critical mind attack: +1.00 Mindpower: +2 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of dwarven-steel shots of amnesia (19/19, 34-40.8 power, 3 apr)plaguebringer's pouch of dwarven-steel shots of amnesia (19/19, 34-40.8 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 13% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +14 blight Shots are used with slings to pummel your foes to death. |
Achievements
By Edthundergod the Shalore Archmage level 43
56th Dusk 122nd year of Ascendancy at 10:25 see stats
By Edthundergod the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 23:03 see stats
By Edthundergod the Shalore Archmage level 20
43rd Dusk 122nd year of Ascendancy at 09:00 see stats
By Edthundergod the Shalore Archmage level 30
45th Dusk 122nd year of Ascendancy at 16:50 see stats
By Edthundergod the Shalore Archmage level 40
56th Dusk 122nd year of Ascendancy at 01:26 see stats
By Edthundergod the Shalore Archmage level 50
57th Dusk 122nd year of Ascendancy at 03:50 see stats
Log
Edthundergod hits Glorywyn the venom drake hatchling for 61 arcane damage.
Glorywyn the venom drake hatchling is invigorated by the attack!
Glorywyn the venom drake hatchling uses Slime Spit.
Glorywyn the venom drake hatchling's mind surges with critical power!
Glorywyn the venom drake hatchling shares damage with his oozes!
Burning from Edthundergod hits Glorywyn the venom drake hatchling for 27 fire damage.
Edthundergod receives 126 healing from Temporal Restoration Field.
Thorn Grab from Glorywyn the venom drake hatchling hits Edthundergod for 64 nature damage.
Edthundergod casts Disperse Magic.
Glorywyn the venom drake hatchling is invigorated by the attack!
Glorywyn the venom drake hatchling releases poisonous spores at Edthundergod.
Glorywyn the venom drake hatchling's mind surges with critical power!
Glorywyn the venom drake hatchling shares damage with his oozes!
Burning from Edthundergod hits Glorywyn the venom drake hatchling for 14 fire damage.
Edthundergod is less impervious to physical effects.
Talent Flame is ready to use.
Edthundergod receives 126 healing from Temporal Restoration Field.
The fabric of space around Edthundergod stabilizes to normal.
Edthundergod is recovering from the damage!
Edthundergod become impervious to physical effects.
Edthundergod slows down.
Glorywyn the venom drake hatchling shares damage with his oozes!
Edthundergod teleports some damage to Glorywyn the venom drake hatchling!
Glorywyn the venom drake hatchling's Slime Spit hits Glorywyn the venom drake hatchling for 351 teleported damage.
Glorywyn the venom drake hatchling's Slime Spit hits Edthundergod for (351 teleported), 436 nature (436 total damage).
Glorywyn the venom drake hatchling stops burning.
Glorywyn the venom drake hatchling uses Mana Clash.
Glorywyn the venom drake hatchling's mind surges with critical power!
Saving game...