Flint the level 18 Skeleton Gunslinger by kingnothing_01

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassGunslinger
Level / Exp18 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 10)
Dexterity75 (base 46)
Constitution22 (base 11)
Magic13 (base 10)
Willpower31 (base 10)
Cunning47 (base 36)

Resources

Life430/430
Healing Factor1.39375
Regeneration0.3484375

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite7
Infravision5
See Stealth5
See Invisible5
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage55
Accuracy43
Crit Chance16%
APR3
Speed1.00

Offense: Offhand

Damage55
Accuracy43
Crit Chance16%
APR3
Speed1.00

Offense: Spell

Spellpower18
Crit Chance12%
Speed1

Offense: Mind

Mindpower37
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)43.08934837382 (100%)
Defense27
Ranged Defense27
Fatigue44
Physical Save27
Spell Save23
Mental Save39

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance45%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.43
5/5
4/5
1/5
5/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
1/5
1/5
1/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
5/5
1/5
5/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
failed
done
done
done
done
active
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By Flint the Skeleton Gunslinger level 17
35th Haze 122nd year of Ascendancy at 18:32
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Flint the Skeleton Gunslinger level 11
7th Dusk 122nd year of Ascendancy at 10:52
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Flint the Skeleton Gunslinger level 10
3rd Flare 122nd year of Ascendancy at 15:54
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Flint the Skeleton Gunslinger level 11
9th Flare 122nd year of Ascendancy at 11:44
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Flint the Skeleton Gunslinger level 17
35th Haze 122nd year of Ascendancy at 18:32
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Flint the Skeleton Gunslinger level 6
8th Mirth 122nd year of Ascendancy at 16:52
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Flint the Skeleton Gunslinger level 9
1st Flare 122nd year of Ascendancy at 02:08
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Flint the Skeleton Gunslinger level 14
18th Dusk 122nd year of Ascendancy at 12:31
see stats

Log

You have 1 life(s) left.
Flint is not stunned anymore.

Flint deactivates Evasive Shots.

Flint tessellates his cloak!

Flint reloads.

The illusion covering Flint disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Belurireba the minotaur killed Flint!
Saving done.

Resting starts...

Talent Create Tinker is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Dig is ready to use.
Talent Static Shot is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Startling Shot is ready to use.
Talent Vitality is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Trick Shot is ready to use.
Talent Strafe is ready to use.
Talent Bone Armour is ready to use.
Talent Automated Cloak Tessellation is ready to use.
Talent Re-assemble is ready to use.
Talent Evasive Shots is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).