Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 11 / 77% |
| Size | small |
| Lifes / Deaths | Killed by red crystal at level 11 on the 20th Dusk 122nd year of Ascendancy at 02:15 / 1 |
Primary Stats
| Strength | 14 (base 13) |
| Dexterity | 46 (base 33) |
| Constitution | 18 (base 17) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 24 (base 19) |
Resources
| Life | -11/347 |
| Stamina | 135/135 |
| Healing Factor | 1 |
| Regeneration | 3.6675469764853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 49 |
| Crit Chance | 14% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 49 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11 (34%) |
| Defense | 39.959100930799 |
| Ranged Defense | 40.972733953866 |
| Fatigue | 3 |
| Physical Save | 23.5375 |
| Spell Save | 20.1375 |
| Mental Save | 13.475 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lacerating Strikes |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | The target is on fire, taking 42.95 fire damage per turn. Burning |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 13 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Equipment
| On feet | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +6% cold / +0%(-3%) nature / +6% fire A pair of boots made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] brass lantern of health[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Deepsseam the rough leather cap (0 def, 1 armour)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Deepsseam the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 darkness Changes stats: +2 Str Changes resistances: +6% darkness / +0%(-3%) nature A cap made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On hands | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] rough leather gloves of dexterity (+3) (0 def, 1 armour)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] rough leather gloves of dexterity (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Accuracy: +12 Armour: +1 Changes stats: +3 Dex Changes resistances: +0%(-3%) nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Tool | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] elm totem of thorny skin [power 15] (20 cooldown)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Wheel of Fate[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Accuracy: +6 Fatigue: -5% Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 7 bleed Damage when hit (Melee): 4 mind / 4 fire Changes stats: +3 Dex / +2 Cun / +2 Wil Changes resistances: +0%(-3%) nature Changes resistances penetration: +5% fire Maximum encumbrance: +20 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Cannot be unequipped or rerolled until level 12. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, placing all other charms into a 1 cooldown. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] copper ring of tenacity[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Withering Orbs[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes resistances: +0%(-3%) nature Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Eilinovena the Dayspar (13.5-17.55 power, 6 apr)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Eilinovena the Dayspar (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 4% * 40% chance to blind When wielded/worn: Changes resistances: +3%(-) nature Sharp, short and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] cleansing rough leather belt of transcendence[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] cleansing rough leather belt of transcendence Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +5% acid / +0%(-3%) nature / +6% blight Physical save: +6 Mindpower: +3 A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In off hand | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] magnetized iron swordbreaker of purging (8-10.4 power, 2 apr)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] magnetized iron swordbreaker of purging (8-10.4 power, 2 apr) Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 1 Base power: 8.0 - 10.4(-5.5 - -7.2) Uses stats: 40% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 (-4) Physical crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to blind (-40%) * Slows global speed by 0% (-4%) + 25% chance to remove a magical effect Damage (Melee): +4 nature Dual Weapon Defense: 8 base power and +2% parry chance. When wielded/worn: Armour Hardiness: +4% Defense: +3 Changes resistances: +8% lightning / +5% physical / +0%(-3%) nature Physical save: +9 A small blade with many notches along its edge. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Cloak | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] thick linen cloak (1 def, 6 armour)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] thick linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +0%(-3%) nature / +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] spiked rough leather armour of cold resistance (1 def, 2 armour)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] spiked rough leather armour of cold resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +0%(-3%) nature / +16% cold A suit of armour made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] acidic iron dagger of vileness (9.5-12.35 power, 5 apr)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] This item will automatically be transmogrified when you leave the level. acidic iron dagger of vileness (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4(-4.0 - -5.2) Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-1) Physical crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * 6% chance to disease (+6%) * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) On weapon crit: + splashes the target with acid Damage (Melee): +5 acid / +4 blight When wielded/worn: Changes resistances: +0%(-3%) nature Sharp, short and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] long iron spear of erosion (13-18.2 power, 4 apr)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] This item will automatically be transmogrified when you leave the level. long iron spear of erosion (13-18.2 power, 4 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 13.0 - 18.2(-0.5 - +0.6) Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 (-2) Physical crit. chance: +2.5% (-2.5%) Attack speed: 83% (83%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) Damage (Melee): +6 temporal / +6 nature Thrust Range: 3 When wielded/worn: Changes resistances: +0%(-3%) nature A spear. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] cruel ash starstaff of might (15-18 power, 3 apr, physical element)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] This item will automatically be transmogrified when you leave the level. cruel ash starstaff of might (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(+1.5 - +0.4) Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-3) Physical crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +0%(-3%) nature Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] shiny steel swordbreaker of shielding (10-13 power, 3 apr)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] This item will automatically be transmogrified when you leave the level. shiny steel swordbreaker of shielding (10-13 power, 3 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 2 Base power: 10.0 - 13.0(-3.5 - -4.6) Uses stats: 40% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% blind chance / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +3 (-3) Physical crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) On weapon crit: + gain a damage shield (scaled with spellpower) Dual Weapon Defense: 20 base power and +4% parry chance. When wielded/worn: Defense: +6 Changes resistances: +0%(-3%) nature Light radius: +1 A small blade with many notches along its edge. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] icy steel buckler[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] This item will automatically be transmogrified when you leave the level. icy steel buckler Requires: - Strength 14 - Dexterity 14 Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Physical crit. chance: +3.0% Defense: +6 Fatigue: +4% Damage (Melee): 6 cold Damage when hit (Melee): 11 ice Changes resistances: +0%(-3%) nature Talent granted: +2 Guard Small handheld shield used for deflecting blows and misdirecting opponents. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] agate[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +0%(-3%) nature When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 4 spinel[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Defense: +2 Changes resistances: +0%(-3%) nature Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 7 ametrine[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 7 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +0%(-3%) nature Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 2 citrine[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 51 alchemist agate[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] 51 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Scrying Orb[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Transmogrification Chest[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Rod of Recall (1/1)[vs. Eilinovena the Dayspar (13.5-17.55 power, 6 apr) (In main hand, 1 of 3)] Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) On weapon hit: * Slows global speed by 0% (-4%) * 0% chance to blind (-40%) When wielded/worn: Changes resistances: +0%(-3%) nature It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
Log
Evthed hits Midge swarm for 43 physical, 1 physical, 5 mind, 42 physical, 4 nature, 1 physical, 5 mind (100 total damage).
Midge swarm misses Evthed.
Red crystal casts Flame Bolt.
Midge swarm misses Evthed.
Midge swarm hits Evthed for 7 physical damage.
Evthed hits Midge swarm for 4 fire, 10 physical (14 total damage).
Evthed killed Midge swarm!
Evthed is on fire!
Red crystal's Flame Bolt hits Evthed for 46 fire damage.
Burning from Red crystal hits Evthed for 15 fire damage.
Red crystal casts Flame Bolt.
Red crystal's Flame Bolt hits Evthed for 40 fire damage.
Evthed feels pain again.
Evthed stops regenerating health quickly.
Burning from Red crystal hits Evthed for 24 fire damage.
Red crystal casts Phase Door.
Red crystal casts Flame Bolt.
Evthed's awareness returns to normal.
Burning from Red crystal hits Evthed for 28 fire damage.
Evthed's Rune: Phase Door has been disrupted by anti-magic forces!
Evthed tries to evade attacks.
Red crystal's Flame Bolt hits Evthed for 53 fire damage.
Burning from Red crystal hits Evthed for 40 fire damage.
Evthed's Rune: Phase Door has been disrupted by anti-magic forces!
Red crystal casts Flame Bolt.
Saving game...
