Tanara the level 7 Cornac Archer by Dumes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp7 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity25 (base 25)
Constitution16 (base 14)
Magic18 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life207/207
Stamina78/78
Healing Factor1.0545771506545
Regeneration3.4273757396271

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth20.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage29
Accuracy36
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense26
Ranged Defense26
Fatigue0
Physical Save10
Spell Save9
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
4/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
done
active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Tanara shoots!
Tanara's Shoot hits Green mold for
61 physical, 9 nature (70 total damage).
Tanara's Shoot killed Green mold!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Steady Shot is ready to use.
Tanara picks up (h.):
iron helm of dexterity (+2) (0 def, 3 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


You gain 0.65 gold from the transmogrification of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-20 power, 1 apr).
You gain 1.94 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; mental; dur 3; cd 15).
There is a way to the previous level here (press '' or right click to use).