





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Hulk! 1.4.8 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Hulk |
| Class | Rogue |
| Level / Exp | 50 / 2829% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 1010 (base 11) |
| Dexterity | 1012 (base 13) |
| Constitution | 1009 (base 10) |
| Magic | 1014 (base 10) |
| Willpower | 1009 (base 10) |
| Cunning | 1014 (base 15) |
Resources
| Life | 861510/861510 |
| Stamina | 1668/2724 |
| Healing Factor | 2.2709923664122 |
| Regeneration | 22791.734178842 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 10 |
| See Stealth | 200.36237239835 |
| See Invisible | 197.36237239835 |
| Stealth | 135.10714573357 |
Offense: Mainhand
| Damage | 1748 |
| Accuracy | 235 |
| Crit Chance | 631% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 1382 |
| Accuracy | 235 |
| Crit Chance | 635% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 191 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 252 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 2 (74.117647058824%) |
| Defense | 179 |
| Ranged Defense | 179 |
| Fatigue | 0 |
| Physical Save | 178 |
| Spell Save | 183 |
| Mental Save | 179 |
Defense: Resistances
| Darkness | + 28%( 70%) |
| Light | + 28%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 19%( 70%) |
| Fire | + 24%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
| Cunning / Tactical | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Never Stop Running |
| talent | Volatile Poison |
| talent | Stealth |
| talent | Numbing Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 37.0 and stamina regeneration by 2.9. Soothing Darkness |
| beneficial effect | The target is surrounded by a magical shield, absorbing 8493/9999 damage before it crumbles. Damage Shield |
| beneficial effect | Parrying melee and ranged attacks: Has a 88% chance to deflect up to 126 damage from the next 6.2 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Countering melee attacks: Has a 90% chance to get an automatic counter attack when avoiding a melee attack. (6.2 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You abandoned injured seer to death. Escort: injured seer (level 6 of Dreadfell) | failed |
You abandoned injured seer to death. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Emuseda the orc necromancer. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 4 of Old Forest) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 7 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 2 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1009. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Main armor | rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
| In off hand | Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Light source | Urthuleg the Phoenixstar1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +15% darkness +15% light +6% nature Spell.save +30 (+3 eff.) Mind.save +10 (+1 eff.) ---------- misc Light +3 See.Stealth +17 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| In main hand | Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 35% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Singeshine the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +5 Con +18 Lck dps ---------- Dmg.mod +6% fire Acc +20 (+1 eff.) Melee Ret 12 mind ----- def ----- Defense +18 (+2 eff.) Resists +30% fire +26% cold Phys.save +20 (+2 eff.) Unseen.red 18% Max.HP +51.00 HP.reg +3.00 ---------- misc Hate/m.crit +3.00 Amulets can have magical properties. |
iron dagger (98% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 99% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (97% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 97% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Silydhetta the voratun dagger (165% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 165% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 blight On Hit: 10% Epidemic 5 On Hit: * 12% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +18% mind +6% physical Melee Ret 8 mind ----- def ----- Disease- +28% Sharp, short and deadly. |
Radhoneg (3 def, 6 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +5 Mag +5 Wil +7 Cun dps ---------- Spell.crit +7% ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +3% blight Phys.save +6 (+1 eff.) ---------- misc Light +2 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erondil the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Lck +6 Con dps ---------- Phys.crit +6.0% Spell.crit +4% Mind.crit +6% ----- def ----- Armour +5 Fatigue +5% Resists +29% acid +11% fire +12% cold +6% nature +11% lightning Phys.save +20 (+2 eff.) Cut- +15% A cap made of leather. |
Galyyarig (0 def, 10 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +9 Wil ----- def ----- Armour +10 Fatigue +1% Resists +13% acid +12% blight +15% fire +13% lightning +11% cold Crit.dmg- 15.00% Mind.save +10 (+1 eff.) ---------- misc Infravis +4 See.Invis +15 A cap made of leather. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of focus1.0 T3 lite [Ego] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +8% mind Melee Ret 15 fire ----- def ----- Resists +7% fire ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By bobo the Hulk Rogue level 50
43rd Dusk 122nd year of Ascendancy at 15:09 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By bobo the Hulk Rogue level 50
41st Dusk 122nd year of Ascendancy at 01:05 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bobo the Hulk Rogue level 50
76th Haze 122nd year of Ascendancy at 23:36 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By bobo the Hulk Rogue level 50
71st Haze 122nd year of Ascendancy at 18:50 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By bobo the Hulk Rogue level 50
59th Dusk 122nd year of Ascendancy at 02:15 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By bobo the Hulk Rogue level 50
58th Dusk 122nd year of Ascendancy at 21:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By bobo the Hulk Rogue level 50
38th Dusk 122nd year of Ascendancy at 10:30 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By bobo the Hulk Rogue level 50
78th Dusk 122nd year of Ascendancy at 01:04 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bobo the Hulk Rogue level 35
11st Dusk 122nd year of Ascendancy at 15:13 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bobo the Hulk Rogue level 50
76th Haze 122nd year of Ascendancy at 23:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By bobo the Hulk Rogue level 10
7th Dusk 122nd year of Ascendancy at 15:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By bobo the Hulk Rogue level 20
8th Dusk 122nd year of Ascendancy at 06:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By bobo the Hulk Rogue level 30
9th Dusk 122nd year of Ascendancy at 20:38 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By bobo the Hulk Rogue level 40
16th Dusk 122nd year of Ascendancy at 23:39 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By bobo the Hulk Rogue level 50
35th Dusk 122nd year of Ascendancy at 17:09 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By bobo the Hulk Rogue level 50
76th Haze 122nd year of Ascendancy at 22:29 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By bobo the Hulk Rogue level 50
22nd Haze 122nd year of Ascendancy at 23:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By bobo the Hulk Rogue level 50
38th Dusk 122nd year of Ascendancy at 03:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By bobo the Hulk Rogue level 2
7th Dusk 122nd year of Ascendancy at 14:07 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By bobo the Hulk Rogue level 50
68th Haze 122nd year of Ascendancy at 09:41 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By bobo the Hulk Rogue level 50
76th Haze 122nd year of Ascendancy at 22:29 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By bobo the Hulk Rogue level 44
33rd Dusk 122nd year of Ascendancy at 16:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By bobo the Hulk Rogue level 34
11st Dusk 122nd year of Ascendancy at 09:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bobo the Hulk Rogue level 50
40th Dusk 122nd year of Ascendancy at 04:18 see stats
Log
You notice a trap (large pressure plate)!
Bobo fails to disarm a trap (teleport trap).
Bobo shimmers briefly.
Ran for 1 turns (stop reason: trap).
Bobo is teleported away!
Resting starts...
Rested for 51 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
Bobo disarms a trap (delayed explosion trap).
Ran for 1 turns (stop reason: trap).
Bobo fails to disarm a trap (giant boulder trap).
Bobo walks on a trap, and there is a loud noise.
There is an exit to the worldmap here (press '' or right click to use).
There is a Backdoor to the Vor Armoury here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
The shield around bobo crumbles.
Bobo deactivates Never Stop Running.
Bobo deactivates Stealth.
Bobo deactivates Volatile Poison.
Bobo deactivates Numbing Poison.
Bobo deactivates Apply Poison.


















































































