Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Trench Strider |
| Level / Exp | 182 / 99% |
| Size | big |
| Lifes / Deaths | Killed by Silyldatta the sick dire wolf at level 9 on the 78th Pyre 122nd year of Ascendancy at 04:32 0 / 7Killed by Lisuvea the wolf at level 18 on the 5th Flare 122nd year of Ascendancy at 15:29 Killed by Porobeth the minotaur at level 34 on the 24th Dusk 122nd year of Ascendancy at 16:11 Killed by Neralle the skeleton archer at level 88 on the 53rd Haze 122nd year of Ascendancy at 10:13 Killed by Neralle the skeleton archer at level 89 on the 53rd Haze 122nd year of Ascendancy at 12:36 Killed by UTrench's temporal clone at level 111 on the 5th Regrowth 123rd year of Ascendancy at 21:08 Killed by Aeraremira the black mamba at level 182 on the 72nd Regrowth 123rd year of Ascendancy at 03:15 |
Primary Stats
| Strength | 200 (base 100) |
| Dexterity | 201 (base 85) |
| Constitution | 198 (base 90) |
| Magic | 213 (base 100) |
| Willpower | 194 (base 32) |
| Cunning | 320 (base 100) |
Resources
| Mana | 2262/2262 |
| Negative | 430/558 |
| Life | 12479/12810 |
| Positive | 0/588 |
| Stamina | 1162/1162 |
| Healing Factor | 1.73 |
| Regeneration | 35.7245 |
Speed
| Mental | +55.953787505459% |
| Attack | +30% |
| Movement | +124.4% |
| Spell | +55.953787505459% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 22 |
| Infravision | 35 |
| See Stealth | 34 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 1054 |
| Accuracy | 167 |
| Crit Chance | 272% |
| APR | 129 |
| Speed | 0.45 |
Offense: Spell
| Spellpower | 115.33333333333 |
| Crit Chance | 100% |
| Speed | 0.6412155908461 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 129.68571428572 |
| Crit Chance | 100% |
| Speed | 0.76923076923077 |
Offense: Damage Bonus
| All | +29% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 100 (60%) |
| Defense | 85.53 |
| Ranged Defense | 92.13 |
| Fatigue | 0 |
| Physical Save | 123.00357142857 |
| Spell Save | 102.8625 |
| Mental Save | 127.51785714286 |
Defense: Resistances
| All | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Poison Resistance | 37% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 55% |
| Disarm Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -514 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 926 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 595 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Depths | 1.30 |
| 17/5 |
| 1/5 |
| 12/5 |
| 12/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Heavens | 1.30 |
| 3/5 |
| 7/5 |
| 8/5 |
| 1/5 |
| Celestial / Wintertide | 1.30 |
| 17/5 |
| 4/5 |
| 5/5 |
| 17/5 |
| Celestial / Summertide | 1.30 |
| 1/5 |
| 1/5 |
| 17/5 |
| 17/5 |
| Celestial / Glimmer | 1.30 |
| 3/5 |
| 17/5 |
| 10/5 |
| 0/5 |
| Celestial / Moonlight | 1.50 |
| 1/5 |
| 17/5 |
| 17/5 |
| 0/5 |
| Celestial / Tides | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 2.00 |
| 17/5 |
| 7/5 |
| 17/5 |
| 17/5 |
| 0/5 |
| Celestial / Strider | 1.30 |
| 8/5 |
| 6/5 |
| 4/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 14/5 |
| 2/5 |
| 1/5 |
| 13/5 |
| Celestial / Hymns | 1.30 |
| 17/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.39 |
| 1/5 |
| 1/5 |
| 1/5 |
| 17/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Moonlit Prowess |
| talent | Hymn of Shadows |
| talent | Drown |
| talent | Sun and Moon |
| talent | Premonition |
| talent | Chant of Light |
| talent | Darkest Depths |
| beneficial effect | Reduces cold damage received by 25%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Lisuvea the wolf. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by cold drake hatchling. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5486. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duathelfiend the pair of drakeskin leather boots (14 def, 14 armour) Duathelfiend the pair of drakeskin leather boots (14 def, 14 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +25 Physical crit. chance: +12.0% Physical power: +10 (+1 eff.) Armour: +14 Defense: +14 (+3 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +14 Str / +12 Mag / +6 Wil / +18 Con Changes resistances: +3% lightning / +12% fire / +3% light Changes resistances penetration: +10% physical Changes damage: +12% acid / +9% physical Maximum encumbrance: +50 Physical save: +12 (+2 eff.) Spell save: +44 (+7 eff.) Blindness immunity: +25% Cut immunity: +15% Silence immunity: +99% Confusion immunity: +97% Stun/Freeze immunity: +91% Lowers spell cool-downs by: 20% Mindpower: +9 (+1 eff.) Infravision radius: +3 Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Dawnwake' alchemist's lamp 'Dawnwake'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Fatigue: -2% Damage when hit (Melee): 19 fire Changes stats: +2 Str / +3 Dex / +6 Mag / +8 Cun Changes resistances: +2% physical / +8% fire / +21% darkness / +25% light Changes damage: +22% darkness / +22% light Damage affinity(heal): +10% darkness / +10% light Physical save: +12 (+2 eff.) Mental save: +29 (+4 eff.) Blindness immunity: +38% Confusion immunity: +22% Life regen: +0.20 Maximum stamina: +10.00 Spellpower: +11 (+2 eff.) Mindpower: +16 (+2 eff.) Mental crit. chance: +18% Light radius: +6 Infravision radius: +14 See stealth: +34 See invisible: +32 Healing mod.: +10% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 74 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gleamobsidian (3 def, 0 armour) Gleamobsidian (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Defense: +3 (+1 eff.) Effects on melee hit: * 60% chance to blind Changes stats: +31 Cun / +59 Wil Changes resistances: +40% physical / +94% darkness / +30% cold / +40% mind / +6% light Changes damage: +15% temporal / +23% light / +84% darkness / +6% fire / +20% cold / +40% mind / +54% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +20 Physical save: +85 (+12 eff.) Mental save: +64 (+9 eff.) Confusion immunity: -20% Fear immunity: -20% Stamina each turn: +0.60 Equilibrium when hit: +2.90 Psi when hit: +3.00 Hate when hit: +2.50 Maximum life: +10.00 Maximum hate: +28.00 Maximum psi: +78.00 Mindpower: +56 (+8 eff.) Mental crit. chance: +28% Healing mod.: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 722 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | Gunandil the Blindrebel (dig speed 5 turns) Gunandil the Blindrebel (dig speed 5 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Physical power: +8 (+1 eff.) Armour: +4 Defense: +12 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -15% Changes stats: +13 Str / +4 Dex / +4 Mag / +4 Cun Changes resistances: +3% acid / +8% physical / +6% mind / +9% temporal Changes resistances penetration: +20% arcane Changes damage: +3% darkness Physical save: +11 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +10% Cut immunity: +15% Silence immunity: +10% Maximum life: +70.00 Maximum mana: +44.00 Spell crit. chance: +8% Lowers spell cool-downs by: 10% Infravision radius: +8 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bethanor the Deepswyrd Bethanor the DeepswyrdPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +34 (+4 eff.) Defense: +21 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -8% Effects on melee hit: * 31% chance to cause random gloom Damage (Melee): 31 bleed Effects on ranged hit: * 29% chance to cause random gloom Damage (Ranged): 33 bleed Changes stats: +15 Str / +19 Wil / +33 Cun / +19 Con Changes resistances: +32% lightning / +32% darkness / +6% acid / +3% mind / +32% nature Changes resistances penetration: +20% darkness Changes damage: +16% lightning / +16% darkness / +16% nature / +7% all Maximum encumbrance: +32 Physical save: +14 (+2 eff.) Spell save: +36 (+6 eff.) Mental save: +19 (+3 eff.) Poison immunity: +15% Disease immunity: +10% Cut immunity: +10% Confusion immunity: +15% Life regen: +1.40 Hate when firing a critical mind attack: +6.00 Only die when reaching: -60.00 life Maximum life: +75.00 Maximum stamina: +24.00 Maximum hate: +20.00 Spellpower: +14 (+2 eff.) Mindpower: +46 (+7 eff.) Movement speed: +19% Healing mod.: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | Meldil the Jetmaim Meldil the JetmaimPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Physical power: +20 (+2 eff.) Defense: +18 (+4 eff.) Effects on melee hit: * 19% chance to cause random gloom * 28% chance to blind Damage (Melee): 23 bleed Effects on ranged hit: * 20% chance to cause random gloom * 35% chance to blind Damage (Ranged): 25 bleed Damage when hit (Melee): 8 mind / 12 darkness Changes stats: +20 Dex / +16 Mag / +31 Wil / +57 Cun / +6 Con Changes resistances: +40% darkness / +20% blight Changes damage: +20% blight / +9% mind / +35% darkness / +8% all Spell save: +20 (+3 eff.) Disarm immunity: +46% Pinning immunity: +50% Stun/Freeze immunity: +93% Knockback immunity: +50% Life regen: +9.60 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum stamina: +40.00 Maximum hate: +15.00 Maximum vim: +20.00 Spellpower: +46 (+7 eff.) Mindpower: +50 (+7 eff.) Mental crit. chance: +6% Damage Shield penetration: +40% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around waist | Bokiroddachak BokiroddachakPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +27.0% Physical power: +12 (+2 eff.) Armour: +15 Changes stats: +1 Str / +11 Dex / +11 Mag / +15 Cun / +10 Lck Changes resistances: +12% temporal / +30% cold / +29% fire Changes resistances penetration: +34% physical Changes damage: +42% physical Reduced damage from: +85% Summoned Critical mult.: +30.00% Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +29 (+4 eff.) Cut immunity: +15% Stun/Freeze immunity: +15% Mana each turn: +1.06 Vim when firing critical spell: +1.00 Only die when reaching: -80.00 life Maximum life: +64.00 Maximum mana: +114.00 Mindpower: +24 (+3 eff.) Mental crit. chance: +15% Infravision radius: +7 See invisible: +3 Heals friendly targets nearby when you use a nature summon: +10 It can be used to create a temporary shield that absorbs 386 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
| In main hand | Sparkkill the voratun battleaxe (227% power, 4 apr) Sparkkill the voratun battleaxe (227% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 227% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 143% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 55% chance to inflict damage reduction * 64% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +48 lightning / +56 blight Burst (radius 2) on crit: +4 fire When wielded/worn: Accuracy: +100 (+11 eff.) Armour penetration: +21 Physical crit. chance: +63.0% Physical power: +23 (+3 eff.) Defense: +21 (+4 eff.) Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +10 Str / +31 Dex Changes resistances: +3% lightning / +15% fire Changes damage: +21% physical Critical mult.: +28.00% Maximum encumbrance: +30 Disease immunity: +43% Disarm immunity: +70% Life regen: +0.40 Stamina when hit: +4.00 Only die when reaching: -60.00 life Maximum stamina: +5.00 Massive two-handed battleaxes. |
| On hands | Chamoharabers the Rootvenom (0 def, 49 armour) Chamoharabers the Rootvenom (0 def, 49 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Armour: +49 Armour Hardiness: +30% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 16 acid / 20 light / 20 fire / 20 lightning / 20 cold Damage when hit (Melee): 12 darkness Changes stats: +5 Str / +13 Dex / +21 Mag / +10 Wil / +12 Cun / +30 Con Changes resistances: +20% physical / +15% light / +6% mind Changes resistances penetration: +5% nature / +15% mind Changes damage: +19% arcane / +9% darkness / +11% light Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) Mental save: +10 (+1 eff.) Maximum life: +80.00 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | (Forged Item) silk robe 'Mardudelach' (31 def, 18 armour) (Forged Item) silk robe 'Mardudelach' (31 def, 18 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +12 Physical crit. chance: +8.0% Physical power: +6 (+1 eff.) Armour: +18 Defense: +31 (+6 eff.) Ranged Defense: +3 (+1 eff.) Effects on melee hit: * 45% chance to corrode armour Damage (Melee): 10 acid / 11 fire / 6 arcane Damage (Ranged): 6 arcane Damage when hit (Melee): 9 acid / 10 fire Changes stats: +20 Str / +12 Dex / +33 Mag / +30 Wil / +37 Cun / +5 Con Changes resistances: +67% lightning / +146% darkness / +59% fire / +18% nature / +28% acid / +7% physical / +6% mind / +42% blight / +69% cold / +6% arcane / +40% light Changes resistances penetration: +7% temporal / +24% physical / +22% darkness / +7% mind Changes damage: +17% lightning / +7% temporal / +61% light / +8% nature / +14% all / +11% acid / +38% physical / +7% mind / +17% cold / +17% arcane / +93% darkness Talent mastery: +0.30 Technique / Combat training Critical mult.: +52.00% Stealth bonus: +7 Physical save: +89 (+13 eff.) Spell save: +83 (+14 eff.) Mental save: +105 (+15 eff.) Poison immunity: +22% Disease immunity: +40% Silence immunity: +64% Confusion immunity: +5% Life regen: +5.20 Stamina each turn: +1.20 Mana each turn: +0.46 Psi each turn: +0.71 Spellpower on spell critical (stacks up to 3 times): +9 Hate when firing a critical mind attack: +11.00 Psi when firing a critical mind attack: +9.00 Maximum life: +66.00 Maximum mana: +118.00 Maximum hate: +11.00 Maximum psi: +14.00 Spellpower: +102 (+15 eff.) Spell crit. chance: +37% Mindpower: +21 (+3 eff.) Mental crit. chance: +18% Light radius: +6 Movement speed: +20% Combat speed: +30% Casting speed: +30% Mental speed: +30% Healing mod.: +26% Chance to avoid any damage: +6% Reduces paradox anomalies(equivalent to willpower): +10 It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 4.0 Power cost: 31 out of 65/65. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Radhuregokhad the elven-silk cloak (13 def, 0 armour) Radhuregokhad the elven-silk cloak (13 def, 0 armour)Requires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Defense: +13 (+3 eff.) Damage when hit (Melee): 4 acid Changes stats: +22 Str / +14 Dex / +4 Wil / +6 Cun / +17 Con Changes resistances: +13% acid / +74% darkness / +8% cold / +35% fire / +10% lightning / +22% light Changes resistances penetration: +59% darkness Changes damage: +66% darkness Talent mastery: +0.40 Technique / Combat training Critical mult.: +30.00% Stealth bonus: +84 Physical save: +13 (+2 eff.) Spell save: -20 (-3 eff.) Mental save: +50 (+7 eff.) Stamina each turn: +1.50 Mana each turn: -0.50 Psi when hit: +0.04 Only die when reaching: -50.00 life Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Around neck | stralite amulet 'Yvalle' stralite amulet 'Yvalle'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +53 (+6 eff.) Armour penetration: +31 Physical crit. chance: +24.0% Defense: +17 (+3 eff.) Fatigue: -9% Damage (Melee): 13 light / 10 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 4 arcane Changes stats: +7 Dex / +8 Mag / +16 Cun / +13 Con / +17 Lck Changes resistances: +9% mind Changes resistances penetration: +10% blight Changes damage: +8% temporal / +21% light / +7% physical / +9% arcane / +21% darkness Talent mastery: +0.29 Celestial / Chants Critical mult.: +72.00% Physical save: +17 (+2 eff.) Life regen: +3.60 Stamina each turn: +1.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +70.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +11% Movement speed: +10% Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Inventory
heroism infusion of the psychic (+34 for 10 turns, die at -1088) heroism infusion of the psychic (+34 for 10 turns, die at -1088)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 10 turns. While Heroism is active, you will only die when reaching -1088 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (612% speed; 9 turns)movement infusion (612% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Belawen the Demonpain Belawen the DemonpainPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +8 Physical crit. chance: +12.0% Physical power: +8 (+1 eff.) Armour: +11 Defense: +15 (+3 eff.) Fatigue: -16% Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +16 Dex / +7 Mag / +20 Cun / +45 Con Changes resistances cap: +10% all Changes damage: +8% physical Critical mult.: +22.00% Maximum encumbrance: +20 Physical save: +81 (+12 eff.) Spell save: +19 (+3 eff.) Mental save: +19 (+3 eff.) Blindness immunity: +25% Life regen: +6.00 Stamina each turn: +2.20 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +138.00 Maximum mana: +44.00 Infravision radius: +7 Sight radius: +2 See invisible: +11 Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
Yvadheta YvadhetaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +11.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +7 (+1 eff.) Fatigue: -20% Damage (Melee): 7 light / 9 darkness Effects when hit in melee: * 9% chance to blind * 9% chance to inflict damage reduction Damage when hit (Melee): 24 physical Changes stats: +6 Dex / +5 Mag / +12 Wil / +6 Cun / +6 Con Changes resistances: +18% mind / +6% acid Changes resistances cap: +4% all Changes resistances penetration: +20% arcane Changes damage: +7% physical / +8% light / +36% blight / +34% fire / +9% darkness Critical mult.: +69.00% Physical save: +31 (+4 eff.) Spell save: +16 (+3 eff.) Mental save: +47 (+7 eff.) Confusion immunity: +96% Life regen: +3.60 Stamina each turn: +0.80 Maximum life: +20.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +3% Mindpower: +36 (+5 eff.) Movement speed: +10% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
stralite amulet 'Strikespar' stralite amulet 'Strikespar'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +33 (+4 eff.) Armour penetration: +16 Physical crit. chance: +10.0% Defense: +16 (+3 eff.) Fatigue: -18% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 arcane Changes stats: +9 Str / +18 Dex / +5 Mag / +36 Wil / +9 Cun / +15 Con / +16 Lck Changes resistances penetration: +15% blight Changes damage: +6% acid / +23% lightning / +3% arcane / +7% fire / +3% mind / +8% cold Talent mastery: +0.34 Celestial / Hymns Critical mult.: +32.00% Physical save: +17 (+2 eff.) Mental save: +26 (+4 eff.) Confusion immunity: +40% Life regen: +7.50 Stamina each turn: +1.30 Mana each turn: +0.04 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +1.00 Maximum life: +70.00 Maximum hate: +6.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mindpower: +26 (+4 eff.) Movement speed: +10% Damage Shield penetration: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Blazenull BlazenullPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +43 (+5 eff.) Physical power: +43 (+5 eff.) Armour: +4 Effects on melee hit: * 34% chance to blind Effects on ranged hit: * 35% chance to blind Changes stats: +29 Str / +30 Dex / +15 Wil / +45 Cun / +27 Con Changes resistances: +28% acid / +39% cold / +15% blight / +62% fire / +15% nature / +34% lightning Changes resistances penetration: +5% fire Changes damage: +20% fire Physical save: +53 (+8 eff.) Spell save: +46 (+8 eff.) Mental save: +30 (+4 eff.) Blindness immunity: +20% Poison immunity: +30% Disease immunity: +27% Confusion immunity: +65% Knockback immunity: +15% Teleport immunity: +10% Mindpower: +30 (+4 eff.) Rings can have magical properties. |
Elama the voratun ring Elama the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +35 (+4 eff.) Effects on melee hit: * 65% chance to blind Effects on ranged hit: * 56% chance to blind Damage when hit (Melee): 4 mind Changes stats: +10 Str / +6 Mag / +19 Wil / +20 Cun / +9 Con Changes resistances: +30% acid / +30% fire / +27% lightning / +26% cold Changes resistances penetration: +10% mind Changes damage: +6% mind / +8% all Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Mental save: +24 (+3 eff.) Blindness immunity: +41% Silence immunity: +97% Mana each turn: +0.54 Maximum psi: +10.00 Spellpower: +29 (+5 eff.) Mindpower: +41 (+6 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. |
Splendourknight SplendourknightPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +15 Physical power: +2 (+0 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 16 bleed Damage when hit (Melee): 8 mind Changes stats: +2 Str / +9 Dex / +7 Mag / +8 Wil / +35 Cun / +19 Con Changes resistances: +11% blight / +13% nature / +3% light Changes resistances penetration: +15% mind / +15% acid Grants telepathy: Humanoid/Orc Maximum encumbrance: +20 Physical save: +75 (+11 eff.) Spell save: +49 (+8 eff.) Mental save: +69 (+10 eff.) Poison immunity: +26% Disease immunity: +21% Disarm immunity: +43% Confusion immunity: +39% Pinning immunity: +44% Stun/Freeze immunity: +39% Knockback immunity: +36% Life regen: +8.00 Hate when firing a critical mind attack: +3.00 Maximum life: +296.00 Maximum stamina: +83.00 Maximum hate: +13.00 Spellpower: +11 (+2 eff.) Mindpower: +13 (+2 eff.) Healing mod.: +76% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of lifesavage's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Spell save: +15 (+2 eff.) Life regen: +1.70 Maximum life: +88.00 Maximum stamina: +34.00 Healing mod.: +24% Rings can have magical properties. |
stralite ring 'Hellsguile' stralite ring 'Hellsguile'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +25 (+3 eff.) Physical power: +13 (+2 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 4 mind / 16 fire Changes stats: +9 Str / +18 Dex / +2 Wil / +32 Cun / +14 Con Changes resistances: +6% darkness Changes resistances penetration: +20% fire Grants telepathy: Demon/Minor Demon/Major Physical save: +16 (+2 eff.) Spell save: +31 (+5 eff.) Mental save: +26 (+4 eff.) Blindness immunity: +81% Stun/Freeze immunity: +39% Life regen: +4.00 Equilibrium when hit: +0.08 Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum stamina: +34.00 Maximum hate: +13.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +2% Infravision radius: +12 See stealth: +42 See invisible: +38 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's stralite ring of lifetreant's stralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Poison immunity: +21% Disease immunity: +26% Life regen: +1.70 Maximum life: +88.00 Healing mod.: +21% Rings can have magical properties. |
Berirak the Abysshacker (167% power, 4 apr) Berirak the Abysshacker (167% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +4 fire / +28 mind When wielded/worn: Accuracy: +61 (+7 eff.) Armour penetration: +21 Physical crit. chance: +102.0% Physical power: +19 (+2 eff.) Defense: +19 (+4 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +11 Str / +10 Dex / +13 Con Changes resistances: +6% fire Changes resistances penetration: +24% acid / +21% physical / +21% darkness / +24% cold / +21% fire / +20% mind / +24% lightning Changes damage: +21% physical Grants telepathy: Dragon Critical mult.: +43.00% Mental save: +9 (+1 eff.) Disarm immunity: +109% Stamina when hit: +4.00 Mental crit. chance: +3% Light radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Lightningkiss (134% power, 5 apr)Lightningkiss (134% power, 5 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 134% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 101% chance to daze * Slows global speed by 20% * 35% chance to cause random gloom * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +24 mind / +16 physical / +56 nature / +54 temporal Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +56 ice / +20 fire When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +16 Physical crit. chance: +62.0% Physical power: +44 (+6 eff.) Armour: +32 Defense: +10 (+2 eff.) Changes stats: +10 Str / +5 Dex / +5 Mag / +15 Wil / +12 Cun / +18 Con Changes resistances: +3% lightning / +6% nature Changes resistances penetration: +16% lightning / +46% physical / +32% cold / +16% fire Changes damage: +3% nature / +28% physical Grants telepathy: Dragon Disarm immunity: +115% Life regen: +0.40 Stamina when hit: +3.00 Only die when reaching: -20.00 life Global speed: +4% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of projection (128% power, 2 apr)arcing steel battleaxe of projection (128% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 128% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 mind / +16 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe of daylight (150% power, 3 apr)arcing stralite battleaxe of daylight (150% power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 150% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 light / +23 lightning Damage against: +35% Undead Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of amnesia (169% power, 4 apr)thunderous voratun battleaxe of amnesia (169% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to daze * 25% chance to put talents on cooldown When wielded/worn: Changes stats: +5 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning Massive two-handed battleaxes. |
voratun battleaxe 'Ichorwither' (167% power, 4 apr) voratun battleaxe 'Ichorwither' (167% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 47% chance to inflict damage reduction * 38% chance to cause random gloom * 28% chance to disease * Slows global speed by 55% * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +24 lightning / +4 nature / +28 acid / +28 blight / +35 mind Burst (radius 2) on crit: +12 nature When wielded/worn: Accuracy: +40 (+4 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Defense: +17 (+3 eff.) Damage when hit (Melee): 12 fire Changes stats: +10 Str / +12 Wil / +12 Cun Changes resistances: +6% fire Changes damage: +21% physical Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +24.00% Disease immunity: +36% Disarm immunity: +69% Stamina when hit: +4.00 Mental crit. chance: +5% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Fularuivon the Venomtooth (162% power, 9 apr)Fularuivon the Venomtooth (162% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 162% Range: 1.3x Uses stats: 45% Cun, 95% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Slows global speed by 60% * 28% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +48 insidious poison / +16 temporal / +16 darkness / +16 nature / +52 mind Burst (radius 1) on hit: +12 nature / +8 fire Burst (radius 2) on crit: +20 fire Damage against: +12% Living When wielded/worn: Accuracy: +42 (+5 eff.) Armour penetration: +24 Physical crit. chance: +67.0% Physical power: +36 (+4 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 12 nature Changes stats: +9 Str / +5 Dex / +6 Wil / +6 Cun Changes resistances: +9% nature Changes resistances penetration: +12% fire Changes damage: +15% fire / +24% arcane / +20% physical Critical mult.: +29.00% Disarm immunity: +40% Stamina when hit: +4.00 Global speed: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Ragikan the Noonvenom (179% power, 4 apr) Ragikan the Noonvenom (179% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 57% chance to gain 10% of a turn * 42% chance to disease * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +26 lightning / +28 blight / +28 acid / +28 mind Burst (radius 1) on hit: +8 light / +4 temporal When wielded/worn: Accuracy: +42 (+5 eff.) Armour penetration: +60 Physical crit. chance: +82.0% Physical power: +20 (+2 eff.) Defense: +21 (+4 eff.) Damage when hit (Melee): 8 light Changes stats: +10 Str / +2 Wil Changes resistances penetration: +72% acid / +65% fire / +70% lightning / +68% cold Changes damage: +6% mind / +21% physical Critical mult.: +84.00% Disarm immunity: +69% Stamina when hit: +3.00 Hate when firing a critical mind attack: +3.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel greatmaul of projection (150% power, 2 apr)thought-forged dwarven-steel greatmaul of projection (150% power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 150% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 35% chance to cause random gloom Damage (Melee): +44 mind When wielded/worn: Changes stats: +7 Cun / +6 Wil It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
voratun greatmaul 'Beloth' (178% power, 4 apr) voratun greatmaul 'Beloth' (178% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 temporal / +56 mind / +8 arcane Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +42 ice / +28 fire When wielded/worn: Accuracy: +84 (+9 eff.) Armour penetration: +42 Physical crit. chance: +104.0% Physical power: +21 (+3 eff.) Armour: +21 Defense: +21 (+4 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight / 28 temporal Changes stats: +29 Str / +12 Mag / +7 Wil / +1 Cun / +3 Con Changes resistances: +6% blight / +28% temporal Changes resistances penetration: +10% acid / +21% darkness / +21% cold / +21% mind / +19% fire Changes damage: +9% blight / +61% physical Grants telepathy: Dragon Critical mult.: +51.00% Disarm immunity: +63% Stamina when hit: +11.00 Spellpower: +21 (+4 eff.) See invisible: +12 Global speed: +8% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced iron greatsword of disruption (117% power, 1 apr)balanced iron greatsword of disruption (117% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 117% Range: 1.6x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +14% Unnatural When wielded/worn: Accuracy: +10 (+1 eff.) Defense: +10 (+2 eff.) Disarm immunity: +36% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. iron greatsword 'Rootire' (132% power, 1 apr)iron greatsword 'Rootire' (132% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 132% Range: 1.6x Uses stats: 170% Mag, 0% Cun Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 12% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +12 acid / +36 darkness / +12 blight / +8 nature Burst (radius 1) on hit: +12 fire Damage against: +36% Living When wielded/worn: Accuracy: +40 (+4 eff.) Armour penetration: +39 Physical crit. chance: +40.0% Physical power: +20 (+2 eff.) Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature / 8 mind Changes stats: +5 Str / +8 Dex / +5 Con Changes resistances: +18% mind / +6% lightning Changes resistances penetration: +13% acid / +30% physical / +13% lightning / +13% cold / +5% mind / +13% fire Changes damage: +6% fire / +30% physical Critical mult.: +34.00% Mental save: +3 (+0 eff.) Poison immunity: +35% Disease immunity: +21% Disarm immunity: +57% Stamina when hit: +1.26 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's iron greatsword (117% power, 1 apr)plaguebringer's iron greatsword (117% power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 117% Range: 1.6x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 9% chance to disease Damage (Melee): +10 blight When wielded/worn: Disease immunity: +20% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatsword of crippling (121% power, 2 apr)plaguebringer's steel greatsword of crippling (121% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 122% Range: 1.6x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease On weapon crit: * cripple the target Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +13.0% Disease immunity: +27% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of erosion (161% power, 3 apr)warbringer's stralite greatsword of erosion (161% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 162% Range: 1.6x Uses stats: 170% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 nature / +24 temporal When wielded/worn: Physical power: +19 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +19% physical Disarm immunity: +31% Massive two-handed swords. |
Bydur the Brightquick Bydur the BrightquickRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 17% chance to corrode armour Travel speed: +200% Damage (Ranged): +27 fire When wielded/worn: Accuracy: +48 (+5 eff.) Physical crit. chance: +26.0% Physical power: +48 (+6 eff.) Changes stats: +3 Cun / +27 Str Changes resistances: +6% lightning / +6% fire Changes resistances penetration: +13% acid / +13% fire / +15% light / +37% physical Changes damage: +27% fire / +60% physical Talents cooldown: Volley of Arrows (-6 turns) Steady Shot (-5 turns) Pinning Shot (-3 turns) Life regen: +2.10 Light radius: +4 Infravision radius: +2 Global speed: +5% Damage Shield penetration: +88% Longbows are used to shoot arrows at your foes. |
Eclipsemark EclipsemarkRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Light Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * 19% chance to daze * 20% chance to corrode armour Travel speed: +200% Damage (Ranged): +35 fire / +20 cold Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +6 darkness When wielded/worn: Accuracy: +66 (+7 eff.) Armour penetration: +2 Physical crit. chance: +44.0% Physical power: +19 (+2 eff.) Armour: +15 Changes stats: +11 Str / +19 Dex / +11 Mag / +4 Wil / +4 Cun / +8 Con Changes resistances penetration: +11% acid / +64% physical / +5% light / +14% cold / +13% lightning / +14% fire Changes damage: +15% arcane / +98% physical Talents cooldown: Volley of Arrows (-6 turns) Steady Shot (-5 turns) Pinning Shot (-3 turns) Life regen: +2.50 Maximum life: +40.00 Spellpower: +14 (+2 eff.) Light radius: +2 Global speed: +6% Healing mod.: +10% Longbows are used to shoot arrows at your foes. |
Emuretta the Gleamdeath Emuretta the GleamdeathRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 When this weapon hits: Arcane Vortex (30% chance level 9). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 60% chance to gain 10% of a turn * 20% chance to blind Travel speed: +400% Damage (Ranged): +18 lightning / +17 acid Burst (radius 1) on hit: +2 temporal / +6 arcane / +4 light Burst (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +86 (+10 eff.) Physical crit. chance: +60.0% Changes stats: +7 Dex / +21 Mag Changes resistances: +6% light Changes resistances penetration: +5% arcane / +64% physical / +10% light / +53% temporal Changes damage: +22% lightning / +58% temporal / +3% light / +22% acid / +45% arcane / +81% physical Talents cooldown: Arrow Stitching (-3 turns) Steady Shot (-2 turns) Spellpower: +44 (+7 eff.) Longbows are used to shoot arrows at your foes. |
Festervault FestervaultRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Fire Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * Slows global speed by 40% * 60% chance to inflict damage reduction Travel speed: +200% Damage (Ranged): +78 cold / +20 fire Burst (radius 1) on hit: +2 nature Burst (radius 2) on crit: +4 fire When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% darkness Changes resistances penetration: +5% fire / +60% temporal / +5% nature / +74% physical Changes damage: +180% physical / +3% darkness / +88% temporal / +15% nature / +31% fire / +15% arcane / +80% cold Talents cooldown: Volley of Arrows (-8 turns) Steady Shot (-4 turns) Arrow Stitching (-4 turns) Pinning Shot (-4 turns) Spellpower: +14 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Torchnight TorchnightRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (20% chance level 2). On weapon hit: * 62% chance to blind Travel speed: +200% Damage (Ranged): +13 acid / +14 cold Burst (radius 1) on hit: +2 fire / +4 light / +4 temporal When wielded/worn: Physical power: +11 (+1 eff.) Ammo reloads per turn: +4 Changes stats: +5 Str / +15 Dex / +10 Mag Changes resistances: +3% temporal / +18% fire Changes resistances penetration: +15% fire / +24% temporal / +74% physical Changes damage: +17% acid / +79% physical / +6% fire / +16% cold / +11% arcane / +34% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Volley of Arrows (-6 turns) Steady Shot (-3 turns) Arrow Stitching (-1 turn) Pinning Shot (-3 turns) Spellpower: +11 (+2 eff.) Light radius: +2 Damage Shield penetration: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Ce'Numa' dragonbone longbow 'Ce'Numa'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Damage (Ranged): +19 acid / +19 fire When wielded/worn: Accuracy: +39 (+4 eff.) Armour penetration: +1 Physical crit. chance: +28.0% Physical power: +15 (+2 eff.) Defense: +4 (+1 eff.) Changes stats: +6 Str / +9 Dex / +7 Mag Changes resistances: +7% arcane Changes resistances penetration: +89% physical Changes damage: +22% acid / +57% physical / +13% arcane / +22% fire Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Vim when firing critical spell: +4.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +4% Damage Shield penetration: +119% Defense after a teleport: +10 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Splendourpierce' dragonbone longbow 'Splendourpierce'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 40% chance to cause random gloom Travel speed: +400% Damage (Ranged): +25 lightning / +20 cold / +35 fire Burst (radius 1) on hit: +2 light / +4 mind When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +14.0% Physical power: +11 (+1 eff.) Armour: +14 Changes stats: +8 Str / +11 Dex / +2 Wil / +2 Cun Changes resistances: +6% mind / +6% fire Changes resistances penetration: +141% physical / +11% cold / +14% fire Changes damage: +21% lightning / +38% physical See invisible: +12 Global speed: +4% Damage Shield penetration: +166% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. keeper's dragonbone longbow of true flightkeeper's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +15.0% Changes resistances penetration: +15% physical / +15% temporal Changes damage: +22% physical / +19% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren dragonbone longbow of true flightthaloren dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +15.0% Changes damage: +22% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. iron longsword of ruin (103% power, 2 apr)iron longsword of ruin (103% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Critical mult.: +12.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of nature (153% power, 6 apr)thunderous voratun longsword of nature (153% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to daze When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% all Changes resistances penetration: +15% nature / +15% lightning Sharp, long, and deadly. |
Cracklequench the voratun mace (172% power, 6 apr) Cracklequench the voratun mace (172% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 172% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 143% On weapon hit: * 67% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +20 light / +19 darkness Burst (radius 2) on crit: +25 ice / +36 fire Damage against: +29% Undead / +16% Living When wielded/worn: Accuracy: +82 (+9 eff.) Physical crit. chance: +30.0% Armour: +13 Defense: +15 (+3 eff.) Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +14 Str / +20 Dex Changes resistances: +12% lightning / +21% mind / +10% all Changes resistances penetration: +28% acid / +30% lightning / +15% cold / +15% nature / +29% fire Changes damage: +6% lightning / +30% physical / +21% mind Disarm immunity: +50% Life regen: +5.00 Stamina when hit: +5.00 Global speed: +12% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Elenorim the Muckdare (170% power, 6 apr)Elenorim the Muckdare (170% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 171% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 40% chance to disease On weapon crit: * cripple the target Damage (Melee): +40 blight / +19 mind / +20 darkness Burst (radius 2) on crit: +27 ice Damage against: +13% Living When wielded/worn: Accuracy: +60 (+7 eff.) Armour penetration: +59 Physical crit. chance: +73.0% Physical power: +15 (+2 eff.) Armour: +13 Defense: +29 (+6 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +7 Str / +7 Dex / +7 Con Changes resistances: +3% temporal / +7% arcane / +1% physical Changes resistances penetration: +15% cold / +43% physical Changes damage: +15% nature / +41% physical Critical mult.: +40.00% Physical save: +6 (+1 eff.) Spell save: +20 (+3 eff.) Disease immunity: +60% Cut immunity: +15% Silence immunity: +20% Disarm immunity: +127% Stamina when hit: +2.50 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel mace of ruin (111% power, 3 apr)flaming steel mace of ruin (111% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 111% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Critical mult.: +14.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel mace of projection (131% power, 4 apr)plaguebringer's dwarven-steel mace of projection (131% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 13% chance to disease Damage (Melee): +12 blight / +14 mind When wielded/worn: Disease immunity: +25% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of rage (144% power, 5 apr)stralite mace of rage (144% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 144% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+1 eff.) Changes stats: +6 Str Changes damage: +13% physical Stamina when hit: +2.10 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Armostir the Glimmerwrither (110% power, 32 apr, nature damage)Armostir the Glimmerwrither (110% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural frost should be returned to the wyrm. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. This mindstar projects psionic energy if enough is absorbed. This psionic mindstar is wrathful to the hated. This parasitic mindstar will draw strength from other psionic mindstars. This natural lightning should be returned to the wyrm. This natural venom should be returned to the wyrm. Power: 110% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Armour: +9 Damage when hit (Melee): 17 ice / 34 physical / 8 light / 45 lightning / 16 cold / 34 acid / 17 fire Changes stats: +10 Str / +11 Dex / +8 Mag / +8 Wil / +21 Cun / +7 Con Changes resistances: +51% lightning / +33% physical / +6% light / +27% acid / +24% blight / +24% cold / +9% nature / +16% fire Changes resistances penetration: +34% lightning / +34% physical / +17% cold / +7% nature / +17% acid Changes damage: +54% lightning / +17% physical / +26% acid / +33% cold / +21% fire / +32% nature / +6% temporal Talent masteries: +0.20 Psionic / Focus +0.20 Wild-gift / Harmony +0.20 Psionic / Projection +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +34.00% Physical save: +9 (+1 eff.) Disease immunity: +66% Life regen: +1.70 Equilibrium when hit: +4.20 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +5.00 Hate per kill: +5.00 Psi per kill: +5.00 Maximum life: +10.00 Maximum hate: +20.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +14% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +50 Life leech chance: +21% Life leech: +14% It can be used to inflict 455.90 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of venom (113% power, 40 apr, mind damage)caller's living mindstar of venom (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural venom should be returned to the wyrm. Power: 113% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 acid Changes resistances: +20% acid Changes resistances penetration: +30% acid / +9% fire / +9% cold / +10% physical Changes damage: +35% acid / +15% fire / +14% cold / +15% physical Life regen: +2.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of storms (105% power, 32 apr, nature damage)honing pulsing mindstar of storms (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural lightning should be returned to the wyrm. Power: 106% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 lightning Changes stats: +4 Str / +4 Dex / +3 Mag / +8 Wil / +8 Cun / +4 Con Changes resistances: +17% lightning / +9% physical Changes resistances penetration: +17% lightning / +9% physical Changes damage: +15% lightning / +9% physical Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting thorny mindstar of storms (94% power, 24 apr, nature damage)projecting thorny mindstar of storms (94% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Power: 95% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning Changes resistances penetration: +10% lightning Changes damage: +31% lightning / +17% fire / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. glacial reinforced leather sling of powerglacial reinforced leather sling of power Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +17 cold When wielded/worn: Armour: +13 Changes resistances penetration: +20% physical / +13% cold Changes damage: +20% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of firesteady reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stats: 50% Mag, 0% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +16 fire When wielded/worn: Accuracy: +11 (+1 eff.) Changes damage: +20% fire Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Bloompyre (109% power, 2 apr, blight element)Bloompyre (109% power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 Power: 109% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 2) on crit: +12 nature When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +20.0% Physical power: +14 (+2 eff.) Armour: +15 Defense: +39 (+8 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 16% chance to disease * 8% chance to blind Damage (Melee): 21 arcane / 6 % chance of confusion Changes stats: +3 Wil / +4 Con Changes resistances: +7% darkness / +13% temporal Maximum wards: +3 acid / +3 darkness / +3 blight / +3 fire / +3 mind / +3 nature Changes damage: +14% acid / +14% darkness / +14% blight / +14% fire / +9% mind / +3% nature Talents granted: +4 Ward +1 Command Staff Critical mult.: +16.00% Physical save: +21 (+3 eff.) Spell save: +24 (+4 eff.) Mental save: +27 (+4 eff.) Disease immunity: +5% Knockback immunity: +10% Life regen: +0.80 Vim when firing critical spell: +4.00 Maximum mana: +40.00 Maximum vim: +30.00 Spellpower: +37 (+6 eff.) Spell crit. chance: +26% Mindpower: +2 (+0 eff.) Light radius: +3 Healing mod.: +14% Damage Shield penetration: +18% Defense after a teleport: +10 Resist all after a teleport: +8% New effects duration reduction after a teleport: +16% Reduces paradox anomalies(equivalent to willpower): +13 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 707.93 light damage. Staves designed for wielders of magic, by the greats of the art. |
Murkpall the dragonbone starstaff (178% power, 6 apr, temporal element) Murkpall the dragonbone starstaff (178% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Armour: +11 Defense: +12 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 34 fire Changes stats: +5 Str / +2 Dex / +6 Mag / +9 Wil / +1 Con Changes resistances: +6% mind Maximum wards: +3 physical / +3 light / +3 temporal / +3 mind / +3 darkness Changes resistances penetration: +33% physical / +33% darkness / +33% temporal / +33% mind / +33% light Changes damage: +54% physical / +54% light / +72% darkness / +6% mind / +66% temporal Talents granted: +3 Ward +1 Command Staff Critical mult.: +39.00% Reduces incoming crit damage: 10.00% Mana each turn: +0.75 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +22 Maximum mana: +73.00 Maximum vim: +40.00 Spellpower: +115 (+17 eff.) Spell crit. chance: +60% See invisible: +26 It can be used to unleash an elemental blastwave, dealing 323.77 - 388.53 temporal damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
Thunderpride (136% power, 6 apr, temporal element) Thunderpride (136% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 62% chance to daze Damage (Melee): +16 lightning Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +45 (+5 eff.) Physical crit. chance: +86.0% Physical power: +44 (+6 eff.) Armour: +20 Armour Hardiness: +11% Defense: +25 (+5 eff.) Effects on melee hit: * 15% chance to daze * 17% chance to blind Damage (Melee): 43 arcane / 70 fire Damage when hit (Melee): 16 blight / 12 lightning Changes stats: +4 Mag / +6 Wil / +7 Con Changes resistances: +6% lightning / +12% blight Maximum wards: +3 lightning / +3 temporal / +3 mind Changes resistances penetration: +15% blight / +15% temporal / +15% mind / +15% lightning Changes damage: +3% lightning / +30% temporal / +3% mind Talents granted: +5 Ward +1 Command Staff Critical mult.: +174.00% Physical save: +11 (+2 eff.) Life regen: +1.40 Maximum mana: +224.00 Spellpower: +107 (+16 eff.) Spell crit. chance: +42% Light radius: +5 See invisible: +31 Healing mod.: +27% It can be used to unleash an elemental blastwave, dealing 245.21 - 294.25 temporal damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Rootobeisance' (136% power, 6 apr, lightning element)dragonbone magestaff 'Rootobeisance' (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% When wielded/worn: Accuracy: +28 (+3 eff.) Physical crit. chance: +97.0% Physical power: +30 (+4 eff.) Armour: +12 Armour Hardiness: +12% Effects on melee hit: * 17% chance to disease Damage (Melee): 88 arcane / 34 fire Damage when hit (Melee): 8 blight Changes stats: +6 Mag / +9 Wil / +7 Con Changes resistances penetration: +10% arcane / +20% fire Changes damage: +30% lightning / +12% arcane Talent granted: +1 Command Staff Critical mult.: +140.00% Physical save: +12 (+2 eff.) Spell save: +20 (+3 eff.) Life regen: +1.30 Mana each turn: +1.20 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +19 Maximum mana: +529.00 Maximum vim: +67.00 Spellpower: +142 (+21 eff.) Spell crit. chance: +18% See invisible: +20 Healing mod.: +24% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Loamwend' (136% power, 6 apr, fire element) dragonbone vilestaff 'Loamwend' (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% Damage (Melee): +8 nature / +8 mind Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +30 (+3 eff.) Physical crit. chance: +79.0% Physical power: +29 (+4 eff.) Defense: +23 (+5 eff.) Effects on melee hit: * Slows global speed by 60% Damage (Melee): 70 fire / 45 arcane / 12 % chance of confusion Changes stats: +6 Mag / +6 Wil / +7 Con Changes resistances: +14% darkness / +15% temporal Changes resistances penetration: +15% fire / +15% nature / +15% darkness Changes damage: +30% fire / +9% nature / +9% darkness Talent granted: +1 Command Staff Critical mult.: +163.00% Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +230.00 Spellpower: +126 (+19 eff.) Spell crit. chance: +32% See invisible: +38 Healing mod.: +30% Damage Shield penetration: +37% Defense after a teleport: +29 Resist all after a teleport: +25% New effects duration reduction after a teleport: +44% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to unleash an elemental blastwave, dealing 245.21 - 294.25 fire damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood magestaff of blasting (129% power, 5 apr, cold element)greater elven-wood magestaff of blasting (129% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold Talent granted: +1 Command Staff Spellpower: +28 (+5 eff.) Spell crit. chance: +13% It can be used to unleash an elemental blastwave, dealing 231.14 - 277.37 cold damage in a radius 5 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elm magestaff of greater warding (100% power, 2 apr, fire element)infernal elm magestaff of greater warding (100% power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Damage (Melee): 19 fire Maximum wards: +3 fire Changes damage: +10% fire Talents granted: +2 Ward +1 Command Staff Critical mult.: +20.00% Spellpower: +8 (+1 eff.) Spell crit. chance: +1% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood vilestaff of wizardry (129% power, 5 apr, darkness element)magewarrior's short elven-wood vilestaff of wizardry (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +9.0% Physical power: +13 (+2 eff.) Changes stats: +5 Mag / +5 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +13.00% Maximum mana: +90.00 Spellpower: +31 (+5 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff of breaching (152% power, 6 apr, blight element)potent dragonbone vilestaff of breaching (152% power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 152% Range: 1.2x Uses stats: 130% Mag, 0% Cun Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +21% blight Changes damage: +42% blight Talent granted: +1 Command Staff Spellpower: +20 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Erekor the stralite waraxe (168% power, 5 apr)Erekor the stralite waraxe (168% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 169% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 125% On weapon hit: * 40% chance to gain 10% of a turn * 29% chance to daze * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 mind / +17 darkness Burst (radius 2) on crit: +47 ice / +4 temporal Damage against: +17% Living When wielded/worn: Accuracy: +78 (+9 eff.) Armour penetration: +24 Physical crit. chance: +52.0% Physical power: +32 (+4 eff.) Armour: +22 Defense: +39 (+8 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +13 Str / +16 Dex / +3 Mag / +4 Wil / +5 Cun / +9 Con Changes resistances: +6% mind Changes resistances penetration: +15% acid / +13% physical / +15% fire / +28% lightning / +37% cold Changes damage: +3% temporal / +15% mind / +24% physical Critical mult.: +17.00% Reduces incoming crit damage: 10.00% Disarm immunity: +131% Stamina when hit: +2.10 Infravision radius: +1 One-handed war axes. |
Searthorn (192% power, 6 apr) Searthorn (192% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 193% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 30% chance to disease * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 lightning / +30 blight / +16 physical / +60 insidious poison Burst (radius 1) on hit: +8 arcane When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +45 Physical crit. chance: +94.0% Physical power: +36 (+4 eff.) Fatigue: -10% Changes stats: +6 Str / +7 Dex Changes resistances: +2% physical Changes resistances penetration: +28% physical / +14% mind / +15% darkness Changes damage: +6% fire / +6% mind / +58% physical Critical mult.: +20.00% Stamina when hit: +2.50 Maximum stamina: +5.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of evisceration (135% power, 5 apr)elemental stralite waraxe of evisceration (135% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Changes resistances penetration: +15% acid / +14% fire / +15% lightning / +12% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious voratun waraxe of shearing (148% power, 6 apr)insidious voratun waraxe of shearing (148% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +56 insidious poison When wielded/worn: Armour penetration: +15 Changes resistances penetration: +11% physical Changes damage: +15% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Corpserigor' (182% power, 6 apr)voratun waraxe 'Corpserigor' (182% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 183% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19% chance to inflict damage reduction * 35% chance to cause random gloom * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +18 light / +4 nature / +30 cold / +25 mind Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +24 acid / +20 fire Damage against: +29% Undead When wielded/worn: Accuracy: +52 (+6 eff.) Armour penetration: +30 Physical crit. chance: +59.0% Physical power: +15 (+2 eff.) Defense: +26 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 acid Changes stats: +12 Str / +2 Mag / +9 Wil / +6 Cun / +1 Con Changes resistances: +3% acid Changes resistances penetration: +63% acid / +73% fire / +63% lightning / +67% cold Changes damage: +24% physical Critical mult.: +40.00% Reduces incoming crit damage: 10.00% Disarm immunity: +100% Stamina when hit: +4.80 Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe (135% power, 5 apr)warbringer's stralite waraxe (135% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stats: 150% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +30% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of valiancehardened leather belt of valiance Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +11 (+2 eff.) Maximum life: +82.00 A belt that goes around your waist. |
Durykath (13 def, 8 armour) Durykath (13 def, 8 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Changes stats: +18 Mag / +12 Wil / +15 Cun / +9 Con Changes resistances: +12% lightning / +15% physical / +54% light / +18% acid / +28% blight / +90% fire / +27% cold / +57% darkness Changes damage: +40% darkness / +54% fire / +18% nature / +20% all / +10% acid / +15% physical / +15% cold / +21% mind / +56% light Talent cooldown: Refit Golem (-6 turns) Critical mult.: +30.00% Physical save: +19 (+3 eff.) Spell save: +40 (+7 eff.) Mental save: +48 (+7 eff.) Poison immunity: +40% Disease immunity: +50% Life regen: +6.00 Mana each turn: +0.40 Psi each turn: +0.40 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Maximum life: +167.00 Maximum mana: +40.00 Maximum hate: +4.00 Spellpower: +30 (+5 eff.) Spell crit. chance: +17% Mindpower: +10 (+1 eff.) Mental crit. chance: +6% Light radius: +4 Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Furnacebraze the elven-silk robe (10 def, 5 armour) Furnacebraze the elven-silk robe (10 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +48 Con Changes resistances: +12% lightning / +11% darkness / +12% cold / +30% blight / +46% fire / +18% mind / +12% light Changes resistances penetration: +17% physical / +20% darkness / +5% blight / +25% fire / +38% mind Changes damage: +13% physical / +24% darkness / +99% nature / +12% blight / +31% fire / +54% mind / +6% arcane Physical save: +42 (+6 eff.) Spell save: +38 (+6 eff.) Mental save: +43 (+6 eff.) Poison immunity: +232% Disease immunity: +226% Mana each turn: +0.29 Psi each turn: +1.73 Maximum mana: +100.00 Maximum hate: +15.00 Maximum psi: +77.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +15% Mindpower: +36 (+5 eff.) Mental crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettolathathad the Smoldertrial (3 def, 0 armour) Hettolathathad the Smoldertrial (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +8 Str / +17 Mag / +9 Wil / +11 Cun / +9 Con Changes resistances: +18% acid / +17% physical / +6% darkness / +13% lightning / +34% blight / +33% fire / +36% mind / +31% cold Changes resistances penetration: +44% physical / +34% darkness / +35% fire / +15% arcane / +13% temporal Changes damage: +17% lightning / +16% temporal / +57% darkness / +13% fire / +17% nature / +30% all / +13% acid / +77% physical / +30% cold / +36% mind / +17% light Talent cooldown: Refit Golem (-6 turns) Critical mult.: +18.00% Spell save: +40 (+7 eff.) Mental save: +54 (+8 eff.) Poison immunity: +44% Disease immunity: +44% Life regen: +9.80 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Maximum life: +166.00 Maximum hate: +26.00 Spellpower: +45 (+7 eff.) Spell crit. chance: +9% Mindpower: +29 (+4 eff.) Mental crit. chance: +18% Healing mod.: +47% Damage Shield penetration: +20% Reduces paradox anomalies(equivalent to willpower): +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nimbusoblivion (13 def, 10 armour) Nimbusoblivion (13 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +10 Defense: +13 (+3 eff.) Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +38 Mag / +9 Wil / +11 Cun Changes resistances: +20% acid / +20% physical / +80% darkness / +20% blight / +47% cold / +29% mind / +19% fire Changes resistances penetration: +60% temporal / +20% mind / +51% physical Changes damage: +73% temporal / +68% darkness / +15% fire / +38% all / +13% acid / +88% physical / +26% blight / +33% cold / +19% mind / +40% light Talent cooldown: Refit Golem (-6 turns) Physical save: +76 (+11 eff.) Spell save: +29 (+5 eff.) Mental save: +36 (+5 eff.) Silence immunity: +45% Mana each turn: +0.40 Psi each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +180.00 Maximum psi: +25.00 Maximum vim: +30.00 Spellpower: +111 (+17 eff.) Spell crit. chance: +32% Mindpower: +9 (+1 eff.) Mental crit. chance: +4% Defense after a teleport: +25 Resist all after a teleport: +10% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +64 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Voidpower (11 def, 10 armour) Voidpower (11 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +11 (+2 eff.) Damage when hit (Melee): 12 darkness Changes stats: +26 Mag / +2 Wil / +10 Cun Changes resistances: +18% acid / +18% physical / +48% darkness / +18% blight / +18% cold / +67% mind / +18% fire Changes resistances penetration: +10% blight / +38% temporal / +39% physical Changes damage: +40% temporal / +34% light / +13% fire / +13% acid / +63% physical / +12% arcane / +18% blight / +13% cold / +24% mind / +30% darkness Talent cooldown: Refit Golem (-6 turns) Physical save: +90 (+13 eff.) Spell save: +83 (+14 eff.) Mental save: +70 (+10 eff.) Mana each turn: +0.33 Maximum mana: +108.00 Spellpower: +50 (+8 eff.) Spell crit. chance: +37% Damage Shield penetration: +74% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Reduces paradox anomalies(equivalent to willpower): +43 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zuborevena (2 def, 0 armour) Zuborevena (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 mind / 8 blight Changes stats: +8 Cun Changes resistances: +28% acid / +32% physical / +24% darkness / +22% light / +32% fire / +7% arcane / +31% cold Changes resistances penetration: +29% mind / +15% arcane Changes damage: +43% light / +22% fire / +42% all / +22% acid / +21% physical / +54% arcane / +21% cold / +35% mind / +42% darkness Talent cooldown: Refit Golem (-10 turns) Psi each turn: +0.72 Maximum mana: +197.00 Maximum psi: +28.00 Spellpower: +63 (+10 eff.) Spell crit. chance: +15% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of Linaniil (2 def, 0 armour)cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Mana each turn: +0.28 Maximum mana: +67.00 Spellpower: +24 (+4 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of alchemy (5 def, 0 armour)elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +18% acid / +20% physical / +20% fire / +20% cold Changes damage: +15% acid / +15% physical / +15% fire / +15% cold Talent cooldown: Refit Golem (-5 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of the mind (+14%) (2 def, 0 armour)focusing cashmere robe of the mind (+14%) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag / +7 Wil Changes resistances: +14% mind Changes damage: +14% mind Mana each turn: +0.26 Psi each turn: +0.28 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of life (0 def, 0 armour)verdant woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +11% blight Changes damage: +11% nature Poison immunity: +32% Disease immunity: +32% Life regen: +3.30 Maximum life: +55.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Mayyba the Scabmistress (28 def, 24 armour)Mayyba the Scabmistress (28 def, 24 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +20.0% Physical power: +23 (+3 eff.) Armour: +24 Defense: +28 (+6 eff.) Ranged Defense: +29 (+6 eff.) Fatigue: -14% Damage when hit (Melee): 8 nature / 4 arcane Changes stats: +10 Mag Changes resistances: +15% acid / +15% temporal / +9% light / +13% cold / +15% fire / +9% mind / +31% lightning Changes resistances penetration: +44% physical Changes damage: +10% acid / +10% blight Critical mult.: +5.00% Maximum encumbrance: +37 Physical save: +67 (+10 eff.) Spell save: +40 (+7 eff.) Mental save: +26 (+4 eff.) Disease immunity: +48% Silence immunity: +15% Stun/Freeze immunity: +10% Life regen: +9.80 Stamina each turn: +0.90 Mana when firing critical spell: +2.00 Maximum life: +60.00 Maximum mana: +120.00 Spellpower: +15 (+2 eff.) Infravision radius: +3 Movement speed: +30% Healing mod.: +50% Damage Shield penetration: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Grinoharakhad' (35 def, 14 armour) pair of drakeskin leather boots 'Grinoharakhad' (35 def, 14 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Armour: +14 Defense: +35 (+7 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 12 acid / 12 mind Changes stats: +34 Str / +4 Mag / +7 Wil / +6 Cun / +38 Con Changes resistances: +3% acid / +6% blight / +15% fire / +8% arcane / +13% cold Changes resistances penetration: +10% mind Changes damage: +30% physical Physical save: +49 (+7 eff.) Spell save: +15 (+2 eff.) Mental save: +40 (+6 eff.) Silence immunity: +50% Confusion immunity: +47% Stun/Freeze immunity: +50% Knockback immunity: +5% Stamina each turn: +1.30 Only die when reaching: -20.00 life Maximum stamina: +40.00 Mindpower: +2 (+0 eff.) Infravision radius: +3 Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +20 Size category: +3 It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 22 turns. A pair of boots made of leather. |
Glitterspiker the drakeskin leather gloves (6 def, 19 armour) Glitterspiker the drakeskin leather gloves (6 def, 19 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +37 Physical crit. chance: +40.0% Armour: +19 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 15 physical / 33 darkness / 12 fire / 54 mind / 15 nature Damage when hit (Melee): 12 arcane Changes stats: +19 Str / +35 Dex / +11 Wil / +37 Cun / +16 Con Changes resistances: +3% physical / +13% fire / +10% nature / +10% mind Changes damage: +10% physical / +9% light / +10% nature / +10% fire / +6% arcane / +11% mind Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Critical mult.: +35.00% Physical save: +57 (+8 eff.) Spell save: +8 (+1 eff.) Mental save: +14 (+2 eff.) Silence immunity: +10% Disarm immunity: +156% Confusion immunity: +10% Life regen: +15.40 Stamina each turn: +3.70 Psi each turn: +0.73 Maximum life: +74.00 Maximum stamina: +40.00 Spell crit. chance: +39% Mindpower: +10 (+1 eff.) Mental crit. chance: +35% It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shimmertide the drakeskin leather gloves (0 def, 17 armour) Shimmertide the drakeskin leather gloves (0 def, 17 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +88 (+10 eff.) Armour penetration: +44 Physical crit. chance: +20.0% Physical power: +6 (+1 eff.) Armour: +17 Armour Hardiness: +15% Damage (Melee): 15 cold / 20 darkness / 20 temporal Damage (Ranged): 17 temporal Changes stats: +10 Str / +32 Dex / +4 Mag / +10 Wil / +38 Cun / +30 Con Changes resistances: +6% lightning / +11% physical / +10% light / +10% cold / +15% temporal / +40% darkness Changes resistances penetration: +15% blight Changes damage: +6% lightning / +11% cold / +11% darkness / +11% temporal Talent mastery: +0.40 Technique / Grappling Critical mult.: +14.00% Physical save: +47 (+7 eff.) Spell save: +20 (+3 eff.) Mental save: +29 (+4 eff.) Disarm immunity: +224% Mana each turn: +0.70 Maximum life: +20.00 Maximum stamina: +35.00 Spellpower: +32 (+5 eff.) Spell crit. chance: +33% Mental crit. chance: +16% Infravision radius: +6 Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves 'Xerekira' (0 def, 21 armour)drakeskin leather gloves 'Xerekira' (0 def, 21 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Physical crit. chance: +20.0% Physical power: +20 (+2 eff.) Armour: +21 Effects on melee hit: * 71% chance to cause random gloom Damage (Melee): 15 lightning / 19 arcane / 126 mind / 138 darkness Changes stats: +16 Str / +10 Dex / +10 Mag / +10 Wil / +15 Cun / +12 Con Changes resistances: +8% lightning / +30% darkness / +6% acid / +12% blight / +12% cold / +11% mind / +10% arcane Changes damage: +11% lightning / +10% darkness / +10% mind Talent cooldown: Double Strike (-2 turns) Critical mult.: +11.00% Reduces incoming crit damage: 10.00% Physical save: +96 (+14 eff.) Spell save: +17 (+3 eff.) Mental save: +54 (+8 eff.) Disarm immunity: +139% Knockback immunity: +10% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +224.00 Maximum vim: +20.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +23% Mindpower: +27 (+4 eff.) Mental crit. chance: +20% Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Emeleratira' (0 def, 30 armour)voratun gauntlets 'Emeleratira' (0 def, 30 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +74 (+8 eff.) Armour penetration: +15 Physical power: +19 (+2 eff.) Armour: +30 Damage (Melee): 15 lightning / 19 darkness Changes stats: +20 Str / +29 Dex / +12 Mag / +46 Cun / +18 Con Changes resistances: +10% lightning / +6% temporal / +10% light / +3% mind / +63% darkness Changes damage: +11% lightning / +8% arcane / +10% darkness Talent cooldown: Double Strike (-3 turns) Critical mult.: +20.00% Physical save: +143 (+20 eff.) Spell save: +45 (+8 eff.) Mental save: +77 (+11 eff.) Silence immunity: +5% Disarm immunity: +143% Life regen: +6.00 Stamina each turn: +1.20 Psi each turn: +0.37 Maximum life: +160.00 Maximum hate: +6.00 Infravision radius: +14 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Scum's kiss' (3 def, 10 armour) elven-silk wizard hat 'Scum's kiss' (3 def, 10 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 4 darkness / 4 light Changes stats: +10 Mag / +24 Wil / +23 Cun / +10 Con Changes resistances: +58% lightning / +19% physical / +44% darkness / +20% mind / +6% light Changes resistances penetration: +10% darkness / +36% nature Changes damage: +39% lightning / +20% physical / +39% darkness / +18% mind Physical save: +12 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +41 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Equilibrium when hit: +2.70 Psi when hit: +3.00 Hate when hit: +3.00 Maximum hate: +14.00 Maximum psi: +40.00 Mindpower: +32 (+5 eff.) Mental crit. chance: +16% Light radius: +2 It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 824 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of might (0 def, 3 armour)insulating hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Con Changes resistances: +11% fire / +11% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. radiant iron mail armour of natural resilience (2 def, 4 armour)radiant iron mail armour of natural resilience (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +26% blight / +14% darkness / +12% nature Reduced damage from: +7% Unnatural Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing steel mail armour of stability (2 def, 6 armour)searing steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +18% acid / +16% fire / +7% physical Physical save: +16 (+2 eff.) A suit of armour made of mail. |
Greenvengeance (36 def, 24 armour) Greenvengeance (36 def, 24 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Armour: +24 Defense: +36 (+7 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 16 acid / 20 fire / 18 darkness Damage (Ranged): 18 darkness Damage when hit (Melee): 24 acid / 18 physical / 9 lightning / 27 fire / 4 arcane / 11 cold Changes stats: +9 Str / +9 Dex / +10 Wil / +13 Cun Changes resistances: +46% acid / +52% temporal / +67% darkness / +18% light / +36% cold / +37% fire / +7% arcane / +57% lightning Changes resistances penetration: +10% nature Changes damage: +9% arcane Physical save: +20 (+3 eff.) Mental save: +42 (+6 eff.) Confusion immunity: +10% Stun/Freeze immunity: +10% Stamina each turn: +1.30 Mana when firing critical spell: +1.00 Combat speed: +30% Casting speed: +30% Mental speed: +30% Chance to avoid any damage: +11% Defense after a teleport: +44 Resist all after a teleport: +36% New effects duration reduction after a teleport: +52% It can be used to blink to a nearby random location (rad 41), putting all charms on cooldown for 22 turns. A suit of armour made of leather. |
Radhegodan the drakeskin leather armour (71 def, 34 armour) Radhegodan the drakeskin leather armour (71 def, 34 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +56 Physical crit. chance: +28.0% Physical power: +10 (+1 eff.) Armour: +34 Defense: +71 (+14 eff.) Fatigue: +8% Damage (Melee): 33 acid / 23 fire Damage (Ranged): 8 acid Damage when hit (Melee): 16 acid / 38 physical / 16 fire Changes stats: +9 Str / +9 Dex / +12 Cun Changes resistances: +28% lightning / +15% physical / +3% light / +43% cold / +41% fire / +41% nature / +84% acid Critical mult.: +23.00% Reduces incoming crit damage: 10.00% Physical save: +20 (+3 eff.) Spell save: +3 (+0 eff.) Mental save: +48 (+7 eff.) Cut immunity: +25% Stamina each turn: +3.00 Chance to avoid any damage: +24% It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 3.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
Samuhek the drakeskin leather armour (28 def, 18 armour) Samuhek the drakeskin leather armour (28 def, 18 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +28.0% Physical power: +30 (+4 eff.) Armour: +18 Defense: +28 (+6 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 22 acid / 21 fire / 19 darkness / 20 arcane Damage (Ranged): 19 arcane / 19 darkness Damage when hit (Melee): 16 acid / 15 fire Changes stats: +19 Cun / +9 Wil Changes resistances: +31% acid / +87% temporal / +60% darkness / +30% fire / +29% cold Changes resistances penetration: +10% blight / +10% acid Changes damage: +15% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +59.00% Mental save: +50 (+7 eff.) Stamina each turn: +1.30 Mana each turn: +0.70 Spellpower: +47 (+7 eff.) See invisible: +9 Combat speed: +15% Casting speed: +15% Mental speed: +15% Chance to avoid any damage: +12% Defense after a teleport: +57 Resist all after a teleport: +35% New effects duration reduction after a teleport: +57% It can be used to blink to a nearby random location (rad 50), putting all charms on cooldown for 22 turns. A suit of armour made of leather. |
Sulfurmoon (51 def, 23 armour) Sulfurmoon (51 def, 23 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Physical crit. chance: +38.0% Physical power: +54 (+7 eff.) Armour: +23 Defense: +51 (+10 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 60% Damage (Melee): 22 acid / 20 fire / 20 darkness Damage (Ranged): 20 darkness Damage when hit (Melee): 16 acid / 20 physical / 16 fire Changes stats: +20 Str / +5 Dex / +9 Mag / +10 Wil / +5 Cun Changes resistances: +29% lightning / +97% temporal / +74% darkness / +30% fire / +9% nature / +44% acid / +15% physical / +45% cold / +10% arcane Changes resistances penetration: +25% nature / +15% light Changes damage: +18% temporal / +3% nature / +3% light Allows you to breathe in: water Critical mult.: +58.00% Spell save: +23 (+4 eff.) Mental save: +24 (+3 eff.) Stamina each turn: +1.50 Spellpower: +25 (+4 eff.) Spell crit. chance: +10% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Light radius: +2 Movement speed: +20% Chance to avoid any damage: +12% Defense after a teleport: +52 Resist all after a teleport: +39% New effects duration reduction after a teleport: +58% It can be used to blink to a nearby random location (rad 39), putting all charms on cooldown for 22 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour of command (11 def, 10 armour)radiant cured leather armour of command (11 def, 10 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +11 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 8 light Changes stats: +3 Cun / +3 Wil Changes resistances: +18% blight / +18% darkness Mental save: +16 (+2 eff.) Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of command (17 def, 16 armour)radiant reinforced leather armour of command (17 def, 16 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +17 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 12 light Changes stats: +5 Cun / +5 Wil Changes resistances: +23% blight / +26% darkness Mental save: +19 (+3 eff.) Light radius: +2 A suit of armour made of leather. |
reinforced leather armour 'Gunynik' (43 def, 7 armour) reinforced leather armour 'Gunynik' (43 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +43 (+9 eff.) Ranged Defense: +39 (+8 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 9 lightning / 9 arcane Damage (Ranged): 9 arcane / 9 lightning Damage when hit (Melee): 12 acid / 18 physical / 12 fire / 12 lightning / 12 cold Changes stats: +8 Dex / +6 Mag / +16 Wil / +15 Cun Changes resistances: +33% acid / +10% fire / +38% cold / +6% arcane / +65% lightning Changes resistances penetration: +5% blight / +15% arcane Spell save: +10 (+2 eff.) Mental save: +44 (+6 eff.) Life regen: +2.70 Mana each turn: +0.34 Vim when firing critical spell: +3.00 Maximum life: +78.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +2% Movement speed: +40% Combat speed: +30% Casting speed: +30% Mental speed: +30% Healing mod.: +26% Damage Shield penetration: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of cold resistance (4 def, 7 armour)rejuvenating reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +27% cold Life regen: +6.70 Stamina each turn: +1.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of Toknor (5 def, 22 armour)volcanic drakeskin leather armour of Toknor (5 def, 22 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +22 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes resistances: +30% fire / +30% physical Critical mult.: +18.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of Eyal (3 def, 17 armour)volcanic hardened leather armour of Eyal (3 def, 17 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +22% fire / +22% physical Life regen: +2.40 Maximum life: +76.00 Healing mod.: +22% A suit of armour made of leather. |
Demongrit the voratun plate armour (24 def, 36 armour) Demongrit the voratun plate armour (24 def, 36 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +24 (+5 eff.) Fatigue: +31% Damage when hit (Melee): 14 light Changes stats: +6 Str / +16 Wil / +15 Cun / +15 Con Changes resistances: +30% acid / -15% light / +60% cold / +30% blight / +15% fire / +20% mind / +40% darkness Changes resistances penetration: +5% darkness Critical mult.: +30.00% Physical save: +25 (+4 eff.) Spell save: +23 (+4 eff.) Mental save: +104 (+15 eff.) Life regen: +7.30 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +280.00 Light radius: +2 Healing mod.: +60% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of metal plates. |
Manydar the voratun plate armour (24 def, 53 armour) Manydar the voratun plate armour (24 def, 53 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +53 Defense: +24 (+5 eff.) Fatigue: +16% Effects on melee hit: * 15% chance to corrode armour * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 acid / 4 temporal / 14 light / 8 arcane Changes stats: +24 Cun / +24 Wil Changes resistances: +26% lightning / +29% temporal / +23% darkness / +26% fire / +65% acid / +26% physical / +30% blight / +80% cold / +6% arcane Changes resistances penetration: +5% acid Changes damage: +6% acid / +9% temporal / +6% arcane Physical save: +15 (+2 eff.) Mental save: +74 (+11 eff.) Life regen: +12.00 Stamina each turn: +2.50 Maximum life: +100.00 Light radius: +2 Healing mod.: +30% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Changes stats: +4 Str / +7 Wil / +6 Cun / +4 Con Changes resistances: +9% acid / +11% physical / +11% fire / +11% lightning / +11% cold Talent cooldown: Rush (-5 turns) Mental save: +19 (+3 eff.) Disarm immunity: +31% Stun/Freeze immunity: +26% Knockback immunity: +31% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Glyrina' (7 def, 78 armour)stralite plate armour 'Glyrina' (7 def, 78 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +78 Defense: +7 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 light / 18 physical Changes stats: +22 Str / +5 Wil / +5 Con Changes resistances: +25% lightning / +68% darkness / +52% fire / +59% acid / +57% physical / +29% blight / +97% cold / +8% arcane / +3% light Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Reduces incoming crit damage: 5.00% Physical save: +46 (+7 eff.) Spell save: +6 (+1 eff.) Mental save: +3 (+0 eff.) Poison immunity: +10% Cut immunity: +10% Disarm immunity: +36% Pinning immunity: +10% Stun/Freeze immunity: +36% Knockback immunity: +36% Life regen: +12.50 Maximum life: +352.00 Light radius: +5 Healing mod.: +99% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of mind resistance (+15%) (8 def, 2 armour, 80.5 block)acidic dwarven-steel shield of mind resistance (+15%) (8 def, 2 armour, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 acid Damage when hit (Melee): 24 acid Changes resistances: +15% mind Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of physical resistance (+16%) (8 def, 2 armour, 78.5 block)flaming dwarven-steel shield of physical resistance (+16%) (8 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 fire Damage when hit (Melee): 16 fire Changes resistances: +16% physical Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living iron shield (4 def, 2 armour, 16.5 block)living iron shield (4 def, 2 armour, 16.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 12 nature Changes resistances: +12% nature / +12% blight Talent granted: +1 Block Maximum life: +54.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living steel shield (6 def, 2 armour, 40 block)living steel shield (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 nature Changes resistances: +14% nature / +14% blight Talent granted: +2 Block Maximum life: +68.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel shield of crushing (8 def, 2 armour, 76 block)warded dwarven-steel shield of crushing (8 def, 2 armour, 76 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Talents granted: +1 Ward +3 Block Handheld deflection devices. |
Aeralin (22/52, 195% power, 53 apr) Aeralin (22/52, 195% power, 53 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 195% Range: 1.4x Uses stats: 70% Cun, 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +53 Physical crit. chance: +55.5% Capacity: 52 Turns elapse between self-loadings: 2 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease * 29% chance to cause random gloom * 20% chance to curse the target * Random elemental explosion * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target * wounds the target * splashes the target with acid Travel speed: +600% Damage (Ranged): +31 temporal / +28 darkness / +17 nature / +17 acid / +56 physical / +40 arcane / +34 blight / +29 bleed / +32 mind Burst (radius 1) on hit: +28 mind / +4 arcane Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Blindlord the quiver of dragonbone arrows (19/48, 212% power, 62 apr)Blindlord the quiver of dragonbone arrows (19/48, 212% power, 62 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 213% Range: 1.4x Uses stats: 70% Cun, 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +62 Physical crit. chance: +65.0% Capacity: 48 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to curse the target * 25% chance for lightning to arc to a second target * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 10% chance to create an air burst * Random elemental explosion On weapon crit: * cripple the target Travel speed: +800% Damage (Ranged): +20 lightning / +126 physical / +116 darkness / +20 blight / +28 fire / +20 mind / +40 temporal Burst (radius 1) on hit: +12 fire / +4 darkness / +4 mind Burst (radius 2) on crit: +28 darkness / +8 fire Damage against: +58% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Cloudwilder (17/17, 213% power, 52 apr)Cloudwilder (17/17, 213% power, 52 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 213% Range: 1.4x Uses stats: 70% Cun, 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +52 Physical crit. chance: +89.5% Capacity: 17 On weapon hit: * 69% chance to gain 10% of a turn * 40% chance to disease * 20% chance to cause random gloom * 69% chance to daze * 10% chance to knock the target back * 10% chance to crush the target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target * cripple the target Travel speed: +800% Damage (Ranged): +16 lightning / +35 darkness / +17 gravity / +28 fire / +50 insidious poison / +80 physical / +21 blight / +17 bleed Burst (radius 1) on hit: +4 lightning / +4 temporal / +4 blight Burst (radius 2) on crit: +20 blight / +13 fire Damage against: +16% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of yew arrows of amnesia (15/15, 140% power, 10 apr)elemental quiver of yew arrows of amnesia (15/15, 140% power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 141% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 15 On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming quiver of elm arrows of amnesia (14/14, 108% power, 5 apr)flaming quiver of elm arrows of amnesia (14/14, 108% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 108% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +13 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of elven-wood arrows of annihilation (20/20, 166% power, 24 apr)hateful quiver of elven-wood arrows of annihilation (20/20, 166% power, 24 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 167% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +12.5% Capacity: 20 Travel speed: +200% Damage (Ranged): +25 darkness Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Dazzlegrit' (19/46, 196% power, 54 apr) quiver of elven-wood arrows 'Dazzlegrit' (19/46, 196% power, 54 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 196% Range: 1.4x Uses stats: 70% Cun, 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +54 Physical crit. chance: +58.5% Capacity: 46 Turns elapse between self-loadings: 2 On weapon hit: * 60% chance to blind * 40% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +600% Damage (Ranged): +17 lightning / +27 temporal / +13 darkness / +17 gravity / +8 fire / +50 insidious poison / +119 physical / +40 mind / +57 light Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +4 fire Damage against: +25% Undead Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Lustrecrack' (21/47, 194% power, 35 apr) quiver of elven-wood arrows 'Lustrecrack' (21/47, 194% power, 35 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 194% Range: 1.4x Uses stats: 70% Cun, 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +35 Physical crit. chance: +44.5% Capacity: 47 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to blind * Random elemental explosion * 25% chance to put talents on cooldown * 10% chance to crush the target * 20% chance to curse the target On weapon crit: * wounds the target * cripple the target Travel speed: +400% Damage (Ranged): +64 darkness / +17 gravity / +4 fire / +8 acid / +11 bleed / +17 blight / +17 cold / +8 arcane / +45 light Burst (radius 1) on hit: +8 light / +12 acid Burst (radius 2) on crit: +12 acid / +4 fire Damage against: +34% Living / +25% Undead Arrows are used with bows to pierce your foes to death. |
14 agate 14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5319 alchemist agate 5319 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Festermoon (dig speed 1 turns) Festermoon (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +6 Physical power: +7 (+1 eff.) Armour: +8 Defense: +14 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 24 mind / 12 nature Changes stats: +7 Str / +8 Mag / +16 Cun / +3 Con Changes resistances: +16% physical / +16% darkness / +22% fire / +3% mind / +5% arcane Changes resistances penetration: +19% physical / +20% arcane / +35% nature Changes damage: +35% mind / +37% fire Critical mult.: +16.00% Mental save: +22 (+3 eff.) Maximum mana: +74.00 Spell crit. chance: +16% Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +21 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ragyldil the Brightumbra (dig speed 1 turns) Ragyldil the Brightumbra (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +19 Physical power: +20 (+2 eff.) Armour: +10 Damage when hit (Melee): 8 acid Changes stats: +9 Str / +6 Dex Changes resistances: +25% darkness / +3% light / +10% fire / +3% mind / +33% nature Changes resistances penetration: +24% physical Changes damage: +15% fire / +20% nature / +14% mind Damage affinity(heal): +15% darkness Critical mult.: +20.00% Reduces incoming crit damage: 19.00% Mental save: +15 (+2 eff.) Blindness immunity: +5% Pinning immunity: +15% Teleport immunity: +5% Infravision radius: +11 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
brutal iron pickaxe (dig speed 19 turns) brutal iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +6 (+1 eff.) Changes stats: +1 Str Critical mult.: +12.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 spinel 20 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Haredig HaredigPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +7% fire / +9% darkness / +1% physical Reduces incoming crit damage: 5.00% Physical save: +10 (+1 eff.) Stun/Freeze immunity: +10% Light radius: +11 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
Smolderhunger the dwarven lantern Smolderhunger the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +60 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +7 Wil / +31 Cun / +11 Con Changes resistances: +30% blight / +1% physical / +9% mind / +9% nature Changes resistances penetration: +59% all Changes damage: +6% blight / +9% fire / +15% temporal Critical mult.: +17.00% Physical save: +15 (+2 eff.) Spell save: +20 (+3 eff.) Blindness immunity: +65% Confusion immunity: +30% Stun/Freeze immunity: +20% Life regen: +11.80 Maximum life: +66.00 Light radius: -7 Infravision radius: +24 See stealth: +25 See invisible: +25 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 74 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Stormshaper StormshaperPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +9.0% Physical power: +26 (+3 eff.) Changes stats: +2 Str / +2 Mag / +14 Wil / +21 Cun Changes resistances: +15% blight / +1% physical / +15% darkness / +12% lightning Changes resistances penetration: +10% physical / +14% all Grants telepathy: Dragon Critical mult.: +39.00% Reduces incoming crit damage: 15.00% Physical save: +3 (+0 eff.) Stamina each turn: +0.40 Maximum life: +160.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: -4 Infravision radius: +24 See invisible: +15 Healing mod.: +5% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 75 blight damage or heals 75 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ulfenaribar the Splendourqueller Ulfenaribar the SplendourquellerInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Physical crit. chance: +22.0% Physical power: +38 (+5 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +29 Wil / +8 Cun / +8 Con Changes resistances: +11% blight / +2% physical Changes resistances penetration: +21% all Changes damage: +11% mind Grants telepathy: Humanoid/Orc Critical mult.: +80.00% Physical save: +27 (+4 eff.) Spell save: +15 (+2 eff.) Mental save: +42 (+6 eff.) Blindness immunity: +38% Confusion immunity: +22% Life regen: +4.40 Mindpower: +26 (+4 eff.) Mental crit. chance: +19% Light radius: +4 Infravision radius: +7 See stealth: +30 See invisible: +34 Healing mod.: +47% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of the zealotbright alchemist's lamp of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +11 (+2 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Cloudwither' dwarven lantern 'Cloudwither'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Physical crit. chance: +12.0% Physical power: +20 (+2 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * Slows global speed by 51% * 30% chance to daze Damage when hit (Melee): 12 acid / 8 lightning Changes stats: +21 Cun / +14 Wil Changes resistances: +3% acid Changes resistances penetration: +25% lightning / +30% all Changes damage: +3% acid Critical mult.: +40.00% Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +49 (+7 eff.) Blindness immunity: +46% Confusion immunity: +30% Maximum life: +80.00 Light radius: -7 Infravision radius: +16 See stealth: +64 See invisible: +74 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. nightwalker's alchemist's lamp of illusionnightwalker's alchemist's lamp of illusion Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Defense: +11 (+2 eff.) Changes stats: +6 Wil Critical mult.: +16.00% Physical save: +15 (+2 eff.) Spell save: +16 (+3 eff.) Mental save: +15 (+2 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby 15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Plaguewrest (19/109, 180% power, 30 apr) Plaguewrest (19/109, 180% power, 30 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Power: 180% Range: 1.2x Uses stats: 120% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +30 Physical crit. chance: +28.5% Capacity: 109 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 10% chance to disease * 72% chance to corrode armour * Slows global speed by 60% * 20% chance to curse the target * 20% chance to torment the target * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Travel speed: +800% Damage (Ranged): +22 lightning / +47 darkness / +20 acid / +33 blight / +8 arcane / +23 mind Burst (radius 1) on hit: +14 fire / +8 nature / +8 mind Burst (radius 2) on crit: +12 nature Damage against: +22% Living When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
Neredheth the elm totem of thorny skin [power 24] (30 cooldown) Neredheth the elm totem of thorny skin [power 24] (30 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% blight Talent granted: +2 Rushing Claws Spell save: +10 (+2 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +0.12 Damage Shield penetration: +10% It can be used to harden the skin for 7 turns increasing armour by 24 and armour hardiness by 30%, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Goreneg the Blastjam [power 151] (8 cooldown) Goreneg the Blastjam [power 151] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +10.0% Changes stats: +2 Str Maximum wards: +10 lightning / +10 temporal / +8 blight / +10 fire / +10 cold Changes resistances penetration: +15% lightning Changes damage: +12% darkness Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Volcano +5 Strike +5 Void Blast +2 Ward Stamina each turn: +0.40 Maximum stamina: +20.00 It can be used to fire a bolt of a random element (dam 76-151), putting all charms on cooldown for 8 turns. When used: 200% chance to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz 17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 citrine 19 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
22 zircon 22 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By UTrench the Shalore Trench Strider level 118
33rd Regrowth 123rd year of Ascendancy at 17:32 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By UTrench the Shalore Trench Strider level 95
80th Haze 122nd year of Ascendancy at 06:54 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By UTrench the Shalore Trench Strider level 90
72nd Haze 122nd year of Ascendancy at 07:31 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By UTrench the Shalore Trench Strider level 118
31st Regrowth 123rd year of Ascendancy at 07:14 see stats
Destroyer's bane (Uniques)
Killed Golbug the Destroyer.By UTrench the Shalore Trench Strider level 171
71st Regrowth 123rd year of Ascendancy at 05:41 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By UTrench the Shalore Trench Strider level 90
71st Haze 122nd year of Ascendancy at 07:48 see stats
Exterminator (Uniques)
Killed 1000 creatures.By UTrench the Shalore Trench Strider level 79
47th Haze 122nd year of Ascendancy at 04:00 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By UTrench the Shalore Trench Strider level 118
31st Regrowth 123rd year of Ascendancy at 07:14 see stats
Fear me not! (Uniques)
Survived the Fearscape!By UTrench the Shalore Trench Strider level 47
61st Dusk 122nd year of Ascendancy at 20:44 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By UTrench the Shalore Trench Strider level 47
58th Dusk 122nd year of Ascendancy at 00:06 see stats
Level 10 (Uniques)
Got a character to level 10.By UTrench the Shalore Trench Strider level 10
78th Pyre 122nd year of Ascendancy at 09:36 see stats
Level 20 (Uniques)
Got a character to level 20.By UTrench the Shalore Trench Strider level 20
5th Flare 122nd year of Ascendancy at 23:29 see stats
Level 30 (Uniques)
Got a character to level 30.By UTrench the Shalore Trench Strider level 30
2nd Dusk 122nd year of Ascendancy at 12:02 see stats
Level 40 (Uniques)
Got a character to level 40.By UTrench the Shalore Trench Strider level 40
28th Dusk 122nd year of Ascendancy at 08:18 see stats
Level 50 (Uniques)
Got a character to level 50.By UTrench the Shalore Trench Strider level 50
72nd Dusk 122nd year of Ascendancy at 01:47 see stats
Lost in translation (Uniques)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By UTrench the Shalore Trench Strider level 8
78th Pyre 122nd year of Ascendancy at 01:13 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By UTrench the Shalore Trench Strider level 68
12nd Haze 122nd year of Ascendancy at 11:16 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By UTrench the Shalore Trench Strider level 70
24th Haze 122nd year of Ascendancy at 06:57 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By UTrench the Shalore Trench Strider level 47
61st Dusk 122nd year of Ascendancy at 01:12 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By UTrench the Shalore Trench Strider level 47
61st Dusk 122nd year of Ascendancy at 01:10 see stats
Sliders (Uniques)
Activated a portal using the Orb of Many Ways.By UTrench the Shalore Trench Strider level 172
71st Regrowth 123rd year of Ascendancy at 06:46 see stats
Take you with me (Uniques)
Killed a boss while already dead.By UTrench the Shalore Trench Strider level 111
5th Regrowth 123rd year of Ascendancy at 21:08 see stats
The Arena (Uniques)
Unlocked Arena mode.By UTrench the Shalore Trench Strider level 13
3rd Mirth 122nd year of Ascendancy at 01:49 see stats
The Right thing to do (Uniques)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By UTrench the Shalore Trench Strider level 83
47th Haze 122nd year of Ascendancy at 16:32 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By UTrench the Shalore Trench Strider level 47
61st Dusk 122nd year of Ascendancy at 10:57 see stats
The secret city (Uniques)
Discovered the truth about mages.By UTrench the Shalore Trench Strider level 13
4th Mirth 122nd year of Ascendancy at 11:22 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By UTrench the Shalore Trench Strider level 68
77th Dusk 122nd year of Ascendancy at 17:09 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By UTrench the Shalore Trench Strider level 47
61st Dusk 122nd year of Ascendancy at 18:55 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By UTrench the Shalore Trench Strider level 91
78th Haze 122nd year of Ascendancy at 23:30 see stats
Log
UTrench picks up ( .): acidic dwarven-steel shield of mind resistance (+15%) (8 def, 2 armour, 80.5 block).
UTrench picks up (M.): flaming steel mace of ruin (111% power, 3 apr).
UTrench casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Ice wall hits UTrench for 201 cold damage.
UTrench is no longer blending magical and physical combat.
UTrench picks up ( .): voratun gauntlets 'Emeleratira' (0 def, 30 armour).
UTrench picks up (3.): Erekor the stralite waraxe (168% power, 5 apr).
UTrench picks up (T.): glacial reinforced leather sling of power.
UTrench picks up ( .): insulating hardened leather cap of might (0 def, 3 armour).
UTrench picks up ( .): hardened leather belt of valiance.
UTrench picks up ( .): focusing cashmere robe of the mind (+14%) (2 def, 0 armour).
UTrench picks up (x.): plaguebringer's iron greatsword (117% power, 1 apr).
UTrench picks up (w.): balanced iron greatsword of disruption (117% power, 1 apr).
Arigamina the copperhead snake aims less carefully.
Cave walls turns into cave floor.
Cave walls turns into cave floor.
Ice wall hits UTrench for 201 cold damage.
UTrench deactivates Hymn of Shadows.
UTrench is blending magical and physical combat!
UTrench deactivates Chant of Light.
The protective shield of UTrench disappears.
UTrench deactivates Drown.
UTrench deactivates Premonition.
UTrench deactivates Sun and Moon.
UTrench deactivates Darkest Depths.
UTrench deactivates Moonlit Prowess.
