Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.2.0Donators/Buyers bonus! Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Superhuman |
Class | Berserker |
Level / Exp | 42 / 34% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 77 (base 60) |
Dexterity | 39 (base 26) |
Constitution | 80 (base 60) |
Magic | 22 (base 10) |
Willpower | 22 (base 10) |
Cunning | 40 (base 25) |
Resources
Life | 3067/3067 |
Stamina | 224/253 |
Healing Factor | 1 |
Regeneration | 45.850474264639 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 4 |
See Stealth | 21 |
See Invisible | 24 |
Offense: Mainhand
Damage | 163 |
Accuracy | 58 |
Crit Chance | 50% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.75 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 31.416666666667 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Defense: Base
Armour (hardiness) | 55 (97.241379310345%) |
Defense | 36.575 |
Ranged Defense | 36.575 |
Fatigue | 32 |
Physical Save | 45.9 |
Spell Save | 60.4125 |
Mental Save | 35.225 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 100% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 31% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | Scoured by natural acid, reducing their offensive power ratings by 20%. Scoured |
beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 30.47, and stamina regeneration by 6.09. Bloodbath |
beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
On hands | hardened leather gloves of strength (+2) (0 def, 2 armour) hardened leather gloves of strength (+2) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 Armour: +2 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | grounding dwarven-steel helm of strength (+5) (0 def, 4 armour) grounding dwarven-steel helm of strength (+5) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str Changes resistances: +7% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | painweaver's voratun ring of blinding strikes painweaver's voratun ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 28% chance to blind Changes damage: +7% all Spellpower: +18 Mindpower: +20 Rings can have magical properties. |
Around neck | wanderer's gold amulet of constitution (+3) wanderer's gold amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +5 Cun / +10 Con Life regen: +0.60 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
In main hand | chilling voratun battleaxe of torment (55.5-83.25 power, 4 apr) chilling voratun battleaxe of torment (55.5-83.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +35 cold When wielded/worn: Changes resistances penetration: +16% mind / +19% darkness Massive two-handed battleaxes. |
Main armor | prismatic dwarven-steel plate armour of acid resistance (5 def, 11 armour) prismatic dwarven-steel plate armour of acid resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +15% acid / +12% light / +12% darkness A suit of armour made of metal plates. |
Cloak | spellcowled cashmere cloak of the guardian (8 def, 5 armour) spellcowled cashmere cloak of the guardian (8 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +8 Changes stats: +2 Mag / +2 Wil Physical save: +14 Spell save: +20 Mental save: +10 Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | watchleader's dwarven lantern of corpselight watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +11% blight / +10% darkness Blindness immunity: +31% Confusion immunity: +21% Spellpower: +5 Spell crit. chance: +5% Light radius: +9 Infravision radius: +4 See stealth: +21 See invisible: +24 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 37 blight damage or heals 51 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
conjurer's voratun ring of misery conjurer's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to cause random insanity Damage (Melee): 15 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 15 bleed Changes stats: +6 Mag / +6 Wil / +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +11 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By arena2 the Superhuman Berserker level 20
75th Pyre 122nd year of Ascendancy at 23:05 see stats
By arena2 the Superhuman Berserker level 38
79th Pyre 122nd year of Ascendancy at 03:15 see stats
By arena2 the Superhuman Berserker level 10
74th Pyre 122nd year of Ascendancy at 23:50 see stats
By arena2 the Superhuman Berserker level 20
75th Pyre 122nd year of Ascendancy at 21:35 see stats
By arena2 the Superhuman Berserker level 30
77th Pyre 122nd year of Ascendancy at 01:30 see stats
By arena2 the Superhuman Berserker level 40
79th Pyre 122nd year of Ascendancy at 19:06 see stats
By arena2 the Superhuman Berserker level 42
1st Mirth 122nd year of Ascendancy at 06:36 see stats
By arena2 the Superhuman Berserker level 38
79th Pyre 122nd year of Ascendancy at 07:04 see stats
By arena2 the Superhuman Berserker level 35
78th Pyre 122nd year of Ascendancy at 13:42 see stats
Log
Arena schorsch uses Stunning Blow.
Arena schorsch uses Stunning Blow.
Talent Death Dance is ready to use.
Arena schorsch stops regenerating health quickly.
Arena schorsch uses Stunning Blow.
Arena schorsch uses Stunning Blow.
Arena schorsch uses Stunning Blow.
Arena schorsch steals life from arena2!
arena2 hits Arena schorsch for 240 physical, 32 cold (272 total damage).
Arena schorsch hits arena2 for 0 arcane, 7 light (7 total damage).
arena2 performs a melee critical strike against Arena schorsch!
Arena schorsch uses Stunning Blow.
Arena schorsch uses Stunning Blow.
Arena schorsch uses Fearless Cleave.
Arena schorsch uses Stunning Blow.
Arena schorsch uses Stunning Blow.
Arena schorsch steals life from arena2!
arena2 hits Arena schorsch for 281 physical, 32 cold (313 total damage).
Arena schorsch hits arena2 for 0 arcane, 7 light (7 total damage).
Arena2 uses Death Dance.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
arena2 hits Arena schorsch for 333 physical damage.
Arena schorsch hits arena2 for 0 arcane, 7 light (7 total damage).
Talent Stunning Blow is ready to use.
arena2 killed Arena schorsch!
Arena2 no longer revels in blood quite so much.