











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 35 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:44 3 / 4Killed by Emina the forest wight at level 17 on the 41st Haze 122nd year of Ascendancy at 18:43 Killed by Bethiba the ghoul at level 18 on the 43rd Haze 122nd year of Ascendancy at 07:33 Killed by Glorussra the snow giant chieftain at level 21 on the 7th Decay 122nd year of Ascendancy at 21:49 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 57 (base 39) |
| Constitution | 51 (base 46) |
| Magic | 18 (base 10) |
| Willpower | 64 (base 38) |
| Cunning | 67 (base 32) |
Resources
| Life | 805/805 |
| Mana | 454/454 |
| Stamina | 317/317 |
| Healing Factor | 1.7282805429863 |
| Regeneration | 8.9153449288126 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 67.430753842761 |
| See Invisible | 67.430753842761 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 62 |
| Crit Chance | 33% |
| APR | 30 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +5% |
| Mind | +10% |
| Arcane | +9% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 28 (57.811550151976%) |
| Defense | 58 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 30 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 70%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 36%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 17% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 468 life over 5 turns. |
Class Talents
| Cunning / Poisons | 1.20 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Scoundrel | 1.10 |
| 2/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Lacerating Strikes |
| talent | Premonition |
| talent | Leeching Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 302. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed storm wyrm claw. * You've found the needed vial of squid ink. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed minotaur nose. * You've found the needed vampire lord fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed naga tongue. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | elemental pouch of dwarven-steel shots of annihilation (18/18, 149% power, 8 apr)3.0 T3 shot ammo [Ego++] Arcane/Master Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +8 Crit +9.0% Capacity 18 Proj.spd +200% On Hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
| Light source | Baryfang the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +4 Resists +5% arcane Mind.save +3 (+1 eff.) Blind- +25% Silence- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 133.61 mind damage and cripples the target's higher mental functions, reducing cunning by 14 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Flowerimmortal0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +7 Wil dps ---------- Crit.mult +10.00% Phys.pwr +13 (+4 eff.) Spell.pwr +21 (+11 eff.) Mind.pwr +13 (+4 eff.) S.pwr/crit +2 Mov.spd +14% Dmg.mod +9% arcane Res.pen +5% nature Acc +12 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) ---------- misc Mana/s.crit +2.00 Blinding Speed: Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | sneakthief's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Resists +18% acid +11% fire +14% lightning +13% cold Rings can have magical properties. |
| Around neck | stralite amulet 'Cyrokira'0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +7 Wil +3 Con dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +18% fire +16% cold Mind.save +13 (+3 eff.) Max.HP +10.00 Heal.mod +15% Cut- +60% Confus- +17% ---------- misc Stam/turn +0.60 Heal: Puts all charms on 31 cooldown Level 3.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | cured leather sling 'Tempestfury'4.0 T2 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit.r1 +6 lightning On Crit.r2 +14 lightning On Hit: * 20% chance to daze at end of turn While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +6% mind +3% lightning Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Duskkill the steel shield (6 def, 8 armour, 100% power, 71.5 block)7.0 T2 shield armor [Random Unique] Arcane/Master When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +72 Melee+ +12 acid +12 lightning On Hit.r1 +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2 Dex +2 Con dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 13% chance to corrode armour by 30% * 10% chance to daze at end of turn ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +12% acid +12% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
| Cloak | Relgigotir (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% ----- def ----- Defense +2 (+1 eff.) Resists +9% cold Phys.save +8 (+4 eff.) Mind.save +48 (+12 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Rune of the Rift (406.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 406.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
savior's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 light 8 darkness Dmg.mod +8% light +8% darkness On Melee Ret: * 9% chance to inflict 15% damage reduction * 7% chance to blind ----- def ----- Phys.save +13 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save +14 (+3 eff.) Amulets can have magical properties. |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +6 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.50 ---------- misc Stam/turn +0.30 Mana/turn +0.21 Max.mana +20.00 Amulets can have magical properties. |
savage's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +1 Con dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Spell.save +12 (+6 eff.) ---------- misc Max.stam +14.00 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Cuthimaldil the pouch of steel shots (43/43, 124% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 124% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 43 Ranged+ +8 acid On Hit.r1 +28 mind +12 acid While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
hateful pouch of steel shots of amnesia (0/18, 125% power, 2 apr)3.0 T2 shot ammo [Ego++] Psionic Power 125% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Ranged+ +7 darkness Against +5% Living On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
Star Shot (16/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Fire Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
sentry's pouch of stralite shots of crippling (50/50, 160% power, 8 apr)3.0 T4 shot ammo [Ego++] Arcane/Master Power 160% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +8 Crit +14.5% Capacity 50 Rld cld 4 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Resists +6% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
murderer's linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Master/Psionic While equipped: Stats +1 Dex +3 Wil +5 Cun dps ---------- Mind.crit +5% Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
psion's cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+4 eff.) Dmg.mod +8% mind ----- def ----- Defense +2 (+1 eff.) Resists +10% mind Phys.save +8 (+4 eff.) Mind.save +5 (+1 eff.) ---------- misc Max.psi +17.00 A pointy cloth hat, very wizardly... |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 336.00 fire damage (based on Magic). Uses 44 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Torn the Cornac Skirmisher level 33
77th Pyre 123rd year of Ascendancy at 08:00 see stats
Against all odds
Killed Ukruk in the ambush.By Torn the Cornac Skirmisher level 32
75th Pyre 123rd year of Ascendancy at 11:55 see stats
Bringer of Doom
Killed a Bringer of Doom.By Torn the Cornac Skirmisher level 17
40th Haze 122nd year of Ascendancy at 22:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Torn the Cornac Skirmisher level 34
2nd Summertide 123rd year of Ascendancy at 15:15 see stats
Exterminator
Killed 1000 creatures.By Torn the Cornac Skirmisher level 19
44th Haze 122nd year of Ascendancy at 13:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Torn the Cornac Skirmisher level 27
4th Pyre 123rd year of Ascendancy at 10:17 see stats
Guiding Hand
Saved all escorted adventurers.By Torn the Cornac Skirmisher level 33
9th Mirth 123rd year of Ascendancy at 09:45 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Torn the Cornac Skirmisher level 20
48th Haze 122nd year of Ascendancy at 05:39 see stats
Level 10
Got a character to level 10.By Torn the Cornac Skirmisher level 10
41st Dusk 122nd year of Ascendancy at 02:10 see stats
Level 20
Got a character to level 20.By Torn the Cornac Skirmisher level 20
47th Haze 122nd year of Ascendancy at 13:31 see stats
Level 30
Got a character to level 30.By Torn the Cornac Skirmisher level 30
66th Pyre 123rd year of Ascendancy at 22:58 see stats
Poisonous
Sided with the assassin lord.By Torn the Cornac Skirmisher level 8
3rd Flare 122nd year of Ascendancy at 12:59 see stats
Size matters
Did over 600 damage in one attack.By Torn the Cornac Skirmisher level 31
73rd Pyre 123rd year of Ascendancy at 08:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Torn the Cornac Skirmisher level 35
2nd Summertide 123rd year of Ascendancy at 19:09 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Torn the Cornac Skirmisher level 26
48th Regrowth 123rd year of Ascendancy at 09:54 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Torn the Cornac Skirmisher level 17
41st Haze 122nd year of Ascendancy at 17:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Torn the Cornac Skirmisher level 20
1st Decay 122nd year of Ascendancy at 18:47 see stats
The secret city
Discovered the truth about mages.By Torn the Cornac Skirmisher level 12
57th Dusk 122nd year of Ascendancy at 05:31 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Torn the Cornac Skirmisher level 24
2nd Wintertide 123rd year of Ascendancy at 16:57 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Torn the Cornac Skirmisher level 20
80th Haze 122nd year of Ascendancy at 19:42 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Torn the Cornac Skirmisher level 24
7th Allure 123rd year of Ascendancy at 01:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Torn the Cornac Skirmisher level 16
39th Haze 122nd year of Ascendancy at 15:35 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Torn the Cornac Skirmisher level 31
74th Pyre 123rd year of Ascendancy at 09:06 see stats
Log
You gain 5.81 gold from the transmogrification of steady reinforced leather sling of nature.
You gain 17.16 gold from the transmogrification of yew longbow 'Brandspire'.
You gain 3.51 gold from the transmogrification of absorbing pulsing mindstar (105% power, 32 apr, mind damage).
You gain 7.40 gold from the transmogrification of plaguebringer's stralite dagger of paradox (130% power, 9 apr).
You gain 6.85 gold from the transmogrification of quick stralite waraxe of rage (138% power, 5 apr).
You gain 5.26 gold from the transmogrification of inquisitor's stralite waraxe of erosion (140% power, 5 apr).
You gain 1.83 gold from the transmogrification of acidic dwarven-steel mace of massacre (142% power, 4 apr).
You gain 5.06 gold from the transmogrification of chilling orite trident of nature (148% power, 13 apr).
You gain 7.80 gold from the transmogrification of warbringer's stralite greatsword of massacre (171% power, 3 apr).
You gain 1.87 gold from the transmogrification of acidic dwarven-steel greatsword of massacre (161% power, 2 apr).
You gain 9.57 gold from the transmogrification of lifebinding elven-wood starstaff of channeling (129% power, 5 apr, darkness element).
You gain 6.57 gold from the transmogrification of surging yew vilestaff of greater warding (120% power, 4 apr, blight element).
You gain 4.57 gold from the transmogrification of starseer's gold amulet of mastery (0.23 Cunning / Trapping).
You gain 3.55 gold from the transmogrification of controlled phase door rune (range 7).
You gain 1.65 gold from the transmogrification of vision rune (radius 12; dur 12; see horror).
You gain 1.74 gold from the transmogrification of vision rune (radius 8; dur 18; see animal).
You gain 2.75 gold from the transmogrification of phase door rune (range 9; power 36; dur 4).
You gain 4.69 gold from the transmogrification of heroism infusion (+5 for 9 turns, die at -194).
You gain 1.34 gold from the transmogrification of regeneration infusion (heal 280 over 5 turns).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Torn deactivates Lacerating Strikes.
Torn deactivates Leeching Poison.
Torn deactivates Trained Reactions.
Torn deactivates Counter Shot.
Torn deactivates Premonition.
Torn deactivates Apply Poison.
Torn deactivates Crippling Poison.






































































