Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 25 / 36% |
Size | medium |
Lifes / Deaths | Killed by Adybeth the hummerhorn at level 18 on the 45th Regrowth 123rd year of Ascendancy at 16:53 2 / 4Killed by Adybeth the hummerhorn at level 18 on the 45th Regrowth 123rd year of Ascendancy at 18:52 Killed by multi-hued crystal at level 19 on the 48th Regrowth 123rd year of Ascendancy at 12:41 Killed by Ce'Nywen the midge swarm at level 19 on the 49th Regrowth 123rd year of Ascendancy at 11:51 |
Primary Stats
Strength | 50 (base 28) |
Dexterity | 28 (base 16) |
Constitution | 18 (base 10) |
Magic | 59 (base 44) |
Willpower | 41 (base 10) |
Cunning | 58 (base 39) |
Resources
Life | 512/512 |
Mana | 239/239 |
Stamina | 246/246 |
Positive | 0/122 |
Healing Factor | 1.633829787234 |
Regeneration | 4.0028829787234 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Invisible | 9 |
Offense: Mainhand
Damage | 36 |
Accuracy | 43 |
Crit Chance | 58% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 43 |
Crit Chance | 60% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 44% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +6% |
Physical | +15% |
Cold | +15% |
All | 0% |
Lightning | +12% |
Darkness | +12% |
Fire | +13% |
Nature | +9% |
Offense: Damage Penetration
Lightning | +10% |
Blight | +15% |
Acid | +10% |
Mind | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 29.203138330393 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 16 |
Physical Save | 30 |
Spell Save | 38 |
Mental Save | 31 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 52%( 70%) |
Physical | + 8%( 70%) |
Cold | + 46%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Mind | + 9%( 70%) |
Fire | + 6%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 46% |
Poison Resistance | 25% |
Bleed Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 9 turns. While Heroism is active, you will only die when reaching -510 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
talent | Stone Skin |
talent | Fiery Hands |
talent | Secrets of the Eternals |
talent | Arcane Feed |
talent | Arcane Shield |
talent | Shielding |
talent | Arcane Combat |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Layura the red crystal. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Glidhenor Glidhenor1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +6 (+2 eff.) Res.pen +5% blight Melee Ret 12 acid 4 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% acid ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Xyna the Carrionseam (0 def, 6 armour) Xyna the Carrionseam (0 def, 6 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Wil +8 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +6% Phys.pwr +8 (+3 eff.) Dmg.mod +9% nature Res.pen +5% nature On Hit (Melee): * 10% chance to disease ----- def ----- Armour +6 Fatigue +3% Resists +6% blight +8% physical Phys.save +9 (+4 eff.) ---------- misc Infravis +2 A cap made of leather. |
On hands | Torchsorrow the dwarven-steel gauntlets (0 def, 2 armour) Torchsorrow the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +5 Str +5 Mag +3 Wil dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +2 Resists +6% fire Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +26% ---------- misc See.Invis +6 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dwarven-steel pickaxe 'Burndream' (dig speed 15 turns) dwarven-steel pickaxe 'Burndream' (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Wil +2 Cun dps ---------- Phys.crit +7.0% Mind.crit +7% Dmg.mod +9% fire Acc +6 (+2 eff.) ----- def ----- Armour +6 HP.reg +0.40 ---------- misc Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Lisimitira' steel ring 'Lisimitira'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Mag +5 Cun +1 Con dps ---------- Spell.crit +1% Spell.pwr +4 (+1 eff.) Acc +6 (+2 eff.) ----- def ----- Spell.save +20 (+7 eff.) ---------- misc Mana/turn +0.08 Max.stam +16.00 Rings can have magical properties. |
On fingers | Griniran the Boltimmortal Griniran the Boltimmortal0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +5 Cun +3 Con dps ---------- Mind.pwr +6 (+3 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +14% nature +13% blight Crit.dmg- 5.00% Poison- +25% Disease- +23% Rings can have magical properties. |
Around neck | Galenoon the copper amulet Galenoon the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning Melee Ret 16 fire ----- def ----- Resists +15% lightning Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 226 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Tyyahor (15-18 power, 3 apr, physical element) Tyyahor (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to cause random gloom While equipped: Stats +4 Mag +2 Con dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +9.00% Phys.pwr +7 (+3 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% physical Res.pen +10% mind Acc +9 (+3 eff.) Melee Ret 8 mind ----- def ----- Resists +9% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Baronarichik (13.5-17.55 power, 6 apr) Baronarichik (13.5-17.55 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 13.5 - 17.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 temporal +4 mind +4 nature On Hit.r1 +8 blight On Hit: * 12% chance to cause random gloom While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +6% blight Res.pen +10% blight Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
Cloak | Brenysaldil the Darkroar (2 def, 0 armour) Brenysaldil the Darkroar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +12% darkness Res.pen +10% acid Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +13% nature +12% acid HP.reg +1.80 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Islywen the Fogroar (1 def, 4 armour) Islywen the Fogroar (1 def, 4 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +2 Wil +2 Con dps ---------- Melee Ret 8 darkness ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +6% Resists +5% acid +6% cold ---------- misc See.Invis +3 Breathe water A suit of armour made of leather. |
Inventory
movement infusion of the wizard (638% speed; 5 turns) movement infusion of the wizard (638% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 638% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insulating copper amulet of dexterity (+3) insulating copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% fire +11% cold Amulets can have magical properties. |
Bregelarin Bregelarin0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil +7 Mag dps ---------- Mind.crit +4% S.pwr/crit +8 Melee Ret 8 arcane ----- def ----- Spell.save +14 (+5 eff.) ---------- misc Psi/ret +0.16 Rings can have magical properties. |
thought-forged dwarven-steel dagger (18.5-24.05 power, 7 apr) thought-forged dwarven-steel dagger (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Psionic Power 18.5 - 24.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 mind On Hit: * 9% chance to cause random gloom While equipped: Stats +3 Cun +3 Wil Sharp, short and deadly. |
Yvuyama the voratun longsword (54-75.6 power, 6 apr) Yvuyama the voratun longsword (54-75.6 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 54.0 - 75.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 111% Melee+ +42 insidious poison On Crit.r2 +4 mind While equipped: Stats +5 Dex +2 Wil dps ---------- Mind.pwr +10 (+4 eff.) Acc +5 (+2 eff.) ---------- misc Equi/ret +0.04 Telepathy Dragon Sharp, long, and deadly. |
Mighty Girdle Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Chamuldil the Barkward (2 def, 0 armour) Chamuldil the Barkward (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Dex +4 Cun +2 Con dps ---------- Res.pen +10% nature Melee Ret 8 nature ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +6% fire +5% lightning +7% cold ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogsun the pair of rough leather boots (0 def, 5 armour) Fogsun the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +1% Resists +3% lightning +21% cold +6% temporal ---------- misc Infravis +2 A pair of boots made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Chethad (4 def, 14 armour) Chethad (4 def, 14 armour)17.0 T2 massive armor [Random Unique] Master While equipped: Stats +2 Mag ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +17% Resists +17% acid +15% fire +6% mind +3% darkness Phys.save +5 (+2 eff.) Pinning- +5% ---------- misc Infravis +1 A suit of armour made of metal plates. |
iron pickaxe 'Drodor' (dig speed 39 turns) iron pickaxe 'Drodor' (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +4.0% Dmg.mod +6% nature +3% physical ----- def ----- Resists +11% nature +2% physical Phys.save +12 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (97 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By FxBlade the Shalore Arcane Blade level 20
1st Time of Balance 123rd year of Ascendancy at 09:24 see stats
By FxBlade the Shalore Arcane Blade level 10
23rd Haze 122nd year of Ascendancy at 01:48 see stats
By FxBlade the Shalore Arcane Blade level 23
33rd Pyre 123rd year of Ascendancy at 21:32 see stats
By FxBlade the Shalore Arcane Blade level 21
15th Pyre 123rd year of Ascendancy at 07:10 see stats
By FxBlade the Shalore Arcane Blade level 10
7th Haze 122nd year of Ascendancy at 13:52 see stats
By FxBlade the Shalore Arcane Blade level 20
64th Regrowth 123rd year of Ascendancy at 00:13 see stats
By FxBlade the Shalore Arcane Blade level 8
55th Dusk 122nd year of Ascendancy at 09:28 see stats
By FxBlade the Shalore Arcane Blade level 16
28th Regrowth 123rd year of Ascendancy at 18:47 see stats
By FxBlade the Shalore Arcane Blade level 10
7th Haze 122nd year of Ascendancy at 13:53 see stats
By FxBlade the Shalore Arcane Blade level 12
46th Haze 122nd year of Ascendancy at 00:10 see stats
By FxBlade the Shalore Arcane Blade level 21
16th Pyre 123rd year of Ascendancy at 01:29 see stats
By FxBlade the Shalore Arcane Blade level 15
24th Regrowth 123rd year of Ascendancy at 15:29 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).
--------------------------------
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 75 turns (stop reason: at exit).
--------------------------------
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).
--------------------------------
There is a way to the old forest here (press '' or right click to use).
FxBlade deactivates Arcane Feed.
FxBlade deactivates Shielding.
FxBlade deactivates Secrets of the Eternals.
FxBlade deactivates Fiery Hands.
FxBlade deactivates Stone Skin.
FxBlade deactivates Arcane Shield.
FxBlade deactivates Arcane Combat.