











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Corruptor |
Level / Exp | 16 / 21% |
Size | medium |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 7 on the 1st Profit 122nd year of Ascendancy at 00:28 / 64Killed by rogue at level 9 on the 21st Profit 122nd year of Ascendancy at 19:53 Killed by thief at level 9 on the 22nd Profit 122nd year of Ascendancy at 00:28 Killed by Minotaur of the Labyrinth at level 9 on the 22nd Profit 122nd year of Ascendancy at 13:57 Killed by Velyba the bandit lord at level 10 on the 22nd Profit 122nd year of Ascendancy at 20:20 Killed by Velyba the bandit lord at level 10 on the 22nd Profit 122nd year of Ascendancy at 23:53 Killed by Velyba the bandit lord at level 10 on the 23rd Profit 122nd year of Ascendancy at 06:57 Killed by bandit at level 10 on the 23rd Profit 122nd year of Ascendancy at 11:06 Killed by king cobra at level 11 on the 26th Profit 122nd year of Ascendancy at 13:25 Killed by skeleton warrior at level 11 on the 26th Profit 122nd year of Ascendancy at 16:44 Killed by cutpurse at level 12 on the 30th Profit 122nd year of Ascendancy at 16:49 Killed by cutpurse at level 12 on the 30th Profit 122nd year of Ascendancy at 20:34 Killed by Gyrin the rattlesnake at level 12 on the 32nd Profit 122nd year of Ascendancy at 03:45 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 00:41 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 03:39 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 07:19 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 10:42 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 13:39 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 16:52 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 19:18 Killed by worm that walks at level 13 on the 33rd Profit 122nd year of Ascendancy at 22:34 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 01:11 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 04:12 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 07:35 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 09:56 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 12:08 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 13:53 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 18:09 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 20:07 Killed by worm that walks at level 13 on the 34th Profit 122nd year of Ascendancy at 22:30 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 01:01 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 04:17 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 06:38 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 08:16 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 11:03 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 13:35 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 16:13 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 19:34 Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 22:28 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 01:00 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 04:04 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 06:35 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 09:48 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 11:41 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 14:57 Killed by worm that walks at level 13 on the 36th Profit 122nd year of Ascendancy at 17:06 Killed by Wrathroot at level 13 on the 37th Profit 122nd year of Ascendancy at 09:42 Killed by Auon the thalore at level 14 on the 18th Wealth 122nd year of Ascendancy at 13:46 Killed by Auon the thalore at level 14 on the 18th Wealth 122nd year of Ascendancy at 15:55 Killed by greater gwelgoroth at level 14 on the 9th Dearth 122nd year of Ascendancy at 06:29 Killed by Velunn the white worm mass at level 15 on the 31st Dearth 122nd year of Ascendancy at 23:49 Killed by Islaritta the yellow ooze at level 15 on the 33rd Dearth 122nd year of Ascendancy at 01:19 Killed by Doon the human at level 16 on the 8th Loss 122nd year of Ascendancy at 02:18 Killed by Hammise the halfling at level 16 on the 8th Loss 122nd year of Ascendancy at 04:50 Killed by Abdon the thalore at level 16 on the 8th Loss 122nd year of Ascendancy at 06:56 Killed by Hammise the halfling at level 16 on the 8th Loss 122nd year of Ascendancy at 09:02 Killed by Abdon the thalore at level 16 on the 8th Loss 122nd year of Ascendancy at 11:45 Killed by Hammise the halfling at level 16 on the 8th Loss 122nd year of Ascendancy at 13:14 Killed by Abdon the thalore at level 16 on the 8th Loss 122nd year of Ascendancy at 16:42 Killed by Abdon the thalore at level 16 on the 8th Loss 122nd year of Ascendancy at 18:54 Killed by Abdon the thalore at level 16 on the 8th Loss 122nd year of Ascendancy at 20:55 Killed by Abdon the thalore at level 16 on the 8th Loss 122nd year of Ascendancy at 23:20 Killed by Burb the snow giant champion at level 16 on the 10th Loss 122nd year of Ascendancy at 04:54 Killed by snow giant thunderer at level 16 on the 10th Loss 122nd year of Ascendancy at 07:40 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 41 (base 30) |
Magic | 48 (base 41) |
Willpower | 31 (base 13) |
Cunning | 18 (base 10) |
Resources
Life | 562/562 |
Vim | 278/278 |
Healing Factor | 1.2281403954778 |
Regeneration | 1.5351754943472 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
Offense: Mainhand
Damage | 23 |
Accuracy | 7 |
Crit Chance | 5% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Arcane | +6% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 26 |
Mental Save | 33 |
Defense: Resistances
Physical | + 6%( 70%) |
Darkness | + 6%( 70%) |
Nature | + 10%( 70%) |
Fire | + 10%( 70%) |
Mind | + 9%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 38%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Blood | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Vim | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by :). Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost defiler from death by snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by Wrathroot. Escort: temporal explorer (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +20 (+9 eff.) Changes stats: +1 Con Changes resistances penetration: +15% darkness Critical mult.: +5.00% Mental save: +3 (+2 eff.) Psi when hit: +0.04 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Wil Changes resistances: +6% physical Physical save: +6 (+3 eff.) A cap made of leather. |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +1 Str / +2 Mag Changes resistances: +5% arcane / +9% mind Changes resistances penetration: +5% mind Changes damage: +6% arcane Maximum mana: +21.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.68 cold and 11.90 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Con Changes resistances: +6% darkness Massive two-handed swords. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +15 (+10 eff.) Fatigue: +7% Changes stats: +6 Cun / +4 Wil Mental save: +27 (+11 eff.) A suit of armour made of leather. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+2 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Armour penetration: +10 Fatigue: -5% Critical mult.: +11.00% Life regen: +1.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
![]() Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes stats: +1 Cun / +3 Mag Changes damage: +6% lightning / +15% arcane / +3% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +14 (+6 eff.) Spell crit. chance: +3% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
![]() iron greatsword (16-26 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() ash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+9 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +6 Armour: +1 Fatigue: +1% Damage (Melee): 4 acid / 3 fire / 3 cold / 3 lightning Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Wil / +3 Mag Changes resistances: +10% light / +11% darkness Changes damage: +3% mind Psi when hit: +0.12 Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% blight / +7% darkness Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 11 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 29% Damage when hit (Melee): 2 mind Changes stats: +1 Cun / +2 Wil Psi when hit: +0.12 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 43% Changes resistances: +6% blight / +9% nature Mindpower: +5 (+2 eff.) It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances penetration: +15% mind Changes damage: +3% mind / +6% cold It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (230 total damage) Activation puts all charms on cooldown for 19 turns. When used: * Reduce fatigue by 22% for 2 turns. * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By :) the Dwarf Corruptor level 13
37th Profit 122nd year of Ascendancy at 01:03 see stats
By :) the Dwarf Corruptor level 8
1st Profit 122nd year of Ascendancy at 00:29 see stats
By :) the Dwarf Corruptor level 10
22nd Profit 122nd year of Ascendancy at 17:47 see stats
By :) the Dwarf Corruptor level 5
18th Voratun 122nd year of Ascendancy at 17:01 see stats
By :) the Dwarf Corruptor level 8
1st Profit 122nd year of Ascendancy at 00:28 see stats
By :) the Dwarf Corruptor level 14
25th Wealth 122nd year of Ascendancy at 15:21 see stats
Log
Snow giant thunderer hits :) for 64 lightning damage.
Snow giant thunderer hits Snow giant chieftain for 64 lightning damage.
Snow giant thunderer hits Burb the snow giant champion for 46 lightning damage.
Snow giant thunderer hits Snow giant boulder thrower for 64 lightning damage.
Talent Drain is ready to use.
:) casts Darkfire.
:)'s spell attains critical power!
Snow giant boulder thrower is encased in ice!
Burb the snow giant champion's ice storm area effect hits :) for 41 cold damage.
Burb the snow giant champion's ice storm area effect hits Snow giant boulder thrower for 37 cold damage.
:) casts Drain.
Burb the snow giant champion uses Giant Leap.
Burb the snow giant champion misses :).
:) hits Burb the snow giant champion for 108 blight damage.
:)'s Darkfire hits Snow giant boulder thrower for (25 to ice), 38 fire, (26 to ice), 39 darkness (77 total damage).
:)'s Darkfire hits Snow giant thunderer for 68 fire, 61 darkness (129 total damage).
Burb the snow giant champion's ice storm area effect hits :) for 41 cold damage.
Snow giant boulder thrower stops regenerating health quickly.
Snow giant thunderer casts Lightning.
The powerful blow energizes :) reducing their cooldowns!
Snow giant thunderer hits :) for 101 lightning damage.
Snow giant thunderer hits Snow giant boulder thrower for (40 to ice), 60 lightning (60 total damage).
:) the level 16 dwarf corruptor was bolted to death by a snow giant thunderer on level 1 of Daikara.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Snow giant thunderer killed :)!
Saving game...
Saving done.