Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Possessor |
Level / Exp | 96 / 89% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 283.9472 (base 64) |
Dexterity | 62.0576 (base 12) |
Constitution | 82 (base 32) |
Magic | 66.0944 (base 41) |
Willpower | 162 (base 100) |
Cunning | 180.84 (base 65) |
Resources
Life | 3041/4178 |
Psi | 961/961 |
Steam | 165/165 |
Healing Factor | 1.4285714285713 |
Regeneration | 3.2142857142854 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +94.83450831885% |
Spell | 0% |
Global | +177.49027237354% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 15 |
See Stealth | 167.33663305976 |
See Invisible | 168.33663305976 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 426 |
Accuracy | 117 |
Crit Chance | 133% |
APR | 72 |
Speed | 1.00 |
Offense: Offhand
Damage | 140 |
Accuracy | 117 |
Crit Chance | 133% |
APR | 107 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 76% |
Speed | 1 |
Offense: Mind
Mindpower | 158 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Blight | +11% |
Physical | +83% |
Mind | +51% |
All | 0% |
Darkness | +50% |
Arcane | +30% |
Fire | +90% |
Nature | +18% |
Offense: Damage Penetration
Acid | +34% |
Lightning | +21% |
Darkness | +58% |
Mind | +58% |
Physical | +79% |
Fire | +53% |
All | +8% |
Defense: Base
Armour (hardiness) | 118.26255487173 (100%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 51 |
Physical Save | 123 |
Spell Save | 123 |
Mental Save | 123 |
Defense: Resistances
Acid | + 80%( 80%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 99%( 70%) |
Mind | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 75%( 75%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 4% |
Confusion Resistance | 36% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 11% |
Disarm Resistance | 35% |
Bleed Resistance | 88% |
Teleport Resistance | 0% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 771 damage for 8 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1267 damage for 8 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 220 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.50 |
| 7/5 |
| 8/5 |
| 9/5 |
| 6/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 8/5 |
| 19/5 |
| 22/5 |
| 22/5 |
Psionic / Battle psionics | 1.50 |
| 9/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.50 |
| 5/5 |
| 1/5 |
| 9/5 |
| 5/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 18/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Ravenous mind | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.90 |
| 17/5 |
| 5/5 |
| 1/5 |
| 20/5 |
| 22/5 |
| 13/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 1/5 |
| 9/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Kinetic Shield |
talent | Furnace |
talent | Skate |
talent | Psionic Disruption |
talent | Deflect Projectiles |
talent | Thermal Shield |
talent | Beyond the Flesh |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+77% global speed). Clarity |
Quests
Wake up and kill the dreaming horror boss 'Layilebeth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 114)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Bethamira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 54)You completed the challenge and received: Random Artifact: Scaldknight (3 def, 7 armour) | done |
Wake up and kill the dreaming horror boss 'Nerudawyn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 92)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 108)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 109)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111)You completed the challenge and received: Random Artifact: Wretchknight (4 def, 10 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15)You completed the challenge and received: Random Artifact: Amekath (15-18 power, 3 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: Random Artifact: Xerarebrerin (15-18 power, 3 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 20)You completed the challenge and received: Random Artifact: Glintdare (2.5-2.75 power, 12 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29)You completed the challenge and received: Random Artifact: Cobranaught (53.5-80.25 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Manublek | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48)You completed the challenge and received: Random Artifact: Cloudjeer (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Shinewild (15-18 power, 3 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 50)You completed the challenge and received: Random Artifact: Neramissra (14 def, 9 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 51)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 58)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 62)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 67)You completed the challenge and received: Random Artifact: Poxkin (9.5-10.45 power, 25 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 68)You completed the challenge and received: Random Artifact: Lustreobsidian (3 def, 16 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 69)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 82)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 84)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 91)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98)You completed the challenge and received: Random Artifact: Unlightwasp (14.5-20.3 power, 3 apr) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 100)0 / 2 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 112)0 / 4 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 117)0 / 4 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 55)0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 105) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 21) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 47) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 66) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 8)You completed the challenge and received: Random Artifact: Dairidig (12-16.8 power, 2 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 44)Turns left: 0 You completed the challenge and received: Random Artifact: Morningbrand (0 def, 5 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 56)Turns left: 0 You completed the challenge and received: +1 Prodigy Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 61)Turns left: 0 You completed the challenge and received: Random Artifact: Corruptionsnake (5 def, 8 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 30)You completed the challenge and received: Random Artifact: Sootwend (25-30 power, 5 apr, darkness element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 32)You completed the challenge and received: Random Artifact: Offalripper (12 def, 4 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 35)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 41)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 46)You completed the challenge and received: Random Artifact: Glarestrider (41.5-58.1 power, 9 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 57)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 96)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 99)You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 116) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 119) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 121) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 31) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 79) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 81) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 87) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 88) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 93) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 95) | failed |
Leave the level in less than 108 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (108) (Level 86)Turns left: 23 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 117 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (117) (Level 65)Turns left: 17 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 120 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (120) (Level 22)Turns left: -1 | failed |
Leave the level in less than 129 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (129) (Level 120)Turns left: 73 You completed the challenge and received: Random Artifact: Shimmerquill (5-5.5 power, 19 apr, mind damage) | done |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 115)Turns left: -1 | failed |
Leave the level in less than 168 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (168) (Level 106)Turns left: 5 You completed the challenge and received: Random Artifact: Bloomtrial (0 def, 3 armour) | done |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 89)Turns left: 13 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 177 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (177) (Level 76)Turns left: 21 You completed the challenge and received: Random Artifact: Earthhack | done |
Leave the level in less than 279 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (279) (Level 77)Turns left: 13 You completed the challenge and received: Random Artifact: Nightwrest (23/23, 31-43.4 power, 10 apr) | done |
Leave the level in less than 66 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (66) (Level 63)Turns left: 42 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 107)Turns left: -1 | failed |
Leave the level in less than 90 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (90) (Level 118)Turns left: 38 You completed the challenge and received: Random Artifact: Squalorblur | done |
Leave the level in less than 93 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (93) (Level 33)Turns left: 3 You completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Sootwreath the voratun greatmaul (65.5-98.25 power, 4 apr) Sootwreath the voratun greatmaul (65.5-98.25 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 Base power: 65.5 - 98.3 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +52 insidious poison / +8 arcane Burst (radius 1) on hit: +8 darkness / +8 arcane When wielded/worn: Armour penetration: +20 Physical crit. chance: +21.0% Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +9% arcane Critical mult.: +27.00% Massive two-handed mauls. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Light source | dwarven lantern 'Dourrebel' dwarven lantern 'Dourrebel'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Damage when hit (Melee): 8 darkness Changes resistances: +15% light / +3% fire Changes resistances penetration: +25% darkness / +15% all Changes damage: +27% darkness / +12% arcane Damage affinity(heal): +5% darkness Mental save: +14 (+2 eff.) Light radius: +6 Infravision radius: +5 See stealth: +24 See invisible: +25 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 198.30 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Hureneg the Flarestreak (0 def, 5 armour) Hureneg the Flarestreak (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +7 Str / +27 Wil Changes resistances: +23% blight / +14% physical Changes resistances penetration: +10% fire Changes damage: +21% mind / +12% blight Physical save: +14 (+0 eff.) Mental save: +30 (+4 eff.) Mental crit. chance: +5% A cap made of leather. |
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Tool | Infernopanic the dwarven-steel pickaxe (dig speed 10 turns) Infernopanic the dwarven-steel pickaxe (dig speed 10 turns)Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +19.0% Changes stats: +14 Str / +13 Wil Changes resistances: +15% blight Changes damage: +10% mind / +25% fire Mental save: +9 (+1 eff.) Mental crit. chance: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Mayissra' voratun ring 'Mayissra'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Changes stats: +8 Dex Changes resistances: +26% acid / +23% lightning / +22% blight / +21% cold / +13% nature / +24% fire Poison immunity: +21% Disease immunity: +30% Stun/Freeze immunity: +5% Knockback immunity: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | Korukor the stralite amulet Korukor the stralite amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Changes stats: +5 Wil Changes resistances: +6% acid / +15% fire Mental save: +41 (+6 eff.) Blindness immunity: +10% Disarm immunity: +40% Confusion immunity: +21% Pinning immunity: +25% Knockback immunity: +30% Mindpower: +9 (+1 eff.) Amulets can have magical properties. |
In main hand | Adugana the Galestreaker (33.5-46.9 power, 5 apr) Adugana the Galestreaker (33.5-46.9 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Burst (radius 1) on hit: +12 lightning When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Fatigue: -2% Damage when hit (Melee): 4 lightning Changes stats: +1 Dex / +1 Wil Changes resistances penetration: +5% lightning Grants telepathy: Humanoid/Orc Critical mult.: +16.00% Sharp, long, and deadly. |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+0 eff.) Spell save: +15 (+0 eff.) Mental save: +15 (+2 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 100% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+2 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 15 power out of 30/30) : Effective talent level: 3.6 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 121.08 mind damage, 152.56 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 11.44 mind and 14.41 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Cloak | Hetteleg the Rootwither (3 def, 0 armour) Hetteleg the Rootwither (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +25% darkness / +12% nature Changes resistances penetration: +20% darkness / +15% acid Changes damage: +3% fire / +23% darkness / +18% nature Talent mastery: +0.40 Technique / Combat training Stealth bonus: +22 Spell save: -20 (+0 eff.) Stamina each turn: +1.50 Mana each turn: -0.60 Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Aerivor the voratun plate armour (9 def, 45 armour) Aerivor the voratun plate armour (9 def, 45 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +45 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 12 mind Changes stats: +8 Str Changes resistances: +11% acid / +28% physical / +17% darkness / +13% lightning / +9% fire / +12% mind / +11% cold Changes resistances penetration: +10% mind Changes damage: +6% arcane Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Blindbringer BlindbringerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Damage when hit (Melee): 12 light Changes stats: +2 Str / +3 Mag / +10 Cun / +6 Con Changes resistances cap: +7% all Changes resistances penetration: +5% mind Changes damage: +15% mind Physical save: +46 (+0 eff.) Life regen: +3.00 Maximum life: +62.00 See invisible: +9 Amulets can have magical properties. |
Delogen DelogenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Changes stats: +8 Dex Changes resistances: +18% fire / +19% cold Physical save: +9 (+0 eff.) Maximum life: +70.00 Amulets can have magical properties. |
Radiancewinnow RadiancewinnowCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 46% chance to blind Changes resistances: +12% acid / +15% fire / +9% light / +7% arcane Changes damage: +18% fire Talent mastery: +0.40 Psionic / Psychic blows Light radius: +4 Amulets can have magical properties. |
copper amulet 'Erelesus' copper amulet 'Erelesus'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Changes damage: +21% mind / +9% temporal Talent mastery: +0.14 Psionic / Possession Critical mult.: +15.00% Mental save: +21 (+3 eff.) Hate when firing a critical mind attack: +5.00 Mindpower: +14 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +75 Amulets can have magical properties. |
mindweaver's steel amulet of perfection (0.22 Psionic / Battle psionics,0.22 Psionic / Solipsism) mindweaver's steel amulet of perfection (0.22 Psionic / Battle psionics,0.22 Psionic / Solipsism)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Talent masteries: +0.22 Psionic / Battle psionics +0.22 Psionic / Solipsism Mental save: +9 (+1 eff.) Confusion immunity: +16% Mindpower: +9 (+1 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful steel amulet of manastreamingrestful steel amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +1.90 Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +35.00 Amulets can have magical properties. |
serendipitous stralite amulet of perfection (0.33 Psionic / Ravenous mind,0.33 Cunning / Survival) serendipitous stralite amulet of perfection (0.33 Psionic / Ravenous mind,0.33 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +17 (+6 eff.) Changes stats: +17 Lck Talent masteries: +0.33 Psionic / Ravenous mind +0.33 Cunning / Survival Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel amulet of soulsearingsteel amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +9% blight / +9% fire Critical mult.: +14.00% Spellpower: +9 (+3 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
vitalizing voratun amulet of perfection (0.40 Psionic / Battle psionics,0.40 Psionic / Mentalism) vitalizing voratun amulet of perfection (0.40 Psionic / Battle psionics,0.40 Psionic / Mentalism)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Talent masteries: +0.40 Psionic / Battle psionics +0.40 Psionic / Mentalism Physical save: +15 (+0 eff.) Life regen: +3.00 Maximum life: +76.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. BleakpietyBleakpiety Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun Changes resistances: +6% darkness Changes resistances penetration: +10% darkness Changes damage: +6% nature Critical mult.: +35.00% Blindness immunity: +44% Psi when hit: +0.16 Maximum psi: +50.00 Mindpower: +12 (+1 eff.) Mental crit. chance: +2% Infravision radius: +6 See stealth: +18 See invisible: +21 Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Malakath the LustrequeenMalakath the Lustrequeen Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -2% Changes stats: +1 Str / +2 Dex / +1 Mag / +1 Wil Changes resistances: +38% fire Changes damage: +3% light / +16% fire Grants telepathy: All Light radius: +2 Infravision radius: +1 Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Two-handed weapons +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Combat training +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
This item will automatically be transmogrified when you leave the level. Samoldir the BleakcutSamoldir the Bleakcut Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 12 lightning Changes stats: +8 Str / +7 Con Changes resistances: +18% darkness Changes resistances penetration: +25% lightning / +39% darkness / +39% mind Changes damage: +12% mind / +9% darkness Rings can have magical properties. |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (+0 eff.) Spell save: -30 (+0 eff.) Mental save: -30 (-4 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's voratun ring of misery conjurer's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 23 bleed Changes stats: +7 Mag / +7 Wil / +7 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +12 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of speedsavage's voratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +15 (+5 eff.) Changes stats: +6 Con Spell save: +20 (+0 eff.) Maximum stamina: +40.00 Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
voratun ring 'Cinderstun' voratun ring 'Cinderstun'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +16 Defense: +16 (+5 eff.) Effects on melee hit: * 35% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 50 light Effects on ranged hit: * 31% chance to blind Damage (Ranged): 50 light Damage when hit (Melee): 12 temporal Changes stats: +10 Mag Changes resistances: +12% blight / +3% fire Changes damage: +6% blight / +9% fire Spell save: +20 (+0 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 71% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Radhyhir the voratun battleaxe (77.5-116.25 power, 4 apr)Radhyhir the voratun battleaxe (77.5-116.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 77.5 - 116.3 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * cripple the target Damage (Melee): +28 blight When wielded/worn: Physical crit. chance: +21.0% Changes stats: +2 Cun / +2 Wil Changes damage: +9% arcane Critical mult.: +10.00% Mental save: +30 (+4 eff.) Disease immunity: +31% Spellpower on spell critical (stacks up to 3 times): +8 Maximum hate: +6.00 Maximum psi: +20.00 Maximum vim: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick steel battleaxe of ruin (22-33 power, 2 apr)quick steel battleaxe of ruin (22-33 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Physical crit. chance: +12.0% Changes stats: +6 Dex Critical mult.: +20.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged iron battleaxe of erosion (14-21 power, 1 apr)thought-forged iron battleaxe of erosion (14-21 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +12 temporal / +12 nature / +13 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Cyrothra' (57-85.5 power, 8 apr)voratun battleaxe 'Cyrothra' (57-85.5 power, 8 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +24 lightning / +16 acid When wielded/worn: Armour penetration: +10 Armour: +9 Changes stats: +2 Con Changes resistances penetration: +21% physical Changes damage: +20% physical Physical save: +6 (+0 eff.) Life regen: +0.80 Maximum stamina: +5.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Ulizilarak the Glimmermarrow (10.5-13.65 power, 5 apr)Ulizilarak the Glimmermarrow (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 67% Wil, 27% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +24 light / +16 acid Burst (radius 1) on hit: +16 acid When wielded/worn: Effects on melee hit: * 45% chance to corrode armour by 30% Changes resistances: +18% blight / +9% fire / +27% light Changes resistances penetration: +39% light Changes damage: +18% light Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Xanuthra the voratun dagger (50-65 power, 11 apr)Xanuthra the voratun dagger (50-65 power, 11 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 67% Wil, 27% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +10.0% Defense: +12 (+4 eff.) Changes resistances: +15% acid / +2% physical / +7% all Changes resistances penetration: +12% nature Changes damage: +9% mind Blindness immunity: +10% Cut immunity: +15% Silence immunity: +10% Disarm immunity: +40% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of shearing (20-26 power, 7 apr)truestriking dwarven-steel dagger of shearing (20-26 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 67% Wil, 27% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +17 Changes resistances penetration: +17% physical Changes damage: +9% physical Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 124% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 648.63 to 1945.89 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 1790.12 to 3580.24 physical damage (based on Strength) to each, costing 30 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Bogrim (73-109.5 power, 4 apr) Bogrim (73-109.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 73.0 - 109.5 Uses stat: 112% Wil Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +2.0% Armour: +6 Fatigue: -6% Changes stats: +10 Str / +2 Mag Changes damage: +3% arcane / +16% physical Life regen: +1.00 Stamina when hit: +4.00 Maximum life: +20.00 Maximum mana: +40.00 Maximum stamina: +10.00 Damage Shield penetration: +20% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Shimmerclash (65.5-98.25 power, 4 apr)Shimmerclash (65.5-98.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 49% chance to daze at end of turn Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +12 lightning When wielded/worn: Accuracy: +42 (+7 eff.) Armour penetration: +21 Effects on melee hit: * 45% chance to daze at end of turn Changes stats: +6 Str / +16 Dex / +6 Mag / +8 Wil / +5 Cun / +6 Con Changes resistances penetration: +21% lightning / +21% physical Grants telepathy: Demon/Minor Demon/Major Maximum psi: +10.00 Mindpower: +6 (+1 eff.) Infravision radius: +2 See invisible: +6 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's iron greatmaul of projection (21-31.5 power, 1 apr)warbringer's iron greatmaul of projection (21-31.5 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +21% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Glarekiller the voratun greatsword (61.5-98.4 power, 4 apr)Glarekiller the voratun greatsword (61.5-98.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage Shield penetration (this weapon only): +40% Damage (Melee): +16 light / +8 temporal Damage against: +31% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex / +2 Mag Changes resistances: +9% light / +3% cold Changes resistances penetration: +5% light Changes damage: +3% temporal Blindness immunity: +15% Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of shearing (64-102.4 power, 4 apr)glacial voratun greatsword of shearing (64-102.4 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +42 ice When wielded/worn: Armour penetration: +20 Armour: +21 Changes resistances penetration: +21% physical / +16% cold Changes damage: +21% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatsword of torment (22-35.2 power, 2 apr)plaguebringer's steel greatsword of torment (22-35.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 14% chance to disease * 20% chance to torment the target Damage (Melee): +14 blight When wielded/worn: Changes resistances penetration: +13% mind / +13% darkness Disease immunity: +28% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of evisceration (34-54.4 power, 2 apr)quick dwarven-steel greatsword of evisceration (34-54.4 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 38 bleeding, 90% reduced healing When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +16.0% Physical power: +16 (+2 eff.) Changes stats: +7 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking iron greatsword of ruin (16.5-26.4 power, 1 apr)truestriking iron greatsword of ruin (16.5-26.4 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Physical crit. chance: +10.0% Changes resistances penetration: +10% physical Critical mult.: +17.00% Massive two-handed swords. |
voratun greatsword 'Kindletooth' (61-97.6 power, 4 apr) voratun greatsword 'Kindletooth' (61-97.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 112% Wil Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +8 temporal / +32 fire When wielded/worn: Armour penetration: +21 Fatigue: -6% Damage when hit (Melee): 8 temporal Changes stats: +2 Wil / +2 Con Changes resistances penetration: +21% physical Changes damage: +21% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of massacre (80.5-128.8 power, 4 apr)warbringer's voratun greatsword of massacre (80.5-128.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +21 (+3 eff.) Changes stats: +10 Con Changes resistances penetration: +21% physical Disarm immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Nerulle the InfernoobeisanceNerulle the Infernoobeisance Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +8.0% Armour: +6 Changes resistances: +9% blight / +6% cold / +18% nature / +7% arcane Changes damage: +15% physical / +12% fire Critical mult.: +25.00% Blindness immunity: +20% Disease immunity: +15% Knockback immunity: +25% Resist all after a teleport: +8% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbowpenetrating elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes resistances penetration: +29% physical Damage Shield penetration: +53% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren elven-wood longbow of true flightthaloren elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +20.0% Changes damage: +30% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow of true flightyew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +17.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. stralite longsword of shearing (35-49 power, 5 apr)stralite longsword of shearing (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +13% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking iron longsword of massacre (17.5-24.5 power, 2 apr)truestriking iron longsword of massacre (17.5-24.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +6% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite longsword of massacre (47-65.8 power, 5 apr)truestriking stralite longsword of massacre (47-65.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +11% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's iron longsword (12.5-17.5 power, 2 apr)warbringer's iron longsword (12.5-17.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's steel longsword of ruin (17-23.8 power, 3 apr)warbringer's steel longsword of ruin (17-23.8 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Critical mult.: +14.00% Disarm immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic iron mace of erosion (13-18.2 power, 2 apr)caustic iron mace of erosion (13-18.2 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 11% chance to corrode armour by 30% Damage (Melee): +8 nature / +8 temporal When wielded/worn: Changes resistances penetration: +7% acid Life regen: +0.90 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Shimmerquill (5-5.5 power, 19 apr, mind damage)Shimmerquill (5-5.5 power, 19 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 75% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to disease Damage Shield penetration (this weapon only): +30% Burst (radius 2) on crit: +4 blight / +4 lightning When wielded/worn: Armour penetration: +2 Physical power: +10 (+1 eff.) Armour: +11 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 11 lightning / 9 physical Changes stats: +3 Str / +4 Dex / +2 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +8% lightning / +11% physical / +5% arcane Changes resistances penetration: +26% lightning / +11% physical Changes damage: +11% lightning / +14% physical / +15% arcane Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Healing mod.: +5% It can be used to activate talent Burrow, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 36 of target armor and 18% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's thorny mindstar of clarity (8-8.8 power, 24 apr, mind damage)caller's thorny mindstar of clarity (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 8.0 - 8.8 Uses stats: 80% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% acid / +7% fire / +7% cold / +7% physical Changes damage: +11% acid / +11% fire / +11% cold / +11% physical Mental save: +6 (+1 eff.) Maximum psi: +30.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 85% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.70 Maximum life: +41.00 Mindpower: +17 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious living mindstar of persecution (17-18.7 power, 40 apr, mind damage)harmonious living mindstar of persecution (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +30% Unnatural When wielded/worn: Armour: +0 Changes resistances: +10% nature Changes resistances penetration: +10% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.10 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)honing living mindstar of frost (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 20 ice Changes stats: +4 Cun / +4 Wil Changes resistances: +10% physical / +13% cold Changes resistances penetration: +10% physical / +20% cold Changes damage: +4% physical / +20% cold Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar of frost (17.5-19.25 power, 40 apr, nature damage)honing living mindstar of frost (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 17.5 - 19.3 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 20 ice Changes stats: +4 Cun / +4 Wil Changes resistances: +10% physical / +20% cold Changes resistances penetration: +10% physical / +15% cold Changes damage: +10% physical / +17% cold Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar (17-18.7 power, 40 apr, mind damage)parasitic living mindstar (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +0.00 Maximum hate: +25.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Life leech chance: +19% Life leech: +24% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Festershine' (13.5-14.85 power, 32 apr, mind damage)pulsing mindstar 'Festershine' (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 85% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 60% chance to inflict 15% damage reduction * 62% chance to cause random gloom Damage (Melee): +16 nature Burst (radius 1) on hit: +20 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +21% mind Changes damage: +9% mind Critical mult.: +20.00% Life regen: +1.50 Maximum life: +32.00 Maximum psi: +20.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating thorny mindstar of resolve (9.5-10.45 power, 24 apr, mind damage)resonating thorny mindstar of resolve (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 9.5 - 10.5 Uses stats: 80% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +7% mind Changes resistances penetration: +7% mind Changes damage: +7% mind Physical save: +7 (+0 eff.) Psi when hit: +1.40 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar (13-14.3 power, 32 apr, mind damage)wrathful pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ObsidianwingObsidianwing Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Temporal Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +17 cold When wielded/worn: Defense: +4 (+1 eff.) Changes resistances: +9% acid / +5% physical Changes resistances penetration: +15% darkness Changes damage: +20% cold Critical mult.: +15.00% Poison immunity: +20% Disease immunity: +30% Stun/Freeze immunity: +15% Knockback immunity: +15% Mana when firing critical spell: +6.00 Maximum vim: +30.00 Spell crit. chance: +3% Damage Shield penetration: +70% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling 'Cracklestun'cured leather sling 'Cracklestun' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Blight Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Burst (radius 1) on hit: +6 blight When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +6% blight / +12% lightning Changes resistances penetration: +10% blight / +16% physical Changes damage: +18% arcane Grants telepathy: Demon/Minor Demon/Major Mana when firing critical spell: +4.00 Spell crit. chance: +2% Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 100% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+10 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 100% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+10 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. elm vilestaff 'Earulemas' (10-12 power, 2 apr, darkness element)elm vilestaff 'Earulemas' (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 mind Burst (radius 2) on crit: +12 mind When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag Changes resistances: +7% arcane Changes damage: +10% darkness / +9% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Light radius: +2 Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater yew starstaff (20-24 power, 4 apr, light element)greater yew starstaff (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff of invocation (30-36 power, 6 apr, arcane element)infernal dragonbone magestaff of invocation (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 33 fire Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +34 (+11 eff.) Spell crit. chance: +5% See invisible: +20 It can be used to conjure elemental energy in a radius 10 cone, dealing 109.31 to 131.17 arcane damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +5% Healing mod.: +28% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness element)magewarrior's short dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +9.0% Physical power: +15 (+2 eff.) Armour: +12 Defense: +12 (+4 eff.) Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +5 Ward +1 Command Staff Critical mult.: +13.00% Spellpower: +25 (+8 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. glacial iron steamgun of cunning (+4)glacial iron steamgun of cunning (+4) Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (Ranged): +8 ice Attacks use: 2.0 Steam When wielded/worn: Armour: +7 Changes stats: +4 Cun Changes resistances penetration: +13% physical / +7% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. gunslinger's steel steamgun of naturegunslinger's steel steamgun of nature Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +17 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% nature Changes damage: +14% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. gunslinger's stralite steamgungunslinger's stralite steamgun Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes damage: +16% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. gunslinger's stralite steamgun of true shotgunslinger's stralite steamgun of true shot Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +12.0% Changes damage: +20% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. Duvogovor the Radiancewrack (12.5-17.5 power, 2 apr)Duvogovor the Radiancewrack (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Wil Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +20 lightning / +16 light When wielded/worn: Effects on melee hit: * 46% chance to blind Changes stats: +2 Cun / +2 Mag Changes resistances: +9% light Changes resistances penetration: +15% lightning Changes damage: +6% light Grants telepathy: Dragon Light radius: +4 See invisible: +21 One-handed war axes. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Wil Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe (38-53.2 power, 6 apr)blazebringer's voratun waraxe (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of torment (41-57.4 power, 6 apr)blazebringer's voratun waraxe of torment (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +15 fire When wielded/worn: Changes resistances penetration: +13% fire / +15% mind / +13% darkness Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of rage (33.5-46.9 power, 5 apr)elemental stralite waraxe of rage (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +5 Str Changes resistances penetration: +15% acid / +15% fire / +15% lightning / +15% cold Changes damage: +13% physical Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial stralite waraxe of torment (33.5-46.9 power, 5 apr)glacial stralite waraxe of torment (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +25 ice When wielded/worn: Armour: +13 Changes resistances penetration: +13% cold / +13% mind / +13% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of the leech (39.5-55.3 power, 6 apr)truestriking voratun waraxe of the leech (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * leeches stamina from the target When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Damage when hit (Melee): 19 nature slow Changes resistances penetration: +15% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Glittermark the drakeskin leather beltGlittermark the drakeskin leather belt Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +5 Mag Changes resistances: +9% darkness Changes damage: +12% temporal / +15% fire Physical save: +15 (+0 eff.) Mana each turn: +0.54 Maximum life: +111.00 Maximum mana: +140.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +39.00 Maximum pos.energy: +39.00 Maximum neg.energy: +36.00 Mindpower: +12 (+1 eff.) Light radius: +4 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
Isura IsuraInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +14 Defense: +11 (+4 eff.) Changes resistances: +10% acid / +6% darkness / +8% fire / +9% cold / +8% lightning Critical mult.: +8.00% Physical save: +19 (+0 eff.) Disarm immunity: +15% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+2 eff.) A belt that goes around your waist. |
Radiancepride the drakeskin leather belt Radiancepride the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 (+2 eff.) Damage when hit (Melee): 4 light Changes resistances: +12% darkness / +9% light Changes resistances penetration: +15% acid / +20% physical Changes damage: +25% physical Critical mult.: +15.00% Spell save: +15 (+0 eff.) Light radius: +2 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Hellsshine the elven-silk cloak (3 def, 13 armour)Hellsshine the elven-silk cloak (3 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Damage when hit (Melee): 28 darkness Changes resistances: +9% light / +30% cold / +18% nature / +9% fire Changes resistances penetration: +15% nature / +30% fire / +25% light / +39% darkness Changes damage: +24% light / +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+3 eff.) It can be used to activate talent Barrier (costing 24 power out of 40/40) : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 212 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 30 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level. battlemaster's elven-silk cloak of fog (13 def, 0 armour)battlemaster's elven-silk cloak of fog (13 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +6 Str / +5 Dex / +5 Con Changes resistances: +23% light / +25% fire Talent mastery: +0.40 Technique / Combat training Stealth bonus: +14 Spell save: -26 (+0 eff.) Stamina each turn: +1.50 Mana each turn: -0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour)wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Defense: +2 (+1 eff.) Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Critical mult.: +21.00% Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of power (5 def, 0 armour)ancient elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +10 Mag Changes resistances penetration: +15% temporal / +13% physical Changes damage: +20% physical / +20% temporal / +20% all Spellpower: +19 (+6 eff.) Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of life (2 def, 0 armour)mindwoven cashmere robe of life (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% blight Mental save: +23 (+3 eff.) Life regen: +3.20 Maximum life: +76.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +5% Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven silk robe of life (3 def, 0 armour)stormwoven silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +13% lightning / +13% cold / +16% blight Changes damage: +17% lightning / +13% physical / +16% cold Life regen: +4.50 Maximum life: +88.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xiba (0 def, 5 armour) Xiba (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +4% Damage when hit (Melee): 8 blight Changes stats: +2 Wil / +5 Cun / +5 Con Changes resistances: +11% fire / +15% cold Changes resistances penetration: +13% physical / +5% arcane / +15% mind Physical save: +24 (+0 eff.) Mental save: +33 (+5 eff.) Mindpower: +10 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour)blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +9.0% Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes resistances penetration: +15% physical A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. insulating pair of rough leather boots of uncanny dodging (4 def, 1 armour)insulating pair of rough leather boots of uncanny dodging (4 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +1% Changes resistances: +7% fire / +7% cold A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. invigorating pair of dwarven-steel boots of invasion (0 def, 4 armour)invigorating pair of dwarven-steel boots of invasion (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: -5% Changes resistances penetration: +11% physical Stamina each turn: +0.70 Maximum life: +48.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Glitterquencher the dwarven-steel gauntlets (0 def, 2 armour)Glitterquencher the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Changes stats: +10 Wil Changes resistances: +9% temporal Grants telepathy: Demon/Minor Demon/Major Physical save: +6 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +34% Equilibrium when hit: +0.20 Mana when firing critical spell: +15.00 Vim when firing critical spell: +4.00 Hate when firing a critical mind attack: +6.00 Mindpower: +6 (+1 eff.) Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Shadeweeper the voratun gauntlets (0 def, 3 armour) Shadeweeper the voratun gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 16 arcane / 20 light Changes stats: +10 Mag / +9 Wil Changes resistances: +9% arcane / +15% light Changes resistances penetration: +15% mind Changes damage: +11% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +25.00% Spell crit. chance: +19% Mental crit. chance: +10% It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. steady rough leather gloves of regeneration (0 def, 1 armour)steady rough leather gloves of regeneration (0 def, 1 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +1 Physical save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +26% Life regen: +2.20 Stamina each turn: +0.50 Psi each turn: +0.16 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aeranarihek the drakeskin leather cap (11 def, 5 armour) Aeranarihek the drakeskin leather cap (11 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +2 Armour: +5 Defense: +11 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 physical Changes stats: +8 Str / +4 Dex / +4 Wil / +10 Cun Changes resistances: +14% fire / +15% cold Changes resistances penetration: +20% physical Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2688.0 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Dagadur the Eclipsequell (3 def, 0 armour) Dagadur the Eclipsequell (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +20 Cun / +18 Wil Changes resistances: +3% lightning / +30% fire / +6% darkness Changes damage: +20% fire Spell save: +6 (+0 eff.) Mental save: +69 (+10 eff.) Disease immunity: +20% Confusion immunity: -40% Pinning immunity: +15% Stun/Freeze immunity: +10% Fear immunity: -40% Knockback immunity: +15% Mental crit. chance: +16% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 826 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. catburglar's iron helm of dexterity (+9) (0 def, 3 armour)catburglar's iron helm of dexterity (+9) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +9 Dex Changes resistances: +11% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. defender's voratun helm of might (8 def, 14 armour)defender's voratun helm of might (8 def, 14 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +14 Defense: +8 (+3 eff.) Fatigue: +5% Changes stats: +5 Str / +5 Con Changes resistances: +7% all Physical save: +15 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +14% darkness / +14% physical Changes damage: +13% darkness / +14% physical Maximum hate: +11.00 Mindpower: +13 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of blight (+16%) (2 def, 0 armour)stabilizing cashmere wizard hat of blight (+16%) (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Wil Changes resistances: +16% blight Changes damage: +16% blight Physical save: +10 (+0 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of fire resistance (4 def, 8 armour)enlightening stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +7 Wil Changes resistances: +24% fire Mental save: +22 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of the deep (3 def, 12 armour)fortifying dwarven-steel mail armour of the deep (3 def, 12 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +5 Str / +5 Con Changes resistances: +10% acid / +11% cold Allows you to breathe in: water Maximum life: +59.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour (2 def, 6 armour)fortifying steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Str / +4 Con Maximum life: +52.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of lightning resistance (4 def, 17 armour)hardened stralite mail armour of lightning resistance (4 def, 17 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +12% acid / +12% physical / +10% cold / +39% lightning / +12% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of implacability (5 def, 20 armour)searing voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +6% Damage (Melee): 15 acid / 23 fire Damage when hit (Melee): 16 acid / 13 fire Changes resistances: +30% acid / +28% fire Physical save: +15 (+0 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of Eyal (2 def, 6 armour)steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Life regen: +2.20 Maximum life: +64.00 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Urigar' (4 def, 20 armour)stralite mail armour 'Urigar' (4 def, 20 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +20 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 acid / 20 mind Changes stats: +2 Dex / +6 Wil / +7 Cun Changes resistances: +6% acid / +12% blight Changes resistances penetration: +15% acid Changes damage: +15% mind / +12% physical Physical save: +9 (+0 eff.) Mental save: +22 (+3 eff.) Only die when reaching: -120.00 life Maximum life: +30.00 Maximum stamina: +20.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of natural resilience (2 def, 4 armour)enlightening cured leather armour of natural resilience (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +6 Cun / +5 Wil Changes resistances: +14% nature / +14% blight Reduced damage from: +9% Unnatural Mental save: +14 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +14% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of delving (3 def, 6 armour)radiant hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +8 Str / +3 Wil Changes resistances: +22% blight / +11% physical / +37% darkness Light radius: +4 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of the wind (12 def, 6 armour)rejuvenating hardened leather armour of the wind (12 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Armour: +6 Defense: +12 (+4 eff.) Fatigue: +8% Life regen: +3.80 Stamina each turn: +2.80 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 6.5 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 642 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Eletha (9 def, 36 armour)Eletha (9 def, 36 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +15 Str / +4 Wil / +7 Con Changes resistances penetration: +39% arcane Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Infravision radius: +4 A suit of armour made of metal plates. |
Lisolle (5 def, 11 armour) Lisolle (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +2 Str / +1 Cun / +1 Con Changes resistances: +13% acid / +8% physical / +8% cold / +17% lightning / +7% fire Grants telepathy: Dragon Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +28% Maximum life: +57.00 A suit of armour made of metal plates. |
voratun plate armour 'Noongore' (9 def, 25 armour) voratun plate armour 'Noongore' (9 def, 25 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 10 light / 16 nature Changes stats: +4 Wil Changes resistances: +11% acid / +10% physical / +22% darkness / +6% light / +22% blight / +36% cold / +11% lightning / +10% fire Changes resistances penetration: +20% light / +10% nature Light radius: +4 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Xildatira (12 def, 3 armour, 213 block)Xildatira (12 def, 3 armour, 213 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +12 Mag Changes resistances: +15% acid / +30% cold Changes damage: +18% mind Grants telepathy: Humanoid/Orc Talent granted: +5 Block Mental save: +18 (+3 eff.) Silence immunity: +30% Stun/Freeze immunity: +25% Only die when reaching: -80.00 life Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Strikehunger' (12 def, 14 armour, 288 block)voratun shield 'Strikehunger' (12 def, 14 armour, 288 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 45% chance to daze at end of turn Changes stats: +2 Wil Changes resistances: +6% lightning Maximum wards: +12 lightning / +11 temporal / +12 blight / +12 fire / +11 cold Changes damage: +9% blight Talents granted: +2 Ward +5 Block Critical mult.: +10.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry dwarven-steel shield (8 def, 2 armour, 73 block)wintry dwarven-steel shield (8 def, 2 armour, 73 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 16 ice Changes stats: +4 Wil Changes resistances: +16% cold Talent granted: +3 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 60 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level. Poxreaper the quiver of dragonbone arrows (18/18, 53.5-74.9 power, 18 apr)Poxreaper the quiver of dragonbone arrows (18/18, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * Slows global speed by 20% * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Damage (Ranged): +12 temporal / +4 fire / +30 bleed Burst (radius 1) on hit: +4 nature / +20 temporal Burst (radius 2) on crit: +4 nature / +4 fire Arrows are used with bows to pierce your foes to death. |
26 agate 26 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3632 alchemist agate 3632 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
18 onyx 18 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite 2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
22 aquamarine 22 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 lapis lazuli 23 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 opal 23 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 sapphire 17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz 20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Emelylranor the dwarven-steel pickaxe (dig speed 30 turns)Emelylranor the dwarven-steel pickaxe (dig speed 30 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Damage when hit (Melee): 16 physical Changes stats: +4 Str / +4 Mag / +2 Con Changes damage: +15% temporal Critical mult.: +9.00% Physical save: +21 (+0 eff.) Life regen: +1.40 Only die when reaching: -100.00 life Maximum mana: +37.00 Spell crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Harofast the voratun pickaxe (dig speed 5 turns) Harofast the voratun pickaxe (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +3 Str / +3 Dex Changes resistances: +18% darkness / +17% fire Grants telepathy: Dragon Demon/Major Demon/Minor Mental crit. chance: +1% Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +20 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 jade 21 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
28 spinel 28 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 turquoise 19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zeruvon ZeruvonInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes stats: +2 Str / +1 Mag / +2 Cun Changes resistances: +9% acid / +6% temporal / +9% nature Changes resistances penetration: +11% all Mental save: +11 (+2 eff.) Maximum life: +51.00 Light radius: +6 See stealth: +20 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 12 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 12 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Telos's Staff Crystal 2 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
2 Petrified Wood 2 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal 19 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 garnet 26 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 ruby 24 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. barbed pouch of iron shots of erosion (15/15, 13.5-16.2 power, 1 apr)barbed pouch of iron shots of erosion (15/15, 13.5-16.2 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 40% Wil, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 On weapon crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Damage (Ranged): +8 bleed / +8 nature / +8 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of dwarven-steel shots of amnesia (17/19, 32-38.4 power, 3 apr)hateful pouch of dwarven-steel shots of amnesia (17/19, 32-38.4 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +19 darkness Damage against: +14% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots 'Taintsmash' (16/16, 22.5-27 power, 2 apr)pouch of steel shots 'Taintsmash' (16/16, 22.5-27 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 40% Wil, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 16 On weapon hit: * Slows global speed by 40% * 60% chance to gain 10% of a turn (3/turn limit) On weapon crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Damage (Ranged): +20 temporal / +4 nature / +8 fire / +11 bleed / +16 mind Burst (radius 2) on crit: +8 fire / +28 mind / +20 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of amnesia (18/18, 54.5-65.4 power, 6 apr)pouch of voratun shots of amnesia (18/18, 54.5-65.4 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 40% Wil, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 18 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Layena [power 333] (4 cooldown)Layena [power 333] (4 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight / 4 arcane Changes stats: +3 Cun / +4 Mag Changes resistances: +9% blight Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% acid / +6% blight Talent cooldown: Silence (-1 turn) Talents granted: +5 Telekinetic Blast +1 Ward +5 Silence Critical mult.: +10.00% Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) It can be used to fire a blast of psionic energies in a range 11 beam dealing 166.50 to 333.00 mind damage, putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel torque of mindblast [power 209] (4 cooldown)warded dwarven-steel torque of mindblast [power 209] (4 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +4 mind / +3 darkness Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a range 11 beam dealing 104.50 to 209.00 mind damage, putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Blazehunger [power 3] (6 cooldown)Blazehunger [power 3] (6 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Cun / +2 Wil Changes resistances: +3% nature Changes resistances penetration: +20% lightning Changes damage: +33% lightning Grants telepathy: All Talent cooldown: Rushing Claws (-1 turn) Talent granted: +4 Rushing Claws Mindpower: +4 (+0 eff.) Mental crit. chance: +5% It can be used to remove up to 3 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
22 amethyst 22 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone 19 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl 19 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 amber 21 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 citrine 18 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ce'Nilaith the Skeleton Possessor level 49
57th Dusk 122nd year of Ascendancy at 10:46 see stats
By Ce'Nilaith the Skeleton Possessor level 20
3rd Dusk 122nd year of Ascendancy at 01:15 see stats
By Ce'Nilaith the Skeleton Possessor level 80
50th Haze 122nd year of Ascendancy at 05:03 see stats
By Ce'Nilaith the Skeleton Possessor level 33
24th Dusk 122nd year of Ascendancy at 14:36 see stats
By Ce'Nilaith the Skeleton Possessor level 55
73rd Dusk 122nd year of Ascendancy at 11:19 see stats
By Ce'Nilaith the Skeleton Possessor level 20
2nd Dusk 122nd year of Ascendancy at 06:40 see stats
By Ce'Nilaith the Skeleton Possessor level 65
9th Haze 122nd year of Ascendancy at 20:40 see stats
By Ce'Nilaith the Skeleton Possessor level 16
4th Flare 122nd year of Ascendancy at 06:10 see stats
By Ce'Nilaith the Skeleton Possessor level 83
59th Haze 122nd year of Ascendancy at 04:22 see stats
By Ce'Nilaith the Skeleton Possessor level 24
11st Dusk 122nd year of Ascendancy at 13:02 see stats
By Ce'Nilaith the Skeleton Possessor level 33
28th Dusk 122nd year of Ascendancy at 12:08 see stats
By Ce'Nilaith the Skeleton Possessor level 41
41st Dusk 122nd year of Ascendancy at 00:05 see stats
By Ce'Nilaith the Skeleton Possessor level 50
59th Dusk 122nd year of Ascendancy at 00:16 see stats
By Ce'Nilaith the Skeleton Possessor level 55
73rd Dusk 122nd year of Ascendancy at 04:05 see stats
By Ce'Nilaith the Skeleton Possessor level 65
8th Haze 122nd year of Ascendancy at 01:17 see stats
By Ce'Nilaith the Skeleton Possessor level 70
21st Haze 122nd year of Ascendancy at 11:09 see stats
By Ce'Nilaith the Skeleton Possessor level 75
36th Haze 122nd year of Ascendancy at 19:06 see stats
By Ce'Nilaith the Skeleton Possessor level 10
4th Mirth 122nd year of Ascendancy at 21:04 see stats
By Ce'Nilaith the Skeleton Possessor level 20
1st Dusk 122nd year of Ascendancy at 03:39 see stats
By Ce'Nilaith the Skeleton Possessor level 30
20th Dusk 122nd year of Ascendancy at 02:01 see stats
By Ce'Nilaith the Skeleton Possessor level 40
40th Dusk 122nd year of Ascendancy at 04:07 see stats
By Ce'Nilaith the Skeleton Possessor level 50
57th Dusk 122nd year of Ascendancy at 17:55 see stats
By Ce'Nilaith the Skeleton Possessor level 83
61st Haze 122nd year of Ascendancy at 08:50 see stats
By Ce'Nilaith the Skeleton Possessor level 44
46th Dusk 122nd year of Ascendancy at 20:22 see stats
By Ce'Nilaith the Skeleton Possessor level 47
53rd Dusk 122nd year of Ascendancy at 04:47 see stats
By Ce'Nilaith the Skeleton Possessor level 33
26th Dusk 122nd year of Ascendancy at 21:38 see stats
By Ce'Nilaith the Skeleton Possessor level 75
42nd Haze 122nd year of Ascendancy at 16:26 see stats
By Ce'Nilaith the Skeleton Possessor level 94
80th Haze 122nd year of Ascendancy at 01:31 see stats
By Ce'Nilaith the Skeleton Possessor level 22
4th Dusk 122nd year of Ascendancy at 10:38 see stats
By Ce'Nilaith the Skeleton Possessor level 14
2nd Summertide 122nd year of Ascendancy at 11:10 see stats
By Ce'Nilaith the Skeleton Possessor level 48
56th Dusk 122nd year of Ascendancy at 12:40 see stats
Log
There is a way to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).
Ce'Nilaith deactivates Thermal Shield.
Ce'Nilaith deactivates Beyond the Flesh.
Ce'Nilaith deactivates Psionic Disruption.
Ce'Nilaith deactivates Skate.
Ce'Nilaith deactivates Deflect Projectiles.
Ce'Nilaith deactivates Mental Tyranny.
Ce'Nilaith deactivates Kinetic Shield.
Ce'Nilaith deactivates Furnace.