Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Gladiator |
| Level / Exp | 43 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Ay'knuss at level 13 on the 28th Wealth 122nd year of Ascendancy at 10:58 0 / 8Killed by Porata the degenerated skeleton archer at level 21 on the 23rd Steel 123rd year of Ascendancy at 20:24 Killed by multi-hued drake at level 33 on the 21st Loss 123rd year of Ascendancy at 11:20 Killed by overpowered greater multi-hued wyrm at level 36 on the 9th Gold 124th year of Ascendancy at 23:19 Killed by overpowered greater multi-hued wyrm at level 36 on the 11st Gold 124th year of Ascendancy at 17:44 Killed by forge-giant at level 37 on the 25th Gold 124th year of Ascendancy at 09:57 Killed by orc necromancer at level 43 on the 41st Profit 124th year of Ascendancy at 15:12 Killed by orc cryomancer at level 43 on the 11st Wealth 124th year of Ascendancy at 04:34 |
Primary Stats
| Strength | 85 (base 49) |
| Dexterity | 66 (base 43) |
| Constitution | 62 (base 49) |
| Magic | 51 (base 12) |
| Willpower | 61 (base 30) |
| Cunning | 64 (base 18) |
Resources
| Life | -5/1596 |
| Positive | 10/176 |
| Stamina | 269/340 |
| Equilibrium | 0 |
| Healing Factor | 1.3362068965517 |
| Regeneration | 0.33405172413785 |
Speed
| Mental | +5.90724737213% |
| Attack | 0% |
| Movement | +13.95756765787% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 54 |
| Crit Chance | 63% |
| APR | 16 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 54 |
| Crit Chance | 64% |
| APR | 17 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 44 (57.811550151976%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 67 |
| Mental Save | 60 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Teleport Resistance | 10% |
| Silence Resistance | 40% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 41% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 610 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 135 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Expertise / Combat | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Expertise / Swords | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Expertise / Maces | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Arms Handling | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Expertise / Axes | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Dual weapons | 1.10 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Gladiator | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Frenzy |
| talent | Dexterous Strikes |
| talent | Close Combat Management |
| talent | Hardy |
| talent | Combat Instinct |
| detrimental effect | The target is on fire, taking 73.20 fire damage per turn. Burning |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases maximum life and stamina by 22%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 10%. Out of Phase |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Parrying melee attacks: Has a 62% chance to deflect up to 29 damage from the next 1.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Spit Poison (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 156. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivinn the pair of drakeskin leather boots (18 def, 11 armour) Ivinn the pair of drakeskin leather boots (18 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +18 (+5 eff.) Fatigue: +5% Changes stats: +3 Cun Changes resistances: +6% lightning / +7% temporal / +6% blight Psi when hit: +0.04 Maximum psi: +40.00 Mental crit. chance: +1% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Tempestspiker' alchemist's lamp 'Tempestspiker'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% light Changes resistances penetration: +20% lightning Changes damage: +7% darkness Damage affinity(heal): +5% darkness Critical mult.: +15.00% Equilibrium when hit: +0.12 Maximum hate: +4.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Light radius: +3 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 154.59 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% fire / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 175.71 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 49.30 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Ce'Niwyn the Sootradiance [power 58] (20 cooldown) Ce'Niwyn the Sootradiance [power 58] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 16 mind Changes resistances: +6% mind Changes damage: +6% light / +6% mind Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-2 turns) Talents granted: +1 Invoke Tentacle +6 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 58 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Nafang the Kindlepulverizer Nafang the KindlepulverizerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+5 eff.) Fatigue: -12% Changes stats: +7 Dex / +3 Wil / +7 Cun Changes resistances: +9% light Infravision radius: +3 Rings can have magical properties. |
| On fingers | Elidhetha the gold ring Elidhetha the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +16 (+6 eff.) Fatigue: -8% Changes stats: +2 Str Changes resistances: +12% mind / +6% darkness Maximum encumbrance: +32 Spell save: +6 (+2 eff.) Silence immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| Around neck | Swamplore the stralite amulet Swamplore the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +4 Wil Changes damage: +12% nature Spell save: +42 (+11 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| In main hand | voratun waraxe 'Eilinurin' (42-58.8 power, 6 apr) voratun waraxe 'Eilinurin' (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +11.0% Attack speed: 100% Damage (Melee): +60 insidious poison When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +5 Con Changes resistances: +6% temporal Mental save: +15 (+4 eff.) Silence immunity: +30% Teleport immunity: +10% One-handed war axes. |
| Around waist | Blazenaught the hardened leather belt Blazenaught the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 lightning Changes stats: +5 Cun / +5 Dex Changes resistances: +6% lightning Changes resistances penetration: +15% lightning Changes damage: +15% lightning Mental crit. chance: +11% A belt that goes around your waist. |
| In off hand | Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 78.66 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Serpentine Cloak. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Eilinesenor'voratun ring 'Eilinesenor' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +13 Armour: +6 Defense: +20 (+5 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +7 Con Critical mult.: +6.00% Physical save: +44 (+11 eff.) Life regen: +1.50 Maximum life: +70.00 Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial voratun mace of massacre (56.5-79.1 power, 6 apr)glacial voratun mace of massacre (56.5-79.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +25 ice When wielded/worn: Armour: +14 Changes resistances penetration: +10% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of shearing (43-60.2 power, 6 apr)warbringer's voratun mace of shearing (43-60.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical power: +10 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +14% physical Changes damage: +14% physical Disarm immunity: +16% Blunt and deadly. |
Isybrelaith the living mindstar (23-25.3 power, 40 apr, nature damage) Isybrelaith the living mindstar (23-25.3 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 23.0 - 25.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Cun / +9 Dex Changes resistances penetration: +15% physical Critical mult.: +21.00% Reduces incoming crit damage: 15.00% Life regen: +0.60 Only die when reaching: -60.00 life Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. alchemist's drakeskin leather gloves (0 def, 3 armour)alchemist's drakeskin leather gloves (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 3 acid / 10 fire / 10 lightning / 7 cold Changes stats: +3 Wil / +5 Mag Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour (5 def, 10 armour)radiant voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +1 Wil Changes resistances: +19% blight / +21% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Cuirass of the Dark Lord (0 def, 30 armour)Cuirass of the Dark Lord (0 def, 30 armour) Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 195.99 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of radiance (12 def, 3 armour, 193 block)shocking voratun shield of radiance (12 def, 3 armour, 193 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 6 lightning Effects when hit in melee: * 19% chance to blind Damage when hit (Melee): 26 lightning Changes stats: +5 Con / +2 Mag Changes resistances: +18% light Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Umbrashine (22/22, 41-57.4 power, 14 apr)Umbrashine (22/22, 41-57.4 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 22 Damage (Ranged): +8 blight / +24 arcane Burst (radius 1) on hit: +8 darkness / +8 arcane Burst (radius 2) on crit: +12 arcane Arrows are used with bows to pierce your foes to death. |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning), costing 50 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning), costing 50 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 375.87 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ay'knuss the Dwarf Gladiator level 27
11st Voratun 123rd year of Ascendancy at 07:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ay'knuss the Dwarf Gladiator level 21
27th Iron 123rd year of Ascendancy at 02:25 see stats
Against all odds
Killed Ukruk in the ambush.By Ay'knuss the Dwarf Gladiator level 26
7th Voratun 123rd year of Ascendancy at 08:48 see stats
Arachnophobia
Destroyed the spydric menace.By Ay'knuss the Dwarf Gladiator level 32
11st Loss 123rd year of Ascendancy at 08:06 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ay'knuss the Dwarf Gladiator level 33
20th Loss 123rd year of Ascendancy at 20:31 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ay'knuss the Dwarf Gladiator level 36
6th Gold 124th year of Ascendancy at 10:39 see stats
Brave new world
Went to the Far East and took part in the war.By Ay'knuss the Dwarf Gladiator level 31
5th Loss 123rd year of Ascendancy at 06:40 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ay'knuss the Dwarf Gladiator level 13
28th Wealth 122nd year of Ascendancy at 00:34 see stats
Clone War
Destroyed your own Shade.By Ay'knuss the Dwarf Gladiator level 42
25th Profit 124th year of Ascendancy at 09:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ay'knuss the Dwarf Gladiator level 11
37th Profit 122nd year of Ascendancy at 13:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ay'knuss the Dwarf Gladiator level 30
1st Loss 123rd year of Ascendancy at 04:27 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ay'knuss the Dwarf Gladiator level 36
6th Gold 124th year of Ascendancy at 12:55 see stats
Exterminator
Killed 1000 creatures.By Ay'knuss the Dwarf Gladiator level 17
11st Shortage 122nd year of Ascendancy at 11:04 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ay'knuss the Dwarf Gladiator level 29
13rd Wealth 123rd year of Ascendancy at 14:45 see stats
Fear me not!
Survived the Fearscape!By Ay'knuss the Dwarf Gladiator level 22
23rd Stralite 123rd year of Ascendancy at 18:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ay'knuss the Dwarf Gladiator level 21
27th Iron 123rd year of Ascendancy at 06:01 see stats
Level 10
Got a character to level 10.By Ay'knuss the Dwarf Gladiator level 10
20th Profit 122nd year of Ascendancy at 09:12 see stats
Level 20
Got a character to level 20.By Ay'knuss the Dwarf Gladiator level 20
9th Iron 123rd year of Ascendancy at 04:00 see stats
Level 30
Got a character to level 30.By Ay'knuss the Dwarf Gladiator level 30
40th Dearth 123rd year of Ascendancy at 09:56 see stats
Level 40
Got a character to level 40.By Ay'knuss the Dwarf Gladiator level 40
6th Voratun 124th year of Ascendancy at 16:14 see stats
May the 4th be with you!
.By Ay'knuss the Dwarf Gladiator level 15
45th Dearth 122nd year of Ascendancy at 21:45 see stats
Size is everything
Did over 1500 damage in one attack.By Ay'knuss the Dwarf Gladiator level 35
39th Steel 124th year of Ascendancy at 15:20 see stats
Size matters
Did over 600 damage in one attack.By Ay'knuss the Dwarf Gladiator level 32
10th Loss 123rd year of Ascendancy at 12:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ay'knuss the Dwarf Gladiator level 31
1st Loss 123rd year of Ascendancy at 08:17 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Ay'knuss the Dwarf Gladiator level 4
19th Voratun 122nd year of Ascendancy at 21:32 see stats
The Arena
Unlocked Arena mode.By Ay'knuss the Dwarf Gladiator level 11
44th Profit 122nd year of Ascendancy at 13:01 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ay'knuss the Dwarf Gladiator level 21
27th Iron 123rd year of Ascendancy at 02:25 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ay'knuss the Dwarf Gladiator level 15
26th Loss 122nd year of Ascendancy at 18:59 see stats
The secret city
Discovered the truth about mages.By Ay'knuss the Dwarf Gladiator level 9
14th Profit 122nd year of Ascendancy at 01:48 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Ay'knuss the Dwarf Gladiator level 18
6th Iron 123rd year of Ascendancy at 13:26 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ay'knuss the Dwarf Gladiator level 34
4th Iron 124th year of Ascendancy at 16:14 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ay'knuss the Dwarf Gladiator level 23
34th Stralite 123rd year of Ascendancy at 23:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ay'knuss the Dwarf Gladiator level 15
8th Dearth 122nd year of Ascendancy at 17:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ay'knuss the Dwarf Gladiator level 25
6th Voratun 123rd year of Ascendancy at 03:44 see stats
Log
Ay'knuss resists the wave!
Cyralragada the orc cryomancer is encased in ice!
Ay'knuss shrugs off the effect 'Frozen'!
Orc cryomancer's ice storm area effect hits Ay'knuss for (85 absorbed), 24 cold (24 total damage).
Orc cryomancer's ice storm area effect hits Cyralragada the orc cryomancer for 92 cold damage.
Orc cryomancer's cold repulsion area effect hits Ay'knuss for (26 absorbed), 7 cold, (15 absorbed), 4 physical (12 total damage).
Ay'knuss casts Healing Light.
Ay'knuss receives 177 healing.
Orc cryomancer misses Ay'knuss.
Orc pyromancer casts Flame.
Orc pyromancer's spell attains critical power!
Cyralragada the orc cryomancer casts Rune: Manasurge.
Cyralragada the orc cryomancer starts to surge mana.
Your shield crumbles under the damage!
The shield around Ay'knuss crumbles.
Ay'knuss is on fire!
Burning from Orc pyromancer hits Ay'knuss for 87 fire damage.
Orc pyromancer's Flame hits Ay'knuss for (6 absorbed), 255 fire (255 total damage).
Ay'knuss is knocked back!
Ay'knuss shrugs off the effect 'Frozen'!
Orc cryomancer's ice storm area effect hits Ay'knuss for 109 cold damage.
Orc cryomancer's ice storm area effect hits Cyralragada the orc cryomancer for (37 to ice), 55 cold (55 total damage).
Orc cryomancer's cold repulsion area effect hits Ay'knuss for 33 cold, 20 physical (53 total damage).
Ay'knuss casts Rune: Teleportation.
Ay'knuss is out of phase.
Orc cryomancer casts Freeze.
Orc cryomancer roars triumphantly.
Saving game...
