









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Delete Alternate Sandworm Lair 1.6.6Deletes alt SWL from the game. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Yeek |
Class | Doombringer |
Level / Exp | 50 / 3793% |
Size | huge |
Lifes / Deaths | Killed by Gethra the orc grand master assassin at level 50 on the 49th Pyre 123rd year of Ascendancy at 03:44 / 2Killed by Waybringer at level 50 on the 17th Dusk 123rd year of Ascendancy at 05:13 |
Primary Stats
Strength | 141 (base 60) |
Dexterity | 44 (base 29) |
Constitution | 103 (base 57) |
Magic | 86 (base 60) |
Willpower | 58 (base 15) |
Cunning | 62 (base 26) |
Resources
Life | 2172/2358 |
Positive | 177/177 |
Stamina | 417/417 |
Vim | 119/141 |
Healing Factor | 2.5 |
Regeneration | 84.168867441212 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | +79.4% |
Spell | 0% |
Global | +133.72307323196% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 5 |
See Stealth | 38.406601261367 |
See Invisible | 67.406601261367 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
Damage | 315 |
Accuracy | 20 |
Crit Chance | 79% |
APR | 64 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | -1% |
Arcane | -14% |
All | -20% |
Lightning | +12% |
Light | -11% |
Temporal | -14% |
Physical | +32% |
Darkness | +24% |
Fire | -8% |
Nature | +45% |
Offense: Damage Penetration
Lightning | +29% |
Fire | +37% |
Nature | +42% |
Darkness | +32% |
Physical | +50% |
Cold | +47% |
All | +12% |
Defense: Base
Armour (hardiness) | -7.5934940965067 (81.030927835052%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 49 |
Mental Save | 68 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 4%( 70%) |
Physical | + 7%( 70%) |
Cold | + 20%( 70%) |
All | -10%( 70%) |
Darkness | + 69%( 70%) |
Light | -3%( 70%) |
Temporal | + 7%( 70%) |
Mind | + 9%( 70%) |
Fire | + 58%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 70% |
Disarm Resistance | 72% |
Silence Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 862 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
talent | Chant of Fortitude |
talent | Horrifying Blows |
talent | Share the Pain |
talent | Eternal Suffering |
detrimental effect | The target is on fire, taking 121.22 fire damage per turn. Burning |
detrimental effect | The target is cursed, reducing all damage done by 31%. Curse of Impotence |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 130% Raging flames |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
detrimental effect | The target is purified by fire, losing 6.34% of their max health per turn. Cleansing flames |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target has been splashed with acid, taking 55.97 acid damage per turn, reducing armour by 77 and attack by 67. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by white wolf. Escort: injured seer (level 3 of Trollmire) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Layymira the skeleton warrior. Escort: lost defiler (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by thought-forged warrior. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3162. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +17 Damage when hit (Melee): 30 fire Changes stats: +1 Con Changes resistances: +6% nature / +9% fire Changes resistances penetration: +12% all Changes damage: +9% physical / +3% temporal Mental save: +11 (+3 eff.) Stamina each turn: +3.55 Only die when reaching: -94.66 life Mindpower: +12 (+4 eff.) Mental crit. chance: +10% Light radius: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +7 Cun / +6 Wil Changes resistances: +15% physical / +18% darkness / +6% light / +3% blight / +22% fire / +3% nature / +27% cold Changes damage: +18% darkness / +19% physical Spell save: +6 (+2 eff.) Maximum hate: +15.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +30% nature / +6% fire Changes resistances penetration: +25% physical / +5% nature / +25% fire Changes damage: +12% fire / +47% nature / +9% light Maximum life: +37.00 Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +9 Str / +8 Dex / +8 Cun / +7 Con Changes resistances: +56% acid / +16% temporal Changes damage: +19% acid / +3% temporal / +3% darkness / +20% lightning Damage affinity(heal): +20% lightning Life regen: +18.00 Maximum life: +88.00 Movement speed: +15% Healing mod.: +18% Chance to avoid any damage: +8% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +15 (+5 eff.) Changes stats: +3 Str Changes resistances penetration: +25% nature / +13% physical Changes damage: +15% nature / +14% physical Maximum life: +100.00 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 183% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 21% chance to slow global speed by 58% Damage (Melee): +16 lightning Damage (radius 2) on crit: +63 lightning / +63 cold When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Changes stats: +21 Con / +20 Wil Changes resistances penetration: +17% lightning / +35% cold Changes damage: +12% lightning / +3% nature Critical mult.: +40.00% Maximum life: +139.00 Movement speed: +64% Massive two-handed mauls. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+2 eff.) Fatigue: +22% Changes stats: +7 Str / +2 Mag / +7 Con Changes resistances: +8% mind Changes damage: +6% arcane Critical mult.: +20.00% Mental save: +23 (+6 eff.) Life regen: +10.00 Maximum life: +156.00 Maximum stamina: +20.00 Healing mod.: +19% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +2 Mag / +11 Wil / +8 Cun Changes resistances: +24% darkness / +9% mind Changes resistances penetration: +20% darkness Changes damage: +23% darkness Stealth bonus: +25 Maximum life: +60.00 Mental crit. chance: +8% Light radius: +1 See invisible: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Defense: +10 (+3 eff.) Damage when hit (Melee): 34 darkness Changes stats: +15 Con Changes resistances: +10% blight Changes damage: +9% all Damage affinity(heal): +15% nature Grants telepathy: Demon/Major Demon/Minor Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +30% Life regen: +2.00 Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +80% Amulets can have magical properties. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 33 power out of 36/36) : Effective talent level: 4.0 Power cost: 33 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (159). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Fatigue: -10% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Damage when hit (Melee): 4 temporal Changes stats: +7 Str / +20 Con Changes resistances: +9% acid / +6% blight Changes resistances penetration: +25% blight / +5% temporal Changes damage: +9% temporal Maximum encumbrance: +37 Physical save: +20 (+6 eff.) Life regen: +20.00 Maximum life: +100.00 Healing mod.: +20% Rings can have magical properties. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
By Waybringer the Yeek Doombringer level 37
53rd Haze 122nd year of Ascendancy at 20:28 see stats
By Waybringer the Yeek Doombringer level 50
49th Pyre 123rd year of Ascendancy at 19:24 see stats
By Waybringer the Yeek Doombringer level 37
52nd Haze 122nd year of Ascendancy at 04:40 see stats
By Waybringer the Yeek Doombringer level 50
8th Flare 123rd year of Ascendancy at 16:31 see stats
By Waybringer the Yeek Doombringer level 49
26th Pyre 123rd year of Ascendancy at 04:47 see stats
By Waybringer the Yeek Doombringer level 42
1st Allure 123rd year of Ascendancy at 12:26 see stats
By Waybringer the Yeek Doombringer level 50
14th Dusk 123rd year of Ascendancy at 16:10 see stats
By Waybringer the Yeek Doombringer level 45
74th Regrowth 123rd year of Ascendancy at 19:27 see stats
By Waybringer the Yeek Doombringer level 31
33rd Haze 122nd year of Ascendancy at 00:12 see stats
By Waybringer the Yeek Doombringer level 50
45th Pyre 123rd year of Ascendancy at 21:59 see stats
By Waybringer the Yeek Doombringer level 41
10th Decay 122nd year of Ascendancy at 10:42 see stats
By Waybringer the Yeek Doombringer level 47
5th Pyre 123rd year of Ascendancy at 07:07 see stats
By Waybringer the Yeek Doombringer level 34
45th Haze 122nd year of Ascendancy at 07:14 see stats
By Waybringer the Yeek Doombringer level 27
2nd Haze 122nd year of Ascendancy at 06:23 see stats
By Waybringer the Yeek Doombringer level 25
79th Dusk 122nd year of Ascendancy at 09:30 see stats
By Waybringer the Yeek Doombringer level 39
74th Haze 122nd year of Ascendancy at 16:41 see stats
By Waybringer the Yeek Doombringer level 50
12nd Dusk 123rd year of Ascendancy at 21:17 see stats
By Waybringer the Yeek Doombringer level 50
59th Pyre 123rd year of Ascendancy at 19:32 see stats
By Waybringer the Yeek Doombringer level 6
77th Pyre 122nd year of Ascendancy at 16:47 see stats
By Waybringer the Yeek Doombringer level 38
67th Haze 122nd year of Ascendancy at 06:07 see stats
By Waybringer the Yeek Doombringer level 50
8th Flare 123rd year of Ascendancy at 21:07 see stats
By Waybringer the Yeek Doombringer level 50
3rd Summertide 123rd year of Ascendancy at 02:10 see stats
By Waybringer the Yeek Doombringer level 10
9th Flare 122nd year of Ascendancy at 13:28 see stats
By Waybringer the Yeek Doombringer level 20
44th Dusk 122nd year of Ascendancy at 09:53 see stats
By Waybringer the Yeek Doombringer level 30
13rd Haze 122nd year of Ascendancy at 14:33 see stats
By Waybringer the Yeek Doombringer level 40
7th Decay 122nd year of Ascendancy at 21:18 see stats
By Waybringer the Yeek Doombringer level 50
27th Pyre 123rd year of Ascendancy at 17:45 see stats
By Waybringer the Yeek Doombringer level 50
46th Pyre 123rd year of Ascendancy at 20:53 see stats
By Waybringer the Yeek Doombringer level 50
17th Dusk 123rd year of Ascendancy at 05:13 see stats
By Waybringer the Yeek Doombringer level 27
1st Haze 122nd year of Ascendancy at 16:35 see stats
By Waybringer the Yeek Doombringer level 50
12nd Dusk 123rd year of Ascendancy at 02:00 see stats
By Waybringer the Yeek Doombringer level 50
47th Pyre 123rd year of Ascendancy at 06:41 see stats
By Waybringer the Yeek Doombringer level 50
17th Dusk 123rd year of Ascendancy at 05:13 see stats
By Waybringer the Yeek Doombringer level 50
6th Flare 123rd year of Ascendancy at 10:50 see stats
By Waybringer the Yeek Doombringer level 43
40th Regrowth 123rd year of Ascendancy at 20:41 see stats
By Waybringer the Yeek Doombringer level 39
6th Decay 122nd year of Ascendancy at 20:40 see stats
By Waybringer the Yeek Doombringer level 38
66th Haze 122nd year of Ascendancy at 20:56 see stats
By Waybringer the Yeek Doombringer level 25
79th Dusk 122nd year of Ascendancy at 04:37 see stats
By Waybringer the Yeek Doombringer level 41
10th Decay 122nd year of Ascendancy at 15:37 see stats
By Waybringer the Yeek Doombringer level 7
2nd Mirth 122nd year of Ascendancy at 03:52 see stats
By Waybringer the Yeek Doombringer level 50
11st Dusk 123rd year of Ascendancy at 05:35 see stats
By Waybringer the Yeek Doombringer level 50
17th Dusk 123rd year of Ascendancy at 05:13 see stats
By Waybringer the Yeek Doombringer level 42
5th Allure 123rd year of Ascendancy at 21:32 see stats
By Waybringer the Yeek Doombringer level 14
10th Dusk 122nd year of Ascendancy at 02:09 see stats
By Waybringer the Yeek Doombringer level 43
14th Regrowth 123rd year of Ascendancy at 14:06 see stats
By Waybringer the Yeek Doombringer level 24
64th Dusk 122nd year of Ascendancy at 17:54 see stats
By Waybringer the Yeek Doombringer level 18
34th Dusk 122nd year of Ascendancy at 15:03 see stats
By Waybringer the Yeek Doombringer level 50
49th Pyre 123rd year of Ascendancy at 03:44 see stats
By Waybringer the Yeek Doombringer level 36
51st Haze 122nd year of Ascendancy at 20:28 see stats
Log
Argoniel damages herself through Martyrdom!
Fire wyrm receives 7 healing from High Sun Paladin Aeryn.
High Sun Paladin Aeryn hits Argoniel for 91 light, 48 light, 1 acid, 0 fire (140 total damage).
Shield of Light hits Argoniel for 4 light, 66 light, 1 acid, 1 fire (72 total damage).
Weapon of Wrath hits Argoniel for 137 fire damage.
Fire wyrm's devouring flames area effect hits High Sun Paladin Aeryn for 45 fire damage.
Fire wyrm's devouring flames area effect hits Waybringer for 17 fire damage.
Shield of Light hits High Sun Paladin Aeryn for 7 healing, 7 healing, 7 healing, 7 healing, 8 healing (0 total damage) [35 healing].
Fire wyrm receives 3 healing from Waybringer.
Melee retaliation hits High Sun Paladin Aeryn for 7 acid, 5 fire, 7 acid, 5 fire (24 total damage).
Waybringer's weapon surges with fire!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: No Way! (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Saving done.
Waybringer deactivates Flame of Urh'Rok.
Waybringer is free from the acid.
Waybringer deactivates Chant of Fortitude.
Waybringer stops burning.
Waybringer's is no longer blazing.
Waybringer is no longer cursed.
Waybringer deactivates Horrifying Blows.
Waybringer is no longer transformed.
Waybringer deactivates Abyssal Shield.
Waybringer deactivates Eternal Suffering.
Waybringer deactivates Share the Pain.