
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 50 / 1791% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 110 (base 39) |
| Dexterity | 36.564625035495 (base 60) |
| Constitution | 29 (base 14) |
| Magic | 109 (base 60) |
| Willpower | 24 (base 13) |
| Cunning | 85 (base 61) |
Resources
| Life | 1161/1225 |
| Mana | 0/344 |
| Stamina | 343/345 |
| Healing Factor | 1.1524687383468 |
| Regeneration | 24.80530031026 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +97.339232145046% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 65.383828752477 |
| See Invisible | 65.383828752477 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 235 |
| Accuracy | 43 |
| Crit Chance | 82% |
| APR | 27 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Physical | +131% |
| Cold | +23% |
| All | +2% |
| Darkness | +30% |
| Light | +45% |
| Mind | +8% |
| Fire | +10% |
| Nature | +54% |
Offense: Damage Penetration
| Acid | +30% |
| Light | +20% |
| Cold | +30% |
| Nature | +35% |
| Physical | +50% |
| Fire | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 61.448231693844 (94.573845408637%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 42 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 46%( 74%) |
| Blight | + 67%( 74%) |
| Arcane | + 35%( 74%) |
| Cold | + 48%( 74%) |
| All | + 32%( 74%) |
| Physical | + 59%( 74%) |
| Lightning | + 38%( 74%) |
| Light | + 46%( 74%) |
| Temporal | + 40%( 74%) |
| Mind | + 46%( 74%) |
| Darkness | + 46%( 74%) |
| Fire | + 67%( 74%) |
| Nature | + 74%( 74%) |
Defense: Immunities
| Stun Resistance | 91% |
| Confusion Resistance | 51% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 40% |
| Bleed Resistance | 100% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 6 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 6 times. Its effects scale with your Strength stat. |
Class Talents
| Technique / Tireless Combatant | 1.70 |
| 2/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Technique / Buckler Training | 1.70 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Cunning / Poisons | 1.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Called Shots | 1.70 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Volatile Poison |
| talent | Pace Yourself |
| talent | Premonition |
| talent | Bombardment |
| talent | Crippling Poison |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 74 and doing 103.77 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target stands strong, increasing all resistances by 18.5% and resistance caps by 4.3%. Eternal Warrior |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Reduces blight damage received by 22%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Layobrenn the fox. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found out that because the ritual was constructed to make you appear as human, it failed to bind you to the Necromancer. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Salatha (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Dex +6 Con dps ---------- Dmg.mod +11% physical Res.pen +10% physical ----- def ----- Armour +5 Defense +10 (+3 eff.) Silence- +40% Confus- +41% Stun/Frz- +47% ---------- misc Stam/turn +1.20 Max.stam +68.00 Size +1 A pair of boots made of leather. |
| Quiver | Porathra the Glitterstreak (41/45, 169% power, 7 apr)3.0 T4 shot ammo [Random Unique] Arcane/Nature/Master Power 170% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +7 Crit +14.5% Capacity 45 Rld cld 4 Ranged+ +8 light +8 mind On Hit.r1 +20 mind On Crit.r2 +20 mind On Hit: * 20% chance to create vines that bind the target to the ground dealing 141 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Sunnail'1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% all Apr +13 ----- def ----- Resists +3% physical +6% mind +20% nature Crit.chn- 15.00% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Obsidianradiance (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +7 Wil +5 Con dps ---------- Phys.pwr +25 (+4 eff.) Dmg.mod +9% darkness +15% physical ----- def ----- Armour +3 Fatigue +3% Resists +11% blight Mind.save +11 (+4 eff.) ---------- misc Stam/turn +3.00 A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Tidehue (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +5% nature Res.pen +15% cold +10% physical ----- def ----- Resists +20% nature Phys.save +3 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Erogofang0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +18 Mag +5 Cun dps ---------- Spell.pwr +12 (+3 eff.) Melee+ 38 light Ranged+ 40 light Dmg.mod +15% light ----- def ----- Armour +20 Resists +3% nature +6% temporal Crit.chn- 15.00% Max.HP +20.00 HP.reg +4.00 Disease- +20% Rings make your fingers look great! |
| On fingers | voratun ring 'Goyafang'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +6.0% Crit.mult +15.00% ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Mind.save +9 (+3 eff.) HP.reg +9.00 Stun/Frz- +44% Rings make your fingers look great! |
| Around neck | voratun amulet 'Zanerolathafast'0.1 T5 amulet jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical ----- def ----- Resists +9% lightning +6% temporal +5% arcane +6% fire Spell.save +18 (+6 eff.) ---------- misc Masteries +0.40 Technique/Buckler Training +0.40 Cunning/Called Shots +0.40 Technique/Tireless Combatant Amulets make your neck look great! |
| In main hand | Porothra4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Range +10 Proj.spd +200% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +34% physical ---------- misc Reload +4 Stam/turn +3.00 Max.stam +30.00 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mardadumamnir the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Res.pen +15% physical ----- def ----- Resists +1% physical +5% cold +6% fire A belt that goes around your waist. |
| In off hand | voratun shield 'Cinderspawn' (0 def, 10 armour, 190% power, 183.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 191% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +184 Melee+ +19 fire +30 light +16 darkness On Hit: * 20% chance to reduce all saves and defense by 23 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +9 Mag +9 Cun dps ---------- Phys.crit +17.0% Phys.pwr +6 (+1 eff.) Dmg.mod +19% darkness +6% mind +19% light Res.pen +5% light +10% fire Melee Ret 31 fire On Hit (Melee): * 21% chance to reduce all saves and defense by 23 ----- def ----- Armour +10 Fatigue +8% Resists +21% fire +20% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | elven-silk robe 'Arthuruigen' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +20% acid +42% physical +8% fire +27% nature +21% cold Res.pen +15% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +20% acid +36% physical +3% darkness +18% cold +18% blight +18% fire +43% nature +15% all Spell.save +3 (+1 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
blink rune of the sneak (range 7; phase 21; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 9; phase 23; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 266; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 427; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 29; blocks 5; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 51; blocks 4; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Camysus0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +19 Lck +8 Dex dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +35 (+12 eff.) ----- def ----- Armour +4 Defense +12 (+3 eff.) Phys.save +23 (+9 eff.) Spell.save +22 (+7 eff.) Mind.save +25 (+8 eff.) Unseen.red 17% Die.at -40.00 life Amulets make your neck look great! |
Kindlegash the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Res.pen +25% light Melee Ret 2 light ----- def ----- Resists +27% light +33% darkness Blind- +58% Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (160). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Tulydunarath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +12 (+5 eff.) ----- def ----- Armour +2 Resists +15% acid +3% fire +26% mind Phys.save +9 (+5 eff.) Mind.save +9 (+3 eff.) Blind- +25% Disease- +20% Silence- +21% Confus- +68% ---------- misc Infravis +10 Sight +2 See.Invis +14 Amulets make your neck look great! |
gold amulet 'Morningsorrow'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +3% light Phasing +20% Melee Ret 4 light ----- def ----- Fatigue -6% Resists +16% mind +10% cold +6% light +15% fire HP.reg +3.00 Confus- +38% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arerorin the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +11 Str +6 Dex dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -8% ---------- misc Max.enc +31 Rings make your fingers look great! |
Bokuharaleg0.1 T4 ring jewelry [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +6% light +2% physical Max.HP +188.00 HP.reg +17.00 Heal.mod +16% Stun/Frz- +20% Teleport- +20% Rings make your fingers look great! |
Chefast0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.crit +7% Crit.mult +10.00% Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +3% physical ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+17 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Issysta the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +1 Cun +2 Con dps ---------- Dmg.mod +10% acid +11% cold ----- def ----- Resists +20% acid +22% cold +9% temporal Max.HP +22.00 Disarm- +24% Pinning- +29% Knockbk- +25% Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.13 cold and 24.66 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 41 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
stralite ring 'Shiverreeve'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Mov.spd +16% Melee+ 28 physical Ranged+ 14 physical Dmg.mod +6% cold Acc +9 (+3 eff.) Melee Ret 6 nature 6 cold On Hit (Melee): * 15% chance to reduce all saves and defense by 23 On Hit (Ranged): * 18% chance to reduce all saves and defense by 23 ----- def ----- Defense +9 (+2 eff.) Resists +9% nature +3% cold Max.HP +62.00 HP.reg +16.00 Heal.mod +15% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Blinding Speed: Puts all charms on 28 cooldown Level 4.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 35% Str, 50% Mag 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
voratun greatsword 'Murkpeal' (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 170% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +35 cold On Crit.r2 +16 arcane While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Mind.pwr +20 (+8 eff.) Dmg.mod +41% mind Melee Ret 14 mind ----- def ----- Resists +24% darkness ---------- misc Equi/ret +0.16 Massive two-handed swords. |
Firepulverizer the living mindstar (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 113% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +24 acid +16 fire On Crit.r2 +16 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +16% lightning +16% cold +33% light +10% physical Res.pen +34% acid +25% fire On Hit (Melee): * 27% chance to reduce armor by 38% ----- def ----- Defense +36 (+9 eff.) Resists +18% light Pinning- +37% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of storms (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +5 Cun +7 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 16 lightning Dmg.mod +14% lightning +15% physical +15% cold +15% fire +15% acid Res.pen +19% lightning +10% physical +10% cold +10% fire +10% acid ----- def ----- Resists +16% lightning Heal/summ +45 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
cured leather sling 'Yvygatira'4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 acid +7 fire While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Dmg.mod +9% acid +10% fire Acc +6 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Zerydrarim'4.0 T3 sling 1H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +4 arcane On Hit.r1 +4 arcane On Crit.r2 +12 arcane While equipped: Stats +9 Str +4 Dex +4 Mag +5 Wil +6 Cun +3 Con dps ---------- Phys.pwr +18 (+3 eff.) Dmg.mod +6% arcane ----- def ----- Resists +6% temporal Slings are used to hurl stones or metal shots at your foes. |
Aerimira the Goregrind1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% S.pwr/crit +8 Dmg.mod +3% nature ----- def ----- Resists +3% nature Max.HP +33.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +1.00 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 7.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
drakeskin leather belt 'Eleth'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +4 Mag +4 Cun +5 Con dps ---------- Phys.crit +9.0% Mind.crit +14% Phys.pwr +23 (+3 eff.) Spell.pwr +15 (+4 eff.) ----- def ----- Phys.save +11 (+5 eff.) Spell.save +27 (+9 eff.) ---------- misc Max.mana +40.00 Size +2 A belt that goes around your waist. |
drakeskin leather belt 'Hathukath'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Wil +5 Cun +5 Con dps ---------- Phys.crit +14.0% Mind.crit +11% Res.pen +25% mind ----- def ----- Resists +8% acid +12% temporal +12% light +10% fire +8% cold +24% lightning A belt that goes around your waist. |
insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Resists +6% fire +5% cold ---------- misc Max.enc +20 A belt that goes around your waist. |
Nightsting (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Dmg.mod +12% acid +30% darkness Melee Ret 4 mind ----- def ----- Defense +2 (+1 eff.) Resists +12% mind +6% darkness Spell.save +8 (+3 eff.) ---------- misc Stam/turn +0.90 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiancegrinder the cashmere cloak (2 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Melee Ret 4 physical On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +14 Defense +2 (+1 eff.) Resists +12% acid +15% cold ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urefast (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Defense +16 (+4 eff.) Resists +9% acid +5% physical +8% fire +10% cold +10% lightning Crit.chn- 15.00% Phys.save +15 (+7 eff.) Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 2.5 Pwr.cost 41 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 343.74 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Gorurath (25 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +10 Dex dps ---------- Dmg.mod +30% blight +21% arcane Melee Ret 14 acid ----- def ----- Defense +25 (+6 eff.) Resists +30% blight +18% fire +21% acid +15% all Silence- +27% Disarm- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Noonquarry (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +11 Mag +10 Wil +5 Con dps ---------- Dmg.mod +12% nature +6% blight Res.pen +10% light Melee Ret 4 light ----- def ----- Resists +3% blight +11% all Poison- +23% Disease- +32% ---------- misc Mana/turn +0.29 Psi/turn +0.42 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
linen robe of blight (+13%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% blight ----- def ----- Resists +13% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of nature (+8%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +13% lightning +11% physical +11% nature +5% cold ----- def ----- Resists +8% lightning +7% cold +16% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +8% lightning +9% physical +8% cold ----- def ----- Resists +5% lightning +5% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 22 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Vorayatha the Healsever (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +13 Dex +5 Cun +3 Con dps ---------- Mov.spd +25% Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +9% nature +6% fire Phys.save +18 (+8 eff.) Mind.save +21 (+7 eff.) A pair of boots made of leather. |
Wretchmaim the pair of hardened leather boots (0 def, 15 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +15% physical Acc +30 (+10 eff.) Melee Ret 10 physical On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +15 Blink to a nearby random location (rad 11) Puts all charms on 17 cooldown A pair of boots made of leather. |
Yviwyn the Gloommortal (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +3 Fatigue -3% Resists +6% fire Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +14% fire +9% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Chegund' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +15% arcane Res.pen +10% arcane Melee Ret 6 acid ----- def ----- Armour +4 Fatigue +3% Silence- +22% Confus- +28% Stun/Frz- +32% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of rough leather boots of evasion (3 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Silence- +23% Confus- +21% Stun/Frz- +21% Evasion: (Instant) Puts all charms on 21 cooldown Level 7.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Glacierlord (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +1 Dex +3 Cun dps ---------- Phys.crit +4.0% Dmg.mod +12% physical Acc +8 (+3 eff.) Apr +1 ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness +3% cold ---------- misc Light +3 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Radhykan the dwarven-steel gauntlets (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Phys.crit +11.0% Spell.crit +5% Mind.crit +10% Crit.mult +8.00% Melee+ 8 physical Dmg.mod +5% physical Acc +8 (+3 eff.) Melee Ret 4 blight ----- def ----- Armour +9 Fatigue +3% Resists +8% darkness ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Max.mana +60.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Ulatorim (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Dex +8 Mag +7 Wil +1 Con dps ---------- Phys.crit +2.0% Spell.pwr +10 (+2 eff.) Melee+ 13 arcane Dmg.mod +9% arcane Acc +12 (+4 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +10% arcane Phys.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of spellstriking (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +5 Fatigue +3% Resists +5% arcane Mind.save +7 (+2 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+0 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Daimeneg the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Res.pen +25% physical Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) Spell.save +6 (+2 eff.) A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Muckstone (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Melee Ret 2 nature 8 acid ----- def ----- Armour +3 Fatigue +1% Resists +6% nature Max.HP +80.00 Stun/Frz- +10% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Thunderbreak (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +9% lightning +11% physical +11% light +12% temporal +21% darkness Res.pen +15% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +3 (+1 eff.) Resists +25% darkness +6% lightning Spell.save +12 (+4 eff.) A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 28 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
voratun helm 'Daimogund' (8 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil +9 Cun +8 Con dps ---------- Dmg.mod +3% mind +15% blight Acc +9 (+3 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +5% Resists +13% fire +8% cold ---------- misc Psi/ret +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dourfoe the voratun shield (0 def, 21 armour, 189% power, 183.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 189% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +184 Melee+ +12 acid +8 darkness On Hit: * 24% chance to reduce armor by 38% * 10% chance to reduce damage dealt by 19% * Deal physical damage equal to your armor (61) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +9 (+1 eff.) Melee+ 9 acid Res.pen +10% darkness Melee Ret 20 acid ----- def ----- Armour +21 Fatigue +8% Resists +6% acid +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Block Handheld deflection devices. |
Nimbuslore (0 def, 8 armour, 154% power, 137 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 155% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 Melee+ +17 nature While equipped: Stats +6 Str +7 Dex dps ---------- Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Melee+ 18 cold Dmg.mod +3% lightning Res.pen +15% mind Acc +16 (+6 eff.) Melee Ret 6 ice ----- def ----- Armour +8 Fatigue +8% Resists +15% nature +14% blight Mind.save +12 (+4 eff.) Max.HP +79.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
swashbuckler's voratun shield of the stars (0 def, 10 armour, 180% power, 189 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 181% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +189 Melee+ +15 light +16 darkness While equipped: Stats +6 Str +11 Dex +11 Mag +10 Cun dps ---------- Dmg.mod +17% light +16% darkness Acc +14 (+5 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +18% light +16% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Urthafast' (0 def, 17 armour, 179% power, 261 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +261 On Hit: * 24% chance to reduce armor by 38% While equipped: Stats +3 Dex +3 Wil +6 Con dps ---------- Melee+ 9 acid 13 cold Melee Ret 8 ice 21 acid ----- def ----- Armour +17 Fatigue +8% Resists +12% blight Crit.chn- 5.00% Phys.save +13 (+6 eff.) Spell.save +3 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Boltmistress (22/22, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Arcane Power 165% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +27 acid +27 blight +27 arcane +27 lightning On Hit.r1 +16 lightning +27 mind On Crit.r2 +20 lightning +20 acid On Hit: * 27% chance to reduce all saves and defense by 23 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1428 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gimina (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Cun +1 Str ----- def ----- Resists +6% fire +6% darkness +6% nature Spell.save +12 (+4 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Scorpionquell' (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +30 (+5 eff.) Res.pen +20% nature Acc +30 (+10 eff.) ----- def ----- Resists +7% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Normal] While equipped: Stats +3 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Airsage' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +5 Cun dps ---------- Spell.crit +10% Crit.mult +17.00% Phys.pwr +10 (+1 eff.) Dmg.mod +15% blight Res.pen +15% blight Acc +8 (+3 eff.) Apr +8 Melee Ret 10 lightning 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ---------- misc Max.mana +57.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 68 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Polatha1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +6% arcane Res.pen +10% arcane +15% all Apr +14 ----- def ----- Armour +10 Resists +13% blight Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Max.HP +75.00 HP.reg +12.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Velewen the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Dmg.mod +15% light On Hit (Melee): * 21% chance to reduce all saves and defense by 23 ----- def ----- Resists +14% darkness Affinity +5% light Blind- +42% Confus- +24% ---------- misc Light +18 Infravis +3 See.Stealth +18 See.Invis +34 Track: Puts all charms on 28 cooldown Level 4.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Voidfoe the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% acid +9% darkness Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +3% fire +3% darkness +9% temporal Phys.save +13 (+6 eff.) Max.HP +56.00 Heal.mod +24% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving dwarven lantern of illusion1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +6 Con ----- def ----- Defense +12 (+3 eff.) Resists +15% blight Phys.save +20 (+8 eff.) Spell.save +19 (+6 eff.) Mind.save +20 (+7 eff.) HP.reg +15.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
47 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethethra the Eclipseravager (20/20, 176% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Nature/Master Power 177% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Proj.spd +200% Ranged+ +12 darkness +12 arcane On Crit.r2 +8 mind On Hit: * 20% chance to reduce all saves and defense by 23 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 250 physical damage On Crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Shots are used with slings to pummel your foes to death. |
Ce'Novena (24/24, 180% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Master/Psionic Power 181% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +22 Apr +6 Crit +22.0% Capacity 24 Ranged+ +14 darkness +16 arcane Against +17% Living On Hit.r1 +21 arcane On Crit.r2 +21 arcane On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Dairurak the Miremight (22/22, 165% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Psionic Power 165% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +22 physical +24 light +30 blight +20 nature Against +30% Undead On Hit.r1 +12 nature On Hit: 20% Epidemic 5 On Hit: * 20% chance to slow global speed by 50% * 13% chance to reduce strength, dexterity, and constitution by 28 * 20% chance to knock the target back 3 spaces and deal 141 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of erosion (18/18, 167% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Master Power 168% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 18 Ranged+ +13 nature On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of iron shots (14/14, 110% power, 1 apr)3.0 T1 shot ammo [Normal] Power 110% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Hettyldir' (19/19, 138% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 138% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +12.5% Capacity 19 Ranged+ +16 acid +8 cold +4 mind +6 physical On Hit.r1 +4 mind +8 acid On Hit: * 20% chance to knock the target back 3 spaces and deal 141 physical damage On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Iceweeper' (43/43, 135% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 43 Ranged+ +4 arcane +15 cold On Hit.r1 +4 cold On Crit.r2 +20 cold On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of corruption (23/23, 165% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Arcane/Psionic Power 165% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +40 physical On Hit: 20% Curse of Death 5 On Hit: * 20% chance to knock the target back 3 spaces and deal 141 physical damage Shots are used with slings to pummel your foes to death. |
Arossra the Woesweep [power 90] (14 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Cun dps ---------- On Hit (Melee): * 27% chance to reduce damage dealt by 19% ----- def ----- Armour +22 Resists +41% acid Crit.chn- 20.40% HP.reg +5.44 Disarm- +27% Knockbk- +27% Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 14 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Rainrock [power 218] (11 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Dmg.mod +18% mind +9% cold ----- def ----- Resists +9% darkness Spell.save +6 (+2 eff.) Mind.save +15 (+5 eff.) Max.HP +100.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (222 total damage) Puts all charms on 11 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Isotha the Skeleton Skirmisher level 35
19th Regrowth 123rd year of Ascendancy at 05:29 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Isotha the Skeleton Skirmisher level 34
17th Regrowth 123rd year of Ascendancy at 11:06 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Isotha the Skeleton Skirmisher level 46
45th Dusk 123rd year of Ascendancy at 06:57 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Isotha the Skeleton Skirmisher level 38
53rd Regrowth 123rd year of Ascendancy at 08:20 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Isotha the Skeleton Skirmisher level 44
9th Flare 123rd year of Ascendancy at 03:32 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Isotha the Skeleton Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 18:22 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Isotha the Skeleton Skirmisher level 36
50th Regrowth 123rd year of Ascendancy at 01:35 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Isotha the Skeleton Skirmisher level 42
56th Pyre 123rd year of Ascendancy at 16:07 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Isotha the Skeleton Skirmisher level 29
2nd Wintertide 123rd year of Ascendancy at 02:25 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Isotha the Skeleton Skirmisher level 27
3rd Decay 122nd year of Ascendancy at 22:51 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Isotha the Skeleton Skirmisher level 50
53rd Haze 123rd year of Ascendancy at 06:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Isotha the Skeleton Skirmisher level 22
59th Dusk 122nd year of Ascendancy at 07:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Isotha the Skeleton Skirmisher level 25
1st Haze 122nd year of Ascendancy at 09:14 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Isotha the Skeleton Skirmisher level 32
12nd Regrowth 123rd year of Ascendancy at 00:16 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Isotha the Skeleton Skirmisher level 50
50th Haze 123rd year of Ascendancy at 19:44 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Isotha the Skeleton Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 18:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Isotha the Skeleton Skirmisher level 20
51st Dusk 122nd year of Ascendancy at 20:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Isotha the Skeleton Skirmisher level 30
2nd Wintertide 123rd year of Ascendancy at 04:49 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Isotha the Skeleton Skirmisher level 40
7th Pyre 123rd year of Ascendancy at 10:50 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Isotha the Skeleton Skirmisher level 50
25th Haze 123rd year of Ascendancy at 06:38 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Isotha the Skeleton Skirmisher level 50
49th Haze 123rd year of Ascendancy at 17:50 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Isotha the Skeleton Skirmisher level 45
18th Dusk 123rd year of Ascendancy at 09:20 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Isotha the Skeleton Skirmisher level 24
67th Dusk 122nd year of Ascendancy at 02:12 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Isotha the Skeleton Skirmisher level 50
34th Haze 123rd year of Ascendancy at 08:35 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Isotha the Skeleton Skirmisher level 25
1st Time of Equilibrium 122nd year of Ascendancy at 05:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Isotha the Skeleton Skirmisher level 20
52nd Dusk 122nd year of Ascendancy at 23:35 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Isotha the Skeleton Skirmisher level 37
50th Regrowth 123rd year of Ascendancy at 05:20 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Isotha the Skeleton Skirmisher level 50
53rd Haze 123rd year of Ascendancy at 06:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Isotha the Skeleton Skirmisher level 9
9th Mirth 122nd year of Ascendancy at 06:17 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Isotha the Skeleton Skirmisher level 50
53rd Haze 123rd year of Ascendancy at 06:55 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Isotha the Skeleton Skirmisher level 42
55th Pyre 123rd year of Ascendancy at 22:24 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Isotha the Skeleton Skirmisher level 10
1st Dusk 122nd year of Ascendancy at 16:44 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Isotha the Skeleton Skirmisher level 39
79th Regrowth 123rd year of Ascendancy at 07:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Isotha the Skeleton Skirmisher level 21
53rd Dusk 122nd year of Ascendancy at 11:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Isotha the Skeleton Skirmisher level 15
26th Dusk 122nd year of Ascendancy at 10:47 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Isotha the Skeleton Skirmisher level 33
16th Regrowth 123rd year of Ascendancy at 14:55 see stats
Log
Weapon of Wrath hits Argoniel for 225 fire damage.
Shield of Light hits High Sun Paladin Aeryn for 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing, 22 healing (0 total damage) [308 healing].
Argoniel hits High Sun Paladin Aeryn for 18 light, 2 fire, 4 fire, 18 light, 2 fire, 4 fire, 87 fire, 18 light, 2 fire, 4 fire, 18 light, 2 fire, 4 fire, (198 blocked), 78 fire (264 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Argoniel's corpse!
High Sun Paladin Aeryn aims less carefully.
Argoniel damages herself through Martyrdom!
Isotha receives 62 healing from Blood Splash.
Weakness Disease from Argoniel hits High Sun Paladin Aeryn for (115 blocked), 0 blight (0 total damage).
Acid Splash from Argoniel hits High Sun Paladin Aeryn for (85 blocked), 0 acid (0 total damage).
Burning from Argoniel hits High Sun Paladin Aeryn for (198 blocked), 17 fire (17 total damage).
Woeful Corrosion from Argoniel hits High Sun Paladin Aeryn for (91 blocked), 0 acid (0 total damage).
Curse of Death from Argoniel hits High Sun Paladin Aeryn for (198 blocked), 2 darkness (2 total damage).
Bleeding from Isotha hits Argoniel for 1350 physical damage.
Deadly Poison from Isotha hits Argoniel for 190 nature damage.
Shield of Light hits High Sun Paladin Aeryn for 22 healing, 22 healing (0 total damage) [44 healing].
Deadly Poison from Isotha killed Argoniel!
Isotha casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Decrepitude Disease from Argoniel hits Isotha for (34 flat reduction), 0 blight (0 total damage).
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.








































































































































































