12 Gauge the level 3 Halfling Anorithil by Moasseman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassAnorithil
Level / Exp3 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic25 (base 25)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life-44/122
Positive36/56
Negative36/56
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy9
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance5%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Mind+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save7
Spell Save13
Mental Save9

Defense: Resistances

Mind+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
4/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 3 turns (stop reason: at door).

12 Gauge casts
Searing Light.
12 Gauge hits Arcane crystal for 76 light damage.
12 Gauge's light area effect hits Arcane crystal for
38 light damage.

12 Gauge casts
Moonlight Ray.
12 Gauge hits Arcane crystal for 68 darkness damage.
12 Gauge's light area effect hits Arcane crystal for
38 light damage.
12 Gauge's light area effect killed Arcane crystal!

Talent Moonlight Ray is ready to use.

Resting starts...

Talent Searing Light is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


12 Gauge casts
Searing Light.
12 Gauge hits Skeleton magus for 76 light damage.
12 Gauge's light area effect hits Skeleton magus for
38 light damage.
Skeleton magus casts
Manathrust.
Skeleton magus casts
Manathrust.
Skeleton magus hits 12 Gauge for 82 arcane damage.
Skeleton magus hits 12 Gauge for 84 arcane damage.
12 Gauge the level 3 halfling anorithil was blasted to death by a skeleton magus on level 1 of collapsed tower.