Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Anorithil |
Level / Exp | 7 / 7% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 21 (base 11) |
Magic | 20 (base 17) |
Willpower | 14 (base 10) |
Cunning | 19 (base 14) |
Resources
Life | 162/199 |
Positive | 15/68 |
Negative | 15/68 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 15 |
Offense: Mainhand
Damage | 11 |
Accuracy | 19 |
Crit Chance | 9% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 17.4 |
Crit Chance | 8% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 11.7 |
Ranged Defense | 11.7 |
Fatigue | 5 |
Physical Save | 25.2875 |
Spell Save | 31.5875 |
Mental Save | 13.825 |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 5% |
Confusion Resistance | 5% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Celestial / Eclipse | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
On feet | Sunnigh (0 def, 5 armour) Sunnigh (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +9 Str / +8 Dex / +1 Wil / +10 Con / +13 Lck Changes resistances: +6% nature / +6% cold Changes resistances penetration: +5% light Changes damage: +3% light / +10% physical Reduces incoming crit damage: 5.00% Stealth bonus: +13 Maximum encumbrance: +36 Physical save: +15 (+8 eff.) Spell save: +9 (+4 eff.) See invisible: +15 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | Korildil (3 def, 6 armour) Korildil (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +11 Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 8 acid Changes stats: +1 Dex / +1 Mag / +4 Cun Changes resistances: +18% acid / +22% nature / +5% arcane Spell save: +20 (+9 eff.) Cut immunity: +5% Confusion immunity: +5% A suit of armour made of leather. |
In main hand | elm vilestaff (10-12 power, 2 apr, blight element) elm vilestaff (10-12 power, 2 apr, blight element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
heat beam rune (40 fire damage) heat beam rune (40 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Velma picks up (h.): stralite waraxe 'Tempestrot' (34-47.6 power, 5 apr).
Velma picks up (m.): Korildil (3 def, 6 armour).
Ran for 4 turns (stop reason: interesting character).
You don't see how to get there...
Velma casts Grace of the Eternals.
Velma speeds up.
Velma wears: Sunnigh (0 def, 5 armour).
Velma wears (replacing linen robe (0 def, 0 armour)): Korildil (3 def, 6 armour).
Velma slows down.
Lore found: Rune of Reflection
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.
You gain 16.86 gold from the transmogrification of rejuvenating voratun mail armour of fire resistance (5 def, 10 armour).
You gain 2.36 gold from the transmogrification of traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour).
You gain 7.03 gold from the transmogrification of thought-forged voratun waraxe of erosion (38.5-53.9 power, 6 apr).
You gain 16.90 gold from the transmogrification of stralite waraxe 'Tempestrot' (34-47.6 power, 5 apr).
You gain 3.35 gold from the transmogrification of flaming stralite waraxe of projection (34-47.6 power, 5 apr).
You gain 2.19 gold from the transmogrification of flaming stralite waraxe (31-43.4 power, 5 apr).
You gain 19.20 gold from the transmogrification of pulsing mindstar 'Gorekarma' (13-14.3 power, 32 apr, mind damage).
You gain 17.22 gold from the transmogrification of Rainhacker (23.5-32.9 power, 4 apr).
You gain 8.62 gold from the transmogrification of balanced voratun battleaxe of erosion (56.5-84.75 power, 4 apr).
You gain 8.62 gold from the transmogrification of cleansing gold amulet of healing.