Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 25 / 22% |
Size | medium |
Lifes / Deaths | Killed by Brvion the human at level 18 on the 20th Dusk 122nd year of Ascendancy at 04:02 0 / 6Killed by Feon the thalore at level 20 on the 76th Dusk 122nd year of Ascendancy at 10:23 Killed by Sici the thalore at level 23 on the 38th Haze 122nd year of Ascendancy at 10:48 Killed by Alllaon the human at level 24 on the 38th Haze 122nd year of Ascendancy at 13:40 Killed by Forgery of Haze (Eilinuriwe the elder vampire) at level 25 on the 40th Haze 122nd year of Ascendancy at 05:01 Killed by Eilinuriwe the elder vampire at level 25 on the 40th Haze 122nd year of Ascendancy at 11:00 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 21 (base 17) |
Constitution | 10 (base 10) |
Magic | 67 (base 50) |
Willpower | 68 (base 46) |
Cunning | 23 (base 11) |
Resources
Life | 419/419 |
Mana | 662/662 |
Souls | 0/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 41 |
Accuracy | 22 |
Crit Chance | 7% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52.666666666667 |
Crit Chance | 13% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 40.933333333333 |
Crit Chance | 17% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 22.925 |
Ranged Defense | 26.925 |
Fatigue | 3 |
Physical Save | 29.875 |
Spell Save | 42.083333333333 |
Mental Save | 47.283333333333 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Disarm Resistance | 5% |
Confusion Resistance | 0% |
Fear Resistance | 0% |
Knockback Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Vampirism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Reaping | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Sparkbreak the pair of hardened leather boots (0 def, 3 armour) Sparkbreak the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 light Changes stats: +3 Wil / +7 Mag Changes resistances: +18% lightning Spell save: +4 Stamina each turn: +0.80 Maximum stamina: +14.00 Lowers spell cool-downs by: 10% Light radius: +3 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Light source | alchemist's lamp 'Lorusadan' alchemist's lamp 'Lorusadan'Powered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +8 Effects on melee hit: * 30% chance to corrode armor Changes stats: +5 Mag Changes resistances: +9% blight / +3% acid Changes resistances penetration: +10% acid / +10% blight Physical save: +14 Spell save: +15 Mental save: +16 Maximum life: +53.00 Spellpower: +11 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Kindlecrack the cashmere wizard hat (2 def, 0 armour) Kindlecrack the cashmere wizard hat (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 mind Changes stats: +8 Cun / +8 Wil Changes resistances: +10% lightning / +8% temporal Changes damage: +15% light Mental save: +12 Confusion immunity: -20% Fear immunity: -20% Mindpower: +4 Mental crit. chance: +6% Light radius: +3 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 118 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Aerudublek the iron pickaxe (dig speed 10 turns) Aerudublek the iron pickaxe (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +6 Changes stats: +1 Str / +2 Mag Changes resistances: +5% arcane / +3% fire Changes resistances penetration: +13% physical Critical mult.: +11.00% Mental save: +3 Confusion immunity: +5% Pinning immunity: +15% Maximum mana: +21.00 Spell crit. chance: +5% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring of darkness (+20%) steel ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
On fingers | copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
Around waist | Mayomina the rough leather belt Mayomina the rough leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +25% arcane Changes damage: +3% blight Physical save: +7 Mindpower: +2 A belt that goes around your waist. |
In main hand | Lavatickler the yew starstaff (29-34.8 power, 4 apr, physical damage) Lavatickler the yew starstaff (29-34.8 power, 4 apr, physical damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Mag / +4 Wil Changes resistances: +6% acid / +9% fire Changes resistances penetration: +15% acid Changes damage: +9% fire / +29% physical Talent granted: +1 Command Staff Maximum mana: +45.00 Spellpower: +20 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
On hands | storm hardened leather gloves of dexterity (+3) (0 def, 2 armour) storm hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Damage (Melee): 7 lightning Changes stats: +3 Dex Changes resistances: +7% lightning Changes damage: +5% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Cuthamabar the cashmere robe (2 def, 0 armour) Cuthamabar the cashmere robe (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 40% chance to gain 10% of a turn * 10% chance to disease Changes resistances: +15% blight / +12% temporal Changes resistances penetration: +15% temporal Changes damage: +18% blight / +15% temporal / +14% arcane Maximum mana: +38.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Manynaribers the cashmere cloak (10 def, 0 armour) Manynaribers the cashmere cloak (10 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Ranged Defense: +8 Changes stats: +4 Cun / +6 Wil Changes resistances: +3% lightning / +9% cold / +4% physical Physical save: +10 Mental save: +19 Disarm immunity: +5% Knockback immunity: +5% Only die when reaching: -50.00 life Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit steel amulet of strength (+3) starlit steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +14% light / +10% darkness Blindness immunity: +25% Amulets can have magical properties. |
Inventory
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
copper ring of lightning (+22%) copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
copper ring of lightning (+20%) copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel mace of projection (28.5-39.9 power, 4 apr)arcing dwarven-steel mace of projection (28.5-39.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +8 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Emelymina the vined mindstar (5.5-6.05 power, 18 apr, mind damage)Emelymina the vined mindstar (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +1 Cun Changes resistances: +4% blight / +7% fire Changes resistances penetration: +10% fire Changes damage: +3% nature / +9% fire Mental save: +20 Disease immunity: +13% Life regen: +0.50 Maximum life: +13.00 Maximum psi: +10.00 Mindpower: +14 Mental crit. chance: +3% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of the Shaloren (8 def, 0 armour)enveloping cashmere cloak of the Shaloren (8 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes stats: +3 Mag / +2 Wil Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour (3 def, 8 armour)spiked dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of resilience (8 def, 2 armour, 75 block)icy dwarven-steel shield of resilience (8 def, 2 armour, 75 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Talent granted: +3 Block Maximum life: +44.00 Handheld deflection devices. |
Crystal Focus =keep t 5= Crystal Focus =keep t 5=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment =keep= Rod of Annulment =keep=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Gerok the blight lord the Higher Necromancer level 19
26th Dusk 122nd year of Ascendancy at 01:25 see stats
By Gerok the blight lord the Higher Necromancer level 10
79th Pyre 122nd year of Ascendancy at 01:14 see stats
By Gerok the blight lord the Higher Necromancer level 20
70th Dusk 122nd year of Ascendancy at 06:09 see stats
By Gerok the blight lord the Higher Necromancer level 18
9th Dusk 122nd year of Ascendancy at 00:55 see stats
By Gerok the blight lord the Higher Necromancer level 22
26th Haze 122nd year of Ascendancy at 13:41 see stats
By Gerok the blight lord the Higher Necromancer level 15
8th Dusk 122nd year of Ascendancy at 07:09 see stats
By Gerok the blight lord the Higher Necromancer level 9
78th Pyre 122nd year of Ascendancy at 13:34 see stats
By Gerok the blight lord the Higher Necromancer level 22
21st Haze 122nd year of Ascendancy at 18:01 see stats
Log
Gerok the blight lord receives 11 healing from Drain Life from Gerok the blight lord.
Talent Vitality is ready to use.
Gerok the blight lord receives 11 healing from Drain Life from Gerok the blight lord.
Talent Drain Life is ready to use.
Gerok the blight lord receives 11 healing from Drain Life from Gerok the blight lord.
Gerok the blight lord uses Infusion: Regeneration.
Gerok the blight lord starts regenerating health quickly.
Eilinuriwe the elder vampire casts Lightning.
Ran for 2 turns (stop reason: taken damage).
Eilinuriwe the elder vampire hits Gerok the blight lord for 139 lightning damage.
Gerok the blight lord is no longer out of phase.
Eilinuriwe the elder vampire casts Disperse Magic.
Gerok the blight lord deactivates Death Vortex.
The necrotic vortex surrounding Gerok the blight lord dissipates.
Eilinuriwe the elder vampire casts Flame.
Eilinuriwe the elder vampire's spell attains critical power!
Eilinuriwe the elder vampire hits Gerok the blight lord for 203 fire damage.
Gerok the blight lord the level 25 higher necromancer was boiled to death by Eilinuriwe the elder vampire on level 2 of Last Hope Graveyard.
You have no more lives left.
Gerok the blight lord stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinuriwe the elder vampire killed Gerok the blight lord!
Saving done.