Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Superhuman |
Class | Blood Mage |
Level / Exp | 58 / 31% |
Size | huge |
Lifes / Deaths | Killed by spire dragon at level 41 on the 10th Haze 122nd year of Ascendancy at 00:09 2 / 5Killed by Xanygath the grannor'vin at level 44 on the 10th Haze 122nd year of Ascendancy at 04:56 Killed by Bethoyalaith the elven blood mage at level 58 on the 13rd Haze 122nd year of Ascendancy at 19:50 Killed by Ce'Nota the mean looking elven guard at level 58 on the 13rd Haze 122nd year of Ascendancy at 22:10 Killed by Xyreba the elven guard at level 58 on the 13rd Haze 122nd year of Ascendancy at 23:28 |
Primary Stats
Strength | 167 (base 60) |
Dexterity | 70 (base 10) |
Constitution | 141.05635805937 (base 61) |
Magic | 88 (base 61) |
Willpower | 57 (base 10) |
Cunning | 98 (base 60) |
Resources
Life | 4730/4730 |
Mana | 530/719 |
Vim | 57/161 |
Healing Factor | 1.7844444444444 |
Regeneration | 22.305555555556 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +200% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 10 |
See Stealth | 16 |
See Invisible | 22 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 197 |
Accuracy | 90 |
Crit Chance | 66% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64.75 |
Crit Chance | 85% |
Speed | 1 |
Offense: Mind
Mindpower | 76.15 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 86.09850937619 (54.545454545455%) |
Defense | 63.75 |
Ranged Defense | 66.5 |
Fatigue | 0 |
Physical Save | 97.238945064156 |
Spell Save | 61.78125 |
Mental Save | 80.925 |
Defense: Resistances
All | + 21%( 70%) |
Defense: Immunities
Bleed Resistance | 70% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 28% |
Blind Resistance | 28% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 540 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 506 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Pyre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Trauma | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Blood magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Blood spear | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blood Spear |
talent | Bone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Sunpain the pair of drakeskin leather boots (33 def, 25 armour) Sunpain the pair of drakeskin leather boots (33 def, 25 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +25 Defense: +33 Ranged Defense: +7 Fatigue: +5% Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +8 Dex / +9 Con / +15 Lck Changes resistances: +15% acid / +6% light / +14% fire / +9% blight / +14% cold / +5% arcane / +13% lightning Changes resistances penetration: +10% light / +10% blight Changes damage: +10% physical Stealth bonus: +13 Infravision radius: +3 Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | survivor's alchemist's lamp of clarity survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 Mental save: +7 Light radius: +3 See stealth: +16 See invisible: +11 Healing mod.: +14% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | drakeskin leather cap 'Salurita' (7 def, 14 armour) drakeskin leather cap 'Salurita' (7 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 Fatigue: +5% Changes stats: +20 Str / +8 Dex / +8 Wil / +3 Cun / +9 Con Changes resistances: +13% acid / +13% lightning / +15% blight / +13% fire / +9% cold / +6% all Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +38 Mental save: +18 Equilibrium when hit: +0.20 Mindpower: +4 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Skymight [power 701] (17 cooldown) Skymight [power 701] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 12 lightning Changes resistances: +3% lightning Maximum wards: +5 lightning / +4 temporal / +5 blight / +5 fire / +5 cold Changes resistances penetration: +10% nature / +10% acid Changes damage: +3% acid Talents granted: +1 Ward +8 Volcano Maximum vim: +20.00 It can be used to creates a wall of flames lasting for 4 turns (dam 701 overall), placing all other charms into a 17 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 fire Changes stats: +4 Str / +5 Wil / +5 Cun / +5 Con Changes resistances: +25% lightning / +3% fire Changes damage: +11% lightning Mindpower: +6 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Beturitta the voratun ring Beturitta the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +17 Defense: +28 Effects on melee hit: * 45% chance to corrode armor * 20% chance to disease Damage when hit (Melee): 8 blight / 16 acid Changes stats: +12 Con Changes resistances: +18% blight / +20% physical / +12% nature / +17% mind Changes resistances penetration: +10% acid Changes damage: +9% blight / +20% physical / +17% mind Spell save: +40 Poison immunity: +28% Disease immunity: +30% Maximum stamina: +78.00 Movement speed: +20% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Gluleth GlulethInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +19 Damage when hit (Melee): 12 acid / 4 physical Changes stats: +12 Str / +5 Dex / +11 Wil / +7 Cun / +6 Con Changes resistances: +14% lightning / +13% temporal / +1% physical Changes damage: +6% acid Critical mult.: +14.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +50 Physical save: +44 Spell save: +16 Mental save: +33 Life regen: +0.80 Maximum life: +110.00 Mindpower: +12 Size category: +1 A belt that goes around your waist. |
In main hand | dragonbone starstaff 'Bethina' (30-36 power, 6 apr, physical damage) dragonbone starstaff 'Bethina' (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight / 4 mind Changes stats: +6 Mag / +6 Wil Changes resistances: +9% blight Changes resistances penetration: +10% mind Changes damage: +9% blight / +30% light / +6% mind Talent granted: +1 Command Staff Physical save: +13 Spell save: +12 Mental save: +12 Mana each turn: +0.40 Vim when firing critical spell: +6.00 Maximum mana: +48.00 Maximum vim: +34.00 Spellpower: +39 Spell crit. chance: +25% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | voratun gauntlets 'Yvumina' (4 def, 13 armour) voratun gauntlets 'Yvumina' (4 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 Armour penetration: +15 Armour: +13 Defense: +4 Ranged Defense: +4 Damage (Melee): 13 fire Changes stats: +8 Cun / +13 Dex Changes resistances: +9% blight / +9% fire Changes damage: +11% fire Critical mult.: +5.00% Mental save: +25 Life regen: +4.60 Stamina each turn: +1.20 Psi each turn: +0.32 Only die when reaching: -40.00 life Maximum life: +140.00 Mental crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 4 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 8.5 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 378.71 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Cloak | Brenoran the elven-silk cloak (16 def, 8 armour) Brenoran the elven-silk cloak (16 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 Armour: +8 Defense: +16 Fatigue: -5% Changes stats: +11 Str / +9 Dex / +2 Wil / +2 Cun / +10 Con Changes resistances penetration: +15% blight Changes damage: +3% blight Talent mastery: +0.70 Technique / Combat training Critical mult.: +10.00% Physical save: +25 Spell save: -32 Mental save: +16 Stamina each turn: +2.70 Mana each turn: -1.15 Equilibrium when hit: +0.08 Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Zubelaith the gold amulet Zubelaith the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +7 Dex / +1 Mag / +5 Wil / +5 Con Changes resistances: +9% blight / +19% physical Changes damage: +3% arcane Critical mult.: +16.00% Physical save: +30 Spell save: +19 Mental save: +18 Blindness immunity: +28% Life regen: +2.10 Stamina each turn: +1.60 Mana each turn: +0.04 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum life: +60.00 Spellpower: +2 Infravision radius: +7 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
Inventory
warmaker's gold amulet warmaker's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +4 Wil Amulets can have magical properties. |
Alyhell AlyhellInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +19 Armour penetration: +19 Defense: +22 Damage when hit (Melee): 12 mind Changes stats: +3 Wil / +2 Mag Changes resistances: +26% nature Changes resistances penetration: +10% mind Changes damage: +13% nature Grants telepathy: Humanoid/Orc Infravision radius: +1 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring 'Xeruvena' gold ring 'Xeruvena'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +2 Physical power: +12 Fatigue: -4% Changes stats: +2 Dex / +6 Wil / +6 Cun Changes resistances: +26% acid / +1% physical Changes damage: +13% acid / +6% all Maximum encumbrance: +20 Spellpower: +9 Mindpower: +16 Healing mod.: +15% Rings can have magical properties. |
titan's copper ring of lightning (+20%) titan's copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +4 Rings can have magical properties. |
voratun dagger 'Purevengeance' (39.5-51.35 power, 9 apr) voratun dagger 'Purevengeance' (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing Damage (Melee): +42 insidious poison / +16 mind / +28 nature Damage against: +24% Unnatural When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +12 Damage when hit (Melee): 16 nature slow Changes stats: +3 Dex / +1 Cun Changes resistances: +9% lightning Changes resistances penetration: +12% physical Changes damage: +12% physical Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Infravision radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed maiming This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level. Zubywen (32.5-45.5 power, 10 apr)Zubywen (32.5-45.5 power, 10 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +4.5% Attack speed: 111% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +28% Burst (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Changes stats: +4 Dex Changes resistances penetration: +15% acid Sharp, long, and deadly. |
caustic dwarven-steel longsword of evisceration (21.5-30.1 power, 4 apr) caustic dwarven-steel longsword of evisceration (21.5-30.1 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 15% chance to corrode armor On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Changes resistances penetration: +10% acid Life regen: +1.70 Sharp, long, and deadly. |
quick steel mace of corruption (11.5-16.1 power, 3 apr) quick steel mace of corruption (11.5-16.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% On weapon hit: * 10% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of vitality (10-11 power, 24 apr, mind damage)harmonious thorny mindstar of vitality (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage against: +18% Undead When wielded/worn: Changes resistances: +10% blight / +18% nature / +19% darkness Changes resistances penetration: +7% nature Changes damage: +7% nature Talent mastery: +0.20 Wild-gift / Harmony Stamina when hit: +1.70 Equilibrium when hit: +1.70 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone starstaff of illumination (30-36 power, 6 apr, physical damage)cruel dragonbone starstaff of illumination (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Defense: +15 Effects on melee hit: * 20% chance to blind Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +15 Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 135.72 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of ruin (33.5-46.9 power, 5 apr)quick stralite waraxe of ruin (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +11 Armour penetration: +13 Physical crit. chance: +13.0% Changes stats: +6 Dex Critical mult.: +18.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe (5 def, 0 armour)tormentor's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +9 Cun Critical mult.: +19.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloombreaker the drakeskin leather gloves (0 def, 8 armour) Gloombreaker the drakeskin leather gloves (0 def, 8 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +29 Physical power: +12 Armour: +8 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 14 acid / 40 mind / 37 darkness Changes stats: +5 Cun / +8 Dex Changes resistances: +13% blight / +9% acid Changes resistances penetration: +15% darkness / +15% mind Changes damage: +10% acid Physical save: +8 Spell save: +19 Mental save: +18 Maximum life: +74.00 Mindpower: +9 Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spiked steel mail armour of natural resilience (2 def, 6 armour) spiked steel mail armour of natural resilience (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +14% nature / +14% blight Reduced damage from: +9% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Demonwrecker' (42 def, 34 armour)reinforced leather armour 'Demonwrecker' (42 def, 34 armour) Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +16 Physical crit. chance: +8.0% Armour: +34 Defense: +42 Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 9 fire Damage when hit (Melee): 12 darkness Changes stats: +10 Cun Changes resistances: +27% lightning / +19% fire / +6% blight / +26% physical Changes damage: +6% blight / +12% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +44 Life regen: +3.40 Stamina each turn: +1.30 Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum life: +79.00 Mental crit. chance: +1% Healing mod.: +26% Chance to avoid any damage: +10% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
reinforced leather armour of the deep (4 def, 9 armour) reinforced leather armour of the deep (4 def, 9 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +8% Changes resistances: +8% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
crackling voratun shield of lightning resistance (+43%) (12 def, 3 armour, 194 block) crackling voratun shield of lightning resistance (+43%) (12 def, 3 armour, 194 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 20% chance to daze Changes stats: +6 Dex Changes resistances: +43% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield of radiance (19 def, 2 armour, 83.5 block)deflecting dwarven-steel shield of radiance (19 def, 2 armour, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +19 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 28% chance to blind Changes stats: +4 Mag / +6 Con Changes resistances: +16% light Talent granted: +3 Block Deflect projectiles away: +13% Handheld deflection devices. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
180 alchemist agate 180 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Xanemikira the brass lantern Xanemikira the brass lanternInfused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +2 Physical crit. chance: +3.0% Physical power: +8 Damage when hit (Melee): 8 temporal Changes stats: +3 Con Changes resistances: +7% blight / +6% all Spell save: +14 Blindness immunity: +26% Confusion immunity: +14% Life regen: +2.20 Stamina each turn: +0.20 Maximum life: +10.00 Maximum stamina: +20.00 Light radius: +12 See stealth: +9 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Maximum life: +40.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By crell the Superhuman Blood Mage level 22
58th Dusk 122nd year of Ascendancy at 19:54 see stats
By crell the Superhuman Blood Mage level 10
76th Pyre 122nd year of Ascendancy at 21:04 see stats
By crell the Superhuman Blood Mage level 20
44th Dusk 122nd year of Ascendancy at 20:08 see stats
By crell the Superhuman Blood Mage level 30
8th Haze 122nd year of Ascendancy at 09:02 see stats
By crell the Superhuman Blood Mage level 40
9th Haze 122nd year of Ascendancy at 18:22 see stats
By crell the Superhuman Blood Mage level 28
59th Dusk 122nd year of Ascendancy at 14:54 see stats
By crell the Superhuman Blood Mage level 50
11st Haze 122nd year of Ascendancy at 04:16 see stats
By crell the Superhuman Blood Mage level 32
9th Haze 122nd year of Ascendancy at 00:26 see stats
By crell the Superhuman Blood Mage level 9
76th Pyre 122nd year of Ascendancy at 10:22 see stats
By crell the Superhuman Blood Mage level 56
13rd Haze 122nd year of Ascendancy at 11:28 see stats
By crell the Superhuman Blood Mage level 54
12nd Haze 122nd year of Ascendancy at 04:47 see stats
By crell the Superhuman Blood Mage level 50
11st Haze 122nd year of Ascendancy at 02:50 see stats
Log
You don't see how to get there...
Today is the 34th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:36.
You don't see how to get there...
Today is the 35th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:55.
Today is the 36th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
Today is the 37th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 38th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:26.
Today is the 39th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:20.
Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:51.
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:45.
Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:23.
Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:48.
Today is the 46th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:41.
Today is the 47th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 48th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:06.
Today is the 49th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Today is the 50th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 51st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Today is the 52nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).