













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 30 / 13% |
| Size | small |
| Lifes / Deaths | Killed by Zubyna the elder vampire at level 30 on the 16th Pyre 123rd year of Ascendancy at 08:20 / 1 |
Primary Stats
| Strength | 24 (base 13) |
| Dexterity | 90 (base 59) |
| Constitution | 28 (base 10) |
| Magic | 24 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 75 (base 60) |
Resources
| Life | -217/782 |
| Stamina | 0/212 |
| Healing Factor | 1.3456298990388 |
| Regeneration | 8.4101868689925 |
Speed
| Mental | +25% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 44.429186789964 |
| See Invisible | 62.429186789964 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 75 |
| Crit Chance | 46% |
| APR | 41 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 75 |
| Crit Chance | 41% |
| APR | 27 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 24% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 22% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +6% |
| Blight | +9% |
| Cold | +30% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Cold | +10% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (49.007671158813%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 27 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 39%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 22%( 70%) |
| Physical | + 20%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 25%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Disarm Resistance | 51% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 6 times. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by shadow. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Voratta the large white snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 115. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed wretchling eyeball. * You've found the needed warg claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arawe the pair of voratun boots (0 def, 5 armour) =mag4con7=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Mag +5 Cun +7 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Res.pen +5% temporal Apr +9 Melee Ret 6 temporal ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +7% temporal Phys.save +19 (+7 eff.) Mind.save +22 (+8 eff.) ---------- misc See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Silygarin2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun +2 Str ----- def ----- Resists +5% arcane +6% temporal Spell.save +9 (+4 eff.) Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tarryhir (1 def, 2 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Spell.crit +2% Spell.pwr +3 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Phys.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Emudheth' (0 def, 7 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +7 Resists +3% nature Crit.chn- 10.00% Phys.save +15 (+5 eff.) Mind.save +21 (+7 eff.) Max.HP +44.00 Poison- +20% Disarm- +51% Stun/Frz- +20% Unarmed combat: Power 123% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Perfect Control 3 On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ulfudor [power 160] (13/13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +2 Dex dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Puts all charms on 13 cooldown 100% to reduce fatigue by 24% for 2 turns. 100% to heal for 44. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galecutter the copper ring =str4con5=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +5 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% ---------- misc See.Invis +12 Rings make your fingers look great! |
| On fingers | Lisana the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire +12% cold Acc +9 (+2 eff.) Apr +8 On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Defense +7 (+2 eff.) Resists +9% acid +20% fire +24% cold Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Scabfame' =str4con3=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% On Hit (Melee): * 20% chance to slow global speed by 48% * 10% chance to reduce all saves and defense by 22 ----- def ----- Fatigue -5% Resists +12% fire +3% mind +12% cold HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Urorach the Frozenroar =mag3=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold +10% fire ---------- misc Infravis +2 A belt that goes around your waist. |
| In off hand | steel dagger 'Lelygund' (100% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+2 eff.) Phys.spd +10% Acc +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Max.HP +20.00 HP.reg +4.00 Heal.mod +20% Stun/Frz- +10% Sharp, short and deadly. |
| Cloak | Galumnir the Blizzardschism (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% cold ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +3% darkness Crit.chn- 15.00% Spell.save +9 (+4 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ce'Nona (9 def, 14 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +7 Mag +5 Wil +1 Cun dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 8 fire Ranged+ 7 fire Dmg.mod +9% blight ----- def ----- Armour +14 Defense +9 (+2 eff.) Fatigue +8% Resists +13% blight +17% physical +16% darkness +13% fire ---------- misc Light +1 A suit of armour made of leather. |
Inventory
regeneration infusion of the duelist (heal 509; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 234; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Oozemortal =lightning22=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Str +2 Dex +4 Wil +2 Con dps ---------- Dmg.mod +11% lightning Res.pen +10% nature ----- def ----- Resists +22% lightning +6% nature Rings make your fingers look great! |
Vargh Redemption =con6=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.86 cold and 9.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings make your fingers look great! |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 physical Ranged+ 10 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 22 On Hit (Ranged): * 13% chance to reduce all saves and defense by 22 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
marksman's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% cold Acc +8 (+2 eff.) ----- def ----- Resists +26% cold Rings make your fingers look great! |
steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
titan's steel ring =con3=0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring of fire (+20%) =mag2=0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Spell.save +4 (+2 eff.) Rings make your fingers look great! |
Abysswilter the iron battleaxe (110% power, 1 apr) =str6mag6con6=3.0 T1 battleaxe 2H weapon [Rare] Nature Power 110% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire While equipped: Stats +7 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Res.pen +10% fire ----- def ----- Resists +18% lightning +6% fire +2% physical HP.reg +4.00 Massive two-handed battleaxes. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Light Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
steel dagger 'Poxravager' (107% power, 6 apr) =5mag4con25natpen=1.0 T2 dagger 1H weapon [Rare] Nature Power 107% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Str +2 Dex +5 Mag +4 Wil +4 Con dps ---------- Res.pen +25% nature Sharp, short and deadly. |
enhanced stralite greatsword (157% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +6 Mag +13 Wil +10 Cun +9 Con Massive two-handed swords. |
stormbringer's dwarven-steel greatsword of erosion (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature On Crit.r2 +16 lightning +20 cold While equipped: dps ---------- Mov.spd +32% Res.pen +12% lightning +20% cold Massive two-handed swords. |
truestriking dwarven-steel greatsword of massacre (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +13 (+3 eff.) Apr +12 Massive two-handed swords. |
Chillcast the iron longsword (102% power, 5 apr) =con7=3.0 T1 longsword 1H weapon [Rare] Nature Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +8 cold While equipped: Stats +7 Con +7 Wil ----- def ----- Resists +2% physical +12% darkness +9% nature Spell.save +9 (+4 eff.) Max.HP +20.00 Sharp, long, and deadly. |
truestriking stralite longsword of massacre (153% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +7 (+2 eff.) Apr +9 Sharp, long, and deadly. |
Splendourmonster =str2=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +1 Dex ----- def ----- Resists +6% fire +6% light +5% cold ---------- misc Infravis +1 A belt that goes around your waist. |
linen cloak 'Arcjustice' (1 def, 0 armour) =str3mag3con2=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Mag +3 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing silk robe of nature (+15%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +7 Mag +5 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +15% nature +13% all ---------- misc Mana/turn +0.10 Psi/turn +0.26 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of lightning (+23%) (0 def, 0 armour) =str5mag4=2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +17% lightning +5% physical +8% cold ----- def ----- Resists +23% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) =con4=2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +9% all Poison- +22% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyrylle the pair of hardened leather boots (0 def, 3 armour) =lightning24=2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Resists +24% lightning Spell.save +18 (+9 eff.) Stealth +8 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 89.46 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
restful hardened leather gloves of strength (+3) (0 def, 2 armour) =str3=1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Halerorab the linen wizard hat (1 def, 0 armour) =wil5=2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Dmg.mod +11% cold Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Resists +16% cold Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.04 A pointy cloth hat, very wizardly... |
Shinewolf the iron helm (0 def, 3 armour) =mag4+water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +4 Mag +3 Cun ----- def ----- Armour +3 Fatigue +5% Resists +3% light +6% cold Crit.chn- 5.00% Mind.save +3 (+1 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) =str5con5=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat 'Burnrupture' (2 def, 0 armour) =arcane eye=2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +3 Con dps ---------- Dmg.mod +14% arcane +10% mind Melee Ret 8 fire ----- def ----- Defense +2 (+1 eff.) Resists +10% mind +15% fire Shield.pwr +7% HP.reg +1.80 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +5% acid +8% cold Mind.save +13 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
fortifying stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% cold Max.HP +48.00 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
333 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
soothing iron torque of psionic shield [power 25] (13/21 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
Willowhunt the elm totem of healing [power 116] (13/13 cooldown) =naturePen=2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% fire Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 48% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By MysCun the Halfling Rogue level 27
73rd Regrowth 123rd year of Ascendancy at 00:02 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MysCun the Halfling Rogue level 21
35th Regrowth 123rd year of Ascendancy at 13:14 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By MysCun the Halfling Rogue level 29
10th Pyre 123rd year of Ascendancy at 08:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By MysCun the Halfling Rogue level 23
64th Regrowth 123rd year of Ascendancy at 13:34 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MysCun the Halfling Rogue level 27
73rd Regrowth 123rd year of Ascendancy at 00:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By MysCun the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 21:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By MysCun the Halfling Rogue level 20
2nd Regrowth 123rd year of Ascendancy at 18:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By MysCun the Halfling Rogue level 30
11st Pyre 123rd year of Ascendancy at 16:43 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By MysCun the Halfling Rogue level 21
21st Regrowth 123rd year of Ascendancy at 22:51 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By MysCun the Halfling Rogue level 27
73rd Regrowth 123rd year of Ascendancy at 00:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By MysCun the Halfling Rogue level 9
4th Mirth 122nd year of Ascendancy at 18:10 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By MysCun the Halfling Rogue level 27
73rd Regrowth 123rd year of Ascendancy at 00:02 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By MysCun the Halfling Rogue level 23
58th Regrowth 123rd year of Ascendancy at 18:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By MysCun the Halfling Rogue level 9
6th Mirth 122nd year of Ascendancy at 07:52 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By MysCun the Halfling Rogue level 24
65th Regrowth 123rd year of Ascendancy at 13:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By MysCun the Halfling Rogue level 21
50th Regrowth 123rd year of Ascendancy at 06:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By MysCun the Halfling Rogue level 16
22nd Dusk 122nd year of Ascendancy at 01:38 see stats
Log
Spikes of Decrepitude hits MysCun for (30 absorbed), 0 cold, (33 absorbed), 0 darkness (0 total damage).
--------------------------------
MysCun uses his Ulfudor!
Zubyna the elder vampire says: 'bone staff: "FEED ME!"'
Zubyna the elder vampire is invogorated by death!
Your shield crumbles under the damage!
The shield around MysCun crumbles.
MysCun tries to evade attacks.
MysCun hits Bone giant for 92 physical damage.
MysCun hits Zubyna the elder vampire for 78 physical damage.
MysCun hits Armoured skeleton warrior for (135 absorbed), 0 physical (0 total damage).
MysCun hits Lesser vampire for 103 physical damage.
MysCun receives 59 healing.
Phantasmal Shield hits Armoured skeleton warrior for (191 absorbed), 0 light (0 total damage).
Phantasmal Shield hits Lesser vampire for 233 light damage.
Phantasmal Shield hits MysCun for (34 absorbed), 168 light (168 total damage).
Zubyna the elder vampire casts Rigor Mortis.
MysCun reacts to damage from Zubyna the elder vampire, mitigating the blow!.
MysCun reacts to damage from Zubyna the elder vampire, mitigating the blow!.
MysCun feels death coming!
MysCun killed Lesser vampire!
Zubyna the elder vampire hits MysCun for (80 reacted , -5 stam), 234 cold, (90 reacted , -5 stam), 261 darkness (495 total damage).
Armoured skeleton warrior speeds up.
Vulnerability Poison from MysCun hits Armoured skeleton warrior for (25 absorbed), 0 arcane (0 total damage).
Poison from MysCun hits Armoured skeleton warrior for (26 absorbed), 0 nature (0 total damage).
Zubyna the elder vampire says: 'bone staff: "I love the smell of a fresh corpse."'
Spikes of Decrepitude hits MysCun for 32 cold, 36 darkness (68 total damage).
Zubyna the elder vampire receives 80 healing from Eternal Night.
MysCun the level 30 halfling rogue was darkened to death by Zubyna the elder vampire on level 2 of Last Hope Graveyard.




















































































































