







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Possessor |
Level / Exp | 5 / 31% |
Size | big |
Lifes / Deaths | Killed by Zubessra the cave troll at level 5 on the 5th Dusk 122nd year of Ascendancy at 08:28 / 1 |
Primary Stats
Strength | 21 (base 18) |
Dexterity | 13 (base 12) |
Constitution | 10 (base 10) |
Magic | 12 (base 10) |
Willpower | 25 (base 22) |
Cunning | 23 (base 12) |
Resources
Life | -12/134 |
Psi | 0/144 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 23.074207531484 |
See Invisible | 35.074207531484 |
Offense: Mainhand
Damage | 28 |
Accuracy | 21 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Lightning | +12% |
Offense: Damage Penetration
Blight | +25% |
Acid | +5% |
Fire | +5% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 25 |
Mental Save | 16 |
Defense: Resistances
Mind | + 10%( 70%) |
Lightning | + 5%( 70%) |
Fire | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 5% |
Confusion Resistance | 20% |
Stun Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-20% global speed). Solipsism |
detrimental effect | Huge cut that bleeds, doing 16.36 physical damage per turn. Bleeding |
beneficial effect | The target is recovering 7 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes damage: +9% lightning Pinning immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +10% It can be used to reveal the area around you, dispelling darkness (radius 9, power 36 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Cun / +5 Wil Reduces incoming crit damage: 10.00% Spell save: +18 (+9 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +3% See invisible: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +5% lightning / +9% fire Changes resistances penetration: +5% acid / +5% fire Changes damage: +3% lightning / +6% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +2 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex Changes resistances penetration: +10% physical Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 131% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning Burst (radius 2) on crit: +4 light When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances penetration: +25% blight Massive two-handed mauls. |
Inventory
![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +6 (+6 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +20% Changes stats: +1 Con Changes resistances: +16% acid A suit of armour made of metal plates. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Poison from Rattlesnake hits Strange for 1 to psi, 3 nature (5 total damage).
Strange hits Zubessra the cave troll for 3 mind, 2 mind (5 total damage).
Possess from Strange hits Zubessra the cave troll for 6 mind damage.
Bleeding from Zubessra the cave troll hits Strange for 1 to psi, 3 physical (4 total damage).
Zubessra the cave troll hits Strange for 8 to psi, 18 physical, 1 to psi, 3 blight, 1 to psi, 2 lightning, 1 to psi, 2 acid, 5 to psi, 12 physical, 1 to psi, 3 nature, 1 to psi, 2 acid (63 total damage).
Strange converts some damage to Psi!
Strange hits Rattlesnake for 3 mind damage.
Rattlesnake hits Strange for 3 to psi, 7 physical (10 total damage).
Zubessra the cave troll's mind is not convulsing anymore.
Strange stops being poisoned.
Talent Psychic Crush is ready to use.
Strange converts some damage to Psi!
Rattlesnake hits Strange for 3 to psi, 0 physical (3 total damage).
Strange hits Rattlesnake for 3 mind damage.
Strange hits Zubessra the cave troll for 3 mind, 3 mind (6 total damage).
Bleeding from Zubessra the cave troll hits Strange for 2 to psi, 0 physical (2 total damage).
Zubessra the cave troll hits Strange for 9 to psi, 21 physical, 1 to psi, 3 blight, 1 to psi, 0 lightning, 1 to psi, 0 acid, 6 to psi, 0 physical, 1 to psi, 0 nature, 1 to psi, 0 acid (45 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Strange converts some damage to Psi!
Zubessra the cave troll hits Strange for 6 to psi damage.
Strange converts some damage to Psi!
Strange hits Rattlesnake for 3 mind damage.
Rattlesnake hits Strange for 3 to psi, 7 physical (10 total damage).
Strange converts some damage to Psi!
Strange receives 5 healing (2 psi heal).
Strange hits Zubessra the cave troll for 3 mind, 3 mind (6 total damage).
Bleeding from Zubessra the cave troll hits Strange for 0 to psi, 11 physical (11 total damage).
Zubessra the cave troll hits Strange for 4 to psi, 35 physical, 5 blight, 3 lightning, 4 acid, 21 physical, 4 nature, 4 acid (79 total damage).
Rattlesnake misses Strange.
Saving game...