Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Necromancer |
Level / Exp | 24 / 73% |
Size | medium |
Lifes / Deaths | Killed by Walog the halfling at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:58 / 132Killed by Walog the halfling at level 5 on the 4th Mirth 122nd year of Ascendancy at 01:11 Killed by Walog the halfling at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:25 Killed by Walog the halfling at level 5 on the 4th Mirth 122nd year of Ascendancy at 03:35 Killed by ritch flamespitter at level 10 on the 9th Dusk 122nd year of Ascendancy at 15:21 Killed by Uriroor the shalore at level 10 on the 13rd Dusk 122nd year of Ascendancy at 20:14 Killed by Ivolle the rogue at level 10 on the 16th Dusk 122nd year of Ascendancy at 13:50 Killed by Nerylratha the ink squid at level 15 on the 59th Haze 122nd year of Ascendancy at 09:40 Killed by entrenched horror at level 15 on the 59th Haze 122nd year of Ascendancy at 14:03 Killed by Cusomi the halfling at level 15 on the 68th Haze 122nd year of Ascendancy at 13:14 Killed by Osebo the dwarf at level 16 on the 8th Allure 123rd year of Ascendancy at 02:13 Killed by Osebo the dwarf at level 16 on the 8th Allure 123rd year of Ascendancy at 04:21 Killed by skeleton mage at level 16 on the 5th Regrowth 123rd year of Ascendancy at 19:22 Killed by skeleton mage at level 16 on the 5th Regrowth 123rd year of Ascendancy at 21:56 Killed by Krafa at level 17 on the 7th Regrowth 123rd year of Ascendancy at 03:41 Killed by oozing horror at level 17 on the 7th Regrowth 123rd year of Ascendancy at 06:54 Killed by oozing horror at level 17 on the 7th Regrowth 123rd year of Ascendancy at 08:09 Killed by giant spider at level 17 on the 7th Regrowth 123rd year of Ascendancy at 13:19 Killed by Adanne the shadowblade at level 17 on the 7th Regrowth 123rd year of Ascendancy at 15:47 Killed by Adanne the shadowblade at level 17 on the 7th Regrowth 123rd year of Ascendancy at 17:18 Killed by Xanylle the black ooze at level 17 on the 7th Regrowth 123rd year of Ascendancy at 18:50 Killed by Atda the thalore at level 17 on the 21st Regrowth 123rd year of Ascendancy at 12:01 Killed by Atda the thalore at level 17 on the 21st Regrowth 123rd year of Ascendancy at 13:10 Killed by green jelly at level 17 on the 44th Regrowth 123rd year of Ascendancy at 08:16 Killed by Belobrenne the sand-drake at level 17 on the 45th Regrowth 123rd year of Ascendancy at 12:32 Killed by minotaur at level 17 on the 45th Regrowth 123rd year of Ascendancy at 19:19 Killed by ritch flamespitter at level 18 on the 47th Regrowth 123rd year of Ascendancy at 11:26 Killed by war hound at level 18 on the 47th Regrowth 123rd year of Ascendancy at 13:40 Killed by snow giant boulder thrower at level 18 on the 4th Pyre 123rd year of Ascendancy at 20:44 Killed by snow giant thunderer at level 18 on the 7th Pyre 123rd year of Ascendancy at 01:34 Killed by cold drake hatchling at level 18 on the 7th Pyre 123rd year of Ascendancy at 15:36 Killed by snow giant at level 18 on the 7th Pyre 123rd year of Ascendancy at 20:42 Killed by war hound at level 19 on the 8th Pyre 123rd year of Ascendancy at 07:23 Killed by cold drake at level 19 on the 8th Pyre 123rd year of Ascendancy at 10:38 Killed by snow giant boulder thrower at level 19 on the 8th Pyre 123rd year of Ascendancy at 16:57 Killed by runed bone giant at level 19 on the 8th Pyre 123rd year of Ascendancy at 19:59 Killed by runed bone giant at level 19 on the 8th Pyre 123rd year of Ascendancy at 22:45 Killed by dredge at level 19 on the 10th Pyre 123rd year of Ascendancy at 22:58 Killed by Rantha the Abomination at level 19 on the 11st Pyre 123rd year of Ascendancy at 09:56 Killed by dredge at level 19 on the 11st Pyre 123rd year of Ascendancy at 22:36 Killed by Chronolith Clone at level 19 on the 12nd Pyre 123rd year of Ascendancy at 21:19 Killed by Rantha the Worm at level 20 on the 13rd Pyre 123rd year of Ascendancy at 16:29 Killed by snow giant boulder thrower at level 20 on the 13rd Pyre 123rd year of Ascendancy at 18:42 Killed by war hound at level 20 on the 15th Pyre 123rd year of Ascendancy at 12:38 Killed by slaver at level 20 on the 38th Pyre 123rd year of Ascendancy at 07:28 Killed by slaver at level 20 on the 39th Pyre 123rd year of Ascendancy at 10:46 Killed by slaver at level 20 on the 39th Pyre 123rd year of Ascendancy at 17:44 Killed by slaver at level 20 on the 39th Pyre 123rd year of Ascendancy at 21:19 Killed by Zubivena the slaver at level 20 on the 39th Pyre 123rd year of Ascendancy at 23:03 Killed by enthralled slave at level 20 on the 40th Pyre 123rd year of Ascendancy at 01:08 Killed by Calannd the thalore at level 21 on the 42nd Pyre 123rd year of Ascendancy at 11:03 Killed by Calannd the thalore at level 21 on the 42nd Pyre 123rd year of Ascendancy at 12:28 Killed by Lublau the halfling at level 21 on the 42nd Pyre 123rd year of Ascendancy at 14:00 Killed by Lublau the halfling at level 21 on the 42nd Pyre 123rd year of Ascendancy at 15:41 Killed by cold drake hatchling at level 21 on the 66th Pyre 123rd year of Ascendancy at 00:22 Killed by skeleton mage at level 21 on the 66th Pyre 123rd year of Ascendancy at 12:14 Killed by skeleton master archer at level 21 on the 66th Pyre 123rd year of Ascendancy at 14:39 Killed by Cyreta the Guardian at level 21 on the 67th Pyre 123rd year of Ascendancy at 04:52 Killed by gigantic corrosive tunneler at level 21 on the 67th Pyre 123rd year of Ascendancy at 13:58 Killed by Mayaritta the Guardian at level 21 on the 68th Pyre 123rd year of Ascendancy at 03:13 Killed by Mayaritta the Guardian at level 21 on the 68th Pyre 123rd year of Ascendancy at 04:18 Killed by orc mage-hunter at level 21 on the 68th Pyre 123rd year of Ascendancy at 11:08 Killed by Lgueriau the Guardian at level 21 on the 68th Pyre 123rd year of Ascendancy at 13:27 Killed by sand-drake at level 21 on the 69th Pyre 123rd year of Ascendancy at 01:22 Killed by devourer at level 21 on the 69th Pyre 123rd year of Ascendancy at 15:33 Killed by Porubrenor the skeleton archer at level 21 on the 71st Pyre 123rd year of Ascendancy at 05:44 Killed by shadow at level 21 on the 71st Pyre 123rd year of Ascendancy at 07:47 Killed by quasit at level 21 on the 71st Pyre 123rd year of Ascendancy at 10:57 Killed by Emivena the umbral horror at level 21 on the 71st Pyre 123rd year of Ascendancy at 11:59 Killed by Emivena the umbral horror at level 21 on the 71st Pyre 123rd year of Ascendancy at 13:38 Killed by Emivena the umbral horror at level 21 on the 71st Pyre 123rd year of Ascendancy at 15:13 Killed by dread at level 21 on the 72nd Pyre 123rd year of Ascendancy at 06:15 Killed by dread at level 21 on the 72nd Pyre 123rd year of Ascendancy at 07:54 Killed by Krafa at level 21 on the 72nd Pyre 123rd year of Ascendancy at 09:28 Killed by dread at level 21 on the 72nd Pyre 123rd year of Ascendancy at 13:33 Killed by Porissra the ancient elven mummy at level 22 on the 72nd Pyre 123rd year of Ascendancy at 20:02 Killed by radiant horror at level 22 on the 73rd Pyre 123rd year of Ascendancy at 12:19 Killed by radiant horror at level 22 on the 73rd Pyre 123rd year of Ascendancy at 14:08 Killed by radiant horror at level 22 on the 73rd Pyre 123rd year of Ascendancy at 14:33 Killed by Greater Mummy Lord at level 22 on the 75th Pyre 123rd year of Ascendancy at 23:41 Killed by Greater Mummy Lord at level 22 on the 76th Pyre 123rd year of Ascendancy at 02:00 Killed by Greater Mummy Lord at level 22 on the 76th Pyre 123rd year of Ascendancy at 04:21 Killed by Ivorin the ancient elven mummy at level 22 on the 76th Pyre 123rd year of Ascendancy at 09:44 Killed by ancient elven mummy at level 22 on the 76th Pyre 123rd year of Ascendancy at 14:11 Killed by Urkis, the High Tempest at level 23 on the 7th Dusk 123rd year of Ascendancy at 07:07 Killed by Urkis, the High Tempest at level 23 on the 7th Dusk 123rd year of Ascendancy at 13:33 Killed by Urkis, the High Tempest at level 23 on the 7th Dusk 123rd year of Ascendancy at 15:20 Killed by Gaoreit the human at level 23 on the 21st Dusk 123rd year of Ascendancy at 05:13 Killed by elven cultist at level 23 on the 31st Dusk 123rd year of Ascendancy at 04:26 Killed by elven cultist at level 23 on the 31st Dusk 123rd year of Ascendancy at 14:17 Killed by elven blood mage at level 23 on the 31st Dusk 123rd year of Ascendancy at 15:29 Killed by elven blood mage at level 23 on the 32nd Dusk 123rd year of Ascendancy at 12:21 Killed by barrow wight at level 23 on the 32nd Dusk 123rd year of Ascendancy at 19:31 Killed by forest wight at level 23 on the 32nd Dusk 123rd year of Ascendancy at 21:20 Killed by ghoul at level 24 on the 33rd Dusk 123rd year of Ascendancy at 00:40 Killed by grave wight at level 24 on the 33rd Dusk 123rd year of Ascendancy at 04:48 Killed by Grand Corruptor at level 24 on the 34th Dusk 123rd year of Ascendancy at 04:15 Killed by ziguranth wyrmic at level 24 on the 34th Dusk 123rd year of Ascendancy at 18:42 Killed by Celia at level 24 on the 49th Dusk 123rd year of Ascendancy at 21:24 Killed by Ce'Nileth the eternal bone giant at level 24 on the 49th Dusk 123rd year of Ascendancy at 23:43 Killed by Beturiwe the ghast at level 24 on the 50th Dusk 123rd year of Ascendancy at 01:32 Killed by skeleton master archer at level 24 on the 50th Dusk 123rd year of Ascendancy at 03:10 Killed by skeleton master archer at level 24 on the 50th Dusk 123rd year of Ascendancy at 04:24 Killed by Poliba the master vampire at level 24 on the 50th Dusk 123rd year of Ascendancy at 05:33 Killed by Xubeth the eternal bone giant at level 24 on the 50th Dusk 123rd year of Ascendancy at 06:31 Killed by Beturiwe the ghast at level 24 on the 50th Dusk 123rd year of Ascendancy at 08:36 Killed by Islille the heavy bone giant at level 24 on the 50th Dusk 123rd year of Ascendancy at 11:07 Killed by Beturiwe the ghast at level 24 on the 50th Dusk 123rd year of Ascendancy at 12:32 Killed by Emelawe the skeleton warrior at level 24 on the 50th Dusk 123rd year of Ascendancy at 13:40 Killed by Poliba the master vampire at level 24 on the 50th Dusk 123rd year of Ascendancy at 15:19 Killed by Xubeth the eternal bone giant at level 24 on the 50th Dusk 123rd year of Ascendancy at 18:12 Killed by Xubeth the eternal bone giant at level 24 on the 50th Dusk 123rd year of Ascendancy at 19:20 Killed by Ce'Nileth the eternal bone giant at level 24 on the 50th Dusk 123rd year of Ascendancy at 20:31 Killed by Islille the heavy bone giant at level 24 on the 50th Dusk 123rd year of Ascendancy at 23:03 Killed by Xubeth the eternal bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 01:01 Killed by Xubeth the eternal bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 02:18 Killed by Xubeth the eternal bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 04:22 Killed by Silesebeth the ghoulking at level 24 on the 51st Dusk 123rd year of Ascendancy at 06:00 Killed by Aerebrelaith the elder vampire at level 24 on the 51st Dusk 123rd year of Ascendancy at 08:39 Killed by Ce'Nileth the eternal bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 09:46 Killed by Xubeth the eternal bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 10:53 Killed by Aerebrelaith the elder vampire at level 24 on the 51st Dusk 123rd year of Ascendancy at 12:04 Killed by Forgery of Haze (Ce'Nileth the eternal bone giant) at level 24 on the 51st Dusk 123rd year of Ascendancy at 13:16 Killed by Islille the heavy bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 14:44 Killed by Islille the heavy bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 18:27 Killed by skeleton mage at level 24 on the 51st Dusk 123rd year of Ascendancy at 19:33 Killed by skeleton mage at level 24 on the 51st Dusk 123rd year of Ascendancy at 20:40 Killed by Islille the heavy bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 22:22 Killed by Islille the heavy bone giant at level 24 on the 51st Dusk 123rd year of Ascendancy at 23:34 Killed by Islille the heavy bone giant at level 24 on the 52nd Dusk 123rd year of Ascendancy at 01:04 Killed by Islille the heavy bone giant at level 24 on the 52nd Dusk 123rd year of Ascendancy at 02:26 Killed by Xubeth the eternal bone giant at level 24 on the 52nd Dusk 123rd year of Ascendancy at 03:50 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 18 (base 18) |
Magic | 80 (base 54) |
Willpower | 69 (base 38) |
Cunning | 18 (base 11) |
Resources
Life | 362/362 |
Mana | 556/556 |
Souls | 3/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 72 |
Accuracy | 5 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52.333333333333 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 40.166666666667 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 20.175 |
Ranged Defense | 20.175 |
Fatigue | 5 |
Physical Save | 9.1 |
Spell Save | 36.075 |
Mental Save | 35.225 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 30% |
Confusion Resistance | 30% |
Silence Resistance | 20% |
Knockback Resistance | 65% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 511.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 939% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost anorithil from death by Wrathroot. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed green worm. * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | reinforced pair of rough leather boots of evasion (10 def, 5 armour) reinforced pair of rough leather boots of evasion (10 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Fatigue: +1% Changes resistances: +6% acid / +5% fire / +5% lightning / +6% cold It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 10 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.95 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Mondur MondurInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +6% fire Changes damage: +6% acid Mental save: +10 (+5 eff.) Pinning immunity: +5% Knockback immunity: +5% Rings can have magical properties. |
On fingers | conjurer's gold ring of arcana(+0.24/turn) conjurer's gold ring of arcana(+0.24/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Silence immunity: +20% Mana each turn: +0.24 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Staff of Destruction (120% power, 4 apr, light element) Staff of Destruction (120% power, 4 apr, light element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
On hands | rough leather gloves of dispersion (0 def, 1 armour) rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 arcane Changes stats: +4 Mag / +3 Wil Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Cloak | Prismlady the cashmere cloak (2 def, 0 armour) Prismlady the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 arcane / 4 light Changes stats: +3 Mag / +3 Wil Changes resistances: +5% arcane Changes damage: +15% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing steel amulet of willpower (+4) stabilizing steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% temporal Pinning immunity: +25% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
warrior's steel amulet of strength (+3) warrior's steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +5% physical Stamina each turn: +0.20 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of corruption (119% power, 7 apr)acidic dwarven-steel dagger of corruption (119% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 120% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 7% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of crippling (118% power, 7 apr)balanced dwarven-steel dagger of crippling (118% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 119% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +6.0% Defense: +6 (+3 eff.) Disarm immunity: +25% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger (122% power, 7 apr)flaming dwarven-steel dagger (122% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 122% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger (116% power, 7 apr)hateful dwarven-steel dagger (116% power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +7% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel dagger (112% power, 7 apr)plaguebringer's dwarven-steel dagger (112% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 112% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 4% chance to disease Damage (Melee): +7 blight When wielded/worn: Disease immunity: +13% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of amnesia (112% power, 7 apr)warbringer's dwarven-steel dagger of amnesia (112% power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 112% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +6 (+4 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +10% Sharp, short and deadly. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +24 dazing lightning When wielded/worn: Changes stats: +2 Str / +6 Dex / +6 Mag / +2 Wil / +6 Cun / +2 Con Changes damage: +8% lightning Opal: Lightning It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Acera (140% power, 4 apr) Acera (140% power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 37.41 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 151.32 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. |
Sword of Potential Futures (133% power, 10 apr) Sword of Potential Futures (133% power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Power: 134% Range: 1.4x Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of true flighthardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +8 (+8 eff.) Physical crit. chance: +7.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted yew vilestaff of fate (120% power, 4 apr, acid element)blighted yew vilestaff of fate (120% power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 5% chance to disease Changes damage: +20% acid Talent granted: +1 Command Staff Physical save: +6 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Vim when firing critical spell: +3.00 Maximum vim: +12.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Blood-Letter (140% power, 4.5 apr)Blood-Letter (140% power, 4.5 apr) Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +6 (+3 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
spellwoven cashmere robe of Angolwen (2 def, 0 armour) spellwoven cashmere robe of Angolwen (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Spell save: +16 (+7 eff.) Silence immunity: +29% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+4 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed woollen robe of power (4 def, 4 armour) sunsealed woollen robe of power (4 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Changes stats: +3 Mag Changes resistances: +6% light / +5% darkness Changes damage: +5% light / +6% all Maximum life: +36.00 Spellpower: +10 (+3 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (2 def, 0 armour)verdant cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Con Changes damage: +9% nature Poison immunity: +25% Disease immunity: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Brodydig (0 def, 2 armour)Brodydig (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +2 Damage (Melee): 4 acid / 7 temporal / 5 darkness / 5 fire / 7 cold / 5 lightning Damage (Ranged): 6 temporal Damage when hit (Melee): 16 mind Changes stats: +2 Mag / +2 Wil Changes resistances: +7% temporal / +6% darkness / +2% physical Changes damage: +5% darkness / +5% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's iron gauntlets (0 def, 1 armour) brawler's iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour) dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 arcane Changes stats: +6 Mag / +5 Wil Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. umbral dwarven-steel gauntlets (0 def, 2 armour)umbral dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 darkness Changes resistances: +8% darkness Changes damage: +5% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
miner's rough leather cap of strength (+3) (0 def, 2 armour) miner's rough leather cap of strength (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Str Infravision radius: +2 A cap made of leather. |
shielding linen wizard hat of light (+16%) (1 def, 0 armour) shielding linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag Changes resistances: +16% light Changes damage: +11% light Spell save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of trickery (0 def, 3 armour)thaloren hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +7% blight Mental save: +8 (+4 eff.) A cap made of leather. |
cured leather armour of the hero (2 def, 4 armour) cured leather armour of the hero (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +5 Mag / +4 Wil / +4 Cun A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of Toknor (3 def, 6 armour)enlightening hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+4 eff.) Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes stats: +4 Cun / +3 Wil Critical mult.: +12.00% Mental save: +13 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of command (10 def, 11 armour)enlightening hardened leather armour of command (10 def, 11 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +8% Changes stats: +7 Cun / +4 Wil Mental save: +20 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of command (10 def, 9 armour)hardened leather armour of command (10 def, 9 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Fatigue: +8% Changes stats: +1 Cun Mental save: +13 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of command (11 def, 11 armour)hardened leather armour of command (11 def, 11 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +13 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of fire resistance (3 def, 6 armour)hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +17% fire A suit of armour made of leather. |
tempestuous cured leather armour of the deep (9 def, 6 armour) tempestuous cured leather armour of the deep (9 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +7% Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Changes resistances: +8% acid / +21% cold / +11% lightning Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of implacability (5 def, 17 armour)dwarven-steel plate armour of implacability (5 def, 17 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +20% Physical save: +8 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating dwarven-steel shield of fire resistance (+29%) (8 def, 2 armour, 87 block)coruscating dwarven-steel shield of fire resistance (+29%) (8 def, 2 armour, 87 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 10 fire Changes stats: +3 Str Changes resistances: +29% fire Talent granted: +3 Block Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of iron shots (20/20, 110% power, 1 apr)hateful pouch of iron shots (20/20, 110% power, 1 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 110% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Damage (Ranged): +7 darkness Damage against: +6% Living Shots are used with slings to pummel your foes to death. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Krafa the Shalore Necromancer level 24
34th Dusk 123rd year of Ascendancy at 07:26 see stats
By Krafa the Shalore Necromancer level 16
1st Wintertide 123rd year of Ascendancy at 01:40 see stats
By Krafa the Shalore Necromancer level 16
5th Regrowth 123rd year of Ascendancy at 18:28 see stats
By Krafa the Shalore Necromancer level 23
7th Dusk 123rd year of Ascendancy at 21:00 see stats
By Krafa the Shalore Necromancer level 15
61st Haze 122nd year of Ascendancy at 18:10 see stats
By Krafa the Shalore Necromancer level 10
6th Flare 122nd year of Ascendancy at 04:38 see stats
By Krafa the Shalore Necromancer level 20
12nd Pyre 123rd year of Ascendancy at 22:30 see stats
By Krafa the Shalore Necromancer level 11
17th Dusk 122nd year of Ascendancy at 19:59 see stats
By Krafa the Shalore Necromancer level 21
69th Pyre 123rd year of Ascendancy at 15:30 see stats
By Krafa the Shalore Necromancer level 1
74th Pyre 122nd year of Ascendancy at 16:39 see stats
By Krafa the Shalore Necromancer level 13
33rd Haze 122nd year of Ascendancy at 03:09 see stats
By Krafa the Shalore Necromancer level 24
33rd Dusk 123rd year of Ascendancy at 04:25 see stats
By Krafa the Shalore Necromancer level 10
10th Dusk 122nd year of Ascendancy at 13:16 see stats
By Krafa the Shalore Necromancer level 20
14th Pyre 123rd year of Ascendancy at 16:07 see stats
Log
Krafa killed Will o' the wisp!
Xubeth the eternal bone giant casts Glyph of Repulsion.
Krafa hits Xubeth the eternal bone giant for 13 fire, 2 arcane, 3 light (18 total damage).
Xubeth the eternal bone giant hits Krafa for 28 physical, 22 blight (49 total damage).
Krafa the level 24 shalore necromancer was fouled to death by Xubeth the eternal bone giant on level 2 of Last Hope Graveyard.
Krafa deactivates Will o' the Wisp.
Krafa stops bleeding.
Krafa deactivates Necrotic Aura.
Krafa deactivates Vampiric Gift.
Krafa deactivates Keen Senses.
Krafa deactivates Blurred Mortality.
Krafa deactivates Animus Hoarder.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xubeth the eternal bone giant killed Krafa!
Resting starts...
Talent Invoke Darkness is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Necrotic Aura is ready to use.
Talent Cold Flames is ready to use.
Talent Keen Senses is ready to use.
Talent Animus Hoarder is ready to use.
Talent Blurred Mortality is ready to use.
Talent Vampiric Gift is ready to use.
Talent Will o' the Wisp is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.