Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 26 / 43% |
Size | medium |
Lifes / Deaths | Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:03 / 131Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:31 Killed by skeleton master archer at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:57 Killed by orc soldier at level 10 on the 7th Flare 122nd year of Ascendancy at 00:02 Killed by Bethuda the cutpurse at level 11 on the 9th Flare 122nd year of Ascendancy at 18:24 Killed by ghoulish rat at level 11 on the 2nd Dusk 122nd year of Ascendancy at 10:46 Killed by Rat Lich at level 11 on the 2nd Dusk 122nd year of Ascendancy at 15:45 Killed by Rat Lich at level 11 on the 2nd Dusk 122nd year of Ascendancy at 16:59 Killed by bandit at level 13 on the 38th Dusk 122nd year of Ascendancy at 21:47 Killed by cold drake hatchling at level 15 on the 16th Haze 122nd year of Ascendancy at 15:17 Killed by cold drake at level 15 on the 16th Haze 122nd year of Ascendancy at 16:27 Killed by cold drake hatchling at level 15 on the 16th Haze 122nd year of Ascendancy at 17:47 Killed by cold drake at level 15 on the 16th Haze 122nd year of Ascendancy at 18:56 Killed by Zubirenor the snow giant chieftain at level 16 on the 19th Haze 122nd year of Ascendancy at 23:45 Killed by snow giant thunderer at level 16 on the 20th Haze 122nd year of Ascendancy at 01:14 Killed by Zubirenor the snow giant chieftain at level 16 on the 20th Haze 122nd year of Ascendancy at 02:19 Killed by snow giant at level 16 on the 20th Haze 122nd year of Ascendancy at 03:21 Killed by snow giant thunderer at level 16 on the 20th Haze 122nd year of Ascendancy at 05:30 Killed by ultimate telugoroth at level 16 on the 20th Haze 122nd year of Ascendancy at 12:17 Killed by Rantha the Worm at level 17 on the 22nd Haze 122nd year of Ascendancy at 09:13 Killed by Rantha the Worm at level 17 on the 22nd Haze 122nd year of Ascendancy at 10:51 Killed by snow giant boulder thrower at level 18 on the 22nd Haze 122nd year of Ascendancy at 15:24 Killed by entrenched horror at level 18 on the 37th Haze 122nd year of Ascendancy at 17:02 Killed by boiling horror at level 18 on the 37th Haze 122nd year of Ascendancy at 18:08 Killed by entrenched horror at level 18 on the 37th Haze 122nd year of Ascendancy at 21:45 Killed by Isledana the boiling horror at level 18 on the 38th Haze 122nd year of Ascendancy at 00:34 Killed by Lenathalia at level 18 on the 38th Haze 122nd year of Ascendancy at 02:14 Killed by storm drake at level 19 on the 41st Haze 122nd year of Ascendancy at 10:35 Killed by Cyrilaith the snow giant chieftain at level 19 on the 41st Haze 122nd year of Ascendancy at 14:40 Killed by gwelgoroth at level 19 on the 41st Haze 122nd year of Ascendancy at 19:58 Killed by Olialas the Bringer of Doom at level 19 on the 42nd Haze 122nd year of Ascendancy at 05:50 Killed by Olialas the Bringer of Doom at level 19 on the 42nd Haze 122nd year of Ascendancy at 06:52 Killed by Olialas the Bringer of Doom at level 19 on the 42nd Haze 122nd year of Ascendancy at 07:05 Killed by Olialas the Bringer of Doom at level 19 on the 42nd Haze 122nd year of Ascendancy at 07:12 Killed by Urkis, the High Tempest at level 19 on the 43rd Haze 122nd year of Ascendancy at 01:46 Killed by Urkis, the High Tempest at level 19 on the 43rd Haze 122nd year of Ascendancy at 01:58 Killed by Urkis, the High Tempest at level 19 on the 43rd Haze 122nd year of Ascendancy at 02:58 Killed by snow giant at level 19 on the 43rd Haze 122nd year of Ascendancy at 04:08 Killed by Urkis, the High Tempest at level 19 on the 43rd Haze 122nd year of Ascendancy at 05:11 Killed by ultimate gwelgoroth at level 19 on the 43rd Haze 122nd year of Ascendancy at 10:04 Killed by venom wyrm at level 19 on the 51st Haze 122nd year of Ascendancy at 07:38 Killed by wretchling at level 19 on the 51st Haze 122nd year of Ascendancy at 07:43 Killed by venom wyrm at level 19 on the 51st Haze 122nd year of Ascendancy at 07:49 Killed by venom drake at level 19 on the 51st Haze 122nd year of Ascendancy at 07:56 Killed by venom drake at level 19 on the 51st Haze 122nd year of Ascendancy at 09:00 Killed by wretchling at level 19 on the 51st Haze 122nd year of Ascendancy at 10:00 Killed by Lenathalia at level 20 on the 51st Haze 122nd year of Ascendancy at 10:00 Killed by wretchling at level 20 on the 51st Haze 122nd year of Ascendancy at 10:04 Killed by venom drake hatchling at level 20 on the 51st Haze 122nd year of Ascendancy at 10:22 Killed by venom wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 10:54 Killed by venom wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 11:55 Killed by venom wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 14:15 Killed by orc soldier at level 20 on the 1st Decay 122nd year of Ascendancy at 23:28 Killed by skeleton warrior at level 20 on the 2nd Decay 122nd year of Ascendancy at 14:17 Killed by ghoul at level 20 on the 2nd Decay 122nd year of Ascendancy at 19:43 Killed by skeleton archer at level 20 on the 2nd Decay 122nd year of Ascendancy at 20:22 Killed by skeleton archer at level 20 on the 2nd Decay 122nd year of Ascendancy at 21:30 Killed by skeleton master archer at level 20 on the 3rd Decay 122nd year of Ascendancy at 06:27 Killed by lesser vampire at level 20 on the 7th Decay 122nd year of Ascendancy at 07:49 Killed by Emoda the lesser vampire at level 20 on the 7th Decay 122nd year of Ascendancy at 13:51 Killed by Forgery of Haze (Polayath the elder vampire) at level 20 on the 7th Decay 122nd year of Ascendancy at 17:50 Killed by Fiond the thalore at level 20 on the 62nd Regrowth 123rd year of Ascendancy at 04:29 Killed by multi-hued drake hatchling at level 20 on the 77th Regrowth 123rd year of Ascendancy at 00:21 Killed by skeleton warrior at level 20 on the 77th Regrowth 123rd year of Ascendancy at 01:38 Killed by master vampire at level 20 on the 77th Regrowth 123rd year of Ascendancy at 01:56 Killed by master vampire at level 20 on the 77th Regrowth 123rd year of Ascendancy at 02:26 Killed by ghast at level 21 on the 77th Regrowth 123rd year of Ascendancy at 04:54 Killed by ghoul at level 21 on the 77th Regrowth 123rd year of Ascendancy at 07:00 Killed by luminous horror at level 21 on the 77th Regrowth 123rd year of Ascendancy at 10:56 Killed by skeleton master archer at level 21 on the 78th Regrowth 123rd year of Ascendancy at 05:34 Killed by poison ooze at level 21 on the 78th Regrowth 123rd year of Ascendancy at 06:47 Killed by master vampire at level 21 on the 78th Regrowth 123rd year of Ascendancy at 08:19 Killed by orc high pyromancer at level 21 on the 78th Regrowth 123rd year of Ascendancy at 09:58 Killed by orc high pyromancer at level 21 on the 78th Regrowth 123rd year of Ascendancy at 11:00 Killed by skeleton warrior at level 21 on the 80th Regrowth 123rd year of Ascendancy at 14:31 Killed by armoured skeleton warrior at level 21 on the 80th Regrowth 123rd year of Ascendancy at 22:17 Killed by skeleton mage at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 07:53 Killed by skeleton warrior at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 18:20 Killed by skeleton warrior at level 22 on the 1st Pyre 123rd year of Ascendancy at 03:31 Killed by skeleton master archer at level 22 on the 1st Pyre 123rd year of Ascendancy at 07:21 Killed by skeleton warrior at level 22 on the 3rd Pyre 123rd year of Ascendancy at 03:22 Killed by barrow wight at level 22 on the 3rd Pyre 123rd year of Ascendancy at 04:24 Killed by ghoulking at level 22 on the 3rd Pyre 123rd year of Ascendancy at 05:37 Killed by Glorita the barrow wight at level 23 on the 4th Pyre 123rd year of Ascendancy at 05:35 Killed by skeleton master archer at level 23 on the 4th Pyre 123rd year of Ascendancy at 05:45 Killed by skeleton mage at level 23 on the 4th Pyre 123rd year of Ascendancy at 06:15 Killed by ghoulking at level 23 on the 4th Pyre 123rd year of Ascendancy at 07:47 Killed by dread at level 23 on the 4th Pyre 123rd year of Ascendancy at 08:10 Killed by The Master at level 23 on the 5th Pyre 123rd year of Ascendancy at 12:20 Killed by skeleton archer at level 23 on the 5th Pyre 123rd year of Ascendancy at 13:49 Killed by skeleton warrior at level 23 on the 5th Pyre 123rd year of Ascendancy at 15:08 Killed by armoured skeleton warrior at level 23 on the 5th Pyre 123rd year of Ascendancy at 17:16 Killed by skeleton archer at level 23 on the 5th Pyre 123rd year of Ascendancy at 19:01 Killed by skeleton archer at level 23 on the 5th Pyre 123rd year of Ascendancy at 20:10 Killed by skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 00:45 Killed by skeleton mage at level 23 on the 6th Pyre 123rd year of Ascendancy at 01:53 Killed by skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 07:48 Killed by The Master at level 23 on the 6th Pyre 123rd year of Ascendancy at 08:01 Killed by skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 08:30 Killed by The Master at level 23 on the 6th Pyre 123rd year of Ascendancy at 10:22 Killed by armoured skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 11:31 Killed by armoured skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 12:29 Killed by skeleton mage at level 23 on the 6th Pyre 123rd year of Ascendancy at 13:29 Killed by armoured skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 14:25 Killed by The Master at level 23 on the 6th Pyre 123rd year of Ascendancy at 15:31 Killed by The Master at level 23 on the 6th Pyre 123rd year of Ascendancy at 16:49 Killed by skeleton mage at level 23 on the 6th Pyre 123rd year of Ascendancy at 17:53 Killed by The Master at level 23 on the 6th Pyre 123rd year of Ascendancy at 18:57 Killed by skeleton mage at level 23 on the 6th Pyre 123rd year of Ascendancy at 19:57 Killed by skeleton mage at level 23 on the 6th Pyre 123rd year of Ascendancy at 21:09 Killed by skeleton mage at level 23 on the 6th Pyre 123rd year of Ascendancy at 22:14 Killed by The Master at level 23 on the 6th Pyre 123rd year of Ascendancy at 23:54 Killed by skeleton warrior at level 24 on the 7th Pyre 123rd year of Ascendancy at 14:49 Killed by Polonn the sand-drake at level 24 on the 7th Pyre 123rd year of Ascendancy at 16:09 Killed by Polonn the sand-drake at level 24 on the 7th Pyre 123rd year of Ascendancy at 16:55 Killed by Betosebeth the skeleton warrior at level 24 on the 7th Pyre 123rd year of Ascendancy at 17:57 Killed by elven cultist at level 24 on the 9th Pyre 123rd year of Ascendancy at 06:49 Killed by elven cultist at level 24 on the 9th Pyre 123rd year of Ascendancy at 07:08 Killed by elven corruptor at level 24 on the 9th Pyre 123rd year of Ascendancy at 08:35 Killed by quasit at level 24 on the 9th Pyre 123rd year of Ascendancy at 09:40 Killed by elven corruptor at level 24 on the 9th Pyre 123rd year of Ascendancy at 12:31 Killed by elven blood mage at level 24 on the 9th Pyre 123rd year of Ascendancy at 16:13 Killed by Polawe the mean looking elven guard at level 24 on the 9th Pyre 123rd year of Ascendancy at 19:41 Killed by elven guard at level 25 on the 9th Pyre 123rd year of Ascendancy at 22:41 Killed by elven guard at level 25 on the 9th Pyre 123rd year of Ascendancy at 23:04 Killed by elven warrior at level 25 on the 9th Pyre 123rd year of Ascendancy at 23:46 Killed by elven corruptor at level 25 on the 10th Pyre 123rd year of Ascendancy at 00:48 Killed by Betudarin the ogre rune-spinner at level 25 on the 10th Pyre 123rd year of Ascendancy at 02:07 Killed by elven blood mage at level 25 on the 10th Pyre 123rd year of Ascendancy at 07:35 Killed by elven elite warrior at level 25 on the 10th Pyre 123rd year of Ascendancy at 08:15 Killed by skeleton archer at level 25 on the 14th Pyre 123rd year of Ascendancy at 17:30 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 43 (base 34) |
Magic | 70 (base 46) |
Willpower | 69 (base 36) |
Cunning | 21 (base 11) |
Resources
Life | 514/514 |
Mana | 500/500 |
Negative | 125/125 |
Souls | 16/16 |
Healing Factor | 1.15 |
Regeneration | 3.8525 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 31 |
Accuracy | 6 |
Crit Chance | 16% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56.333333333333 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 38.35 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 22.35 |
Ranged Defense | 22.35 |
Fatigue | 0 |
Physical Save | 25.775 |
Spell Save | 41.216666666667 |
Mental Save | 39.75 |
Defense: Resistances
All | 0%( 85%) |
Defense: Immunities
Stun Resistance | 80% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 426.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 914% for 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 289 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Necrotic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by snow giant. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by red crystal. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by cold drake. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed honey tree root. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Runorek the Lightspawn (0 def, 3 armour) Runorek the Lightspawn (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 acid Changes stats: +2 Mag / +2 Wil / +1 Cun / +3 Con Changes resistances: +9% light Changes resistances penetration: +15% acid Physical save: +13 (+6 eff.) Mental save: +13 (+4 eff.) It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | Crackletrencher the brass lantern Crackletrencher the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +2 Str / +1 Wil Changes resistances: +5% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding cashmere wizard hat of light (+7%) (2 def, 0 armour) grounding cashmere wizard hat of light (+7%) (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% lightning / +6% temporal / +18% light Changes damage: +12% light A pointy cloth hat, very wizardly... |
Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.44 cold and 16.90 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 275, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ethereal yew starstaff of channeling (20-24 power, 4 apr, darkness element) ethereal yew starstaff of channeling (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +18 (+9 eff.) Damage (Melee): 6 % chance of confusion Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower: +24 (+7 eff.) Spell crit. chance: +3% Damage Shield penetration: +15% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 98.82 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Venomcut (2 def, 0 armour) Venomcut (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 fire Changes stats: +6 Mag / +4 Wil Changes resistances: +19% acid / +12% nature / +9% blight Changes damage: +13% acid / +3% fire Life regen: +3.10 Mana each turn: +0.22 Psi each turn: +0.24 Maximum life: +64.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak 'Emadarin' (2 def, 0 armour) cashmere cloak 'Emadarin' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Dex / +3 Mag / +3 Wil Grants telepathy: Humanoid/Orc Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
heat beam rune (45 fire damage) heat beam rune (45 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 45.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (896% regen over 10 turns; 45 instant mana) manasurge rune of the wizard (896% regen over 10 turns; 45 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 896% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Changes stats: +3 Dex Rings can have magical properties. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+12 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
cruel ash starstaff of might (15-18 power, 3 apr, darkness element) cruel ash starstaff of might (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
cruel elm magestaff (10-12 power, 2 apr, cold element) cruel elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% cold Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, cold element) elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
infernal ash magestaff of power (15-18 power, 3 apr, lightning element) infernal ash magestaff of power (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +19 (+6 eff.) Spell crit. chance: +2% See invisible: +7 Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff of blasting (15-18 power, 3 apr, darkness element) magewarrior's short ash starstaff of blasting (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+6 eff.) Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +8.00% Spellpower: +16 (+5 eff.) Spell crit. chance: +10% It can be used to unleash an elemental blastwave, dealing 28.86 - 34.64 darkness damage in a radius 3 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt of resilience insulating rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Maximum life: +30.00 A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
cashmere robe of life (2 def, 0 armour) cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% blight Life regen: +1.50 Maximum life: +67.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
231 alchemist agate 231 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 aquamarine 19 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 173.22 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lenathalia the Lich Necromancer level 25
11st Pyre 123rd year of Ascendancy at 13:27 see stats
By Lenathalia the Shalore Necromancer level 19
38th Haze 122nd year of Ascendancy at 10:21 see stats
By Lenathalia the Shalore Necromancer level 19
42nd Haze 122nd year of Ascendancy at 07:49 see stats
By Lenathalia the Shalore Necromancer level 14
65th Dusk 122nd year of Ascendancy at 10:42 see stats
By Lenathalia the Shalore Necromancer level 15
16th Haze 122nd year of Ascendancy at 17:47 see stats
By Lenathalia the Shalore Necromancer level 19
43rd Haze 122nd year of Ascendancy at 06:10 see stats
By Lenathalia the Shalore Necromancer level 19
38th Haze 122nd year of Ascendancy at 09:49 see stats
By Lenathalia the Shalore Necromancer level 10
2nd Flare 122nd year of Ascendancy at 01:56 see stats
By Lenathalia the Shalore Necromancer level 20
51st Haze 122nd year of Ascendancy at 10:00 see stats
By Lenathalia the Shalore Necromancer level 24
7th Pyre 123rd year of Ascendancy at 16:09 see stats
By Lenathalia the Shalore Necromancer level 14
38th Dusk 122nd year of Ascendancy at 23:41 see stats
By Lenathalia the Lich Necromancer level 24
9th Pyre 123rd year of Ascendancy at 15:34 see stats
By Lenathalia the Shalore Necromancer level 5
79th Pyre 122nd year of Ascendancy at 02:46 see stats
By Lenathalia the Shalore Necromancer level 7
9th Mirth 122nd year of Ascendancy at 15:50 see stats
By Lenathalia the Shalore Necromancer level 19
38th Haze 122nd year of Ascendancy at 10:21 see stats
By Lenathalia the Shalore Necromancer level 11
2nd Dusk 122nd year of Ascendancy at 18:06 see stats
By Lenathalia the Shalore Necromancer level 10
3rd Flare 122nd year of Ascendancy at 18:39 see stats
By Lenathalia the Shalore Necromancer level 18
23rd Haze 122nd year of Ascendancy at 17:38 see stats
By Lenathalia the Shalore Necromancer level 23
7th Pyre 123rd year of Ascendancy at 00:56 see stats
Log
Lenathalia uses Dig.
Digging starts...
Dug for 38 turns.
Wall turns into floor.
Lenathalia uses Dig.
Digging starts...
Dug for 38 turns.
Wall turns into floor.
Lenathalia uses Dig.
Digging starts...
Dug for 38 turns.
Wall turns into floor.
Lenathalia uses Dig.
Digging starts...
Dug for 38 turns.
Wall turns into floor.
Lenathalia uses Dig.
Digging starts...
Dug for 38 turns.
Wall turns into floor.
Lenathalia uses Dig.
Lenathalia deactivates Blurred Mortality.
Lenathalia deactivates Necrotic Aura.
Lenathalia deactivates Animus Hoarder.