Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 508% |
Size | huge |
Lifes / Deaths | Killed by sun-mage recruit at level 11 on the 29th Retaking 124th year of Ascendancy at 22:25 / 180Killed by sun paladin at level 11 on the 31st Retaking 124th year of Ascendancy at 17:55 Killed by sunwall guard at level 11 on the 31st Retaking 124th year of Ascendancy at 18:26 Killed by sunwall guard at level 12 on the 31st Retaking 124th year of Ascendancy at 22:28 Killed by sunwall guard at level 12 on the 32nd Retaking 124th year of Ascendancy at 10:06 Killed by sun paladin at level 12 on the 32nd Retaking 124th year of Ascendancy at 19:14 Killed by sunwall guard at level 12 on the 32nd Retaking 124th year of Ascendancy at 20:00 Killed by sunwall guard at level 12 on the 32nd Retaking 124th year of Ascendancy at 21:10 Killed by sun-mage recruit at level 12 on the 32nd Retaking 124th year of Ascendancy at 21:35 Killed by sunwall guard at level 12 on the 33rd Retaking 124th year of Ascendancy at 02:57 Killed by Outpost Leader John at level 12 on the 33rd Retaking 124th year of Ascendancy at 16:58 Killed by electric eel at level 15 on the 17th Revenge 124th year of Ascendancy at 15:59 Killed by oozing horror at level 16 on the 31st Revenge 124th year of Ascendancy at 05:53 Killed by Xanukira the ritch larva at level 18 on the 35th Revenge 124th year of Ascendancy at 10:02 Killed by luminous horror at level 18 on the 35th Revenge 124th year of Ascendancy at 21:21 Killed by luminous horror at level 18 on the 35th Revenge 124th year of Ascendancy at 21:40 Killed by blade horror at level 19 on the 41st Revenge 124th year of Ascendancy at 18:17 Killed by naga myrmidon at level 19 on the 41st Revenge 124th year of Ascendancy at 18:33 Killed by saw horror at level 19 on the 41st Revenge 124th year of Ascendancy at 19:01 Killed by naga myrmidon at level 19 on the 41st Revenge 124th year of Ascendancy at 21:41 Killed by naga psyren at level 20 on the 42nd Revenge 124th year of Ascendancy at 02:17 Killed by venom drake at level 20 on the 42nd Revenge 124th year of Ascendancy at 03:30 Killed by venom wyrm at level 20 on the 42nd Revenge 124th year of Ascendancy at 04:06 Killed by dredge at level 22 on the 43rd Revenge 124th year of Ascendancy at 21:59 Killed by Zubita the larvae bloated ritch mother at level 22 on the 44th Revenge 124th year of Ascendancy at 10:29 Killed by war hound at level 23 on the 45th Revenge 124th year of Ascendancy at 20:23 Killed by war hound at level 23 on the 45th Revenge 124th year of Ascendancy at 21:13 Killed by dredgling at level 26 on the 2nd Pain 124th year of Ascendancy at 03:50 Killed by Batalri the shalore at level 28 on the 22nd Pain 124th year of Ascendancy at 06:29 Killed by Batalri the shalore's temporal clone at level 28 on the 22nd Pain 124th year of Ascendancy at 08:28 Killed by Star Gazer at level 29 on the 32nd Pain 124th year of Ascendancy at 20:40 Killed by Star Gazer at level 29 on the 32nd Pain 124th year of Ascendancy at 21:13 Killed by Star Gazer at level 29 on the 32nd Pain 124th year of Ascendancy at 21:57 Killed by Atiel the shalore at level 29 on the 40th Pain 124th year of Ascendancy at 21:17 Killed by Adenasp the shalore at level 29 on the 42nd Pain 124th year of Ascendancy at 03:31 Killed by Silidi the shalore at level 29 on the 42nd Pain 124th year of Ascendancy at 04:10 Killed by Silidi the shalore at level 29 on the 42nd Pain 124th year of Ascendancy at 04:44 Killed by Mindwall at level 29 on the 3rd Dearth 124th year of Ascendancy at 05:56 Killed by Mindwall at level 29 on the 3rd Dearth 124th year of Ascendancy at 06:55 Killed by orc high pyromancer (subdued) at level 30 on the 3rd Dearth 124th year of Ascendancy at 09:22 Killed by orc pyromancer (subdued) at level 30 on the 3rd Dearth 124th year of Ascendancy at 10:48 Killed by orc pyromancer (subdued) at level 30 on the 3rd Dearth 124th year of Ascendancy at 13:10 Killed by orc pyromancer (subdued) at level 30 on the 3rd Dearth 124th year of Ascendancy at 14:29 Killed by orc blood mage (subdued) at level 31 on the 4th Dearth 124th year of Ascendancy at 15:56 Killed by orc blood mage (subdued) at level 31 on the 4th Dearth 124th year of Ascendancy at 17:27 Killed by skeleton mage at level 31 on the 4th Dearth 124th year of Ascendancy at 19:38 Killed by undead drake at level 31 on the 12nd Dearth 124th year of Ascendancy at 17:46 Killed by undead wyrm at level 31 on the 12nd Dearth 124th year of Ascendancy at 18:13 Killed by multi-hued drake at level 32 on the 13rd Dearth 124th year of Ascendancy at 03:28 Killed by multi-hued drake at level 32 on the 13rd Dearth 124th year of Ascendancy at 04:14 Killed by fire drake hatchling at level 32 on the 14th Dearth 124th year of Ascendancy at 17:54 Killed by undead wyrm at level 33 on the 15th Dearth 124th year of Ascendancy at 03:18 Killed by shadow at level 33 on the 15th Dearth 124th year of Ascendancy at 03:58 Killed by storm drake hatchling at level 33 on the 15th Dearth 124th year of Ascendancy at 05:00 Killed by fire drake at level 33 on the 15th Dearth 124th year of Ascendancy at 05:56 Killed by Ureslak the Eternal at level 33 on the 15th Dearth 124th year of Ascendancy at 07:30 Killed by retaliator of Atmos at level 34 on the 21st Dearth 124th year of Ascendancy at 19:25 Killed by retaliator of Atmos at level 34 on the 21st Dearth 124th year of Ascendancy at 20:32 Killed by mecharachnid warrior at level 34 on the 22nd Dearth 124th year of Ascendancy at 01:58 Killed by mecharachnid warrior at level 34 on the 22nd Dearth 124th year of Ascendancy at 08:27 Killed by mecharachnid warrior at level 34 on the 22nd Dearth 124th year of Ascendancy at 17:12 Killed by mecharachnid warrior at level 34 on the 22nd Dearth 124th year of Ascendancy at 17:53 Killed by High Sun Paladin Aeryn at level 34 on the 30th Dearth 124th year of Ascendancy at 17:39 Killed by High Sun Paladin Aeryn at level 34 on the 30th Dearth 124th year of Ascendancy at 18:37 Killed by High Sun Paladin Aeryn at level 34 on the 30th Dearth 124th year of Ascendancy at 19:06 Killed by High Sun Paladin Aeryn at level 34 on the 30th Dearth 124th year of Ascendancy at 19:59 Killed by High Sun Paladin Aeryn at level 34 on the 30th Dearth 124th year of Ascendancy at 20:36 Killed by Arybremira the sun-mage at level 34 on the 30th Dearth 124th year of Ascendancy at 21:30 Killed by Elogavea the sunwall guard at level 34 on the 30th Dearth 124th year of Ascendancy at 22:21 Killed by sunwall vindicator at level 34 on the 30th Dearth 124th year of Ascendancy at 23:13 Killed by Xerymina the sun-mage at level 34 on the 30th Dearth 124th year of Ascendancy at 23:41 Killed by thought-forged warrior at level 34 on the 31st Dearth 124th year of Ascendancy at 00:17 Killed by thought-forged warrior at level 34 on the 31st Dearth 124th year of Ascendancy at 00:46 Killed by Xerymina the sun-mage at level 34 on the 31st Dearth 124th year of Ascendancy at 01:18 Killed by Aerureth the sun paladin at level 34 on the 31st Dearth 124th year of Ascendancy at 02:01 Killed by Aerureth the sun paladin at level 34 on the 31st Dearth 124th year of Ascendancy at 02:50 Killed by Aerureth the sun paladin at level 34 on the 31st Dearth 124th year of Ascendancy at 03:28 Killed by Aerureth the sun paladin at level 34 on the 31st Dearth 124th year of Ascendancy at 04:04 Killed by Aerureth the sun paladin at level 34 on the 31st Dearth 124th year of Ascendancy at 05:03 Killed by Beteritira the shalore liberator at level 34 on the 31st Dearth 124th year of Ascendancy at 09:55 Killed by Xerysema the shalore liberator at level 34 on the 31st Dearth 124th year of Ascendancy at 13:31 Killed by Xerysema the shalore liberator at level 34 on the 31st Dearth 124th year of Ascendancy at 14:18 Killed by Xerysema the shalore liberator at level 34 on the 31st Dearth 124th year of Ascendancy at 15:32 Killed by Xerysema the shalore liberator at level 34 on the 31st Dearth 124th year of Ascendancy at 16:33 Killed by Xerysema the shalore liberator at level 34 on the 31st Dearth 124th year of Ascendancy at 17:42 Killed by Xerema the sun paladin at level 34 on the 32nd Dearth 124th year of Ascendancy at 00:38 Killed by shalore liberator at level 35 on the 32nd Dearth 124th year of Ascendancy at 20:16 Killed by Polowen the shalore liberator at level 35 on the 33rd Dearth 124th year of Ascendancy at 00:26 Killed by Polowen the shalore liberator at level 35 on the 33rd Dearth 124th year of Ascendancy at 01:01 Killed by war hound at level 35 on the 33rd Dearth 124th year of Ascendancy at 15:06 Killed by sunwall vindicator at level 35 on the 33rd Dearth 124th year of Ascendancy at 16:26 Killed by sun paladin at level 35 on the 33rd Dearth 124th year of Ascendancy at 20:32 Killed by Glorolragalaith the shalore liberator at level 35 on the 33rd Dearth 124th year of Ascendancy at 23:56 Killed by Grushnak's Inner Demon at level 35 on the 34th Dearth 124th year of Ascendancy at 00:31 Killed by halfling pyremaster at level 35 on the 34th Dearth 124th year of Ascendancy at 11:49 Killed by sunwall vindicator at level 35 on the 34th Dearth 124th year of Ascendancy at 12:39 Killed by Areda the sunwall guard at level 36 on the 34th Dearth 124th year of Ascendancy at 15:05 Killed by elven astromancer at level 36 on the 34th Dearth 124th year of Ascendancy at 18:15 Killed by shalore liberator at level 36 on the 34th Dearth 124th year of Ascendancy at 21:58 Killed by shalore liberator at level 36 on the 34th Dearth 124th year of Ascendancy at 22:24 Killed by High Sun Paladin Aeryn at level 36 on the 34th Dearth 124th year of Ascendancy at 22:56 Killed by Betheta the anorithil at level 36 on the 34th Dearth 124th year of Ascendancy at 23:34 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 00:12 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 00:49 Killed by Aruta the shalore liberator at level 36 on the 35th Dearth 124th year of Ascendancy at 02:05 Killed by shalore liberator at level 36 on the 35th Dearth 124th year of Ascendancy at 02:46 Killed by shalore liberator at level 36 on the 35th Dearth 124th year of Ascendancy at 03:20 Killed by Islumira the halfling pyremaster at level 36 on the 35th Dearth 124th year of Ascendancy at 03:54 Killed by sun-mage at level 36 on the 35th Dearth 124th year of Ascendancy at 04:30 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 06:15 Killed by shalore liberator at level 36 on the 35th Dearth 124th year of Ascendancy at 09:31 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 11:32 Killed by Aruta the shalore liberator at level 36 on the 35th Dearth 124th year of Ascendancy at 12:12 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 14:32 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 15:15 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 15:50 Killed by Aruta the shalore liberator at level 36 on the 35th Dearth 124th year of Ascendancy at 18:26 Killed by High Sun Paladin Aeryn at level 36 on the 35th Dearth 124th year of Ascendancy at 20:04 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 00:26 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 01:36 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 03:35 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 04:13 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 05:42 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 06:24 Killed by High Sun Paladin Aeryn at level 36 on the 36th Dearth 124th year of Ascendancy at 07:04 Killed by luminous horror at level 38 on the 38th Dearth 124th year of Ascendancy at 10:46 Killed by Porubrevea the steam giant flameshot at level 38 on the 39th Dearth 124th year of Ascendancy at 09:48 Killed by steam giant flameshot at level 38 on the 39th Dearth 124th year of Ascendancy at 23:34 Killed by retaliator of Atmos at level 38 on the 40th Dearth 124th year of Ascendancy at 00:07 Killed by Haze Commander Parmor at level 38 on the 40th Dearth 124th year of Ascendancy at 01:00 Killed by Haze Commander Parmor at level 38 on the 40th Dearth 124th year of Ascendancy at 01:56 Killed by Haze Commander Parmor at level 38 on the 40th Dearth 124th year of Ascendancy at 02:36 Killed by Ce'Nunn the crystalbark at level 41 on the 6th Loss 124th year of Ascendancy at 15:36 Killed by war hound at level 41 on the 7th Loss 124th year of Ascendancy at 09:37 Killed by Emamith the crystalbark at level 41 on the 7th Loss 124th year of Ascendancy at 10:12 Killed by Emamith the crystalbark at level 41 on the 7th Loss 124th year of Ascendancy at 11:52 Killed by Xanoba the black bear at level 41 on the 16th Loss 124th year of Ascendancy at 00:32 Killed by thought-forged warrior at level 41 on the 16th Loss 124th year of Ascendancy at 14:07 Killed by Polanne the black bear at level 41 on the 17th Loss 124th year of Ascendancy at 12:45 Killed by mecharachnid flame thrower at level 44 on the 5th Destruction 124th year of Ascendancy at 15:48 Killed by mecharachnid warrior at level 44 on the 5th Destruction 124th year of Ascendancy at 18:19 Killed by steam giant flameshot at level 44 on the 5th Destruction 124th year of Ascendancy at 20:53 Killed by mecharachnid warrior at level 44 on the 5th Destruction 124th year of Ascendancy at 21:22 Killed by steam giant yeti rider at level 44 on the 5th Destruction 124th year of Ascendancy at 22:25 Killed by steam giant flameshot at level 44 on the 5th Destruction 124th year of Ascendancy at 23:13 Killed by steam giant flameshot at level 44 on the 5th Destruction 124th year of Ascendancy at 23:45 Killed by retaliator of Atmos at level 44 on the 6th Destruction 124th year of Ascendancy at 01:01 Killed by retaliator of Atmos at level 44 on the 6th Destruction 124th year of Ascendancy at 11:59 Killed by retaliator of Atmos at level 45 on the 7th Destruction 124th year of Ascendancy at 11:27 Killed by steam giant flameshot at level 45 on the 7th Destruction 124th year of Ascendancy at 12:07 Killed by steam giant flameshot at level 45 on the 7th Destruction 124th year of Ascendancy at 13:23 Killed by retaliator of Atmos at level 45 on the 8th Destruction 124th year of Ascendancy at 12:50 Killed by steam giant flameshot at level 45 on the 8th Destruction 124th year of Ascendancy at 15:00 Killed by steam giant flameshot at level 45 on the 8th Destruction 124th year of Ascendancy at 15:47 Killed by steam giant flameshot at level 45 on the 8th Destruction 124th year of Ascendancy at 17:29 Killed by shadow at level 45 on the 8th Destruction 124th year of Ascendancy at 19:49 Killed by steam giant flameshot at level 45 on the 8th Destruction 124th year of Ascendancy at 20:45 Killed by mecharachnid destroyer at level 45 on the 8th Destruction 124th year of Ascendancy at 22:20 Killed by steam giant blood carver at level 46 on the 8th Destruction 124th year of Ascendancy at 23:56 Killed by retaliator of Atmos at level 46 on the 9th Destruction 124th year of Ascendancy at 00:36 Killed by steam giant flameshot at level 46 on the 9th Destruction 124th year of Ascendancy at 12:50 Killed by necropsych's ghost at level 46 on the 9th Destruction 124th year of Ascendancy at 17:06 Killed by Council Member Tormak at level 47 on the 11st Destruction 124th year of Ascendancy at 08:40 Killed by Council Member Pendor at level 47 on the 11st Destruction 124th year of Ascendancy at 09:48 Killed by luminous horror at level 49 on the 11st Destruction 124th year of Ascendancy at 22:58 Killed by bloated horror at level 49 on the 11st Destruction 124th year of Ascendancy at 23:29 Killed by bloated horror at level 49 on the 12nd Destruction 124th year of Ascendancy at 00:09 Killed by unknown at level 49 on the 12nd Destruction 124th year of Ascendancy at 01:09 Killed by sanguine horror at level 50 on the 12nd Destruction 124th year of Ascendancy at 12:31 Killed by skeleton master archer at level 50 on the 12nd Destruction 124th year of Ascendancy at 13:21 Killed by master vampire at level 50 on the 12nd Destruction 124th year of Ascendancy at 15:19 Killed by skeleton master archer at level 50 on the 12nd Destruction 124th year of Ascendancy at 17:43 Killed by Xima the lich at level 50 on the 12nd Destruction 124th year of Ascendancy at 19:48 Killed by Xima the lich at level 50 on the 12nd Destruction 124th year of Ascendancy at 22:03 Killed by skeleton master archer at level 50 on the 13rd Destruction 124th year of Ascendancy at 00:23 Killed by Grushnak's Inner Demon at level 50 on the 30th Destruction 124th year of Ascendancy at 13:17 Killed by saw horror at level 50 on the 31st Destruction 124th year of Ascendancy at 16:32 Killed by Sher'Tul High Priest at level 50 on the 33rd Destruction 124th year of Ascendancy at 18:59 Killed by Sher'Tul High Priest at level 50 on the 33rd Destruction 124th year of Ascendancy at 19:43 Killed by Sher'Tul High Priest at level 50 on the 33rd Destruction 124th year of Ascendancy at 20:39 |
Primary Stats
Strength | 154 (base 60) |
Dexterity | 53 (base 29) |
Constitution | 93 (base 60) |
Magic | 15 (base 10) |
Willpower | 27 (base 10) |
Cunning | 69 (base 60) |
Resources
Life | 1738/1738 |
Healing Factor | 1.12 |
Regeneration | 7 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
See Invisible | 7 |
Offense: Mainhand
Damage | 191 |
Accuracy | 59 |
Crit Chance | 70% |
APR | 78 |
Speed | 1.00 |
Offense: Offhand
Damage | 107 |
Accuracy | 59 |
Crit Chance | 66% |
APR | 84 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 33.25 |
Crit Chance | 22% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 96.44 (86.422018348624%) |
Defense | 46.683333333333 |
Ranged Defense | 46.683333333333 |
Fatigue | 0 |
Physical Save | 68.05 |
Spell Save | 40.483333333333 |
Mental Save | 41.116666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 50% |
Teleport Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.60 |
| 0/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Conditioning | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Engineering | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Grinding Shield |
talent | Tempest of Metal |
talent | Mow Down |
talent | Overheat Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+4 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | alchemist's lamp of corpselight alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +7% darkness Spellpower: +4 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 38 blight damage or heals 56 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Boltsnake the voratun helm (0 def, 5 armour) Boltsnake the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +9 Str Changes resistances penetration: +10% lightning Changes damage: +9% physical Critical mult.: +3.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
Tool | The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | gladiator's steel ring of blinding strikes gladiator's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * 12% chance to blind Effects on ranged hit: * 11% chance to blind Changes stats: +5 Str / +5 Con Rings can have magical properties. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Pugilism +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | Heartrend (28.024893183779-42.037339775669 power, 39 apr) Heartrend (28.024893183779-42.037339775669 power, 39 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 28.0 - 42.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +39 Physical crit. chance: +29.0% Attack speed: 100% Block value: +50 On weapon hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Lifesteal (this weapon only): +0% Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +8 (+3 eff.) Fatigue: +9% Talent granted: +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
Around waist | monstrous drakeskin leather belt of valiance monstrous drakeskin leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Str / +4 Wil / +5 Con Physical save: +10 (+2 eff.) Mental save: +8 (+3 eff.) Maximum life: +96.00 Size category: +1 A belt that goes around your waist. |
In off hand | elemental voratun steamsaw of crushing (39.5-59.25 power, 45 apr) elemental voratun steamsaw of crushing (39.5-59.25 power, 45 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +45 Physical crit. chance: +25.0% Attack speed: 100% Block value: +104 On weapon hit: * Random elemental explosion Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances penetration: +14% acid / +13% fire / +12% lightning / +13% cold Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+4 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.1 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
medical injector implant of the wizard (efficiency 97% / cooldown 96%) medical injector implant of the wizard (efficiency 97% / cooldown 96%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 96%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the psychic (430% speed; 5 turns) movement infusion of the psychic (430% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 430% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 302 over 5 turns) regeneration infusion of the sneak (heal 302 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 589 over 5 turns) regeneration infusion of the sneak (heal 589 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 589 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+19 eff.) Mindpower: +40 (+16 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
copper amulet of willpower (+2) copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets can have magical properties. |
gold ring 'Salema' gold ring 'Salema'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Changes resistances: +28% light / +12% mind Changes damage: +6% acid / +14% light / +12% mind Stun/Freeze immunity: +27% Life regen: +1.80 Infravision radius: +2 Rings can have magical properties. |
pixie's steel ring of perseverance pixie's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +4 Mag Stun/Freeze immunity: +26% Life regen: +1.20 Spellpower: +8 (+4 eff.) Rings can have magical properties. |
Dethzaw (40-60 power, 27 apr) Dethzaw (40-60 power, 27 apr)Requires: - Strength 32 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 110% Str Damage type: Fire Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Physical crit. chance: +6.0% Attack speed: 100% Block value: +80 On weapon crit: * deal a melee attack against all other enemies in a circle around you Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Fatigue: +9% Changes stats: +8 Cun / +10 Str Talent mastery: +0.30 Steamtech / Sawmaiming Talent granted: +3 Block Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
crackling dwarven-steel steamsaw (24-36 power, 14 apr) crackling dwarven-steel steamsaw (24-36 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +48 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to daze Changes stats: +2 Dex Changes resistances: +10% lightning Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged dwarven-steel steamsaw of erosion (21.5-32.25 power, 14 apr) thought-forged dwarven-steel steamsaw of erosion (21.5-32.25 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Infused by nature Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +47 On weapon hit: * 10% chance to cause random gloom Damage (Melee): +7 temporal / +8 mind / +10 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +2 Cun / +2 Wil Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
arcing steel waraxe of massacre (16.5-23.1 power, 3 apr) arcing steel waraxe of massacre (16.5-23.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning One-handed war axes. |
thought-forged steel waraxe of purging (11.5-16.1 power, 3 apr) thought-forged steel waraxe of purging (11.5-16.1 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom * 25% chance to remove a magical effect Damage (Melee): +9 nature / +5 mind When wielded/worn: Changes stats: +3 Cun / +1 Wil One-handed war axes. |
warbringer's dwarven-steel waraxe of the leech (18.5-25.9 power, 4 apr) warbringer's dwarven-steel waraxe of the leech (18.5-25.9 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% * leeches stamina from the target When wielded/worn: Physical power: +7 (+1 eff.) Damage when hit (Melee): 8 nature slow Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +12% One-handed war axes. |
Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+2 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Manyroddadig the Flashbait (6 def, 4 armour) Manyroddadig the Flashbait (6 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Str / +3 Wil / +2 Con Changes resistances penetration: +15% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-6 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
223 alchemist agate 223 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
34 onyx 34 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
24 aquamarine 24 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
39 lapis lazuli 39 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz 20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
29 emerald 29 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal 13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
37 garnet 37 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 278/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 13] simple frost salve [power 13]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 146] simple healing salve [power 146]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 146, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
crude lightning coil crude lightning coilPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunderclap coating mastercraft thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item of type 'weapon' When attach to an other item: Burst (radius 1) on hit: +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
26 amethyst 26 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 quartz 25 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Grushnak the Orc Sawbutcher level 12
33rd Retaking 124th year of Ascendancy at 17:19 see stats
By Grushnak the Orc Sawbutcher level 42
18th Loss 124th year of Ascendancy at 16:56 see stats
By Grushnak the Orc Sawbutcher level 26
1st Pain 124th year of Ascendancy at 00:43 see stats
By Grushnak the Orc Sawbutcher level 34
31st Dearth 124th year of Ascendancy at 19:15 see stats
By Grushnak the Orc Sawbutcher level 15
18th Revenge 124th year of Ascendancy at 04:20 see stats
By Grushnak the Orc Sawbutcher level 50
34th Destruction 124th year of Ascendancy at 04:03 see stats
By Grushnak the Orc Sawbutcher level 10
24th Retaking 124th year of Ascendancy at 03:17 see stats
By Grushnak the Orc Sawbutcher level 20
41st Revenge 124th year of Ascendancy at 23:10 see stats
By Grushnak the Orc Sawbutcher level 30
3rd Dearth 124th year of Ascendancy at 07:44 see stats
By Grushnak the Orc Sawbutcher level 40
40th Dearth 124th year of Ascendancy at 03:00 see stats
By Grushnak the Orc Sawbutcher level 50
12nd Destruction 124th year of Ascendancy at 10:02 see stats
By Grushnak the Orc Sawbutcher level 48
11st Destruction 124th year of Ascendancy at 10:49 see stats
By Grushnak the Orc Sawbutcher level 31
5th Dearth 124th year of Ascendancy at 00:24 see stats
By Grushnak the Orc Sawbutcher level 48
11st Destruction 124th year of Ascendancy at 10:34 see stats
By Grushnak the Orc Sawbutcher level 34
22nd Dearth 124th year of Ascendancy at 08:47 see stats
By Grushnak the Orc Sawbutcher level 20
42nd Revenge 124th year of Ascendancy at 02:55 see stats
By Grushnak the Orc Sawbutcher level 50
33rd Destruction 124th year of Ascendancy at 21:14 see stats
By Grushnak the Orc Sawbutcher level 36
36th Dearth 124th year of Ascendancy at 07:04 see stats
By Grushnak the Orc Sawbutcher level 23
45th Revenge 124th year of Ascendancy at 01:59 see stats
By Grushnak the Orc Sawbutcher level 34
32nd Dearth 124th year of Ascendancy at 16:46 see stats
By Grushnak the Orc Sawbutcher level 27
3rd Pain 124th year of Ascendancy at 08:18 see stats
Log
You gain 5.22 gold from the melting of dragonbone longbow of true flight.
You collect a new ingredient: lump of voratun (1).
You gain 9.60 gold from the melting of thunderous voratun dagger of nature (36.5-47.45 power, 9 apr).
You collect a new ingredient: lump of voratun (1).
You gain 4.83 gold from the melting of inquisitor's voratun battleaxe (55.5-83.25 power, 4 apr).
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 6.00 gold from the melting of schematic: Silver Filigree.
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 0.64 gold from the melting of healing infusion (heal 48).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
New Achievement: Imp'ing Away (Exploration mode)!
Today is the 35th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 36th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
There is a Kruk Pride (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Grushnak deactivates Overheat Saws.
Grushnak deactivates Grinding Shield.
Grushnak deactivates Tempest of Metal.
Grushnak deactivates Mow Down.