















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Whitehoof |
Class | Sawbutcher |
Level / Exp | 31 / 71% |
Size | big |
Lifes / Deaths | Killed by steam giant gunner at level 1 on the 10th Retaking 124th year of Ascendancy at 12:09 / 97Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 10:12 Killed by sunwall guard at level 10 on the 34th Retaking 124th year of Ascendancy at 20:19 Killed by sunwall guard at level 10 on the 35th Retaking 124th year of Ascendancy at 05:25 Killed by sunwall vindicator at level 12 on the 37th Retaking 124th year of Ascendancy at 20:15 Killed by Betyvea the giant alligator at level 13 on the 10th Revenge 124th year of Ascendancy at 15:29 Killed by Captured Yeti Behemoth at level 15 on the 12nd Revenge 124th year of Ascendancy at 15:05 Killed by fire wyrm at level 17 on the 20th Revenge 124th year of Ascendancy at 11:51 Killed by Asterion's Inner Demon at level 18 on the 21st Revenge 124th year of Ascendancy at 17:32 Killed by oozing horror at level 18 on the 21st Revenge 124th year of Ascendancy at 18:31 Killed by Yvunor the whitehoof ghoul at level 19 on the 27th Revenge 124th year of Ascendancy at 09:18 Killed by Yvunor the whitehoof ghoul at level 19 on the 27th Revenge 124th year of Ascendancy at 10:04 Killed by Ce'Nadara the sun paladin at level 22 on the 37th Revenge 124th year of Ascendancy at 00:31 Killed by Star Gazer at level 23 on the 37th Revenge 124th year of Ascendancy at 12:25 Killed by fire wyrm at level 23 on the 43rd Revenge 124th year of Ascendancy at 03:19 Killed by fire drake at level 24 on the 43rd Revenge 124th year of Ascendancy at 04:32 Killed by ritch centipede at level 24 on the 43rd Revenge 124th year of Ascendancy at 07:00 Killed by Mayetha the ritch centipede at level 24 on the 43rd Revenge 124th year of Ascendancy at 10:01 Killed by worm that walks at level 24 on the 43rd Revenge 124th year of Ascendancy at 13:41 Killed by Grgglck the Devouring Darkness at level 24 on the 43rd Revenge 124th year of Ascendancy at 14:35 Killed by Grgglck's Tentacle at level 24 on the 43rd Revenge 124th year of Ascendancy at 15:33 Killed by Grgglck's Tentacle at level 24 on the 43rd Revenge 124th year of Ascendancy at 16:32 Killed by Grgglck the Devouring Darkness at level 24 on the 43rd Revenge 124th year of Ascendancy at 17:31 Killed by ritch hunter at level 25 on the 44th Revenge 124th year of Ascendancy at 23:21 Killed by ritch hunter at level 25 on the 45th Revenge 124th year of Ascendancy at 04:14 Killed by Isamina the ritch hunter at level 25 on the 45th Revenge 124th year of Ascendancy at 04:54 Killed by ritch flamespitter at level 25 on the 45th Revenge 124th year of Ascendancy at 07:53 Killed by Galelle the ritch hunter at level 25 on the 45th Revenge 124th year of Ascendancy at 08:12 Killed by Giribeth the larvae bloated ritch mother at level 25 on the 45th Revenge 124th year of Ascendancy at 08:48 Killed by Galelle the ritch hunter at level 25 on the 45th Revenge 124th year of Ascendancy at 09:17 Killed by Giribeth the larvae bloated ritch mother at level 25 on the 45th Revenge 124th year of Ascendancy at 10:04 Killed by war hound at level 25 on the 45th Revenge 124th year of Ascendancy at 13:17 Killed by Layibrelaith the larvae bloated ritch mother at level 25 on the 45th Revenge 124th year of Ascendancy at 15:44 Killed by ritch centipede at level 25 on the 45th Revenge 124th year of Ascendancy at 19:36 Killed by Belayarin the ritch hunter at level 25 on the 45th Revenge 124th year of Ascendancy at 20:11 Killed by Ce'Nosewe the ritch hive mother at level 26 on the 45th Revenge 124th year of Ascendancy at 21:18 Killed by ritch hive mother at level 26 on the 46th Revenge 124th year of Ascendancy at 01:08 Killed by Mindcontrol Pillar at level 29 on the 4th Pain 124th year of Ascendancy at 16:39 Killed by orc corruptor (subdued) at level 29 on the 4th Pain 124th year of Ascendancy at 21:09 Killed by orc pyromancer (subdued) at level 30 on the 5th Pain 124th year of Ascendancy at 00:17 Killed by Isivena the Guardian at level 30 on the 9th Pain 124th year of Ascendancy at 08:41 Killed by venom drake at level 30 on the 9th Pain 124th year of Ascendancy at 13:13 Killed by venom drake hatchling at level 30 on the 9th Pain 124th year of Ascendancy at 14:07 Killed by war hound at level 30 on the 9th Pain 124th year of Ascendancy at 16:18 Killed by fire drake at level 30 on the 9th Pain 124th year of Ascendancy at 17:10 Killed by fire drake hatchling at level 30 on the 9th Pain 124th year of Ascendancy at 17:40 Killed by fire drake at level 30 on the 9th Pain 124th year of Ascendancy at 18:21 Killed by ritch flamespitter at level 30 on the 9th Pain 124th year of Ascendancy at 19:05 Killed by naga myrmidon at level 30 on the 10th Pain 124th year of Ascendancy at 11:24 Killed by skeleton master archer at level 30 on the 10th Pain 124th year of Ascendancy at 12:08 Killed by Veluna the brown bear at level 31 on the 21st Pain 124th year of Ascendancy at 21:22 Killed by Yvoth the cave bear at level 31 on the 22nd Pain 124th year of Ascendancy at 05:04 Killed by Yvoth the cave bear at level 31 on the 22nd Pain 124th year of Ascendancy at 07:35 Killed by Elumira the cave bear at level 31 on the 22nd Pain 124th year of Ascendancy at 08:39 Killed by Emawyn the grizzly bear at level 31 on the 22nd Pain 124th year of Ascendancy at 11:25 Killed by fire drake at level 31 on the 22nd Pain 124th year of Ascendancy at 12:08 Killed by ritch flamespitter at level 31 on the 22nd Pain 124th year of Ascendancy at 12:58 Killed by Gyriaba the brown bear at level 31 on the 22nd Pain 124th year of Ascendancy at 14:02 Killed by Emawyn the grizzly bear at level 31 on the 22nd Pain 124th year of Ascendancy at 14:55 Killed by Emawyn the grizzly bear at level 31 on the 22nd Pain 124th year of Ascendancy at 15:59 Killed by war hound at level 31 on the 22nd Pain 124th year of Ascendancy at 18:55 Killed by war hound at level 31 on the 22nd Pain 124th year of Ascendancy at 19:47 Killed by minotaur at level 31 on the 22nd Pain 124th year of Ascendancy at 20:40 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 02:14 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 03:06 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 03:43 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 05:01 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 06:06 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 06:41 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 07:16 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 07:44 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 09:07 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 10:08 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 11:32 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 12:43 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 14:42 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 15:36 Killed by High Sun Paladin Aeryn at level 31 on the 37th Pain 124th year of Ascendancy at 16:16 Killed by High Sun Paladin Aeryn at level 31 on the 51st Pain 124th year of Ascendancy at 02:31 Killed by Zardar the shalore at level 31 on the 15th Dearth 124th year of Ascendancy at 02:06 Killed by Ithraienia the shalore at level 31 on the 15th Dearth 124th year of Ascendancy at 03:19 Killed by Ithraienia the shalore at level 31 on the 15th Dearth 124th year of Ascendancy at 04:19 Killed by High Sun Paladin Aeryn at level 31 on the 16th Dearth 124th year of Ascendancy at 20:15 Killed by High Sun Paladin Aeryn at level 31 on the 16th Dearth 124th year of Ascendancy at 20:57 Killed by High Sun Paladin Aeryn at level 31 on the 16th Dearth 124th year of Ascendancy at 21:29 Killed by High Sun Paladin Aeryn at level 31 on the 16th Dearth 124th year of Ascendancy at 22:34 Killed by High Sun Paladin Aeryn at level 31 on the 16th Dearth 124th year of Ascendancy at 23:07 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 00:24 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 01:17 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 02:23 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 03:45 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 04:29 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 06:10 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 07:08 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 08:24 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 09:34 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 10:49 |
Primary Stats
Strength | 71 (base 46) |
Dexterity | 12 (base 10) |
Constitution | 72 (base 42) |
Magic | 23 (base 10) |
Willpower | 26 (base 21) |
Cunning | 67 (base 33) |
Resources
Life | 1104/1104 |
Steam | 100/100 |
Healing Factor | 1.42 |
Regeneration | 9.088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 2 |
Offense: Mainhand
Damage | 91 |
Accuracy | 24 |
Crit Chance | 30% |
APR | 51 |
Speed | 1.00 |
Offense: Offhand
Damage | 41 |
Accuracy | 24 |
Crit Chance | 29% |
APR | 47 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Light | +20% |
Nature | +8% |
Physical | +8% |
Fire | +19% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Defense: Base
Armour (hardiness) | 45 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 24 |
Physical Save | 39 |
Spell Save | 26 |
Mental Save | 26 |
Defense: Resistances
Acid | + 17%( 70%) |
Physical | + 24%( 70%) |
Cold | + 16%( 70%) |
All | + 7%( 70%) |
Darkness | + 16%( 70%) |
Light | + 44%( 70%) |
Temporal | + 16%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 35%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 100% |
Silence Resistance | 50% |
Stun Resistance | 30% |
Pinning Resistance | 90% |
Poison Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Whitehooves | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 68% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (78 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Magic 12 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Spellpower: +10 (+5 eff.) Movement speed: +10% Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Talent granted: +1 Sand Shredder Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 16% chance to blind Changes stats: +2 Con Spell save: +16 (+8 eff.) Maximum stamina: +12.00 Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 18 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 18.0 - 27.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Crit. chance: +3.0% Attack speed: 100% Block value: +60 Damage conversion: 50% ice Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +7 (+4 eff.) Fatigue: +9% Talent granted: +1 Block Ice block penetration: +40% Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +10% temporal Changes damage: +9% fire Reduces incoming crit damage: 5.00% Maximum life: +20.00 Maximum stamina: +10.00 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.0 - 19.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to blind * 11% chance to corrode armour by 30% Changes stats: +1 Mag / +5 Con Changes resistances: +10% light / +11% acid Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +15% Changes stats: +3 Cun / +4 Wil Physical save: +5 (+2 eff.) Mental save: +12 (+6 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 134] simple healing salve [power 134]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 134, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Asterion the Whitehoof Sawbutcher level 11
36th Retaking 124th year of Ascendancy at 19:37 see stats
By Asterion the Whitehoof Sawbutcher level 26
46th Revenge 124th year of Ascendancy at 00:06 see stats
By Asterion the Whitehoof Sawbutcher level 20
28th Revenge 124th year of Ascendancy at 09:26 see stats
By Asterion the Whitehoof Sawbutcher level 10
34th Retaking 124th year of Ascendancy at 17:04 see stats
By Asterion the Whitehoof Sawbutcher level 20
28th Revenge 124th year of Ascendancy at 00:48 see stats
By Asterion the Whitehoof Sawbutcher level 30
4th Pain 124th year of Ascendancy at 21:34 see stats
By Asterion the Whitehoof Sawbutcher level 30
5th Pain 124th year of Ascendancy at 02:08 see stats
By Asterion the Whitehoof Sawbutcher level 17
20th Revenge 124th year of Ascendancy at 10:43 see stats
By Asterion the Whitehoof Sawbutcher level 18
21st Revenge 124th year of Ascendancy at 03:05 see stats
Log
High Sun Paladin Aeryn uses Massive Blow.
Asterion resists the mind attack!
High Sun Paladin Aeryn loses sight!
Shield of Light misses Asterion.
High Sun Paladin Aeryn hits Asterion for (146 absorbed), 0 physical, (5 absorbed), 0 mind, (6 absorbed), 0 darkness, (9 absorbed), 0 acid, (11 absorbed), 0 fire, (22 absorbed), 0 light (0 total damage).
Your shield crumbles under the damage!
The shield around Asterion crumbles.
High Sun Paladin Aeryn unleashes cosmic retribution at Asterion!
Asterion performs a melee critical strike against High Sun Paladin Aeryn!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Asterion hits High Sun Paladin Aeryn for 41 cold, (57 blocked), 0 physical, (15 blocked), 0 physical, (84 blocked), 0 physical, (15 blocked), 0 physical (41 total damage).
High Sun Paladin Aeryn receives 10 healing from Shield of Light.
High Sun Paladin Aeryn hits Asterion for (2 absorbed), 40 darkness, 36 light (75 total damage).
Asterion the level 31 whitehoof sawbutcher was sun baked to death by High Sun Paladin Aeryn on level 1 of Gates of Morning.
Resting starts...
Talent Implant: Medical Injector is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
Saving done.
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.