











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 35 / 20% |
Size | big |
Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:47 / 141Killed by Mayogassra the dendritic hemospinner at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:05 Killed by Mayogassra the dendritic hemospinner at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:01 Killed by Mayogassra the dendritic hemospinner at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:27 Killed by Mayogassra the dendritic hemospinner at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:44 Killed by Mayogassra the dendritic hemospinner at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:00 Killed by The Spinal Cord at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:02 Killed by The Spinal Cord at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:31 Killed by Spellblaze Crystal at level 5 on the 4th Mirth 122nd year of Ascendancy at 15:41 Killed by king cobra at level 6 on the 4th Mirth 122nd year of Ascendancy at 19:56 Killed by fire drake hatchling at level 6 on the 5th Mirth 122nd year of Ascendancy at 13:33 Killed by ritch flamespitter at level 7 on the 8th Mirth 122nd year of Ascendancy at 06:15 Killed by skeleton mage at level 7 on the 8th Mirth 122nd year of Ascendancy at 14:59 Killed by Adalemima the giant yellow ant at level 7 on the 8th Mirth 122nd year of Ascendancy at 19:41 Killed by Ce'Nylrath the elven guard at level 7 on the 10th Mirth 122nd year of Ascendancy at 13:33 Killed by mean looking elven guard at level 8 on the 1st Summertide 122nd year of Ascendancy at 05:14 Killed by corrupted hornet swarm at level 11 on the 22nd Dusk 122nd year of Ascendancy at 04:53 Killed by corrupted hornet swarm at level 11 on the 22nd Dusk 122nd year of Ascendancy at 05:33 Killed by corrupted hornet swarm at level 11 on the 22nd Dusk 122nd year of Ascendancy at 06:16 Killed by thief at level 11 on the 22nd Dusk 122nd year of Ascendancy at 22:48 Killed by venom drake hatchling at level 12 on the 24th Dusk 122nd year of Ascendancy at 23:49 Killed by Gewyn the yellow ooze at level 12 on the 25th Dusk 122nd year of Ascendancy at 07:24 Killed by bandit at level 13 on the 50th Dusk 122nd year of Ascendancy at 23:02 Killed by Assassin Lord at level 13 on the 51st Dusk 122nd year of Ascendancy at 08:27 Killed by Rosbuude the dwarf at level 13 on the 3rd Haze 122nd year of Ascendancy at 16:52 Killed by Rosbuude the dwarf at level 13 on the 3rd Haze 122nd year of Ascendancy at 17:30 Killed by Rosbuude the dwarf at level 13 on the 3rd Haze 122nd year of Ascendancy at 18:09 Killed by Brenaine the human at level 14 on the 3rd Haze 122nd year of Ascendancy at 18:48 Killed by Yvagawen the white worm mass at level 14 on the 9th Haze 122nd year of Ascendancy at 13:10 Killed by Xinn the white jelly at level 14 on the 10th Haze 122nd year of Ascendancy at 04:45 Killed by war hound at level 14 on the 10th Haze 122nd year of Ascendancy at 11:23 Killed by Polylle the water imp at level 16 on the 18th Haze 122nd year of Ascendancy at 10:43 Killed by Polylle the water imp at level 16 on the 18th Haze 122nd year of Ascendancy at 12:08 Killed by luminous horror at level 16 on the 18th Haze 122nd year of Ascendancy at 23:01 Killed by oozing horror at level 16 on the 19th Haze 122nd year of Ascendancy at 18:43 Killed by saw horror at level 16 on the 19th Haze 122nd year of Ascendancy at 23:10 Killed by saw horror at level 16 on the 19th Haze 122nd year of Ascendancy at 23:20 Killed by saw horror at level 16 on the 19th Haze 122nd year of Ascendancy at 23:50 Killed by skeleton master archer at level 16 on the 32nd Haze 122nd year of Ascendancy at 04:47 Killed by Ivorida the ghoul at level 17 on the 35th Haze 122nd year of Ascendancy at 17:04 Killed by skeleton mage at level 17 on the 35th Haze 122nd year of Ascendancy at 22:07 Killed by armoured skeleton warrior at level 17 on the 37th Haze 122nd year of Ascendancy at 14:27 Killed by skeleton warrior at level 17 on the 38th Haze 122nd year of Ascendancy at 07:49 Killed by Blood Master at level 18 on the 62nd Haze 122nd year of Ascendancy at 02:56 Killed by Bodion the krog at level 18 on the 7th Decay 122nd year of Ascendancy at 18:13 Killed by Bodion the krog at level 18 on the 7th Decay 122nd year of Ascendancy at 19:49 Killed by war hound at level 18 on the 21st Regrowth 123rd year of Ascendancy at 01:28 Killed by Cultist at level 18 on the 21st Regrowth 123rd year of Ascendancy at 08:04 Killed by Shasshhiy'Kaish at level 18 on the 21st Regrowth 123rd year of Ascendancy at 21:02 Killed by Isybrena the awoken tentacle tree at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 07:38 Killed by Isybrena the awoken tentacle tree at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 08:23 Killed by Isybrena the awoken tentacle tree at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 09:08 Killed by Nerita the Invader at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 23:05 Killed by Nerita the Invader at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 23:42 Killed by Guletira the corrupted protoplasmic controller at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 05:12 Killed by ultimate telugoroth at level 20 on the 24th Regrowth 123rd year of Ascendancy at 20:37 Killed by dredge at level 20 on the 25th Regrowth 123rd year of Ascendancy at 06:24 Killed by dredgling at level 20 on the 25th Regrowth 123rd year of Ascendancy at 08:02 Killed by Isliwyn the awoken tentacle tree at level 22 on the 8th Pyre 123rd year of Ascendancy at 23:27 Killed by awoken tentacle tree at level 22 on the 9th Pyre 123rd year of Ascendancy at 00:40 Killed by scourge drake hatchling at level 22 on the 9th Pyre 123rd year of Ascendancy at 05:17 Killed by scourge drake hatchling at level 22 on the 9th Pyre 123rd year of Ascendancy at 11:04 Killed by Emelamina the scourge drake at level 22 on the 9th Pyre 123rd year of Ascendancy at 11:47 Killed by Salobrena the scourge drake at level 22 on the 9th Pyre 123rd year of Ascendancy at 15:06 Killed by Kroltar the Scourge at level 22 on the 9th Pyre 123rd year of Ascendancy at 17:52 Killed by wretchling at level 22 on the 9th Pyre 123rd year of Ascendancy at 18:28 Killed by scourge drake at level 22 on the 9th Pyre 123rd year of Ascendancy at 20:00 Killed by scourge drake hatchling at level 22 on the 9th Pyre 123rd year of Ascendancy at 21:01 Killed by Eliwen the scourge drake at level 22 on the 9th Pyre 123rd year of Ascendancy at 22:36 Killed by scourge drake hatchling at level 22 on the 9th Pyre 123rd year of Ascendancy at 23:47 Killed by Eliwen the scourge drake at level 22 on the 10th Pyre 123rd year of Ascendancy at 00:39 Killed by Xanona the giant red ant at level 22 on the 10th Pyre 123rd year of Ascendancy at 01:33 Killed by scourge drake hatchling at level 22 on the 10th Pyre 123rd year of Ascendancy at 02:20 Killed by blade horror at level 23 on the 33rd Pyre 123rd year of Ascendancy at 00:52 Killed by Glymira the blade horror at level 23 on the 33rd Pyre 123rd year of Ascendancy at 17:35 Killed by skeleton warrior at level 23 on the 62nd Pyre 123rd year of Ascendancy at 22:14 Killed by ghast at level 23 on the 62nd Pyre 123rd year of Ascendancy at 23:03 Killed by Aletta Soultorn at level 23 on the 63rd Pyre 123rd year of Ascendancy at 00:56 Killed by skeleton magus at level 24 on the 63rd Pyre 123rd year of Ascendancy at 20:36 Killed by skeleton magus at level 24 on the 63rd Pyre 123rd year of Ascendancy at 21:38 Killed by Glowyn the ghast at level 24 on the 64th Pyre 123rd year of Ascendancy at 12:42 Killed by skeleton master archer at level 24 on the 65th Pyre 123rd year of Ascendancy at 08:45 Killed by Borfast the Broken at level 24 on the 65th Pyre 123rd year of Ascendancy at 14:31 Killed by Borfast the Broken at level 24 on the 65th Pyre 123rd year of Ascendancy at 15:50 Killed by Aerissra the skeleton warrior at level 24 on the 66th Pyre 123rd year of Ascendancy at 01:18 Killed by skeleton magus at level 24 on the 66th Pyre 123rd year of Ascendancy at 02:05 Killed by netherworm mass at level 24 on the 66th Pyre 123rd year of Ascendancy at 03:13 Killed by barrow wight at level 25 on the 67th Pyre 123rd year of Ascendancy at 01:50 Killed by skeleton master archer at level 25 on the 67th Pyre 123rd year of Ascendancy at 23:37 Killed by vampire lord at level 25 on the 68th Pyre 123rd year of Ascendancy at 00:24 Killed by skeleton archer at level 25 on the 69th Pyre 123rd year of Ascendancy at 00:13 Killed by ruin banshee at level 25 on the 69th Pyre 123rd year of Ascendancy at 08:28 Killed by ghoul at level 25 on the 69th Pyre 123rd year of Ascendancy at 08:55 Killed by armoured skeleton warrior at level 25 on the 69th Pyre 123rd year of Ascendancy at 09:42 Killed by skeleton magus at level 25 on the 69th Pyre 123rd year of Ascendancy at 10:59 Killed by skeleton magus at level 25 on the 69th Pyre 123rd year of Ascendancy at 17:57 Killed by naga psyren at level 25 on the 69th Pyre 123rd year of Ascendancy at 18:47 Killed by dread at level 25 on the 69th Pyre 123rd year of Ascendancy at 21:26 Killed by orc grand master assassin at level 25 on the 69th Pyre 123rd year of Ascendancy at 22:15 Killed by orc necromancer at level 26 on the 70th Pyre 123rd year of Ascendancy at 00:36 Killed by skeleton warrior at level 26 on the 70th Pyre 123rd year of Ascendancy at 00:50 Killed by skeleton assassin at level 26 on the 70th Pyre 123rd year of Ascendancy at 02:16 Killed by elven blood mage at level 27 on the 77th Pyre 123rd year of Ascendancy at 09:53 Killed by elven blood mage at level 27 on the 77th Pyre 123rd year of Ascendancy at 10:53 Killed by elven cultist at level 27 on the 78th Pyre 123rd year of Ascendancy at 08:20 Killed by elven corruptor at level 27 on the 78th Pyre 123rd year of Ascendancy at 08:55 Killed by elven cultist at level 27 on the 78th Pyre 123rd year of Ascendancy at 19:32 Killed by elven blood mage at level 27 on the 79th Pyre 123rd year of Ascendancy at 02:10 Killed by elven corruptor at level 27 on the 79th Pyre 123rd year of Ascendancy at 02:24 Killed by Urkis, the High Tempest at level 27 on the 5th Flare 123rd year of Ascendancy at 13:42 Killed by elven corruptor at level 28 on the 16th Dusk 123rd year of Ascendancy at 17:07 Killed by Voruma the Invader at level 28 on the 16th Dusk 123rd year of Ascendancy at 18:02 Killed by Grand Corruptor at level 28 on the 17th Dusk 123rd year of Ascendancy at 14:09 Killed by elven cultist at level 28 on the 17th Dusk 123rd year of Ascendancy at 15:03 Killed by Betema the stone troll at level 29 on the 29th Dusk 123rd year of Ascendancy at 20:53 Killed by orc soldier at level 29 on the 30th Dusk 123rd year of Ascendancy at 03:13 Killed by icy orc wyrmic at level 29 on the 30th Dusk 123rd year of Ascendancy at 06:55 Killed by Golbug the Destroyer at level 29 on the 30th Dusk 123rd year of Ascendancy at 07:48 Killed by ravaging entropic rip at level 30 on the 30th Dusk 123rd year of Ascendancy at 12:19 Killed by Ivyyabeth the orc assassin at level 30 on the 30th Dusk 123rd year of Ascendancy at 13:46 Killed by orc assassin at level 30 on the 30th Dusk 123rd year of Ascendancy at 14:58 Killed by orc soldier at level 30 on the 30th Dusk 123rd year of Ascendancy at 15:21 Killed by orc master assassin at level 31 on the 10th Haze 123rd year of Ascendancy at 19:17 Killed by orc soldier at level 31 on the 10th Haze 123rd year of Ascendancy at 19:51 Killed by Kra'Tor the Gluttonous at level 32 on the 40th Haze 123rd year of Ascendancy at 13:03 Killed by orc cryomancer at level 32 on the 40th Haze 123rd year of Ascendancy at 14:15 Killed by Emeledalle the giant spider at level 32 on the 41st Haze 123rd year of Ascendancy at 01:45 Killed by Lithfengel at level 33 on the 28th Regrowth 124th year of Ascendancy at 09:32 Killed by Greater Mummy Lord at level 33 on the 41st Regrowth 124th year of Ascendancy at 08:33 Killed by Mayelratha the rogue at level 34 on the 41st Regrowth 124th year of Ascendancy at 18:23 Killed by Vorarebeth the devourer at level 34 on the 45th Regrowth 124th year of Ascendancy at 06:25 Killed by Gloralle the dredgling at level 34 on the 45th Regrowth 124th year of Ascendancy at 07:18 Killed by blade horror at level 34 on the 45th Regrowth 124th year of Ascendancy at 08:15 Killed by luminous horror at level 34 on the 45th Regrowth 124th year of Ascendancy at 09:31 Killed by oozing horror at level 34 on the 45th Regrowth 124th year of Ascendancy at 11:09 Killed by Neressra the temporal stalker at level 34 on the 45th Regrowth 124th year of Ascendancy at 15:24 Killed by Bethyta the dremling at level 35 on the 46th Regrowth 124th year of Ascendancy at 08:05 Killed by worm that walks at level 35 on the 46th Regrowth 124th year of Ascendancy at 11:17 Killed by netherworm mass at level 35 on the 46th Regrowth 124th year of Ascendancy at 18:45 Killed by Aeryta the saw horror at level 35 on the 46th Regrowth 124th year of Ascendancy at 22:29 Killed by Aeryta the saw horror at level 35 on the 46th Regrowth 124th year of Ascendancy at 22:51 |
Primary Stats
Strength | 72 (base 48) |
Dexterity | 24 (base 10) |
Constitution | 51 (base 48) |
Magic | 59 (base 49) |
Willpower | 18 (base 10) |
Cunning | 19 (base 12) |
Resources
Life | -98/1169 |
Insanity | 86/100 |
Healing Factor | 1.6082805429866 |
Regeneration | 1.6886945701359 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +49.54510541169% |
Spell | 0% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Invisible | 6 |
ESP Range | 20 |
ESP Kinds | dragon, demon/major, demon/minor, horror |
Offense: Mainhand
Damage | 187 |
Accuracy | 48 |
Crit Chance | 12% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +37% |
Darkness | +20% |
Fire | +41% |
All | +16% |
Offense: Damage Penetration
Lightning | +15% |
Light | +15% |
Physical | +14% |
Defense: Base
Armour (hardiness) | 38.551211628464 (74.117647058824%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 23 |
Physical Save | 42 |
Spell Save | 35 |
Mental Save | 37 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 57%( 70%) |
Physical | + 40%( 70%) |
Cold | + 42%( 70%) |
All | + 37%( 70%) |
Darkness | + 40%( 70%) |
Light | + 30%( 45%) |
Fire | + 53%( 70%) |
Lightning | + 49%( 70%) |
Defense: Immunities
Disarm Resistance | 34% |
Silence Resistance | 23% |
Confusion Resistance | 60% |
Stun Resistance | 43% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 378 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 257.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Constrict |
talent | Chaos Orbs |
detrimental effect | Huge cut that bleeds, doing 3.90 physical damage per turn. Bleeding |
detrimental effect | Slowed by 50% and taking 92 crushing damage per turn. Imploding (slow) |
detrimental effect | The target has 6 reduced saves and defense, and 4% reduced critical chance. 2 Jinx |
beneficial effect | 6 pustules increasing resistance by 24%. Putrescent Pustule |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | 2 stacks, +6% to all damage dealt. Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by Glewyn the red crystal. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by ghoul. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 445. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed length of troll intestine. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of fire wyrm saliva. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Damage when hit (Melee): 8 light Changes stats: +2 Str / +2 Wil Changes resistances: +9% light Grants telepathy: Dragon Demon/Major Demon/Minor Maximum encumbrance: +34 Physical save: +8 (+2 eff.) See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +6% blight Mental save: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Str / +4 Mag / +3 Cun / -8 Con Changes resistances: +11% blight Changes damage: +11% blight Silence immunity: +23% Mana each turn: +0.15 Spellpower: +6 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: -3 Cun / +7 Dex Changes resistances: +26% fire / +9% cold Changes damage: +13% fire Spell save: +3 (+1 eff.) Life regen: +0.80 Stamina each turn: +0.20 Maximum life: +45.00 Maximum stamina: +15.00 Healing mod.: +13% Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects when hit in melee: * 23% chance to inflict 15% damage reduction * 23% chance to disease Changes resistances: +6% light Changes resistances penetration: +15% lightning / +15% light Critical mult.: +7.00% Physical save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Spellpower: +7 (+3 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Crafted by a master Infused by psionic forces 12.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 77.0 - 123.2 Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +2 Dex / +8 Con Changes resistances: +9% blight Changes resistances penetration: +14% physical Disarm immunity: +34% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +4 Str / +2 Dex / +2 Mag Changes damage: +12% fire Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 8 darkness Changes stats: +4 Cun / +5 Wil Changes resistances: +20% lightning / +6% physical / +6% darkness / +6% blight / +9% acid Changes damage: +6% blight Physical save: +14 (+4 eff.) Mental save: +14 (+5 eff.) A suit of armour made of metal plates. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +4 Str Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 212.93 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 53 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 29.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: -5 Cun / +5 Mag Changes resistances: +16% lightning / +15% cold / +3% mind / +10% fire Changes damage: +12% mind Talent mastery: +0.18 Demented / Friend of the worm Stun/Freeze immunity: +24% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Silence immunity: +21% Mana each turn: +0.11 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
![]() Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Fatigue: -2% Changes stats: +4 Str / +1 Dex / +1 Con Infravision radius: +2 Massive two-handed battleaxes. |
![]() Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +10 Damage when hit (Melee): 8 fire Changes resistances: +12% mind / +6% fire Changes resistances penetration: +10% mind / +12% cold Changes damage: +6% fire Massive two-handed mauls. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.5 - 34.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +7 cold Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+10 eff.) Changes stats: +2 Cun Changes resistances penetration: +5% mind / +15% temporal Disarm immunity: +29% Massive two-handed swords. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 37 acid damage in a 4 radius ball. This damage will increase by 26% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 180% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 103.14 physical (gravity) damage. Each target moved beyond the first increases the damage by 12.89 (up to a maximum of 51.57 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 fire Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +11 (+4 eff.) Spell crit. chance: +1% See invisible: +5 It can be used to conjure elemental energy in a radius 2 cone, dealing 63.19 to 75.83 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+6 eff.) Disarm immunity: +21% One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +9 (+9 eff.) Stealth bonus: +5 Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects when hit in melee: * 26% chance to inflict 15% damage reduction * 20% chance to disease Changes resistances: +9% lightning / +16% darkness / +18% nature / +9% fire / +21% mind / +5% arcane Changes resistances penetration: +8% darkness / +8% physical Changes damage: +11% physical / +6% darkness / +12% nature Physical save: +10 (+3 eff.) Spell save: +24 (+9 eff.) Mental save: +32 (+11 eff.) Maximum hate: +6.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +3% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+8 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +2 Dex Changes resistances: +3% acid Changes damage: +18% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 (+3 eff.) Fatigue: +9% Changes stats: +3 Str / +2 Con Physical save: +5 (+1 eff.) Maximum life: +32.00 A suit of armour made of mail. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 69.06 physical damage, inflicting bleeding for another 34.53 damage over 5 turns. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into an armour. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 505.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cho'Gall the Ogre Writhing One level 27
73rd Pyre 123rd year of Ascendancy at 06:51 see stats
By Cho'Gall the Ogre Writhing One level 28
17th Dusk 123rd year of Ascendancy at 20:26 see stats
By Cho'Gall the Ogre Writhing One level 31
75th Dusk 123rd year of Ascendancy at 15:17 see stats
By Cho'Gall the Ogre Writhing One level 32
41st Haze 123rd year of Ascendancy at 11:16 see stats
By Cho'Gall the Ogre Writhing One level 30
32nd Dusk 123rd year of Ascendancy at 20:41 see stats
By Cho'Gall the Ogre Writhing One level 13
76th Dusk 122nd year of Ascendancy at 15:14 see stats
By Cho'Gall the Ogre Writhing One level 19
22nd Regrowth 123rd year of Ascendancy at 04:00 see stats
By Cho'Gall the Ogre Writhing One level 29
30th Dusk 123rd year of Ascendancy at 08:39 see stats
By Cho'Gall the Ogre Writhing One level 20
24th Regrowth 123rd year of Ascendancy at 05:40 see stats
By Cho'Gall the Ogre Writhing One level 17
34th Haze 122nd year of Ascendancy at 03:22 see stats
By Cho'Gall the Ogre Writhing One level 27
5th Flare 123rd year of Ascendancy at 14:43 see stats
By Cho'Gall the Ogre Writhing One level 31
10th Haze 123rd year of Ascendancy at 19:43 see stats
By Cho'Gall the Ogre Writhing One level 16
20th Haze 122nd year of Ascendancy at 09:39 see stats
By Cho'Gall the Ogre Writhing One level 33
65th Haze 123rd year of Ascendancy at 15:00 see stats
By Cho'Gall the Ogre Writhing One level 10
9th Flare 122nd year of Ascendancy at 15:27 see stats
By Cho'Gall the Ogre Writhing One level 20
23rd Regrowth 123rd year of Ascendancy at 06:14 see stats
By Cho'Gall the Ogre Writhing One level 30
30th Dusk 123rd year of Ascendancy at 08:39 see stats
By Cho'Gall the Ogre Writhing One level 13
51st Dusk 122nd year of Ascendancy at 13:28 see stats
By Cho'Gall the Ogre Writhing One level 27
79th Pyre 123rd year of Ascendancy at 11:35 see stats
By Cho'Gall the Ogre Writhing One level 27
5th Flare 123rd year of Ascendancy at 19:43 see stats
By Cho'Gall the Ogre Writhing One level 30
30th Dusk 123rd year of Ascendancy at 10:27 see stats
By Cho'Gall the Ogre Writhing One level 12
25th Dusk 122nd year of Ascendancy at 05:57 see stats
By Cho'Gall the Ogre Writhing One level 10
5th Dusk 122nd year of Ascendancy at 04:23 see stats
By Cho'Gall the Ogre Writhing One level 18
62nd Haze 122nd year of Ascendancy at 03:19 see stats
By Cho'Gall the Ogre Writhing One level 10
1st Dusk 122nd year of Ascendancy at 11:48 see stats
By Cho'Gall the Ogre Writhing One level 32
59th Haze 123rd year of Ascendancy at 20:59 see stats
By Cho'Gall the Ogre Writhing One level 18
61st Haze 122nd year of Ascendancy at 21:51 see stats
By Cho'Gall the Ogre Writhing One level 27
78th Pyre 123rd year of Ascendancy at 23:49 see stats
By Cho'Gall the Ogre Writhing One level 15
17th Haze 122nd year of Ascendancy at 12:59 see stats
By Cho'Gall the Ogre Writhing One level 26
70th Pyre 123rd year of Ascendancy at 09:12 see stats
By Cho'Gall the Ogre Writhing One level 34
45th Regrowth 124th year of Ascendancy at 05:41 see stats
Log
The shield around bloated horror crumbles.
Luminous horror shrugs off the critical damage!
Luminous horror is frozen to the ground!
Luminous horror casts Providence.
The One That Writes hits Something for 0 cold damage.
The One That Writes hits Something for (289 absorbed), 0 cold (0 total damage).
The One That Writes hits Shadow for 0 cold damage.
The One That Writes hits Grannor'vin for 733 cold damage.
The One That Writes hits Something for (292 absorbed), 196 cold (196 total damage).
The One That Writes hits Cho'Gall for 238 cold damage.
The One That Writes hits Something for 679 cold damage.
The One That Writes hits Aeryta the saw horror for 385 cold damage.
The One That Writes hits Something for 432 cold damage.
The One That Writes hits Bloated horror for (324 absorbed), 4 cold (4 total damage).
The One That Writes hits Bloated horror for (276 absorbed), 142 cold (142 total damage).
The One That Writes hits Dremling for 444 cold damage.
The One That Writes hits Luminous horror for 156 cold damage.
The One That Writes hits Something for 203 cold damage.
The One That Writes hits Drem for 330 cold damage.
The One That Writes hits Something for 531 cold damage.
The One That Writes hits Something for 219 cold damage.
The One That Writes hits Something for (292 absorbed), 293 cold (293 total damage).
The One That Writes hits Something for 422 cold damage.
The One That Writes hits Something for 0 cold damage.
The One That Writes hits Something for (296 absorbed), 133 cold (133 total damage).
The One That Writes hits Umbral horror for 637 cold damage.
The One That Writes hits Something for 739 cold damage.
The One That Writes hits Shadow for 0 cold damage.
The One That Writes hits Dremling for 420 cold damage.
Aeryta the saw horror uses Steady Shot.