Estdly the level 2 Higher Anorithil by SOFTfeel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassAnorithil
Level / Exp2 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic17 (base 16)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life103/103
Positive53/53
Negative53/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You collect a new ingredient: naga tongue (1).
Naga tidewarden hits Estdly for 15 physical damage.
Estdly's light area effect hits Naga tidewarden for
17 light damage.
Estdly's light area effect killed Naga tidewarden!
Resting starts...

Estdly starts regenerating health quickly.

Talent Searing Light is ready to use.
Estdly stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Estdly picks up (f.):
coral trident (111% power, 6 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 110% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.43 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 5.05 gold from the transmogrification of
restful iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 3.25 gold from the transmogrification of
thought-forged coral trident of erosion (104% power, 6 apr).
You gain 3.09 gold from the transmogrification of
flaming coral trident of vileness (108% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (111% power, 6 apr).
You gain 2.97 gold from the transmogrification of
balanced coral trident (109% power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (108% power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (110% power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (108% power, 6 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (116% power, 2 apr).
There is a way to the previous level here (press '' or right click to use).