Mashu the level 10 Dwarf Writhing One by SOFTfeel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassWrithing One
Level / Exp10 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 21)
Dexterity10 (base 10)
Constitution26 (base 16)
Magic30 (base 29)
Willpower22 (base 13)
Cunning12 (base 10)

Resources

Life386/386
Insanity0/100
Healing Factor1.2224489795918
Regeneration0.30561224489796

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage36
Accuracy30
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+3%
Light+10%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)18.118138619369 (56.923076923077%)
Defense3
Ranged Defense3
Fatigue16
Physical Save19
Spell Save22
Mental Save11

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 35%( 70%)
Darkness+ 5%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Horrific body1.50
5/5
4/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
active
done
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Mashu the Dwarf Writhing One level 10
26th Voratun 122nd year of Ascendancy at 22:29
see stats

Log


There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.49 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of acid.
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (114% power, 5 apr).
You gain 3.01 gold from the transmogrification of
iron greatsword of the mystic (110% power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (129% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, lightning element).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Mashu deactivates
Chaos Orbs.